;
;	This file contains the animation linkages; it gets parsed on application startup but is not otherwise
;	referred to. The data format is thus:
;
;	;						indicates a comment ;-)
;
;	type					indicates a new skeleton type, must be followed by a unique name string
;								identifier
;
;	scale					(optional) amount by which to rescale the skeleton - this will be applied
;								as a global scale to everything, including the parameters which are
;								supplied with each skeleton
;
;	anim					indicates a new anim for this skeleton, must be followed by anim type
;								and filename
;
;							note that anims are kept in one global database and are shared between
;							skeletons, so there is no overhead associated with specifying the same
;							anim in different skeletons - it will only be loaded once, as long as
;							the skeletons are at the same scale
;
;							animations can have the following flags specified after them; these must
;							appear in order, and are all optional:
;							-fr			fixed rotation - makes sure that zero rotation is applied at the
;										end of tehe animation
;							-id:x,y,z	impact delta - specifies the point of weapon impact relative to
;										the starting position of the root node
;							-if:frame	impact frame - specifies the frame of the animation at which
;										weapon impact takes place
;							-mintd:num	minimum turn delta, in degrees
;							-maxtd:num	maximum turn delta, in degrees
;							-evt:file	event file, containing tags for various events which have sounds
;										attacked to them
;
;
;	Note that all animations in the game should run at 20 fps (the game will use quaternion interpolation
;	to give smooth playback at higher framerates), and provide a complete set of keys at each frame - the
;	cas tools will take care of this. Also, all animations should have an odd number of frames (which means
;	that the anim length is a multiple of 1/10th of a second).
;
;	For elephant and chariot units the idle and taunt animations are split between rider and passengers thus:
;
;					idles				taunts
;		rider		1-3					1
;		passenger	4-9 + stand_idle	2-3
;

Version 14

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;;;;;;;;;;;;;;;;;; test for bones in a weapon ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;type fs_test_weapon
;anim		default												data/animations/test_weapon/weapon_frame0.CAS
;anim		stand_a_idle										data/animations/test_weapon/weapon_anim.CAS

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type fs_test_primary_weapon
anim		default												data/animations/test_weapon/sword_1_primary_0.CAS
anim		stand_a_idle										data/animations/test_weapon/sword_1_primary_anim.CAS

type fs_test_secondary_weapon
anim		default												data/animations/test_weapon/sword_2_primary_0.CAS
anim		stand_a_idle										data/animations/test_weapon/sword_2_primary_anim.CAS

type fs_test_shield
anim		default												data/animations/test_weapon/shield_primary_0.CAS
anim		stand_a_idle										data/animations/test_weapon/shield_primary_anim.CAS

type fs_test_primary_bow
anim		default												data/animations/test_weapon/Bow_primary_0.CAS
anim		stand_a_idle										data/animations/test_weapon/Bow_primary_anim.CAS

type fs_test_secondary_bow
anim		default												data/animations/test_weapon/Bow_secondary_0.CAS
anim		stand_a_idle										data/animations/test_weapon/Bow_secondary_anim.CAS

type fs_test_primary_smallround_shield
anim		default												data/animations/test_weapon/smallround_primary_0.CAS
anim		stand_a_idle										data/animations/test_weapon/smallround_primary_anim.CAS

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;STRATMAP_ANIMATIONS;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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type		strat_named_with_army
;(used_by_General_and_Captain)
scale		0.7
anim		default										data/animations/Stratmap_General/Strat_General_basepose.cas														-evt:data/animations/Stratmap_General/Strat_General_basepose.evt
;;;basic_animations;;;

anim		stand_a_idle								data/animations/Stratmap_General/Strat_General_stand_A_idle.cas														-evt:data/animations/Stratmap_General/Strat_General_stand_A_idle.evt
anim		stand_to_selected							data/animations/Stratmap_General/Strat_General_selected.cas									-evt:data/animations/Stratmap_General/Strat_General_selected.evt
anim		selected									data/animations/Stratmap_General/Strat_General_stand_A_idle_selected.cas														-evt:data/animations/Stratmap_General/Strat_General_stand_A_idle_selected.evt
anim		selected_to_stand							data/animations/Stratmap_General/Strat_General_unselected.cas														-evt:data/animations/Stratmap_General/Strat_General_unselected.evt
anim		idle_1										data/animations/Stratmap_General/Strat_General_stand_A_lf_idle_1.cas												-evt:data/animations/Stratmap_General/Strat_General_stand_A_lf_idle_1.evt
anim		idle_2										data/animations/Stratmap_General/Strat_General_stand_A_lf_idle_2.cas												-evt:data/animations/Stratmap_General/Strat_General_stand_A_lf_idle_2.evt
anim		idle_3										data/animations/Stratmap_General/Strat_General_stand_A_lf_idle_3.cas												-evt:data/animations/Stratmap_General/Strat_General_stand_A_lf_idle_3.evt
anim		stand_a_to_walk								data/animations/Stratmap_General/Strat_General_stand_A_to_walk.cas										-evt:data/animations/Stratmap_General/Strat_General_stand_A_to_walk.evt
anim		walk										data/animations/Stratmap_General/Strat_General_walk.cas												-evt:data/animations/Stratmap_General/Strat_General_walk.evt
anim		walk_to_stand_a								data/animations/Stratmap_General/Strat_General_walk_to_stand_A.cas											-evt:data/animations/Stratmap_General/Strat_General_walk_to_stand_A.evt
anim		stand_a_to_walk_backward					data/animations/Stratmap_General/Strat_General_stand_A_to_walk_backward.cas						-evt:data/animations/Stratmap_General/Strat_General_stand_A_to_walk_backward.evt
anim		walk_backward								data/animations/Stratmap_General/Strat_General_walk_backward.cas								-evt:data/animations/Stratmap_General/Strat_General_walk_backward.evt
anim		walk_backward_to_stand_a					data/animations/Stratmap_General/Strat_General_walk_backward_to_stand_A.cas									-evt:data/animations/Stratmap_General/Strat_General_walk_backward_to_stand_A.evt
anim		stand_a_turn_90_cw_1						data/animations/Stratmap_General/Strat_General_stand_A_turn_90_cw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_General/Strat_General_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1						data/animations/Stratmap_General/Strat_General_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_General/Strat_General_stand_A_turn_90_ccw.evt
anim		stand_a_turn_90_cw_2						data/animations/Stratmap_General/Strat_General_stand_A_turn_90_cw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_General/Strat_General_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_2						data/animations/Stratmap_General/Strat_General_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_General/Strat_General_stand_A_turn_90_ccw.evt
anim		stand_to_no_mp								data/animations/Stratmap_General/Strat_General_stand_A_to_no_mp.cas											-evt:data/animations/Stratmap_General/Strat_General_stand_A_to_no_mp.evt
anim		no_mp										data/animations/Stratmap_General/Strat_General_no_mp_idle.cas											-evt:data/animations/Stratmap_General/Strat_General_no_mp_idle.evt
anim		no_mp_to_stand								data/animations/Stratmap_General/Strat_General_no_mp_to_stand_A.cas											-evt:data/animations/Stratmap_General/Strat_General_no_mp_to_stand_A.evt
anim		die_forward_1								data/animations/Stratmap_General/Strat_General_die_forward_1.cas									-evt:data/animations/Stratmap_General/Strat_General_die_forward_1.evt
anim		die_backward_1								data/animations/Stratmap_General/Strat_General_die_backward_1.cas									-evt:data/animations/Stratmap_General/Strat_General_die_backward_1.evt
anim		die_to_back_right_1							data/animations/Stratmap_General/Strat_General_die_backward_1.cas									-evt:data/animations/Stratmap_General/Strat_General_die_backward_1.evt

;;;special_animations;;;

anim		stand_to_build_settlement					data/animations/Stratmap_General/Strat_General_stand_A_to_build_settlement.cas									-evt:data/animations/Stratmap_General/Strat_General_stand_A_to_build_settlement.evt
anim		build_settlement							data/animations/Stratmap_General/Strat_General_build_settlement.cas											-evt:data/animations/Stratmap_General/Strat_General_build_settlement.evt
anim		build_settlement_to_stand					data/animations/Stratmap_General/Strat_General_build_settlement_to_stand_A.cas										-evt:data/animations/Stratmap_General/Strat_General_build_settlement_to_stand_A.evt

anim		stand_a_to_ready							data/animations/Stratmap_General/Strat_General_stand_A_idle_selected.cas									-evt:data/animations/Stratmap_General/Strat_General_stand_A_idle_selected.evt
anim		attack_right_high_1							data/animations/Stratmap_General/Strat_General_dummy_attack.cas											-evt:data/animations/Stratmap_General/Strat_General_dummy_attack.evt
anim		ready_to_stand_a							data/animations/Stratmap_General/Strat_General_attack.cas							-evt:data/animations/Stratmap_General/Strat_General_attack.evt

anim		impact										data/animations/Stratmap_General/Strat_General_impact.cas	-evt:data/animations/Stratmap_General/Strat_General_impact.evt
anim		retreat_to_ready							data/animations/Stratmap_General/Strat_General_walk_backward_to_stand_A.cas									-evt:data/animations/Stratmap_General/Strat_General_walk_backward_to_stand_A.evt

anim		despoil										data/animations/Stratmap_General/Strat_General_stand_despoil.cas												-evt:data/animations/Stratmap_General/Strat_General_stand_despoil.evt
anim		decimate									data/animations/Stratmap_General/Strat_General_stand_decimate.cas										-evt:data/animations/Stratmap_General/Strat_General_stand_decimate.evt

anim		stand_to_ambush								data/animations/Stratmap_General/Strat_General_stand_A_to_ambush.cas										-evt:data/animations/Stratmap_General/Strat_General_stand_A_to_ambush.evt
anim		ambush										data/animations/Stratmap_General/Strat_General_ambush_idle.cas											-evt:data/animations/Stratmap_General/Strat_General_ambush_idle.evt
anim		ambush_to_stand								data/animations/Stratmap_General/Strat_General_ambush_to_stand_A.cas										-evt:data/animations/Stratmap_General/Strat_General_ambush_to_stand_A.evt

anim		victory										data/animations/Stratmap_General/Strat_General_victory.cas										-evt:data/animations/Stratmap_General/Strat_General_victory.evt
anim		capture_settlement							data/animations/Stratmap_General/Strat_General_capture_settlement.cas								-evt:data/animations/Stratmap_General/Strat_General_capture_settlement.evt

anim		stand_to_siege								data/animations/Stratmap_General/Strat_General_stand_A_to_siege.cas											-evt:data/animations/Stratmap_General/Strat_General_stand_A_to_siege.evt
anim		siege_idle									data/animations/Stratmap_General/Strat_General_siege_idle.cas												-evt:data/animations/Stratmap_General/Strat_General_siege_idle.evt
anim		siege_action								data/animations/Stratmap_General/Strat_General_siege_action.cas													-evt:data/animations/Stratmap_General/Strat_General_siege_action.evt
anim		siege_to_stand								data/animations/Stratmap_General/Strat_General_siege_to_stand_A.cas											-evt:data/animations/Stratmap_General/Strat_General_siege_to_stand_A.evt

anim		stand_a_to_run								data/animations/Stratmap_General/Strat_General_stand_A_to_forced_march.cas											-evt:data/animations/Stratmap_General/Strat_General_stand_A_to_forced_march.evt
anim		run											data/animations/Stratmap_General/Strat_General_forced_march.cas												-evt:data/animations/Stratmap_General/Strat_General_forced_march.evt
anim		run_to_stand_a								data/animations/Stratmap_General/Strat_General_forced_march_to_stand_A.cas											-evt:data/animations/Stratmap_General/Strat_General_forced_march_to_stand_A.evt
;(Runs=forced_march)


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type		strat_spy
;(used_by_all_spies)
scale		0.7
anim		default										data/animations/Stratmap_Spy/Strat_Spy_basepose.CAS							-evt:data/animations/Stratmap_Spy/Strat_Spy_basepose.evt

;;;basic_animations;;;

anim		stand_a_idle								data/animations/Stratmap_Spy/Strat_Spy_stand_A_idle.cas				-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_idle.evt
anim		stand_to_selected							data/animations/Stratmap_Spy/Strat_Spy_selected.cas					-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_selected.evt
anim		selected									data/animations/Stratmap_Spy/Strat_Spy_stand_A_idle_selected.cas	-fr
anim		selected_to_stand							data/animations/Stratmap_Spy/Strat_Spy_unselected.cas				-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_unselected.evt
anim		idle_1										data/animations/Stratmap_Spy/Strat_Spy_stand_A_idle_lf_1.cas		-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_idle_lf_1.evt
anim		idle_2										data/animations/Stratmap_Spy/Strat_Spy_stand_A_idle_lf_2.cas		-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_idle_lf_2.evt
anim		idle_3										data/animations/Stratmap_Spy/Strat_Spy_stand_A_idle_lf_3.cas		-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_idle_lf_3.evt
anim		stand_a_to_walk								data/animations/Stratmap_Spy/Strat_Spy_stand_A_to_walk.cas			-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_to_walk.evt
anim		walk										data/animations/Stratmap_Spy/Strat_Spy_walk.cas						-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_walk.evt
anim		walk_to_stand_a								data/animations/Stratmap_Spy/Strat_Spy_walk_to_stand_A.cas			-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_walk_to_stand_A.evt
anim		stand_a_to_walk_backward					data/animations/Stratmap_Spy/Strat_Spy_stand_A_to_walk_backward.cas	-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_to_walk_backward.evt
anim		walk_backward								data/animations/Stratmap_Spy/Strat_Spy_walk_backward.cas			-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_walk_backward.evt
anim		walk_backward_to_stand_a					data/animations/Stratmap_Spy/Strat_Spy_walk_backward_to_stand_A.cas	-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_walk_backward_to_stand_A.evt
anim		stand_a_turn_90_cw_1						data/animations/Stratmap_Spy/Strat_Spy_stand_A_turn_90_cw.cas				-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1						data/animations/Stratmap_Spy/Strat_Spy_stand_A_turn_90_ccw.cas				-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_turn_90_ccw.evt
anim		stand_a_turn_90_cw_2						data/animations/Stratmap_Spy/Strat_Spy_stand_A_turn_90_cw.cas				-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_2						data/animations/Stratmap_Spy/Strat_Spy_stand_A_turn_90_ccw.cas				-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_turn_90_ccw.evt
anim		stand_to_no_mp								data/animations/Stratmap_Spy/Strat_Spy_stand_A_to_no_mp.cas			-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_stand_A_to_no_mp.evt
anim		no_mp										data/animations/Stratmap_Spy/Strat_Spy_no_mp_idle.cas				-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_no_mp_idle.evt
anim		no_mp_to_stand								data/animations/Stratmap_Spy/Strat_Spy_no_mp_to_stand_A.cas			-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_no_mp_to_stand_A.evt
anim		die_forward_1								data/animations/Stratmap_Spy/Strat_Spy_die_forward_1.cas			-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_die_forward_1.evt
anim		die_backward_1								data/animations/Stratmap_Spy/Strat_Spy_die_backward_2.cas			-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_die_backward_2.evt
anim		die_to_back_right_1							data/animations/Stratmap_Spy/Strat_Spy_die_backward_2.cas			-fr		-evt:data/animations/Stratmap_Spy/Strat_Spy_die_backward_2.evt

;;;special_animations;;;

anim		spying_action								data/animations/Stratmap_Spy/Strat_Spy_spying_action.cas			-fr
anim		insurrect									data/animations/Stratmap_Spy/Strat_Spy_insurrect.cas				-fr							-evt:data/animations/Stratmap_Spy/Strat_Spy_insurrect.evt
anim		sabotage									data/animations/Stratmap_Spy/Strat_Spy_sabotage.cas					-fr						-evt:data/animations/Stratmap_Spy/Strat_Spy_sabotage.evt


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type		strat_assassin
;(used_by_all_assassins)
scale		0.7
anim		default										data/animations/Stratmap_Assassin/Strat_Assassin_basepose.cas										-evt:data/animations/Stratmap_Assassin/Strat_Assassin_basepose.evt

;;;basic_animations;;;

anim		stand_a_idle								data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_idle.cas										-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_idle.evt
anim		idle_1										data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_lf_idle_1.cas							-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_lf_idle_1.evt
anim		idle_2										data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_lf_idle_2.cas							-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_lf_idle_2.evt
anim		idle_3									   	data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_lf_idle_3.cas							-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_lf_idle_3.evt
anim		stand_to_selected							data/animations/Stratmap_Assassin/Strat_Assassin_selected.cas
anim		selected									data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_idle_selected.cas
anim		selected_to_stand							data/animations/Stratmap_Assassin/Strat_Assassin_unselected.cas
anim		stand_a_to_walk								data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_to_walk.cas							-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_to_walk.evt
anim		walk										data/animations/Stratmap_Assassin/Strat_Assassin_walk.cas												-evt:data/animations/Stratmap_Assassin/Strat_Assassin_walk.evt
anim		walk_to_stand_a								data/animations/Stratmap_Assassin/Strat_Assassin_walk_to_stand_A.cas						-evt:data/animations/Stratmap_Assassin/Strat_Assassin_walk_to_stand_A.evt
anim		stand_a_to_walk_backward					data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_to_walk_backward.cas				-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_to_walk_backward.evt
anim		walk_backward								data/animations/Stratmap_Assassin/Strat_Assassin_walk_backward.cas							-evt:data/animations/Stratmap_Assassin/Strat_Assassin_walk_backward.evt
anim		walk_backward_to_stand_a					data/animations/Stratmap_Assassin/Strat_Assassin_walk_backward_to_stand_A.cas						-evt:data/animations/Stratmap_Assassin/Strat_Assassin_walk_backward_to_stand_A.evt
anim		die_forward_1								data/animations/Stratmap_Assassin/Strat_Assassin_die_forward_1.cas							-evt:data/animations/Stratmap_Assassin/Strat_Assassin_die_forward_1.evt
anim		die_backward_1								data/animations/Stratmap_Assassin/Strat_Assassin_die_backward_1.cas									-evt:data/animations/Stratmap_Assassin/Strat_Assassin_die_backward_1.evt
anim		die_to_back_right_1							data/animations/Stratmap_Assassin/Strat_Assassin_die_backward_1.cas									-evt:data/animations/Stratmap_Assassin/Strat_Assassin_die_backward_1.evt
anim		stand_a_turn_90_cw_1						data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_turn_90_cw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1						data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_turn_90_ccw.evt
anim		stand_a_turn_90_cw_2						data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_turn_90_cw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_2						data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_turn_90_ccw.evt
anim		stand_to_no_mp								data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_to_no_mp.cas						-evt:data/animations/Stratmap_Assassin/Strat_Assassin_stand_A_to_no_mp.evt
anim		no_mp										data/animations/Stratmap_Assassin/Strat_Assassin_no_mp_idle.cas											-evt:data/animations/Stratmap_Assassin/Strat_Assassin_no_mp_idle.evt
anim		no_mp_to_stand								data/animations/Stratmap_Assassin/Strat_Assassin_no_mp_to_stand_A.cas					-evt:data/animations/Stratmap_Assassin/Strat_Assassin_no_mp_to_stand_A.evt

;;;special_animations;;;

anim		assassinate									data/animations/Stratmap_Assassin/Strat_Assassin_assassinate.cas											-evt:data/animations/Stratmap_Assassin/Strat_Assassin_assassinate.evt
anim		sabotage									data/animations/Stratmap_Assassin/Strat_Assassin_sabotage.cas									-evt:data/animations/Stratmap_Assassin/Strat_Assassin_sabotage.evt


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type		strat_diplomat
;(used_by_all_diplomats)
scale		0.7
anim		default										data/animations/Stratmap_Diplomat/Strat_Diplomat_basepose.cas										-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_basepose.evt

;;;basic_animations;;;

anim		stand_a_idle								data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_idle.cas												-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_idle.evt
anim		stand_to_selected							data/animations/Stratmap_Diplomat/Strat_Diplomat_selected.cas
anim		selected									data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_idle_selected.cas
anim		selected_to_stand							data/animations/Stratmap_Diplomat/Strat_Diplomat_unselected.cas
anim		idle_1										data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_lf_idle_1.cas							-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_lf_idle_1.evt
anim		idle_2										data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_lf_idle_2.cas							-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_lf_idle_2.evt
anim		idle_3										data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_lf_idle_3.cas							-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_lf_idle_3.evt
anim		stand_a_to_walk								data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_to_walk.cas										-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_to_walk.evt
anim		walk										data/animations/Stratmap_Diplomat/Strat_Diplomat_walk.cas									-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_walk.evt
anim		walk_to_stand_a								data/animations/Stratmap_Diplomat/Strat_Diplomat_walk_to_stand_A.cas										-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_walk_to_stand_A.evt
anim		stand_a_to_walk_backward					data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_to_walk_backward.cas				-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_to_walk_backward.evt
anim		walk_backward								data/animations/Stratmap_Diplomat/Strat_Diplomat_walk_backward.cas						-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_walk_backward.evt
anim		walk_backward_to_stand_a					data/animations/Stratmap_Diplomat/Strat_Diplomat_walk_backward_to_stand_A.cas					-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_walk_backward_to_stand_A.evt
anim		stand_a_turn_90_cw_1						data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_turn_90_cw.cas			-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1						data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_turn_90_ccw.evt
anim		stand_a_turn_90_cw_2						data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_turn_90_cw.cas			-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_2						data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_turn_90_ccw.evt
anim		stand_to_no_mp								data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_to_no_mp.cas						-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_stand_A_to_no_mp.evt
anim		no_mp										data/animations/Stratmap_Diplomat/Strat_Diplomat_no_mp_idle.cas											-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_no_mp_idle.evt
anim		no_mp_to_stand								data/animations/Stratmap_Diplomat/Strat_Diplomat_no_mp_to_stand_A.cas					-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_no_mp_to_stand_A.evt
anim		die_forward_1								data/animations/Stratmap_Diplomat/Strat_Diplomat_forward_1.cas							-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_forward_1.evt
anim		die_backward_1								data/animations/Stratmap_Diplomat/Strat_Diplomat_backward_1.cas									-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_backward_1.evt
anim		die_to_back_right_1							data/animations/Stratmap_Diplomat/Strat_Diplomat_backward_1.cas									-evt:data/animations/Stratmap_Diplomat/Strat_Diplomat_backward_1.evt

;;;special_animations;;;

anim		conduct_diplomacy							data/animations/Stratmap_Diplomat/Strat_Diplomat_conduct_diplomacy.cas

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type		strat_merchant
;(used_by_all_merchants)
scale		0.7
anim		default										data/animations/Stratmap_Merchant/Strat_Merchant_basepose.cas									-evt:data/animations/Stratmap_Merchant/Strat_Merchant_basepose.evt

;;; basic_animations ;;;

anim		stand_a_idle								data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_idle.cas									-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_idle.evt
anim		stand_to_selected							data/animations/Stratmap_Merchant/Strat_Merchant_selected.cas								-evt:data/animations/Stratmap_Merchant/Strat_Merchant_selected.evt
anim		selected									data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_idle_selected.cas														-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_idle_selected.evt
anim		selected_to_stand							data/animations/Stratmap_Merchant/Strat_Merchant_unselected.cas								-evt:data/animations/Stratmap_Merchant/Strat_Merchant_unselected.evt
anim		idle_1										data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_lf_idle_1.cas										-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_lf_idle_1.evt
anim		idle_2										data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_lf_idle_2.cas										-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_lf_idle_2.evt
anim		idle_3										data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_lf_idle_3.cas										-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_lf_idle_3.evt
anim		stand_a_to_walk								data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_to_walk.cas										-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_to_walk.evt
anim		walk										data/animations/Stratmap_Merchant/Strat_Merchant_walk.cas													-evt:data/animations/Stratmap_Merchant/Strat_Merchant_walk.evt
anim		walk_to_stand_a								data/animations/Stratmap_Merchant/Strat_Merchant_walk_to_stand_A.cas											-evt:data/animations/Stratmap_Merchant/Strat_Merchant_walk_to_stand_A.evt
anim		stand_a_to_walk_backward					data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_to_walk_backward.cas							-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_to_walk_backward.evt
anim		walk_backward								data/animations/Stratmap_Merchant/Strat_Merchant_walk_backward.cas								-evt:data/animations/Stratmap_Merchant/Strat_Merchant_walk_backward.evt
anim		walk_backward_to_stand_a					data/animations/Stratmap_Merchant/Strat_Merchant_walk_backward_to_stand_A.cas									-evt:data/animations/Stratmap_Merchant/Strat_Merchant_walk_backward_to_stand_A.evt
anim		stand_a_turn_90_cw_1						data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_turn_90_cw.cas			-mintd:10	-maxtd:115	-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1						data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_turn_90_ccw.cas			-mintd:10	-maxtd:115	-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_turn_90_ccw.evt
anim		stand_a_turn_90_cw_2						data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_turn_90_cw.cas			-mintd:10	-maxtd:115	-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_2						data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_turn_90_ccw.cas			-mintd:10	-maxtd:115	-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_turn_90_ccw.evt
anim		stand_to_no_mp								data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_to_no_mp.cas											-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_to_no_mp.evt
anim		no_mp										data/animations/Stratmap_Merchant/Strat_Merchant_no_mp_idle.cas											-evt:data/animations/Stratmap_Merchant/Strat_Merchant_no_mp_idle.evt
anim		no_mp_to_stand								data/animations/Stratmap_Merchant/Strat_Merchant_no_mp_to_stand_A.cas											-evt:data/animations/Stratmap_Merchant/Strat_Merchant_no_mp_to_stand_A.evt
anim		die_forward_1								data/animations/Stratmap_Merchant/Strat_Merchant_die_forward_1.cas									-evt:data/animations/Stratmap_Merchant/Strat_Merchant_die_forward_1.evt
anim		die_backward_1								data/animations/Stratmap_Merchant/Strat_Merchant_die_backward_1.cas									-evt:data/animations/Stratmap_Merchant/Strat_Merchant_die_backward_1.evt
anim		die_to_back_right_1							data/animations/Stratmap_Merchant/Strat_Merchant_die_backward_1.cas									-evt:data/animations/Stratmap_Merchant/Strat_Merchant_die_backward_1.evt

;;;special_animations;;;

anim		stand_a_to_ready							data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_idle_selected.cas														-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_idle_selected.evt
anim		attack_right_high_1							data/animations/Stratmap_Merchant/Strat_Merchant_aquire.cas												-evt:data/animations/Stratmap_Merchant/Strat_Merchant_aquire.evt
anim		ready_to_stand_a							data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_idle_selected.cas														-evt:data/animations/Stratmap_Merchant/Strat_Merchant_stand_A_idle_selected.evt
anim		impact										data/animations/Stratmap_Merchant/Strat_Merchant_aquire_impact.cas
;(merchants_aquire_by_attacking_the_other_merchant_like_a_"snatch"_with_a_matched_impact_for_the_rival_merchant)

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type		strat_navy
anim		default										data/animations/navy_idle.cas													-evt:data/animations/navy_idle.evt
anim		stand_a_idle								data/animations/navy_idle.cas													-evt:data/animations/navy_idle.evt

anim		stand_to_selected							data/animations/navy_selected.CAS												-evt:data/animations/navy_selected.evt
anim		selected									data/animations/navy_selected.CAS												-evt:data/animations/navy_selected.evt
anim		selected_to_stand							data/animations/navy_selected.CAS												-evt:data/animations/navy_selected.evt

anim		stand_a_to_walk								data/animations/navy_idle2move.CAS												-evt:data/animations/navy_idle2move.evt
anim		walk										data/animations/navy_move.CAS													-evt:data/animations/navy_move.evt
anim		walk_to_stand_a								data/animations/navy_move2idle.CAS

anim		stand_a_to_walk_backward					data/animations/navy_move in reverse.cas										-evt:data/animations/navy_move in reverse.evt
anim		walk_backward								data/animations/navy_move in reverse.cas										-evt:data/animations/navy_move in reverse.evt
anim		walk_backward_to_stand_a					data/animations/navy_move in reverse.cas										-evt:data/animations/navy_move in reverse.evt

anim		stand_a_to_run								data/animations/navy_quicksail.CAS												-evt:data/animations/navy_quicksail.evt
anim		run											data/animations/navy_quicksail.CAS												-evt:data/animations/navy_quicksail.evt
anim		run_to_stand_a								data/animations/navy_quicksail.CAS												-evt:data/animations/navy_quicksail.evt

anim		die_forward_1								data/animations/navy_static2die.cas												-evt:data/animations/navy_static2die.evt
anim		die_backward_1								data/animations/navy_static2die.cas												-evt:data/animations/navy_static2die.evt
anim		die_to_back_right_1							data/animations/navy_static2die.cas												-evt:data/animations/navy_static2die.evt

anim		stand_a_turn_90_cw_1						data/animations/navy_right90.CAS	-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1						data/animations/navy_left90.CAS		-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2						data/animations/navy_right90.CAS	-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2						data/animations/navy_left90.CAS		-mintd:10	-maxtd:115

anim		attack_right_high_1							data/animations/navy_selected.cas												-evt:data/animations/navy_selected.evt
anim		victory										data/animations/navy_selected.cas												-evt:data/animations/navy_selected.evt


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;;New_Med2_Stratmap_Skeletons


type		strat_priest
;(used_by_bishop,preist,cardinal_(and_orthodox_variants),iman,heritic,inquisitor,and_pope)
scale		0.7
anim		default										data/animations/Stratmap_Preist/Strat_Preist_basepose.cas										-evt:data/animations/Stratmap_Preist/Strat_Preist_basepose.evt

anim		stand_a_idle								data/animations/Stratmap_Preist/Strat_Preist_stand_A_idle.cas										-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_idle.evt
anim		stand_to_selected							data/animations/Stratmap_Preist/Strat_Preist_select.cas
anim		selected									data/animations/Stratmap_Preist/Strat_Preist_stand_A_selected.cas
anim		selected_to_stand							data/animations/Stratmap_Preist/Strat_Preist_unselect.cas
anim		idle_1										data/animations/Stratmap_Preist/Strat_Preist_stand_A_lf_idle_1.cas												-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_lf_idle_1.evt
anim		idle_2										data/animations/Stratmap_Preist/Strat_Preist_stand_A_lf_idle_2.cas												-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_lf_idle_2.evt
anim		idle_3										data/animations/Stratmap_Preist/Strat_Preist_stand_A_lf_idle_3.cas												-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_lf_idle_3.evt
anim		stand_a_to_walk								data/animations/Stratmap_Preist/Strat_Preist_stand_A_to_walk.cas										-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_to_walk.evt
anim		walk										data/animations/Stratmap_Preist/Strat_Preist_walk.cas									-evt:data/animations/Stratmap_Preist/Strat_Preist_walk.evt
anim		walk_to_stand_a								data/animations/Stratmap_Preist/Strat_Preist_walk_to_stand_A.cas										-evt:data/animations/Stratmap_Preist/Strat_Preist_walk_to_stand_A.evt
anim		stand_a_to_walk_backward					data/animations/Stratmap_Preist/Strat_Preist_stand_A_to_walk_backwards.cas				-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_to_walk_backwards.evt
anim		walk_backward								data/animations/Stratmap_Preist/Strat_Preist_walk_backwards.cas						-evt:data/animations/Stratmap_Preist/Strat_Preist_walk_backwards.evt
anim		walk_backward_to_stand_a					data/animations/Stratmap_Preist/Strat_Preist_walk_backwards_to_stand_A.cas				-evt:data/animations/Stratmap_Preist/Strat_Preist_walk_backwards_to_stand_A.evt
anim		stand_a_turn_90_cw_1						data/animations/Stratmap_Preist/Strat_Preist_stand_A_turn_90_cw.cas					-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1						data/animations/Stratmap_Preist/Strat_Preist_stand_A_turn_90_ccw.cas					-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_turn_90_ccw.evt
anim		stand_a_turn_90_cw_2						data/animations/Stratmap_Preist/Strat_Preist_stand_A_turn_90_cw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_2						data/animations/Stratmap_Preist/Strat_Preist_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115		-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_turn_90_ccw.evt
anim		stand_to_no_mp								data/animations/Stratmap_Preist/Strat_Preist_stand_A_to_no_mp.cas						-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_to_no_mp.evt
anim		no_mp										data/animations/Stratmap_Preist/Strat_Preist_no_mp_idle.cas											-evt:data/animations/Stratmap_Preist/Strat_Preist_no_mp_idle.evt
anim		no_mp_to_stand								data/animations/Stratmap_Preist/Strat_Preist_no_mp_to_stand_A.cas					-evt:data/animations/Stratmap_Preist/Strat_Preist_no_mp_to_stand_A.evt
anim		die_forward_1								data/animations/Stratmap_Preist/Strat_Preist_die_forward_1.cas							-evt:data/animations/Stratmap_Preist/Strat_Preist_die_forward_1.evt
anim		die_backward_1								data/animations/Stratmap_Preist/Strat_Preist_die_backward_1.cas									-evt:data/animations/Stratmap_Preist/Strat_Preist_die_backward_1.evt
anim		die_to_back_right_1							data/animations/Stratmap_Preist/Strat_Preist_die_backward_1.cas									-evt:data/animations/Stratmap_Preist/Strat_Preist_die_backward_1.evt

;;;special_animations;;;

anim		assassinate									data/animations/Stratmap_Preist/Strat_Preist_denounce.cas											-evt:data/animations/Stratmap_Preist/Strat_Preist_denounce.evt
;(assassinate_for_clergy=denounce-"burn_at_stake")

;;;special_animations_for_pope;;;

anim		stand_to_build_settlement					data/animations/Stratmap_Preist/Strat_Pope_stand_A_to_build_settlement.cas										-evt:data/animations/Stratmap_Preist/Strat_Pope_stand_A_to_build_settlement.evt
anim		build_settlement							data/animations/Stratmap_Preist/Strat_Pope_build_settlement.cas											-evt:data/animations/Stratmap_Preist/Strat_Pope_build_settlement.evt
anim		build_settlement_to_stand					data/animations/Stratmap_Preist/Strat_Pope_build_settlement_to_stand_A.cas										-evt:data/animations/Stratmap_Preist/Strat_Pope_build_settlement_to_stand_A.evt

anim		stand_a_to_ready							data/animations/Stratmap_Preist/Strat_Preist_stand_A_selected.cas									-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_selected.evt
anim		attack_right_high_1							data/animations/Stratmap_Preist/Strat_Preist_stand_A_selected.cas											-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_selected.evt
anim		ready_to_stand_a							data/animations/Stratmap_Preist/Strat_Preist_attack.cas								-evt:data/animations/Stratmap_Preist/Strat_Preist_attack.evt
anim		impact										data/animations/Stratmap_Preist/Strat_Pope_impact.cas
anim		retreat_to_ready							data/animations/Stratmap_Preist/Strat_Preist_walk_backwards_to_stand_A.cas								-evt:data/animations/Stratmap_Preist/Strat_Preist_walk_backwards_to_stand_A.evt

anim		despoil										data/animations/Stratmap_Preist/Strat_Pope_despoil.cas												-evt:data/animations/Stratmap_Preist/Strat_Pope_despoil.evt
anim		decimate									data/animations/Stratmap_Preist/Strat_Pope_decimate.cas										-evt:data/animations/Stratmap_Preist/Strat_Pope_decimate.evt

anim		stand_to_ambush								data/animations/Stratmap_Preist/Strat_Pope_stand_A_to_ambush.cas										-evt:data/animations/Stratmap_Preist/Strat_Pope_stand_A_to_ambush.evt
anim		ambush										data/animations/Stratmap_Preist/Strat_Pope_ambush_idle.cas											-evt:data/animations/Stratmap_Preist/Strat_Pope_ambush_idle.evt
anim		ambush_to_stand								data/animations/Stratmap_Preist/Strat_Pope_ambush_to_stand_A.cas										-evt:data/animations/Stratmap_Preist/Strat_Pope_ambush_to_stand_A.evt

anim		victory										data/animations/Stratmap_Preist/Strat_Preist_victory.cas										-evt:data/animations/Stratmap_Preist/Strat_Preist_victory.evt
anim		capture_settlement							data/animations/Stratmap_Preist/Strat_Preist_capture_settlement.cas									-evt:data/animations/Stratmap_Preist/Strat_Preist_capture_settlement.evt

anim		stand_to_siege								data/animations/Stratmap_Preist/Strat_Preist_stand_A_to_siege.cas											-evt:data/animations/Stratmap_Preist/Strat_Preist_stand_A_to_siege.evt
anim		siege_idle									data/animations/Stratmap_Preist/Strat_Preist_siege_idle.cas												-evt:data/animations/Stratmap_Preist/Strat_Preist_siege_idle.evt
anim		siege_action								data/animations/Stratmap_Preist/Strat_Preist_siege_action.cas													-evt:data/animations/Stratmap_Preist/Strat_Preist_siege_action.evt
anim		siege_to_stand								data/animations/Stratmap_Preist/Strat_Preist_siege_to_stand_A.cas											-evt:data/animations/Stratmap_Preist/Strat_Preist_siege_to_stand_A.evt

anim		stand_a_to_run								data/animations/Stratmap_Preist/Strat_Pope_stand_A_to_forced_march.cas											-evt:data/animations/Stratmap_Preist/Strat_Pope_stand_A_to_forced_march.evt
anim		run											data/animations/Stratmap_Preist/Strat_Pope_forced_march.cas												-evt:data/animations/Stratmap_Preist/Strat_Pope_forced_march.evt
anim		run_to_stand_a								data/animations/Stratmap_Preist/Strat_Pope_forced_march_to_stand_A.cas											-evt:data/animations/Stratmap_Preist/Strat_Pope_forced_march_to_stand_A.evt


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type		princess
;(used_for_all_princesses)
scale		0.7
anim		default										data/animations/LID 01 Standing idle.cas										

;;; basic_animations ;;;

anim		stand_a_idle								data/animations/Stratmap_Princess/Strat_Princess_stand_A_idle.cas										
anim		stand_to_selected							data/animations/Stratmap_Princess/Strat_Princess_select.cas
anim		selected									data/animations/Stratmap_Princess/Strat_Princess_stand_A_selected.cas
anim		selected_to_stand							data/animations/Stratmap_Princess/Strat_Princess_unselect.cas
anim		idle_1										data/animations/Stratmap_Princess/Strat_Princess_stand_A_lf_idle_1.cas							
anim		idle_2										data/animations/Stratmap_Princess/Strat_Princess_stand_A_lf_idle_2.cas							
anim		idle_3										data/animations/Stratmap_Princess/Strat_Princess_stand_A_lf_idle_3.cas							
anim		stand_a_to_walk								data/animations/Stratmap_Princess/Strat_Princess_stand_A_to_walk.cas										
anim		walk										data/animations/Stratmap_Princess/Strat_Princess_walk.cas										-evt:data/animations/Stratmap_Princess/Strat_Princess_walk.evt
anim		walk_to_stand_a								data/animations/Stratmap_Princess/Strat_Princess_walk_to_stand_A.cas											-evt:data/animations/Stratmap_Princess/Strat_Princess_walk_to_stand_A.evt
anim		stand_a_to_walk_backward					data/animations/Stratmap_Princess/Strat_Princess_stand_A_to_walk_backward.cas					-evt:data/animations/Stratmap_Princess/Strat_Princess_stand_A_to_walk_backward.evt
anim		walk_backward								data/animations/Stratmap_Princess/Strat_Princess_walk_backward.cas							-evt:data/animations/Stratmap_Princess/Strat_Princess_walk_backward.evt
anim		walk_backward_to_stand_a					data/animations/Stratmap_Princess/Strat_Princess_walk_backward_to_stand_A.cas						-evt:data/animations/Stratmap_Princess/Strat_Princess_walk_backward_to_stand_A.evt
anim		stand_a_turn_90_cw_1						data/animations/Stratmap_Princess/Strat_Princess_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115			-evt:data/animations/Stratmap_Princess/Strat_Princess_stand_A_turn_90_ccw.evt
anim		stand_a_turn_90_ccw_1						data/animations/Stratmap_Princess/Strat_Princess_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115			-evt:data/animations/Stratmap_Princess/Strat_Princess_stand_A_turn_90_ccw.evt
anim		stand_a_turn_90_cw_2						data/animations/Stratmap_Princess/Strat_Princess_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115			-evt:data/animations/Stratmap_Princess/Strat_Princess_stand_A_turn_90_ccw.evt
anim		stand_a_turn_90_ccw_2						data/animations/Stratmap_Princess/Strat_Princess_stand_A_turn_90_ccw.cas		-mintd:10	-maxtd:115			-evt:data/animations/Stratmap_Princess/Strat_Princess_stand_A_turn_90_ccw.evt
anim		stand_to_no_mp								data/animations/Stratmap_Princess/Strat_Princess_stand_A_to_no_mp.cas						
anim		no_mp										data/animations/Stratmap_Princess/Strat_Princess_no_mp_idle.cas											
anim		no_mp_to_stand								data/animations/Stratmap_Princess/Strat_Princess_no_mp_to_stand_A.cas					
anim		die_forward_1								data/animations/Stratmap_Princess/Strat_princess_die_forward_1.cas								-evt:data/animations/Stratmap_Princess/Strat_princess_die_forward_1.evt
anim		die_backward_1								data/animations/Stratmap_Princess/Strat_princess_die_backward_1.cas										-evt:data/animations/Stratmap_Princess/Strat_princess_die_backward_1.evt
anim		die_to_back_right_1							data/animations/Stratmap_Princess/Strat_princess_die_backward_1.cas									

;;;special;;;

anim		conduct_diplomacy							data/animations/Stratmap_Princess/Strat_princess_conduct_diplomacy.cas			-fr


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type		witch
;(used_by_witch_only)
scale		0.7
anim		default										data/animations/LID 01 Standing idle.cas										-evt:data/animations/LID 01 Standing idle.evt

;;; basic_animations ;;;

anim		stand_a_idle								data/animations/LID 01 Standing idle.cas										-evt:data/animations/LID 01 Standing idle.evt
anim		stand_to_selected							data/animations/DIP/DIP_stand_to_selected.cas
anim		selected									data/animations/SM_D03 Diplomat selected idle.cas
anim		selected_to_stand							data/animations/DIP/DIP_selected_to_stand.cas
anim		idle_1										data/animations/SM_D01 Diplomat unselected idle 01.cas							-evt:data/animations/SM_D01 Diplomat unselected idle 01.evt
anim		idle_2										data/animations/SM_D01 Diplomat unselected idle 02.cas							-evt:data/animations/SM_D01 Diplomat unselected idle 02.evt
anim		idle_3										data/animations/SM_D01 Diplomat unselected idle 03.cas							-evt:data/animations/SM_D01 Diplomat unselected idle 03.evt
anim		stand_a_to_walk								data/animations/DIP/DIP_stand_to_walk.cas										-evt:data/animations/DIP/DIP_stand_to_walk.evt
anim		walk										data/animations/SM_D06 Diplomat walk loop.cas									-evt:data/animations/SM_D06 Diplomat walk loop.evt
anim		walk_to_stand_a								data/animations/DIP/DIP_walk_to_stand.cas										-evt:data/animations/DIP/DIP_walk_to_stand.evt
anim		stand_a_to_walk_backward					data/animations/SM_D11 Diplomat standing to stepping backwards.cas				-evt:data/animations/SM_D11 Diplomat standing to stepping backwards.evt
anim		walk_backward								data/animations/SM_D12 Diplomat stepping backwards loop.cas						-evt:data/animations/SM_D12 Diplomat stepping backwards loop.evt
anim		walk_backward_to_stand_a					data/animations/SM_D13 Diplomat stepping backwards to stand.cas					-evt:data/animations/SM_D13 Diplomat stepping backwards to stand.evt
anim		stand_a_turn_90_cw_1						data/animations/STRAT LID_08_Stand 2 90 right.cas	-mintd:10	-maxtd:115		-evt:data/animations/STRAT LID_08_Stand 2 90 right.evt
anim		stand_a_turn_90_ccw_1						data/animations/STRAT LID_09_Stand 2 90 left.cas	-mintd:10	-maxtd:115		-evt:data/animations/STRAT LID_09_Stand 2 90 left.evt
anim		stand_a_turn_90_cw_2						data/animations/DIP/DIP_selected_turn_cw.cas		-mintd:10	-maxtd:115		-evt:data/animations/DIP/DIP_selected_turn_cw.evt
anim		stand_a_turn_90_ccw_2						data/animations/DIP/DIP_selected_turn_ccw.cas		-mintd:10	-maxtd:115		-evt:data/animations/DIP/DIP_selected_turn_ccw.evt
anim		stand_to_no_mp								data/animations/LID_82 Stand 2 hide- Strat Map Version.cas						-evt:data/animations/LID_82 Stand 2 hide- Strat Map Version.evt
anim		no_mp										data/animations/LID_83  Hide loop.cas											-evt:data/animations/LID_83  Hide loop.evt
anim		no_mp_to_stand								data/animations/LID_84  Hide to stand - strat map version.cas					-evt:data/animations/LID_84  Hide to stand - strat map version.evt
anim		die_forward_1								data/animations/DIE 02_03 stabbed dying forwards.cas							-evt:data/animations/DIE 02_03 stabbed dying forwards.evt
anim		die_backward_1								data/animations/DIE 02_01 dying backwards.cas									-evt:data/animations/DIE 02_01 dying backwards.evt
anim		die_to_back_right_1							data/animations/DIE 01 dying to his right.cas									-evt:data/animations/DIE 01 dying to his right.evt


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;												--- Infantry ---

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;;;;;;;;;;;;;;;;;;;;;;;;;;;; battlefield melee ;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type		MTW2_Knifeman_Crew
anim		default												data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas


anim		stand_a_to_crew_stand								data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a								data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand											data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand							data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas								-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand											data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk							data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand							data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk											data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand							data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push												data/animations/MTW2_Crew/MTW2_Crew_push.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push											data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas											-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas								-fr
anim		pull												data/animations/MTW2_Crew/MTW2_Crew_pull.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1							data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1										data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand							data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt





;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type		MTW2_Knifeman
locomotion_table soldier

anim		default												data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas


;;;Defend

;;;
;;; These defenses have been tagged as being parries, instead of blocks or evades.  As such the defense table doesn't reuse
;;; them again other strike styles.
;;;
;;; overhead anims were removed because it's the same anim as high.
;;;
;anim		eager_defend_overhead_stab							data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_stab.cas						-evade -prob 10 -fr		-if:5  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_stab.evt
;anim		eager_defend_overhead_slashrl						data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashrl.cas					-evade -prob 10 -fr		-if:4  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashrl.evt
;anim		eager_defend_overhead_slashlr						data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashlr.cas					-evade -prob 10 -fr		-if:4  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashlr.evt

anim		eager_defend_hi_slashlr_med							data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashlr.cas					-evade -prob 10 -fr		-if:4  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashlr.evt
anim		eager_defend_hi_slashrl_med							data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashrl.cas					-evade -prob 10 -fr		-if:4  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashrl.evt
anim		eager_defend_hi_stab_med							data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_stab.cas						-evade -prob 10 -fr		-if:5  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_stab.evt

anim		eager_defend_lo_slashlr								data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_slashlr.cas					-evade -prob 10 -fr		-if:4  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_slashlr.evt
anim		eager_defend_lo_slashrl								data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_slashrl.cas					-evade -prob 10 -fr		-if:5  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_slashrl.evt
anim		eager_defend_lo_stab								data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_stab.cas						-evade -prob 10 -fr		-if:5  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_stab.evt

anim		eager_defend_mid_slashlr_med						data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_slashlr.cas					-evade -prob 10 -fr		-if:4  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_slashlr.evt
anim		eager_defend_mid_slashrl_med						data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_slashrl.cas					-evade -prob 10 -fr		-if:5  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_slashrl.evt
anim		eager_defend_mid_stab_med							data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_stab.cas						-evade -prob 10 -fr		-if:5  -evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_stab.evt


;;;Reaction

anim		knockback_from_front								data/animations/MTW2_Knifeman/MTW2_Knifeman_knockback_from_front.cas				-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_knockback_from_front.evt
anim		knockback_from_back									data/animations/MTW2_Knifeman/MTW2_Knifeman_knockback_from_back.cas					-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_knockback_from_back.evt
anim		knockback_from_right								data/animations/MTW2_Knifeman/MTW2_Knifeman_knockback_from_right.cas				-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_knockback_from_right.evt
anim		knockback_from_left									data/animations/MTW2_Knifeman/MTW2_Knifeman_knockback_from_left.cas					-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_knockback_from_left.evt

anim		knockback_move_from_front							data/animations/mtw2_knifeman/MTW2_Knifeman_knockback_move_from_front.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockback_move_from_front.evt
anim		knockback_move_from_back							data/animations/mtw2_knifeman/MTW2_Knifeman_knockback_move_from_back.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockback_move_from_back.evt
anim		knockback_move_from_right							data/animations/mtw2_knifeman/MTW2_Knifeman_knockback_move_from_right.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockback_move_from_right.evt
anim		knockback_move_from_left							data/animations/mtw2_knifeman/MTW2_Knifeman_knockback_move_from_left.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockback_move_from_left.evt

anim		knockdown_launch									data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_backward_launch.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_backward_launch.evt
anim		knockdown_lying										data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_backward_lying.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_backward_lying.evt
anim		knockdown_recover									data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_backward_recover.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_backward_recover.evt

anim		knockdown_forward_launch							data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_forward_launch.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_forward_launch.evt
anim		knockdown_forward_lying								data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_forward_lying.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_forward_lying.evt
anim		knockdown_forward_recover							data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_forward_recover.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_knockdown_forward_recover.evt

;;;Death

anim		die_forward_1										data/animations/mtw2_knifeman/MTW2_Knifeman_die_forward_1.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_die_forward_1.evt
anim		die_backward_1										data/animations/mtw2_knifeman/MTW2_Knifeman_die_backward_1.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_die_backward_1.evt
anim		die_forward_2										data/animations/mtw2_knifeman/MTW2_Knifeman_die_forward_2.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_die_forward_2.evt
anim		die_backward_2										data/animations/mtw2_knifeman/MTW2_Knifeman_die_backward_2.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_die_backward_2.evt
anim		die_to_back_right_1									data/animations/mtw2_knifeman/MTW2_Knifeman_die_to_back_right_1.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_die_to_back_right_1.evt
anim		die_to_back_left_1									data/animations/mtw2_knifeman/MTW2_Knifeman_die_to_back_left_1.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_die_to_back_left_1.evt
anim		die_falling_cycle									data/animations/mtw2_knifeman/MTW2_Knifeman_die_flailing_cycle.cas	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_die_flailing_cycle.evt
anim		die_falling_end										data/animations/mtw2_knifeman/MTW2_Knifeman_die_flailing_cycle_end.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_die_flailing_cycle_end.evt

;;;Non-Combat

anim		stand_a_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_idle.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_idle.evt
anim		stand_a_hf_idle_1									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_hf_idle_1.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_hf_idle_2.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_hf_idle_3.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_lf_idle_1.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_lf_idle_1.evt
anim		stand_a_lf_idle_2									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_lf_idle_2.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_lf_idle_2.evt
anim		stand_a_lf_idle_3									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_lf_idle_3.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_lf_idle_3.evt
anim		stand_a_to_stand_b									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_stand_B.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_stand_C.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_stand_C.evt
anim		stand_a_to_walk										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_walk.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_walk.evt
anim		stand_a_to_run										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_run.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_run.evt
anim		stand_a_to_ready									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_ready.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_ready.evt
anim		stand_a_to_charge									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_charge.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_charge.evt
anim		stand_a_to_hide										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_hide.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_hide.evt
anim		stand_a_to_climb_up									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_climb_up.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down								data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_climb_down.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_to_climb_down.evt

anim		stand_a_turn_45_cw_1								data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_turn_45_cw.cas		-mintd:10	-maxtd:68	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_turn_45_cw.evt
anim		stand_a_turn_45_ccw_1								data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_turn_45_ccw.cas		-mintd:10	-maxtd:68	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_turn_45_ccw.evt
anim		stand_a_turn_90_cw_1								data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_turn_90_cw.cas		-mintd:67	-maxtd:115	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1								data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_turn_90_ccw.cas		-mintd:67	-maxtd:115	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_turn_90_ccw.evt

anim		step_forward										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_step_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_step_forward.evt
anim		step_backward										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_step_backward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_step_backward.evt
anim		step_left											data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_step_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_step_left.evt
anim		step_right											data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_step_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_A_step_right.evt

anim		taunt_1												data/animations/MTW2_Knifeman/MTW2_Knifeman_taunt_1.cas								-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_taunt_1.evt
anim		taunt_2												data/animations/MTW2_Knifeman/MTW2_Knifeman_taunt_2.cas								-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_taunt_2.evt
anim		taunt_3												data/animations/MTW2_Knifeman/MTW2_Knifeman_taunt_3.cas								-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_taunt_3.evt
anim		celebrate_1											data/animations/MTW2_Knifeman/MTW2_Knifeman_celebrate_1.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_celebrate_1.evt
anim		celebrate_2											data/animations/MTW2_Knifeman/MTW2_Knifeman_celebrate_2.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_celebrate_2.evt

anim		stand_b_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_idle.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_idle.evt
anim		stand_b_hf_idle_1									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_hf_idle_1.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_hf_idle_2.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_hf_idle_3.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_lf_idle_1.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_lf_idle_2.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_lf_idle_3.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_stand_A.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_stand_C.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_stand_C.evt
anim		stand_b_to_walk										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_walk.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_walk.evt
anim		stand_b_to_run										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_run.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_run.evt
anim		stand_b_to_ready									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_ready.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_B_to_ready.evt

anim		stand_c_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_idle.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_idle.evt
anim		stand_c_hf_idle_1									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_hf_idle_1.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_hf_idle_2.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_hf_idle_3.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_lf_idle_1.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_lf_idle_2.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_lf_idle_3.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_stand_A.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_stand_B.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_stand_B.evt
anim		stand_c_to_walk										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_walk.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_walk.evt
anim		stand_c_to_run										data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_run.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_run.evt
anim		stand_c_to_ready									data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_ready.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stand_C_to_ready.evt

anim		ready												data/animations/mtw2_knifeman/MTW2_Knifeman_ready_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_idle.evt
anim		ready_hf_idle_1										data/animations/mtw2_knifeman/MTW2_Knifeman_ready_hf_idle_1.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_hf_idle_1.evt
anim		ready_hf_idle_2										data/animations/mtw2_knifeman/MTW2_Knifeman_ready_hf_idle_2.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_hf_idle_2.evt
anim		ready_hf_idle_3										data/animations/mtw2_knifeman/MTW2_Knifeman_ready_hf_idle_3.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_hf_idle_3.evt
anim		ready_lf_low_morale_1								data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_low_morale_1.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_low_morale_1.evt
anim		ready_lf_low_morale_2								data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_low_morale_2.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_low_morale_2.evt
anim		ready_lf_low_morale_3								data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_low_morale_3.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_low_morale_3.evt
anim		ready_lf_high_morale_1								data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_high_morale_1.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_high_morale_1.evt
anim		ready_lf_high_morale_2								data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_high_morale_2.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_high_morale_2.evt
anim		ready_lf_high_morale_3								data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_high_morale_3.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_LF_high_morale_3.evt
anim		ready_to_stand_a									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_stand_A.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_stand_A.evt
anim		ready_to_advance									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_advance.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_advance.evt
anim		ready_to_retreat									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_retreat.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_retreat.evt
anim		ready_to_combat_jog									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_combat_jog.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_combat_jog.evt
anim		ready_to_charge										data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_charge.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_to_charge.evt

anim		ready_turn_cw_15									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_15_cw.cas			-mintd:5	-maxtd:30		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_15_cw.evt
anim		ready_turn_ccw_15									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_15_ccw.cas		-mintd:5	-maxtd:30		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_15_ccw.evt
anim		ready_turn_cw_45									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_45_cw.cas			-mintd:29	-maxtd:68		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_45_cw.evt
anim		ready_turn_ccw_45									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_45_ccw.cas		-mintd:29	-maxtd:68		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_45_ccw.evt
anim		ready_turn_cw_90									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_90_cw.cas			-mintd:67	-maxtd:115		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_90_cw.evt
anim		ready_turn_ccw_90									data/animations/mtw2_knifeman/MTW2_Knifeman_ready_90_ccw.cas		-mintd:67	-maxtd:115		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_90_ccw.evt

anim		shuffle_forward										data/animations/mtw2_knifeman/MTW2_Knifeman_shuffle_forward.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_shuffle_forward.evt
anim		shuffle_backward									data/animations/mtw2_knifeman/MTW2_Knifeman_shuffle_backward.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_shuffle_backward.evt
anim		shuffle_left										data/animations/mtw2_knifeman/MTW2_Knifeman_shuffle_left.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_shuffle_left.evt
anim		shuffle_right										data/animations/mtw2_knifeman/MTW2_Knifeman_shuffle_right.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_shuffle_right.evt

anim		walk												data/animations/mtw2_knifeman/MTW2_Knifeman_walk.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_walk.evt
anim		walk_to_stand_a										data/animations/mtw2_knifeman/MTW2_Knifeman_walk_to_stand_A.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_walk_to_stand_A.evt
anim		walk_to_run											data/animations/mtw2_knifeman/MTW2_Knifeman_walk_to_run.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_walk_to_run.evt

anim		stealthy_walk										data/animations/mtw2_knifeman/MTW2_Knifeman_stealthy_walk.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stealthy_walk.evt
anim		stealthy_walk_to_stand_a							data/animations/mtw2_knifeman/MTW2_Knifeman_stealthy_walk_to_stand_A.cas			-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stealthy_walk_to_stand_A.evt
anim		stealthy_walk_to_hide								data/animations/mtw2_knifeman/MTW2_Knifeman_stealthy_walk_to_hide.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stealthy_walk_to_hide.evt
anim		stealthy_walk_to_walk								data/animations/mtw2_knifeman/MTW2_Knifeman_stealthy_walk_to_walk.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_stealthy_walk_to_walk.evt
anim		hide												data/animations/mtw2_knifeman/MTW2_Knifeman_hide_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_hide_idle.evt
anim		hide_to_stand_a										data/animations/mtw2_knifeman/MTW2_Knifeman_hide_to_stand_A.cas	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_hide_to_stand_A.evt
anim		hide_to_stealthy_walk								data/animations/mtw2_knifeman/MTW2_Knifeman_hide_to_stealthy_walk.cas

anim		combat_jog											data/animations/mtw2_knifeman/MTW2_Knifeman_Combat_Jog.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_Combat_Jog.evt
anim		combat_jog_to_ready									data/animations/mtw2_knifeman/MTW2_Knifeman_combat_jog_to_ready.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_combat_jog_to_ready.evt
anim		combat_jog_to_advance								data/animations/mtw2_knifeman/MTW2_Knifeman_Combat_Jog_to_Advance.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_Combat_Jog_to_Advance.evt

anim		run													data/animations/mtw2_knifeman/MTW2_Knifeman_run.cas									-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_run.evt
anim		run_to_stand_a										data/animations/mtw2_knifeman/MTW2_Knifeman_run_to_stand_A.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_run_to_stand_A.evt
anim		run_to_walk											data/animations/mtw2_knifeman/MTW2_Knifeman_run_to_walk.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_run_to_walk.evt
anim		run_to_charge										data/animations/mtw2_knifeman/MTW2_Knifeman_run_to_charge.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_run_to_charge.evt

anim		advance												data/animations/mtw2_knifeman/MTW2_Knifeman_advance.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_advance.evt
anim		advance_to_ready									data/animations/mtw2_knifeman/MTW2_Knifeman_advance_to_ready.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_advance_to_ready.evt
anim		advance_to_combat_jog								data/animations/mtw2_knifeman/MTW2_Knifeman_advance_to_combat_jog.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_advance_to_combat_jog.evt
anim		retreat												data/animations/mtw2_knifeman/MTW2_Knifeman_retreat.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_retreat.evt
anim		retreat_to_ready									data/animations/mtw2_knifeman/MTW2_Knifeman_retreat_to_ready.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_retreat_to_ready.evt		

anim		charge												data/animations/MTW2_Knifeman/MTW2_Knifeman_charge.cas								-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_charge.evt
anim		charge_to_ready										data/animations/mtw2_knifeman/MTW2_Knifeman_charge_to_ready.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_charge_to_ready.evt
anim		charge_attack										data/animations/mtw2_knifeman/MTW2_Knifeman_charge_attack.cas						-fr		-id:0.2, 0.203, 1.126	-if:15		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_charge_attack.evt


anim		climb_up											data/animations/mtw2_knifeman/MTW2_Knifeman_climb_up.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_climb_up.evt
anim		climb_down											data/animations/mtw2_knifeman/MTW2_Knifeman_climb_down.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_climb_down.evt
anim		climb_up_to_stand_a									data/animations/mtw2_knifeman/MTW2_Knifeman_climb_up_to_stand_A.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a								data/animations/mtw2_knifeman/MTW2_Knifeman_climb_down_to_stand_A.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_climb_down_to_stand_A.evt
anim		climb_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_climb_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_climb_idle.evt

;;;swim

anim		swim												data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
anim		swim_to_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15

;;;crew requirements

anim		stand_a_to_crew_stand								data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a								data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand											data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand							data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas								-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand											data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk							data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand							data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk											data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand							data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push												data/animations/MTW2_Crew/MTW2_Crew_push.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push											data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas											-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas								-fr
anim		pull												data/animations/MTW2_Crew/MTW2_Crew_pull.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1							data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1										data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand							data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt

;;;Attacks
;anim		eager_attack_centre_hi_a_punch_fail					data/animations/mtw2_knifeman/MTW2_Knifeman_at_hi_a_punch_fail.cas							-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_hi_a_punch_fail.evt
;anim		eager_attack_centre_hi_a_punch_success				data/animations/mtw2_knifeman/MTW2_Knifeman_at_hi_a_punch_success.cas						-fr	-id:-0.228,0.681,1.118	-if:19	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_hi_a_punch_success.evt

;anim		eager_attack_centre_mid_a_push_fail					data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_a_push_fail_left_hook.cas				-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_a_push_fail_left_hook.evt
;anim		eager_attack_centre_mid_a_push_success				data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_a_push_success_left_hook.cas				-fr	-id:0.282,0.382,1.133	-if:8	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_a_push_success_left_hook.evt

anim		eager_attack_centre_mid_b_slashrl_fail				data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashrl_s0_fail.cas					-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashrl_s0_fail.evt	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashrl_s0_fail.evt
anim		eager_attack_centre_mid_b_slashrl_success			data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashrl_s0_success.cas					-fr -id:-0.061,0.232,1.336	-if:18	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashrl_s0_success.evt

anim		eager_attack_centre_mid_b_stab_fail					data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_stab_s0_fail.cas						-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_stab_s0_fail.evt
anim		eager_attack_centre_mid_b_stab_success				data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_stab_s0_success.cas					-fr	-id:0.092,0.153,1.378	-if:13	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_stab_s0_success.evt

; A kick-in-the-bollocks fatality.  Champagne comedy.
anim		eager_attack_centre_mid_c_stab_v0_fail				data/animations/mtw2_knifeman/MTW2_Knifeman_kick_fail.cas									-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_kick_fail.evt
anim		eager_attack_centre_mid_c_stab_v0_fatality			data/animations/mtw2_knifeman/MTW2_Knifeman_kick_fatality.cas								-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_kick_fatality.evt
anim		eager_attack_centre_mid_c_stab_v0_success			data/animations/mtw2_knifeman/MTW2_Knifeman_kick_success.cas								-fr	-id:-0.223,0.005,1.555	-if:10	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_kick_success.evt
anim		eager_attack_centre_mid_c_stab_v0_victim			data/animations/mtw2_knifeman/MTW2_Knifeman_kick_victim.cas									-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_kick_victim.evt

;anim		eager_attack_centre_mid_e_slashlr_fail				data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_fail.cas						-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_fail.evt	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_fail.evt
;anim		eager_attack_centre_mid_e_slashlr_success			data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_success.cas					-fr	-id:-0.012,0.674,2.394	-if:25	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_success.evt

anim		eager_attack_centre_mid_b_slashlr_fail				data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_fail.cas						-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_fail.evt	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_fail.evt
anim		eager_attack_centre_mid_b_slashlr_success			data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_success.cas					-fr	-id:-0.012,0.674,2.394	-if:25	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_at_mid_b_slashlr_success.evt


;;;mtw2_knifeman

;;;;;;;;;;;;;;;;;;;;;; WEAPONS

type		MTW2_Knife_Primary

anim		default												data/animations/mtw2_knifeman/Weapon/Knife_Default.cas
anim		stand_a_idle										data/animations/mtw2_knifeman/Weapon/Knife_Default.cas


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Fast_Knifeman
parent		MTW2_Knifeman
locomotion_table soldier
anim		default													data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		run														data/animations/MTW2_Knifeman/MTW2_Fast_Knifeman_run.cas																	-evt:data/animations/MTW2_Knifeman/MTW2_Fast_Knifeman_run.evt


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type		MTW2_Mace

locomotion_table soldier
anim		default													data/animations/MTW2_Mace/MTW2_Mace_basepose.cas

;;;generals anims

anim		general_signal_charge									data/animations/MTW2_Mace/MTW2_Mace_signal_charge.cas									-fr
anim		general_signal_move										data/animations/MTW2_Mace/MTW2_Mace_signal_move.cas										-fr
anim		general_signal_reform									data/animations/MTW2_Mace/MTW2_Mace_signal_reform.cas									-fr
anim		general_signal_halt										data/animations/MTW2_Mace/MTW2_Mace_signal_halt.cas										-fr

anim		pre_battle_general_gesture								data/animations/MTW2_Mace/pre_battle_general_finish.cas									-fr
anim		pre_battle_general_finish								data/animations/MTW2_Mace/pre_battle_general_finish.cas									-fr


;;;Defend

anim		eager_defend_hi_slashlr_med								data/animations/MTW2_Mace/MTW2_Mace_defend_hi_slashlr.cas								-fr	-if:3	-evade	-prob 10		-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_hi_slashlr.evt
anim		eager_defend_hi_slashrl_med								data/animations/MTW2_Mace/MTW2_Mace_defend_hi_slashrl.cas								-fr	-if:5	-evade					-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_hi_slashrl.evt
anim		eager_defend_hi_stab_med								data/animations/MTW2_Mace/MTW2_Mace_defend_hi_stab.cas									-fr	-if:3							-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_hi_stab.evt

anim		eager_defend_lo_slashlr									data/animations/MTW2_Mace/MTW2_Mace_defend_lo_slashlr.cas								-fr	-if:4	-evade	-prob 10		-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_lo_slashlr.evt
anim		eager_defend_lo_slashrl									data/animations/MTW2_Mace/MTW2_Mace_defend_lo_slashrl.cas								-fr	-if:7	-evade	-prob 10		-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_lo_slashrl.evt
anim		eager_defend_lo_stab									data/animations/MTW2_Mace/MTW2_Mace_defend_lo_stab.cas									-fr	-if:4							-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_lo_stab.evt

anim		eager_defend_mid_slashlr_med							data/animations/MTW2_Mace/MTW2_Mace_defend_mid_slashlr.cas								-fr	-if:4	-evade	-prob 10		-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_mid_slashlr.evt
anim		eager_defend_mid_slashrl_med							data/animations/MTW2_Mace/MTW2_Mace_defend_mid_slashrl.cas								-fr	-if:7	-evade					-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_mid_slashrl.evt
anim		eager_defend_mid_stab_med								data/animations/MTW2_Mace/MTW2_Mace_defend_mid_stab.cas									-fr	-if:4							-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_mid_stab.evt

anim		eager_defend_overhead_slashlr							data/animations/MTW2_Mace/MTW2_Mace_defend_hi_slashlr.cas								-fr	-if:3	-evade	-prob 10		-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_hi_slashlr.evt
anim		eager_defend_overhead_slashrl							data/animations/MTW2_Mace/MTW2_Mace_defend_hi_slashrl.cas								-fr	-if:5	-evade					-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_hi_slashrl.evt
anim		eager_defend_overhead_stab								data/animations/MTW2_Mace/MTW2_Mace_defend_hi_stab.cas									-fr	-if:4							-evt:data/animations/MTW2_Mace/MTW2_Mace_defend_hi_stab.evt

;;;Reaction

anim		knockback_from_front									data/animations/MTW2_Mace/MTW2_Mace_knockback_from_front.cas							-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockback_from_front.evt
anim		knockback_from_back										data/animations/MTW2_Mace/MTW2_Mace_knockback_from_back.cas								-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockback_from_back.evt
anim		knockback_from_right									data/animations/MTW2_Mace/MTW2_Mace_knockback_from_right.cas							-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockback_from_right.evt
anim		knockback_from_left										data/animations/MTW2_Mace/MTW2_Mace_knockback_from_left.cas								-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockback_from_left.evt

anim		knockback_move_from_front								data/animations/MTW2_Mace/MTW2_Mace_knockback_move_from_front.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockback_move_from_front.evt
anim		knockback_move_from_back								data/animations/MTW2_Mace/MTW2_Mace_knockback_move_from_back.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockback_move_from_back.evt
anim		knockback_move_from_right								data/animations/MTW2_Mace/MTW2_Mace_knockback_move_from_right.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockback_move_from_right.evt
anim		knockback_move_from_left								data/animations/MTW2_Mace/MTW2_Mace_knockback_move_from_left.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockback_move_from_left.evt

anim		knockdown_launch										data/animations/MTW2_Mace/MTW2_Mace_knockdown_backward_launch.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockdown_backward_launch.evt
anim		knockdown_lying											data/animations/MTW2_Mace/MTW2_Mace_knockdown_backward_lying.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockdown_backward_lying.evt
anim		knockdown_recover										data/animations/MTW2_Mace/MTW2_Mace_knockdown_backward_recover.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockdown_backward_recover.evt

anim		knockdown_forward_launch								data/animations/MTW2_Mace/MTW2_Mace_knockdown_forward_launch.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockdown_forward_launch.evt
anim		knockdown_forward_lying									data/animations/MTW2_Mace/MTW2_Mace_knockdown_forward_lying.cas							-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockdown_forward_lying.evt
anim		knockdown_forward_recover								data/animations/MTW2_Mace/MTW2_Mace_knockdown_forward_recover.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_knockdown_forward_recover.evt

;;;Death

anim		die_forward_1										data/animations/MTW2_Mace/MTW2_Mace_die_forward_1.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_die_forward_1.evt
anim		die_backward_1										data/animations/MTW2_Mace/MTW2_Mace_die_backward_1.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_die_backward_1.evt
anim		die_forward_2										data/animations/MTW2_Mace/MTW2_Mace_die_forward_2.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_die_forward_2.evt
anim		die_backward_2										data/animations/MTW2_Mace/MTW2_Mace_die_backward_2.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_die_backward_2.evt
anim		die_to_back_right_1									data/animations/MTW2_Mace/MTW2_Mace_die_to_back_right_1.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_die_to_back_right_1.evt
anim		die_to_back_left_1									data/animations/MTW2_Mace/MTW2_Mace_die_to_back_left_1.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_die_to_back_left_1.evt
anim		die_falling_cycle									data/animations/MTW2_Mace/MTW2_Mace_die_flailing_cycle.cas	-evt:data/animations/MTW2_Mace/MTW2_Mace_die_flailing_cycle.evt
anim		die_falling_end										data/animations/MTW2_Mace/MTW2_Mace_die_flailing_cycle_end.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_die_flailing_cycle_end.evt


;;;Non-Combat

anim		stand_a_idle										data/animations/MTW2_Mace/MTW2_Mace_stand_A_idle.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_idle.evt
anim		stand_a_hf_idle_1									data/animations/MTW2_Mace/MTW2_Mace_stand_A_hf_idle_1.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2									data/animations/MTW2_Mace/MTW2_Mace_stand_A_hf_idle_2.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3									data/animations/MTW2_Mace/MTW2_Mace_stand_A_hf_idle_3.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1									data/animations/MTW2_Mace/MTW2_Mace_stand_A_lf_idle_1.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_lf_idle_1.evt
anim		stand_a_lf_idle_2									data/animations/MTW2_Mace/MTW2_Mace_stand_A_lf_idle_2.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_lf_idle_2.evt
anim		stand_a_lf_idle_3									data/animations/MTW2_Mace/MTW2_Mace_stand_A_lf_idle_3.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_lf_idle_3.evt
anim		stand_a_to_stand_b									data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_stand_B.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c									data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_stand_C.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_stand_C.evt
anim		stand_a_to_walk										data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_walk.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_walk.evt
anim		stand_a_to_run										data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_run.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_run.evt
anim		stand_a_to_ready									data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_ready.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_ready.evt
anim		stand_a_to_charge									data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_charge.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_charge.evt
anim		stand_a_to_hide										data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_hide.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_hide.evt
anim		stand_a_to_climb_up									data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_climb_up.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down								data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_climb_down.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_to_climb_down.evt

anim		stand_a_turn_45_cw_1								data/animations/MTW2_Mace/MTW2_Mace_stand_A_turn_45_cw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_turn_45_cw.evt
anim		stand_a_turn_45_ccw_1								data/animations/MTW2_Mace/MTW2_Mace_stand_A_turn_45_ccw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_turn_45_ccw.evt
anim		stand_a_turn_90_cw_1								data/animations/MTW2_Mace/MTW2_Mace_stand_A_turn_90_cw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1								data/animations/MTW2_Mace/MTW2_Mace_stand_A_turn_90_ccw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_turn_90_ccw.evt

anim		step_forward										data/animations/MTW2_Mace/MTW2_Mace_stand_A_step_forward.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_step_forward.evt
anim		step_backward										data/animations/MTW2_Mace/MTW2_Mace_stand_A_step_backward.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_step_backward.evt
anim		step_left											data/animations/MTW2_Mace/MTW2_Mace_stand_A_step_left.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_step_left.evt
anim		step_right											data/animations/MTW2_Mace/MTW2_Mace_stand_A_step_right.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_A_step_right.evt

anim		taunt_1												data/animations/MTW2_Mace/MTW2_Mace_taunt_1.cas								-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_taunt_1.evt
anim		taunt_2												data/animations/MTW2_Mace/MTW2_Mace_taunt_2.cas								-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_taunt_2.evt
anim		celebrate_1											data/animations/MTW2_Mace/MTW2_Mace_celebrate_1.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_celebrate_1.evt
anim		celebrate_2											data/animations/MTW2_Mace/MTW2_Mace_celebrate_2.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_celebrate_2.evt

anim		stand_b_idle										data/animations/MTW2_Mace/MTW2_Mace_stand_B_idle.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_idle.evt
anim		stand_b_hf_idle_1									data/animations/MTW2_Mace/MTW2_Mace_stand_B_hf_idle_1.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2									data/animations/MTW2_Mace/MTW2_Mace_stand_B_hf_idle_2.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3									data/animations/MTW2_Mace/MTW2_Mace_stand_B_hf_idle_3.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1									data/animations/MTW2_Mace/MTW2_Mace_stand_B_lf_idle_1.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2									data/animations/MTW2_Mace/MTW2_Mace_stand_B_lf_idle_2.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3									data/animations/MTW2_Mace/MTW2_Mace_stand_B_lf_idle_3.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a									data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c									data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_stand_C.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_stand_C.evt
anim		stand_b_to_walk										data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_walk.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_walk.evt
anim		stand_b_to_run										data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_run.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_run.evt
anim		stand_b_to_ready									data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_ready.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_B_to_ready.evt

anim		stand_c_idle										data/animations/MTW2_Mace/MTW2_Mace_stand_C_idle.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_idle.evt
anim		stand_c_hf_idle_1									data/animations/MTW2_Mace/MTW2_Mace_stand_C_hf_idle_1.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2									data/animations/MTW2_Mace/MTW2_Mace_stand_C_hf_idle_2.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3									data/animations/MTW2_Mace/MTW2_Mace_stand_C_hf_idle_3.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1									data/animations/MTW2_Mace/MTW2_Mace_stand_C_lf_idle_1.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2									data/animations/MTW2_Mace/MTW2_Mace_stand_C_lf_idle_2.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3									data/animations/MTW2_Mace/MTW2_Mace_stand_C_lf_idle_3.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a									data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b									data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_stand_B.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_stand_B.evt
anim		stand_c_to_walk										data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_walk.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_walk.evt
anim		stand_c_to_run										data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_run.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_run.evt
anim		stand_c_to_ready									data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_ready.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stand_C_to_ready.evt

anim		ready												data/animations/MTW2_Mace/MTW2_Mace_ready_idle.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_idle.evt
anim		ready_hf_idle_1										data/animations/MTW2_Mace/MTW2_Mace_ready_hf_idle_1.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_hf_idle_1.evt
anim		ready_hf_idle_2										data/animations/MTW2_Mace/MTW2_Mace_ready_hf_idle_2.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_hf_idle_2.evt
anim		ready_hf_idle_3										data/animations/MTW2_Mace/MTW2_Mace_ready_hf_idle_3.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_hf_idle_3.evt
anim		ready_lf_low_morale_1								data/animations/MTW2_Mace/MTW2_Mace_ready_LF_low_morale_1.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_LF_low_morale_1.evt
anim		ready_lf_low_morale_2								data/animations/MTW2_Mace/MTW2_Mace_ready_LF_low_morale_2.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_LF_low_morale_2.evt
anim		ready_lf_low_morale_3								data/animations/MTW2_Mace/MTW2_Mace_ready_LF_low_morale_3.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_LF_low_morale_3.evt
anim		ready_lf_high_morale_1								data/animations/MTW2_Mace/MTW2_Mace_ready_LF_high_morale_1.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_LF_high_morale_1.evt
anim		ready_lf_high_morale_2								data/animations/MTW2_Mace/MTW2_Mace_ready_LF_high_morale_2.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_LF_high_morale_2.evt
anim		ready_lf_high_morale_3								data/animations/MTW2_Mace/MTW2_Mace_ready_LF_high_morale_3.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_LF_high_morale_3.evt
anim		ready_to_stand_a									data/animations/MTW2_Mace/MTW2_Mace_ready_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_to_stand_A.evt
anim		ready_to_advance									data/animations/MTW2_Mace/MTW2_Mace_ready_to_advance.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_to_advance.evt
anim		ready_to_retreat									data/animations/MTW2_Mace/MTW2_Mace_ready_to_retreat.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_to_retreat.evt
anim		ready_to_combat_jog									data/animations/MTW2_Mace/MTW2_Mace_ready_to_combat_jog.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_to_combat_jog.evt
anim		ready_to_charge										data/animations/MTW2_Mace/MTW2_Mace_ready_to_charge.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_to_charge.evt

anim		ready_turn_cw_15									data/animations/MTW2_Mace/MTW2_Mace_ready_15_cw.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_15_cw.evt
anim		ready_turn_ccw_15									data/animations/MTW2_Mace/MTW2_Mace_ready_15_ccw.cas	-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_15_ccw.evt
anim		ready_turn_cw_45									data/animations/MTW2_Mace/MTW2_Mace_ready_45_cw.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_45_cw.evt
anim		ready_turn_ccw_45									data/animations/MTW2_Mace/MTW2_Mace_ready_45_ccw.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_45_ccw.evt
anim		ready_turn_cw_90									data/animations/MTW2_Mace/MTW2_Mace_ready_90_cw.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_90_cw.evt
anim		ready_turn_ccw_90									data/animations/MTW2_Mace/MTW2_Mace_ready_90_ccw.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Mace/MTW2_Mace_ready_90_ccw.evt

anim		shuffle_forward										data/animations/MTW2_Mace/MTW2_Mace_shuffle_forward.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_shuffle_forward.evt
anim		shuffle_backward									data/animations/MTW2_Mace/MTW2_Mace_shuffle_backward.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_shuffle_backward.evt
anim		shuffle_left										data/animations/MTW2_Mace/MTW2_Mace_shuffle_left.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_shuffle_left.evt
anim		shuffle_right										data/animations/MTW2_Mace/MTW2_Mace_shuffle_right.cas								-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_shuffle_right.evt

anim		walk												data/animations/MTW2_Mace/MTW2_Mace_walk.cas								-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_walk.evt
anim		walk_to_stand_a										data/animations/MTW2_Mace/MTW2_Mace_walk_to_stand_A.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_walk_to_stand_A.evt
anim		walk_to_run											data/animations/MTW2_Mace/MTW2_Mace_walk_to_run.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_walk_to_run.evt

anim		stealthy_walk										data/animations/MTW2_Mace/MTW2_Mace_stealthy_walk.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stealthy_walk.evt
anim		stealthy_walk_to_stand_a							data/animations/MTW2_Mace/MTW2_Mace_stealthy_walk_to_stand_A.cas			-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stealthy_walk_to_stand_A.evt
anim		stealthy_walk_to_hide								data/animations/MTW2_Mace/MTW2_Mace_stealthy_walk_to_hide.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stealthy_walk_to_hide.evt
anim		stealthy_walk_to_walk								data/animations/MTW2_Mace/MTW2_Mace_stealthy_walk_to_walk.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_stealthy_walk_to_walk.evt
anim		hide												data/animations/MTW2_Mace/MTW2_Mace_hide_idle.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_hide_idle.evt
anim		hide_to_stand_a										data/animations/MTW2_Mace/MTW2_Mace_hide_to_stand_A.cas	-evt:data/animations/MTW2_Mace/MTW2_Mace_hide_to_stand_A.evt
anim		hide_to_stealthy_walk								data/animations/MTW2_Mace/MTW2_Mace_hide_to_stealthy_walk.cas

anim		combat_jog											data/animations/MTW2_Mace/MTW2_Mace_Combat_Jog.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_Combat_Jog.evt
anim		combat_jog_to_ready									data/animations/MTW2_Mace/MTW2_Mace_combat_jog_to_ready.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_combat_jog_to_ready.evt
anim		combat_jog_to_advance								data/animations/MTW2_Mace/MTW2_Mace_Combat_Jog_to_Advance.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_Combat_Jog_to_Advance.evt

anim		run													data/animations/MTW2_Mace/MTW2_Mace_run.cas									-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_run.evt
anim		run_to_stand_a										data/animations/MTW2_Mace/MTW2_Mace_run_to_stand_A.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_run_to_stand_A.evt
anim		run_to_walk											data/animations/MTW2_Mace/MTW2_Mace_run_to_walk.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_run_to_walk.evt
anim		run_to_charge										data/animations/MTW2_Mace/MTW2_Mace_run_to_charge.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_run_to_charge.evt

anim		advance												data/animations/MTW2_Mace/MTW2_Mace_advance.cas								-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_advance.evt
anim		advance_to_ready									data/animations/MTW2_Mace/MTW2_Mace_advance_to_ready.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_advance_to_ready.evt
anim		advance_to_combat_jog								data/animations/MTW2_Mace/MTW2_Mace_advance_to_combat_jog.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_advance_to_combat_jog.evt
anim		retreat												data/animations/MTW2_Mace/MTW2_Mace_retreat.cas								-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_retreat.evt
anim		retreat_to_ready									data/animations/MTW2_Mace/MTW2_Mace_retreat_to_ready.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_retreat_to_ready.evt		

anim		charge												data/animations/MTW2_Mace/MTW2_Mace_charge.cas								-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_charge.evt
anim		charge_to_ready										data/animations/MTW2_Mace/MTW2_Mace_charge_to_ready.cas						-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_charge_to_ready.evt
anim		charge_attack										data/animations/MTW2_Mace/MTW2_Mace_charge_attack.cas						-fr		-id:0.2, 0.203, 1.126	-if:15		-evt:data/animations/MTW2_Mace/MTW2_Mace_charge_attack.evt


anim		climb_up											data/animations/MTW2_Mace/MTW2_Mace_climb_up.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_climb_up.evt
anim		climb_down											data/animations/MTW2_Mace/MTW2_Mace_climb_down.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_climb_down.evt
anim		climb_up_to_stand_a									data/animations/MTW2_Mace/MTW2_Mace_climb_up_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a								data/animations/MTW2_Mace/MTW2_Mace_climb_down_to_stand_A.cas				-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_climb_down_to_stand_A.evt
anim		climb_idle											data/animations/MTW2_Mace/MTW2_Mace_climb_idle.cas							-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_climb_idle.evt

anim		idle_to_druid_chant									data/animations/MTW2_Mace/MTW2_Mace_aztec_coyote_preist_idle_to_druid_chant.cas							-fr
anim		druid_chant											data/animations/MTW2_Mace/MTW2_Mace_aztec_coyote_preist_druid_chant.cas							-fr	-evt:data/animations/MTW2_Mace/MTW2_Mace_aztec_coyote_preist_druid_chant.evt
anim		druid_chant_to_idle									data/animations/MTW2_Mace/MTW2_Mace_aztec_coyote_preist_druid_chant_to_idle.cas							-fr




;;;swim

anim		swim												data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr
anim		swim_to_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15

;;;crew requirements

anim		stand_a_to_crew_stand									data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas					-fr									-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a									data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas					-fr									-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand												data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas									-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas							-fr									-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand												data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk								data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk												data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas										-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand								data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push													data/animations/MTW2_Crew/MTW2_Crew_push.cas											-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push												data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas										-fr									-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas							-fr
anim		pull													data/animations/MTW2_Crew/MTW2_Crew_pull.cas											-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1											data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas										-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt

;;;Attacks

;anim		eager_attack_centre_hi_a_punch_fail						data/animations/MTW2_Mace/MTW2_Mace_at_hi_a_punch_fail.cas								-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_hi_a_punch_fail.evt
;anim		eager_attack_centre_hi_a_punch_success					data/animations/MTW2_Mace/MTW2_Mace_at_hi_a_punch_success.cas							-fr	-id:0.205,0.708,1.119	-if:18	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_hi_a_punch_success.evt

;??
;anim		eager_attack_centre_hi_c_slashrl_fail					data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_fail.cas							-fr
;anim		eager_attack_centre_hi_c_slashrl_success				data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_success.cas							-fr	-id:0.024,0.756,1.477	-if:18	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_success.evt

;anim		eager_attack_centre_mid_a_push_success					data/animations/MTW2_Mace/MTW2_Mace_at_mid_a_push_success.cas							-fr	-id:-0.051,0.433,0.637	-if:23	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_a_push_success.evt
;anim		eager_attack_centre_mid_a_push_fail						data/animations/MTW2_Mace/MTW2_Mace_at_mid_a_push_fail.cas								-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_a_push_fail.evt

; This anim is a stab, not a slash - djg: 19-Sept-06
;anim		eager_attack_centre_mid_c_slashlr_v1_s0_success			data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v1_s0_success.cas					-fr	-id:0.185,0.384,2.010	-if:17	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v1_s0_success.evt
;anim		eager_attack_centre_mid_c_slashlr_v1_s0_fail			data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v1_s0_fail.cas						-fr

anim		eager_attack_centre_mid_c_slashrl_s0_fail				data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_fail.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_fail.evt
anim		eager_attack_centre_mid_c_slashrl_s0_success			data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_success.cas						-fr	-id:-0.006,0.206,1.624	-if:18	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_success.evt
anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s1_slashlr_fail.cas
anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s1_slashlr_success.cas				-fr	-id:0.162,0.326,2.013	-if:15	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s1_slashlr_success.evt

anim		eager_attack_centre_mid_c_slashlr_v0_fail					data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_fail.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_fail.evt
anim		eager_attack_centre_mid_c_slashlr_v0_success				data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_success.cas						-fr	-id:0.118,0.394,2.786	-if:26	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_success.evt

anim		eager_attack_centre_overhead_c_slashrl_fail				data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_fail.cas							-fr
anim		eager_attack_centre_overhead_c_slashrl_success			data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_success.cas							-fr	-id:0.024,0.756,1.477	-if:18	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_success.evt




;;;Weapon

type		MTW2_Mace_Primary

anim		default													data/animations/MTW2_Mace/Weapon/MTW2_Mace_default.cas
anim		stand_a_idle											data/animations/MTW2_Mace/Weapon/MTW2_Mace_default.cas

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type		MTW2_Fast_Mace
parent		MTW2_Mace
locomotion_table soldier
anim		default													data/animations/MTW2_Mace/MTW2_Mace_basepose.cas

anim		run														data/animations/MTW2_Mace/MTW2_Fast_Mace_run.cas			-fr					-evt:data/animations/MTW2_Mace/MTW2_Fast_Mace_run.evt


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type		MTW2_Slow_Mace
parent		MTW2_Mace
locomotion_table soldier
anim		default													data/animations/MTW2_Mace/MTW2_Mace_basepose.cas

anim		run														data/animations/MTW2_Mace/MTW2_Slow_Mace_run.cas			-fr					-evt:data/animations/MTW2_Mace/MTW2_Slow_Mace_run.evt


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type		MTW2_axe

locomotion_table soldier
anim		default													data/animations/MTW2_axe/MTW2_axe_basepose.cas

;;;generals anims

anim		general_signal_charge									data/animations/MTW2_axe/MTW2_axe_signal_charge.cas									-fr
anim		general_signal_move										data/animations/MTW2_axe/MTW2_axe_signal_move.cas										-fr
anim		general_signal_reform									data/animations/MTW2_axe/MTW2_axe_signal_reform.cas									-fr
anim		general_signal_halt										data/animations/MTW2_axe/MTW2_axe_signal_halt.cas										-fr

anim		pre_battle_general_gesture								data/animations/MTW2_axe/pre_battle_general_finish.cas									-fr
anim		pre_battle_general_finish								data/animations/MTW2_axe/pre_battle_general_finish.cas									-fr


;;;Defend

anim		eager_defend_hi_slashlr_med								data/animations/MTW2_axe/MTW2_axe_defend_hi_slashlr.cas								-fr	-if:3	-evade	-prob 10		-evt:data/animations/MTW2_axe/MTW2_axe_defend_hi_slashlr.evt
anim		eager_defend_hi_slashrl_med								data/animations/MTW2_axe/MTW2_axe_defend_hi_slashrl.cas								-fr	-if:5	-evade					-evt:data/animations/MTW2_axe/MTW2_axe_defend_hi_slashrl.evt
anim		eager_defend_hi_stab_med								data/animations/MTW2_axe/MTW2_axe_defend_hi_stab.cas									-fr	-if:3							-evt:data/animations/MTW2_axe/MTW2_axe_defend_hi_stab.evt

anim		eager_defend_lo_slashlr									data/animations/MTW2_axe/MTW2_axe_defend_lo_slashlr.cas								-fr	-if:4	-evade	-prob 10		-evt:data/animations/MTW2_axe/MTW2_axe_defend_lo_slashlr.evt
anim		eager_defend_lo_slashrl									data/animations/MTW2_axe/MTW2_axe_defend_lo_slashrl.cas								-fr	-if:7	-evade	-prob 10		-evt:data/animations/MTW2_axe/MTW2_axe_defend_lo_slashrl.evt
anim		eager_defend_lo_stab									data/animations/MTW2_axe/MTW2_axe_defend_lo_stab.cas									-fr	-if:4							-evt:data/animations/MTW2_axe/MTW2_axe_defend_lo_stab.evt

anim		eager_defend_mid_slashlr_med							data/animations/MTW2_axe/MTW2_axe_defend_mid_slashlr.cas								-fr	-if:4	-evade	-prob 10		-evt:data/animations/MTW2_axe/MTW2_axe_defend_mid_slashlr.evt
anim		eager_defend_mid_slashrl_med							data/animations/MTW2_axe/MTW2_axe_defend_mid_slashrl.cas								-fr	-if:7	-evade					-evt:data/animations/MTW2_axe/MTW2_axe_defend_mid_slashrl.evt
anim		eager_defend_mid_stab_med								data/animations/MTW2_axe/MTW2_axe_defend_mid_stab.cas									-fr	-if:4							-evt:data/animations/MTW2_axe/MTW2_axe_defend_mid_stab.evt

anim		eager_defend_overhead_slashlr							data/animations/MTW2_axe/MTW2_axe_defend_hi_slashlr.cas								-fr	-if:3	-evade	-prob 10		-evt:data/animations/MTW2_axe/MTW2_axe_defend_hi_slashlr.evt
anim		eager_defend_overhead_slashrl							data/animations/MTW2_axe/MTW2_axe_defend_hi_slashrl.cas								-fr	-if:5	-evade					-evt:data/animations/MTW2_axe/MTW2_axe_defend_hi_slashrl.evt
anim		eager_defend_overhead_stab								data/animations/MTW2_axe/MTW2_axe_defend_hi_stab.cas									-fr	-if:4							-evt:data/animations/MTW2_axe/MTW2_axe_defend_hi_stab.evt

;;;Reaction

anim		knockback_from_front									data/animations/MTW2_axe/MTW2_axe_knockback_from_front.cas							-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockback_from_front.evt
anim		knockback_from_back										data/animations/MTW2_axe/MTW2_axe_knockback_from_back.cas								-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockback_from_back.evt
anim		knockback_from_right									data/animations/MTW2_axe/MTW2_axe_knockback_from_right.cas							-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockback_from_right.evt
anim		knockback_from_left										data/animations/MTW2_axe/MTW2_axe_knockback_from_left.cas								-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockback_from_left.evt

anim		knockback_move_from_front								data/animations/MTW2_axe/MTW2_axe_knockback_move_from_front.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockback_move_from_front.evt
anim		knockback_move_from_back								data/animations/MTW2_axe/MTW2_axe_knockback_move_from_back.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockback_move_from_back.evt
anim		knockback_move_from_right								data/animations/MTW2_axe/MTW2_axe_knockback_move_from_right.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockback_move_from_right.evt
anim		knockback_move_from_left								data/animations/MTW2_axe/MTW2_axe_knockback_move_from_left.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockback_move_from_left.evt

anim		knockdown_launch										data/animations/MTW2_axe/MTW2_axe_knockdown_backward_launch.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockdown_backward_launch.evt
anim		knockdown_lying											data/animations/MTW2_axe/MTW2_axe_knockdown_backward_lying.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockdown_backward_lying.evt
anim		knockdown_recover										data/animations/MTW2_axe/MTW2_axe_knockdown_backward_recover.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockdown_backward_recover.evt

anim		knockdown_forward_launch								data/animations/MTW2_axe/MTW2_axe_knockdown_forward_launch.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockdown_forward_launch.evt
anim		knockdown_forward_lying									data/animations/MTW2_axe/MTW2_axe_knockdown_forward_lying.cas							-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockdown_forward_lying.evt
anim		knockdown_forward_recover								data/animations/MTW2_axe/MTW2_axe_knockdown_forward_recover.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_knockdown_forward_recover.evt

;;;Death

anim		die_forward_1										data/animations/MTW2_axe/MTW2_axe_die_forward_1.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_die_forward_1.evt
anim		die_backward_1										data/animations/MTW2_axe/MTW2_axe_die_backward_1.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_die_backward_1.evt
anim		die_forward_2										data/animations/MTW2_axe/MTW2_axe_die_forward_2.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_die_forward_2.evt
anim		die_backward_2										data/animations/MTW2_axe/MTW2_axe_die_backward_2.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_die_backward_2.evt
anim		die_to_back_right_1									data/animations/MTW2_axe/MTW2_axe_die_to_back_right_1.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_die_to_back_right_1.evt
anim		die_to_back_left_1									data/animations/MTW2_axe/MTW2_axe_die_to_back_left_1.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_die_to_back_left_1.evt
anim		die_falling_cycle									data/animations/MTW2_axe/MTW2_axe_die_flailing_cycle.cas	-evt:data/animations/MTW2_axe/MTW2_axe_die_flailing_cycle.evt
anim		die_falling_end										data/animations/MTW2_axe/MTW2_axe_die_flailing_cycle_end.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_die_flailing_cycle_end.evt

;;;Non-Combat

anim		stand_a_idle										data/animations/MTW2_axe/MTW2_axe_stand_A_idle.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_idle.evt
anim		stand_a_hf_idle_1									data/animations/MTW2_axe/MTW2_axe_stand_A_hf_idle_1.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2									data/animations/MTW2_axe/MTW2_axe_stand_A_hf_idle_2.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3									data/animations/MTW2_axe/MTW2_axe_stand_A_hf_idle_3.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1									data/animations/MTW2_axe/MTW2_axe_stand_A_lf_idle_1.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_lf_idle_1.evt
anim		stand_a_lf_idle_2									data/animations/MTW2_axe/MTW2_axe_stand_A_lf_idle_2.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_lf_idle_2.evt
anim		stand_a_lf_idle_3									data/animations/MTW2_axe/MTW2_axe_stand_A_lf_idle_3.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_lf_idle_3.evt
anim		stand_a_to_stand_b									data/animations/MTW2_axe/MTW2_axe_stand_A_to_stand_B.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c									data/animations/MTW2_axe/MTW2_axe_stand_A_to_stand_C.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_to_stand_C.evt
anim		stand_a_to_walk										data/animations/MTW2_axe/MTW2_axe_stand_A_to_walk.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_to_walk.evt
anim		stand_a_to_run										data/animations/MTW2_axe/MTW2_axe_stand_A_to_run.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_to_run.evt
anim		stand_a_to_ready									data/animations/MTW2_axe/MTW2_axe_stand_A_to_ready.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_to_ready.evt
anim		stand_a_to_charge									data/animations/MTW2_axe/MTW2_axe_stand_A_to_charge.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_to_charge.evt
anim		stand_a_to_hide										data/animations/MTW2_axe/MTW2_axe_stand_A_to_hide.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_to_hide.evt
anim		stand_a_to_climb_up									data/animations/MTW2_axe/MTW2_axe_stand_A_to_climb_up.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down								data/animations/MTW2_axe/MTW2_axe_stand_A_to_climb_down.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_to_climb_down.evt

anim		stand_a_turn_45_cw_1								data/animations/MTW2_axe/MTW2_axe_stand_A_turn_45_cw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_turn_45_cw.evt
anim		stand_a_turn_45_ccw_1								data/animations/MTW2_axe/MTW2_axe_stand_A_turn_45_ccw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_turn_45_ccw.evt
anim		stand_a_turn_90_cw_1								data/animations/MTW2_axe/MTW2_axe_stand_A_turn_90_cw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1								data/animations/MTW2_axe/MTW2_axe_stand_A_turn_90_ccw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_turn_90_ccw.evt

anim		step_forward										data/animations/MTW2_axe/MTW2_axe_stand_A_step_forward.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_step_forward.evt
anim		step_backward										data/animations/MTW2_axe/MTW2_axe_stand_A_step_backward.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_step_backward.evt
anim		step_left											data/animations/MTW2_axe/MTW2_axe_stand_A_step_left.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_step_left.evt
anim		step_right											data/animations/MTW2_axe/MTW2_axe_stand_A_step_right.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_A_step_right.evt

anim		taunt_1												data/animations/MTW2_axe/MTW2_axe_taunt_1.cas								-fr		-evt:data/animations/MTW2_axe/MTW2_axe_taunt_1.evt
anim		taunt_2												data/animations/MTW2_axe/MTW2_axe_taunt_2.cas								-fr		-evt:data/animations/MTW2_axe/MTW2_axe_taunt_2.evt
anim		celebrate_1											data/animations/MTW2_axe/MTW2_axe_celebrate_1.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_celebrate_1.evt
anim		celebrate_2											data/animations/MTW2_axe/MTW2_axe_celebrate_2.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_celebrate_2.evt

anim		stand_b_idle										data/animations/MTW2_axe/MTW2_axe_stand_B_idle.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_idle.evt
anim		stand_b_hf_idle_1									data/animations/MTW2_axe/MTW2_axe_stand_B_hf_idle_1.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2									data/animations/MTW2_axe/MTW2_axe_stand_B_hf_idle_2.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3									data/animations/MTW2_axe/MTW2_axe_stand_B_hf_idle_3.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1									data/animations/MTW2_axe/MTW2_axe_stand_B_lf_idle_1.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2									data/animations/MTW2_axe/MTW2_axe_stand_B_lf_idle_2.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3									data/animations/MTW2_axe/MTW2_axe_stand_B_lf_idle_3.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a									data/animations/MTW2_axe/MTW2_axe_stand_B_to_stand_A.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c									data/animations/MTW2_axe/MTW2_axe_stand_B_to_stand_C.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_to_stand_C.evt
anim		stand_b_to_walk										data/animations/MTW2_axe/MTW2_axe_stand_B_to_walk.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_to_walk.evt
anim		stand_b_to_run										data/animations/MTW2_axe/MTW2_axe_stand_B_to_run.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_to_run.evt
anim		stand_b_to_ready									data/animations/MTW2_axe/MTW2_axe_stand_B_to_ready.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_B_to_ready.evt

anim		stand_c_idle										data/animations/MTW2_axe/MTW2_axe_stand_C_idle.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_idle.evt
anim		stand_c_hf_idle_1									data/animations/MTW2_axe/MTW2_axe_stand_C_hf_idle_1.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2									data/animations/MTW2_axe/MTW2_axe_stand_C_hf_idle_2.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3									data/animations/MTW2_axe/MTW2_axe_stand_C_hf_idle_3.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1									data/animations/MTW2_axe/MTW2_axe_stand_C_lf_idle_1.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2									data/animations/MTW2_axe/MTW2_axe_stand_C_lf_idle_2.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3									data/animations/MTW2_axe/MTW2_axe_stand_C_lf_idle_3.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a									data/animations/MTW2_axe/MTW2_axe_stand_C_to_stand_A.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b									data/animations/MTW2_axe/MTW2_axe_stand_C_to_stand_B.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_to_stand_B.evt
anim		stand_c_to_walk										data/animations/MTW2_axe/MTW2_axe_stand_C_to_walk.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_to_walk.evt
anim		stand_c_to_run										data/animations/MTW2_axe/MTW2_axe_stand_C_to_run.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_to_run.evt
anim		stand_c_to_ready									data/animations/MTW2_axe/MTW2_axe_stand_C_to_ready.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stand_C_to_ready.evt

anim		ready												data/animations/MTW2_axe/MTW2_axe_ready_idle.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_idle.evt
anim		ready_hf_idle_1										data/animations/MTW2_axe/MTW2_axe_ready_hf_idle_1.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_hf_idle_1.evt
anim		ready_hf_idle_2										data/animations/MTW2_axe/MTW2_axe_ready_hf_idle_2.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_hf_idle_2.evt
anim		ready_hf_idle_3										data/animations/MTW2_axe/MTW2_axe_ready_hf_idle_3.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_hf_idle_3.evt
anim		ready_lf_low_morale_1								data/animations/MTW2_axe/MTW2_axe_ready_LF_low_morale_1.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_LF_low_morale_1.evt
anim		ready_lf_low_morale_2								data/animations/MTW2_axe/MTW2_axe_ready_LF_low_morale_2.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_LF_low_morale_2.evt
anim		ready_lf_low_morale_3								data/animations/MTW2_axe/MTW2_axe_ready_LF_low_morale_3.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_LF_low_morale_3.evt
anim		ready_lf_high_morale_1								data/animations/MTW2_axe/MTW2_axe_ready_LF_high_morale_1.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_LF_high_morale_1.evt
anim		ready_lf_high_morale_2								data/animations/MTW2_axe/MTW2_axe_ready_LF_high_morale_2.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_LF_high_morale_2.evt
anim		ready_lf_high_morale_3								data/animations/MTW2_axe/MTW2_axe_ready_LF_high_morale_3.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_LF_high_morale_3.evt
anim		ready_to_stand_a									data/animations/MTW2_axe/MTW2_axe_ready_to_stand_A.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_to_stand_A.evt
anim		ready_to_advance									data/animations/MTW2_axe/MTW2_axe_ready_to_advance.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_to_advance.evt
anim		ready_to_retreat									data/animations/MTW2_axe/MTW2_axe_ready_to_retreat.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_to_retreat.evt
anim		ready_to_combat_jog									data/animations/MTW2_axe/MTW2_axe_ready_to_combat_jog.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_to_combat_jog.evt
anim		ready_to_charge										data/animations/MTW2_axe/MTW2_axe_ready_to_charge.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_ready_to_charge.evt

anim		ready_turn_cw_15									data/animations/MTW2_axe/MTW2_axe_ready_15_cw.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_axe/MTW2_axe_ready_15_cw.evt
anim		ready_turn_ccw_15									data/animations/MTW2_axe/MTW2_axe_ready_15_ccw.cas	-mintd:5	-maxtd:30		-evt:data/animations/MTW2_axe/MTW2_axe_ready_15_ccw.evt
anim		ready_turn_cw_45									data/animations/MTW2_axe/MTW2_axe_ready_45_cw.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_axe/MTW2_axe_ready_45_cw.evt
anim		ready_turn_ccw_45									data/animations/MTW2_axe/MTW2_axe_ready_45_ccw.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_axe/MTW2_axe_ready_45_ccw.evt
anim		ready_turn_cw_90									data/animations/MTW2_axe/MTW2_axe_ready_90_cw.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_axe/MTW2_axe_ready_90_cw.evt
anim		ready_turn_ccw_90									data/animations/MTW2_axe/MTW2_axe_ready_90_ccw.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_axe/MTW2_axe_ready_90_ccw.evt

anim		shuffle_forward										data/animations/MTW2_axe/MTW2_axe_shuffle_forward.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_shuffle_forward.evt
anim		shuffle_backward									data/animations/MTW2_axe/MTW2_axe_shuffle_backward.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_shuffle_backward.evt
anim		shuffle_left										data/animations/MTW2_axe/MTW2_axe_shuffle_left.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_shuffle_left.evt
anim		shuffle_right										data/animations/MTW2_axe/MTW2_axe_shuffle_right.cas								-fr		-evt:data/animations/MTW2_axe/MTW2_axe_shuffle_right.evt

anim		walk												data/animations/MTW2_axe/MTW2_axe_walk.cas								-fr		-evt:data/animations/MTW2_axe/MTW2_axe_walk.evt
anim		walk_to_stand_a										data/animations/MTW2_axe/MTW2_axe_walk_to_stand_A.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_walk_to_stand_A.evt
anim		walk_to_run											data/animations/MTW2_axe/MTW2_axe_walk_to_run.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_walk_to_run.evt

anim		stealthy_walk										data/animations/MTW2_axe/MTW2_axe_stealthy_walk.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stealthy_walk.evt
anim		stealthy_walk_to_stand_a							data/animations/MTW2_axe/MTW2_axe_stealthy_walk_to_stand_A.cas			-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stealthy_walk_to_stand_A.evt
anim		stealthy_walk_to_hide								data/animations/MTW2_axe/MTW2_axe_stealthy_walk_to_hide.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stealthy_walk_to_hide.evt
anim		stealthy_walk_to_walk								data/animations/MTW2_axe/MTW2_axe_stealthy_walk_to_walk.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_stealthy_walk_to_walk.evt
anim		hide												data/animations/MTW2_axe/MTW2_axe_hide_idle.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_hide_idle.evt
anim		hide_to_stand_a										data/animations/MTW2_axe/MTW2_axe_hide_to_stand_A.cas	-evt:data/animations/MTW2_axe/MTW2_axe_hide_to_stand_A.evt
anim		hide_to_stealthy_walk								data/animations/MTW2_axe/MTW2_axe_hide_to_stealthy_walk.cas

anim		combat_jog											data/animations/MTW2_axe/MTW2_axe_Combat_Jog.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_Combat_Jog.evt
anim		combat_jog_to_ready									data/animations/MTW2_axe/MTW2_axe_combat_jog_to_ready.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_combat_jog_to_ready.evt
anim		combat_jog_to_advance								data/animations/MTW2_axe/MTW2_axe_Combat_Jog_to_Advance.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_Combat_Jog_to_Advance.evt

anim		run													data/animations/MTW2_axe/MTW2_axe_run.cas									-fr		-evt:data/animations/MTW2_axe/MTW2_axe_run.evt
anim		run_to_stand_a										data/animations/MTW2_axe/MTW2_axe_run_to_stand_A.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_run_to_stand_A.evt
anim		run_to_walk											data/animations/MTW2_axe/MTW2_axe_run_to_walk.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_run_to_walk.evt
anim		run_to_charge										data/animations/MTW2_axe/MTW2_axe_run_to_charge.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_run_to_charge.evt

anim		advance												data/animations/MTW2_axe/MTW2_axe_advance.cas								-fr		-evt:data/animations/MTW2_axe/MTW2_axe_advance.evt
anim		advance_to_ready									data/animations/MTW2_axe/MTW2_axe_advance_to_ready.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_advance_to_ready.evt
anim		advance_to_combat_jog								data/animations/MTW2_axe/MTW2_axe_advance_to_combat_jog.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_advance_to_combat_jog.evt
anim		retreat												data/animations/MTW2_axe/MTW2_axe_retreat.cas								-fr		-evt:data/animations/MTW2_axe/MTW2_axe_retreat.evt
anim		retreat_to_ready									data/animations/MTW2_axe/MTW2_axe_retreat_to_ready.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_retreat_to_ready.evt		

anim		charge												data/animations/MTW2_axe/MTW2_axe_charge.cas								-fr		-evt:data/animations/MTW2_axe/MTW2_axe_charge.evt
anim		charge_to_ready										data/animations/MTW2_axe/MTW2_axe_charge_to_ready.cas						-fr		-evt:data/animations/MTW2_axe/MTW2_axe_charge_to_ready.evt
anim		charge_attack										data/animations/MTW2_axe/MTW2_axe_charge_attack.cas						-fr		-id:0.2, 0.203, 1.126	-if:15		-evt:data/animations/MTW2_axe/MTW2_axe_charge_attack.evt


anim		climb_up											data/animations/MTW2_axe/MTW2_axe_climb_up.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_climb_up.evt
anim		climb_down											data/animations/MTW2_axe/MTW2_axe_climb_down.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_climb_down.evt
anim		climb_up_to_stand_a									data/animations/MTW2_axe/MTW2_axe_climb_up_to_stand_A.cas					-fr		-evt:data/animations/MTW2_axe/MTW2_axe_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a								data/animations/MTW2_axe/MTW2_axe_climb_down_to_stand_A.cas				-fr		-evt:data/animations/MTW2_axe/MTW2_axe_climb_down_to_stand_A.evt
anim		climb_idle											data/animations/MTW2_axe/MTW2_axe_climb_idle.cas							-fr		-evt:data/animations/MTW2_axe/MTW2_axe_climb_idle.evt

anim		idle_to_druid_chant									data/animations/MTW2_axe/MTW2_axe_aztec_coyote_preist_idle_to_druid_chant.cas							-fr
anim		druid_chant											data/animations/MTW2_axe/MTW2_axe_aztec_coyote_preist_druid_chant.cas							-fr	-evt:data/animations/MTW2_axe/MTW2_axe_aztec_coyote_preist_druid_chant.evt
anim		druid_chant_to_idle									data/animations/MTW2_axe/MTW2_axe_aztec_coyote_preist_druid_chant_to_idle.cas							-fr




;;;swim

anim		swim												data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr
anim		swim_to_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15

;;;crew requirements

anim		stand_a_to_crew_stand									data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas					-fr									-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a									data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas					-fr									-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand												data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas									-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas							-fr									-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand												data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk								data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk												data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas										-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand								data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push													data/animations/MTW2_Crew/MTW2_Crew_push.cas											-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push												data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas										-fr									-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas							-fr
anim		pull													data/animations/MTW2_Crew/MTW2_Crew_pull.cas											-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1											data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas										-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt

;;;Attacks

;anim		eager_attack_centre_hi_a_punch_fail						data/animations/MTW2_axe/MTW2_axe_at_hi_a_punch_fail.cas		;						-fr									-;evt:data/animations/MTW2_axe/MTW2_axe_at_hi_a_punch_fail.evt
;anim		eager_attack_centre_hi_a_punch_success					data/animations/MTW2_axe/MTW2_axe_at_hi_a_punch_success.cas		;					-fr	-id:0.205,0.708,1.119	-if:18	-evt:data/animations/MTW2_axe/MTW2_axe_at_hi_a_punch_success.evt

anim		eager_attack_centre_hi_c_slashrl_fail					data/animations/MTW2_axe/MTW2_axe_at_hi_c_slashrl_fail.cas							-fr
anim		eager_attack_centre_hi_c_slashrl_success				data/animations/MTW2_axe/MTW2_axe_at_hi_c_slashrl_success.cas							-fr	-id:0.024,0.756,1.477	-if:18	-evt:data/animations/MTW2_axe/MTW2_axe_at_hi_c_slashrl_success.evt

;anim		eager_attack_centre_mid_a_push_success					data/animations/MTW2_axe/MTW2_axe_at_mid_a_push_success.cas		;					-fr	-id:-0.051,0.433,0.637	-if:23	-evt:data/animations/MTW2_axe/MTW2_axe_at_mid_a_push_success.evt
;anim		eager_attack_centre_mid_a_push_fail						data/animations/MTW2_axe/MTW2_axe_at_mid_a_push_fail.cas		;						-fr									-;evt:data/animations/MTW2_axe/MTW2_axe_at_mid_a_push_fail.evt

; This anim is a stab, not a slash - djg: 19-Sept-06
;anim		eager_attack_centre_mid_c_slashlr_v1_s0_success			data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashlr_v1_s0_success.cas					-fr	-id:0.185,0.384,2.010	-if:17	-evt:data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashlr_v1_s0_success.evt
;anim		eager_attack_centre_mid_c_slashlr_v1_s0_fail			data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashlr_v1_s0_fail.cas						-fr

anim		eager_attack_centre_mid_c_slashrl_s0_fail				data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashrl_s0_fail.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashrl_s0_fail.evt
anim		eager_attack_centre_mid_c_slashrl_s0_success			data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashrl_s0_success.cas						-fr	-id:-0.006,0.206,1.624	-if:18	-evt:data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashrl_s0_success.evt
anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashrl_s1_slashlr_fail.cas
anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashrl_s1_slashlr_success.cas				-fr	-id:0.162,0.326,2.013	-if:15	-evt:data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashrl_s1_slashlr_success.evt

anim		eager_attack_centre_mid_e_slashlr_fail					data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashlr_v0_fail.cas						-fr									-evt:data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashlr_v0_fail.evt
anim		eager_attack_centre_mid_e_slashlr_success				data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashlr_v0_success.cas						-fr	-id:0.118,0.394,2.786	-if:26	-evt:data/animations/MTW2_axe/MTW2_axe_at_mid_c_slashlr_v0_success.evt

anim		eager_attack_centre_overhead_c_slashrl_fail				data/animations/MTW2_axe/MTW2_axe_at_hi_c_slashrl_fail.cas							-fr
anim		eager_attack_centre_overhead_c_slashrl_success			data/animations/MTW2_axe/MTW2_axe_at_hi_c_slashrl_success.cas							-fr	-id:0.024,0.756,1.477	-if:18	-evt:data/animations/MTW2_axe/MTW2_axe_at_hi_c_slashrl_success.evt


;;;Weapon

type		MTW2_axe_Primary

anim		default													data/animations/MTW2_axe/Weapon/MTW2_axe_default.cas
anim		stand_a_idle											data/animations/MTW2_axe/Weapon/MTW2_axe_default.cas

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Fast_axe
parent		MTW2_axe
locomotion_table soldier
anim		default													data/animations/MTW2_axe/MTW2_axe_basepose.cas

anim		run														data/animations/MTW2_axe/MTW2_Fast_axe_run.cas			-fr					-evt:data/animations/MTW2_axe/MTW2_Fast_axe_run.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Slow_axe
parent		MTW2_axe
locomotion_table soldier
anim		default													data/animations/MTW2_axe/MTW2_axe_basepose.cas

anim		run														data/animations/MTW2_axe/MTW2_Slow_axe_run.cas			-fr					-evt:data/animations/MTW2_axe/MTW2_Slow_axe_run.evt


type		MTW2_Swordsman
parent		MTW2_Mace
remove_attack_anims
strike_distances 1.40 1.50 3.0 3.5 4.0
locomotion_table soldier
anim		default													data/animations/MTW2_Swordsman/MTW2_Swordsman_basepose.cas

anim		charge_jump_attack										data/animations/MTW2_Swordsman/MTW2_Swordsman_charge_jump_attack.cas					-fr	-if:18  	-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_charge_jump_attack.evt


;;;Attacks

;anim		eager_attack_centre_hi_a_punch_fail						data/animations/MTW2_Mace/MTW2_Mace_at_hi_a_punch_fail.cas								-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_hi_a_punch_fail.evt
;anim		eager_attack_centre_hi_a_punch_success					data/animations/MTW2_Mace/MTW2_Mace_at_hi_a_punch_success.cas							-fr -id:0.195,0.699,1.120 	-if:18	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_hi_a_punch_success.evt

;anim		eager_attack_centre_mid_a_push_fail						data/animations/MTW2_Mace/MTW2_Mace_at_mid_a_push_fail.cas								-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_a_push_fail.evt
;anim		eager_attack_centre_mid_a_push_success					data/animations/MTW2_Mace/MTW2_Mace_at_mid_a_push_success.cas							-fr	-id:-0.102,0.443,0.795	-if:23	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_a_push_success.evt


;+
;anim		eager_attack_centre_hi_c_stab_fail						data/animations/MTW2_Swordsman/MTW2_Swordsman_at_overhead_c_stab_fail.cas				-fr
;anim		eager_attack_centre_hi_c_stab_success					data/animations/MTW2_Swordsman/MTW2_Swordsman_at_overhead_c_stab_success.cas			-fr	-id:0.178,1.019,1.656  	-if:13	-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_overhead_c_stab_success.evt

;+
;anim		eager_attack_centre_mid_c_slashlr_v0_fail					data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_fail.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_fail.evt
;anim		eager_attack_centre_mid_c_slashlr_v0_success				data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_success.cas						-fr	-id:0.181,0.460,3.013	-if:26	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_success.evt

;NEW +
;anim		eager_attack_centre_hi_c_slashrl_fail					data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_fail.cas
;anim		eager_attack_centre_hi_c_slashrl_success				data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_success.cas							-fr -id:0.157,0.862,1.790	-if:18  -evt:data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_success.evt



; new simple strikes
;NEW +
anim		eager_attack_centre_hi_c_slashrl_fail					data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_fail.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_fail.evt
anim		eager_attack_centre_hi_c_slashrl_success				data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_success.cas						-fr	-id:0.181,0.460,3.013	-if:26	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v0_success.evt

anim		eager_attack_centre_lo_c_stab_fail						data/animations/MTW2_Swordsman/MTW2_Swordsman_at_overhead_c_stab_fail.cas				-fr
anim		eager_attack_centre_lo_c_stab_success					data/animations/MTW2_Swordsman/MTW2_Swordsman_at_overhead_c_stab_success.cas			-fr	-id:0.178,1.019,1.656  	-if:13	-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_overhead_c_stab_success.evt

anim		eager_attack_centre_overhead_c_stab_fail					data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_fail.cas
anim		eager_attack_centre_overhead_c_stab_success				data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_success.cas							-fr -id:0.157,0.862,1.790	-if:18  -evt:data/animations/MTW2_Mace/MTW2_Mace_at_hi_c_slashrl_success.evt

anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s1_slashlr_fail.cas
anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s1_slashlr_success.cas				-fr	-id:-0.036,0.496,2.236	-if:15,	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s1_slashlr_success.evt

anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s2_stab_fail.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s2_stab_fail.evt
anim		eager_attack_centre_mid_c_slashrl_s2_stab_success		data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s2_stab_success.cas		-fr	-id:-0.029,0.380,2.827	-if:18,	-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s2_stab_success.evt

anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_fail		data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s1_slashrl_fail.cas		-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s1_slashrl_fail.evt
anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_success	data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s1_slashrl_success.cas	-fr	-id:-0.075,0.400,2.900	-if:25,	-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s1_slashrl_success.evt


; VANILLA
;anim		eager_attack_centre_mid_c_slashrl_s0_fail				data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_fail.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_fail.evt
;anim		eager_attack_centre_mid_c_slashrl_s0_fatality			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s0_fatality.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s0_fatality.evt
;anim		eager_attack_centre_mid_c_slashrl_s0_success			data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_success.cas						-fr	-id:0.128,0.357,1.871	-if:18,	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_success.evt
;anim		eager_attack_centre_mid_c_slashrl_s0_victim				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s0_victim.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s0_victim.evt

;anim		eager_attack_centre_mid_c_stab_v1_s0_fail				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fail.cas				-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fail.evt
;anim		eager_attack_centre_mid_c_stab_v1_s0_fatality			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fatality.cas			-fr 								-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fatality.evt
;anim		eager_attack_centre_mid_c_stab_v1_s0_success			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_success.cas			-fr	-id:0.082,0.420,1.625	-if:13,	-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_success.evt
;anim		eager_attack_centre_mid_c_stab_v1_s0_victim				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_victim.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_victim.evt

;anim		eager_attack_centre_mid_c_stab_v0_fail					data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v1_s0_fail.cas						-fr
;anim		eager_attack_centre_mid_c_stab_v0_fatality				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashlr_v1_s0_fatality.cas		-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashlr_v1_s0_fatality.evt
;anim		eager_attack_centre_mid_c_stab_v0_success				data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v1_s0_success.cas					-fr	-id:0.058,0.409,2.337	-if:17	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v1_s0_success.evt
;anim		eager_attack_centre_mid_c_stab_v0_victim				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashlr_v1_s0_victim.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashlr_v1_s0_victim.evt

; new

; dvoynoe dobivanie - good
;anim		eager_attack_centre_mid_b_stab_fail				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fail.cas				-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fail.evt
;anim		eager_attack_centre_mid_b_stab_fatality			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fatality.cas			-fr 								-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fatality.evt
;anim		eager_attack_centre_mid_b_stab_success			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_success.cas			-fr	-id:0.082,0.420,1.425	-if:13,	-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_success.evt
;anim		eager_attack_centre_mid_b_stab_victim			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_victim.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_victim.evt
; odinarn dobivanie
anim		eager_attack_centre_mid_c_stab_v1_s0_fail				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fail.cas				-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fail.evt
anim		eager_attack_centre_mid_c_stab_v1_s0_fatality			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fatality.cas			-fr 								-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_fatality.evt
anim		eager_attack_centre_mid_c_stab_v1_s0_success			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_success.cas			-fr	-id:0.082,0.420,1.425	-if:13,	-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_success.evt
anim		eager_attack_centre_mid_c_stab_v1_s0_victim				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_victim.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_stab_v1_s0_victim.evt

; round strike ( dobivanie ) -id:0.128,0.357,1.871	-if:18,
anim		eager_attack_centre_mid_c_slashrl_s0_fail				data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_fail.cas						-fr									-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_fail.evt
anim		eager_attack_centre_mid_c_slashrl_s0_fatality			data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s0_fatality.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s0_fatality.evt
anim		eager_attack_centre_mid_c_slashrl_s0_success			data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_success.cas						-fr	-id:0.128,0.357,1.871	-if:18,	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashrl_s0_success.evt
anim		eager_attack_centre_mid_c_slashrl_s0_victim				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s0_victim.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashrl_s0_victim.evt

;new
anim		eager_attack_centre_mid_c_slashlr_v0_fail					data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v1_s0_fail.cas						-fr
anim		eager_attack_centre_mid_c_slashlr_v0_fatality				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashlr_v1_s0_fatality.cas		-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashlr_v1_s0_fatality.evt
anim		eager_attack_centre_mid_c_slashlr_v0_success				data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v1_s0_success.cas					-fr	-id:0.058,0.409,2.237	-if:17	-evt:data/animations/MTW2_Mace/MTW2_Mace_at_mid_c_slashlr_v1_s0_success.evt
anim		eager_attack_centre_mid_c_slashlr_v0_victim				data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashlr_v1_s0_victim.cas			-fr									-evt:data/animations/MTW2_Swordsman/MTW2_Swordsman_at_mid_c_slashlr_v1_s0_victim.evt



; Dead anims - djg: 18-Sept-06
;anim		eager_attack_centre_mid_c_slashlr_v1_s1_stab_success	data/animations/MTW2_Swordsman/Swordman_A_C_Mid_D_SlashLR_S1_Suc.cas			-fr	-id:  0.000, 0.350, 1.700	-if:16,		-evt:data/animations/MTW2_Swordsman/Swordman_A_C_Mid_D_SlashLR_S1_Suc.evt
;anim		eager_attack_centre_mid_c_slashlr_v1_s1_stab_fail		data/animations/MTW2_Swordsman/Swordman_A_C_Mid_D_SlashLR_S1_Fail.cas			-fr											-evt:data/animations/MTW2_Swordsman/Swordman_A_C_Mid_D_SlashLR_S1_Fail.evt
;anim		eager_attack_centre_overhead_c_slashrl_success			data/animations/MTW2_Swordsman/Swordman_A_C_Hi_C_SlashRL_S0_Suc.cas			-fr	-id:0.081,0.980,1.690  	-if:18			-evt:data/animations/MTW2_Swordsman/Swordman_A_C_Hi_C_SlashRL_S0_Suc.evt
;anim		eager_attack_centre_overhead_c_slashrl_fail				data/animations/MTW2_Swordsman/Swordman_A_C_Hi_C_SlashRL_S0_Fail.cas			-fr


;;;weapon

type		MTW2_Sword_Primary

anim		default														data/animations/New_Swordman/Weapon/Sword_Default.CAS
anim		stand_a_idle												data/animations/New_Swordman/Weapon/Sword_Default.CAS

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type		MTW2_Fast_Swordsman
parent		MTW2_Swordsman
locomotion_table soldier
anim		default														data/animations/MTW2_Mace/MTW2_Mace_basepose.cas

anim		run															data/animations/MTW2_Mace/MTW2_Fast_Mace_run.cas			-fr					-evt:data/animations/MTW2_Mace/MTW2_Fast_Mace_run.evt

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type		MTW2_Slow_Swordsman
parent		MTW2_Swordsman
locomotion_table soldier
anim		default														data/animations/MTW2_Mace/MTW2_Mace_basepose.cas

anim		run															data/animations/MTW2_Mace/MTW2_Slow_Mace_run.cas			-fr					-evt:data/animations/MTW2_Mace/MTW2_Slow_Mace_run.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Non_Shield
parent		MTW2_Swordsman
locomotion_table soldier
anim		default													data/animations/MTW2_Swordsman/MTW2_Swordsman_basepose.cas

anim		ready													data/animations/mtw2_knifeman/MTW2_Knifeman_ready_idle.cas							-fr										-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_ready_idle.evt

;;; Defences
anim		eager_defend_hi_slashlr_med								data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashlr.cas					-fr		-if:4	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashlr.evt
anim		eager_defend_hi_slashrl_med								data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashrl.cas					-fr		-if:4	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashrl.evt
anim		eager_defend_hi_stab_med								data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_stab.cas						-fr		-if:5	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_stab.evt

anim		eager_defend_lo_slashlr									data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_slashlr.cas					-fr		-if:4	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_slashlr.evt
anim		eager_defend_lo_slashrl									data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_slashrl.cas					-fr		-if:5	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_slashrl.evt
anim		eager_defend_lo_stab									data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_stab.cas						-fr		-if:5	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_lo_stab.evt

anim		eager_defend_mid_slashlr_med							data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_slashlr.cas					-fr		-if:4	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_slashlr.evt
anim		eager_defend_mid_slashrl_med							data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_slashrl.cas					-fr		-if:5	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_slashrl.evt
anim		eager_defend_mid_stab_med								data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_stab.cas						-fr		-if:5	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_mid_stab.evt

anim		eager_defend_overhead_stab								data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_stab.cas						-fr		-if:5	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_stab.evt
anim		eager_defend_overhead_slashrl							data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashrl.cas					-fr		-if:4	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashrl.evt
anim		eager_defend_overhead_slashlr							data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashlr.cas					-fr		-if:4	-evade					-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_defend_hi_slashlr.evt


anim		run														data/animations/mtw2_knifeman/MTW2_Knifeman_run.cas									-fr										-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_run.evt
anim		walk													data/animations/mtw2_knifeman/MTW2_Knifeman_walk.cas								-fr										-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_walk.evt
anim		charge													data/animations/MTW2_Knifeman/MTW2_Knifeman_charge.cas								-fr										-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_charge.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Non_Shield_Fast
parent		MTW2_Non_Shield
locomotion_table soldier
anim		default														data/animations/MTW2_Swordsman/MTW2_Swordsman_basepose.cas

anim		run															data/animations/MTW2_Mace/MTW2_Fast_Mace_run.cas									-fr					-evt:data/animations/MTW2_Mace/MTW2_Fast_Mace_run.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Non_Shield_Slow
parent		MTW2_Non_Shield
locomotion_table soldier
anim		default														data/animations/MTW2_Swordsman/MTW2_Swordsman_basepose.cas

anim		run															data/animations/MTW2_Mace/MTW2_Slow_Mace_run.cas									-fr					-evt:data/animations/MTW2_Mace/MTW2_Fast_Mace_run.evt



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_2HSwordsman
strike_distances 1.15 1.75 2.10 3.0 3.5
locomotion_table soldier
anim		default													data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_basepose.cas

;;;Defend


anim		eager_defend_hi_slashlr_med								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_hi_slashlr_med.cas			-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_hi_slashlr_med.evt
anim		eager_defend_hi_slashrl_med								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_hi_slashrl_med.cas			-fr	-if:6	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_hi_slashrl_med.evt
anim		eager_defend_hi_stab_med								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_hi_stab_med.cas			-fr	-if:4	-parry						-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_hi_stab_med.evt

anim		eager_defend_lo_slashlr									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_lo_slashlr.cas				-fr	-if:6	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_lo_slashlr.evt
anim		eager_defend_lo_slashrl									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_lo_slashrl.cas				-fr	-if:7	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_lo_slashrl.evt
anim		eager_defend_lo_stab									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_lo_stab.cas				-fr	-if:6	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_lo_stab.evt

anim		eager_defend_mid_slashlr_med							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_slashlr.cas		-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_slashlr.evt
anim		eager_defend_mid_slashrl_med							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_slashrl.cas		-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_slashrl.evt
anim		eager_defend_mid_stab_med								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_mid_stab_med.cas			-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_mid_stab_med.evt

anim		eager_defend_overhead_slashlr							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_slashlr.cas		-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_slashlr.evt
anim		eager_defend_overhead_slashrl							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_slashrl.cas		-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_slashrl.evt
anim		eager_defend_overhead_stab								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_stab.cas			-fr	-if:4	-parry						-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_defend_overhead_stab.evt


;;;Reaction

anim		knockback_from_front							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_from_front.cas			-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_from_front.evt
anim		knockback_from_back								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_from_back.cas			-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_from_back.evt
anim		knockback_from_right							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_from_right.cas			-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_from_right.evt
anim		knockback_from_left								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_from_left.cas			-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_from_left.evt

anim		knockback_move_from_front						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_move_from_front.cas		-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_move_from_front.evt
anim		knockback_move_from_back						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_move_from_back.cas		-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_move_from_back.evt
anim		knockback_move_from_right						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_move_from_right.cas		-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_move_from_right.evt
anim		knockback_move_from_left						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_move_from_left.cas		-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockback_move_from_left.evt

anim		knockdown_launch								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_launch.cas				-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_launch.evt
anim		knockdown_lying									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_lying.cas				-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_lying.evt
anim		knockdown_recover								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_recover.cas				-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_recover.evt

anim		knockdown_forward_launch						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_forward_launch.cas		-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_forward_launch.evt
anim		knockdown_forward_lying							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_forward_lying.cas		-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_forward_lying.evt
anim		knockdown_forward_recover						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_forward_recover.cas		-fr		-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_knockdown_forward_recover.evt

;;;Death

anim		die_forward_1									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_forward_1.cas				-fr			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_forward_1.evt
anim		die_backward_1									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_backward_1.cas			-fr			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_backward_1.evt
anim		die_forward_2									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_forward_2.cas				-fr			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_forward_2.evt
anim		die_backward_2									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_backward_2.cas			-fr			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_backward_2.evt
anim		die_to_back_right_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_to_back_right_1.cas		-fr			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_to_back_right_1.evt
anim		die_to_back_left_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_to_back_left_1.cas		-fr			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_to_back_left_1.evt
anim		die_falling_cycle								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_flailing_cycle.cas		-fr	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_flailing_cycle.evt
anim		die_falling_end									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_flailing_cycle_end.cas	-fr			-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_die_flailing_cycle_end.evt

;;;Non-Combat

anim		stand_a_idle									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_idle.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_idle.evt
anim		stand_a_hf_idle_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_hf_idle_1.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_hf_idle_2.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_hf_idle_3.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_lf_idle_1.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_lf_idle_1.evt
anim		stand_a_lf_idle_2								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_lf_idle_2.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_lf_idle_2.evt
anim		stand_a_lf_idle_3								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_lf_idle_3.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_lf_idle_3.evt
anim		stand_a_to_stand_b								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_stand_B.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_stand_C.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_stand_C.evt
anim		stand_a_to_stand_d								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_stand_D.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_stand_D.evt
anim		stand_a_to_walk									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_walk.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_walk.evt
anim		stand_a_to_run									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_run.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_run.evt
anim		stand_a_to_ready								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_ready.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_ready.evt
anim		stand_a_to_hide									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_hide.cas			-fr	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_hide.evt
anim		step_forward									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_step_forward.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_step_forward.evt
anim		step_backward									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_step_backward.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_step_backward.evt
anim		step_left										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_step_left.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_step_left.evt
anim		step_right										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_step_right.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_step_right.evt

anim		stand_a_turn_45_cw_1							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_turn_45_cw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_turn_45_cw.evt
anim		stand_a_turn_45_ccw_1							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_turn_45_ccw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_turn_45_ccw.evt
anim		stand_a_turn_90_cw_1							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_turn_90_cw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_turn_90_ccw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_turn_90_ccw.evt


anim		taunt_1											data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_taunt_1.cas					-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_taunt_1.evt
anim		taunt_2											data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_taunt_2.cas					-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_taunt_2.evt
anim		taunt_3											data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_taunt_3.cas					-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_taunt_3.evt
anim		celebrate_1										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_celebrate1.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_celebrate1.evt
anim		celebrate_2										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_celebrate2.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_celebrate2.evt

anim		stand_b_idle									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_idle.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_idle.evt
anim		stand_b_hf_idle_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_hf_idle_1.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_hf_idle_2.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_hf_idle_3.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_lf_idle_1.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_lf_idle_2.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_lf_idle_3.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_stand_A.cas		-fr	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_stand_C.cas		-fr	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_stand_C.evt
anim		stand_b_to_stand_d								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_stand_D.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_stand_D.evt
anim		stand_b_to_walk									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_walk.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_walk.evt
anim		stand_b_to_run									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_run.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_run.evt
anim		stand_b_to_ready								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_ready.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_B_to_ready.evt

anim		stand_c_idle									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_idle.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_idle.evt
anim		stand_c_hf_idle_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_hf_idle_1.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_hf_idle_2.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_hf_idle_3.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_lf_idle_1.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_lf_idle_2.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_lf_idle_3.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_stand_A.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_stand_B.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_stand_B.evt
anim		stand_c_to_stand_d								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_stand_D.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_stand_D.evt
anim		stand_c_to_walk									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_walk.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_walk.evt
anim		stand_c_to_run									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_run.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_run.evt
anim		stand_c_to_ready								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_ready.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_C_to_ready.evt

anim		stand_d_idle									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_idle.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_idle.evt
anim		stand_d_hf_idle_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_hf_idle_1.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_hf_idle_1.evt
anim		stand_d_hf_idle_2								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_hf_idle_2.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_hf_idle_2.evt
anim		stand_d_hf_idle_3								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_hf_idle_3.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_hf_idle_3.evt
anim		stand_d_lf_idle_1								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_lf_idle_1.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_lf_idle_1.evt
anim		stand_d_lf_idle_2								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_lf_idle_2.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_lf_idle_2.evt
anim		stand_d_lf_idle_3								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_lf_idle_3.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_lf_idle_3.evt
anim		stand_d_to_stand_a								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_stand_A.cas		-fr	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_stand_A.evt
anim		stand_d_to_stand_b								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_stand_B.cas		-fr	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_stand_B.evt
anim		stand_d_to_stand_c								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_stand_C.cas		-fr	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_stand_C.evt
anim		stand_d_to_walk									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_walk.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_walk.evt
anim		stand_d_to_run									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_run.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_run.evt
anim		stand_d_to_ready								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_ready.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_D_to_ready.evt

anim		ready											data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready.cas						-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready.evt
anim		ready_hf_idle_1									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_hf_idle_1.cas			-fr
anim		ready_hf_idle_2									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_hf_idle_2.cas			-fr
anim		ready_hf_idle_3									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_hf_idle_3.cas			-fr
anim		ready_lf_low_morale_1							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_lf_low_morale_1.cas		-fr
anim		ready_lf_low_morale_2							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_lf_low_morale_2.cas		-fr
anim		ready_lf_low_morale_3							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_lf_low_morale_3.cas		-fr
anim		ready_lf_high_morale_1							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_lf_high_morale_1.cas	-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_lf_high_morale_1.evt
anim		ready_lf_high_morale_2							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_lf_high_morale_2.cas	-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_lf_high_morale_2.evt
anim		ready_lf_high_morale_3							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_lf_high_morale_3.cas	-fr
anim		ready_to_stand_a								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_stand_A.cas			-fr	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_stand_A.evt
anim		ready_to_advance								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_advance.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_advance.evt
anim		ready_to_retreat								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_retreat.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_retreat.evt
anim		ready_to_combat_jog								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_combat_jog.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_combat_jog.evt
anim		ready_to_charge									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_charge.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_to_charge.evt

anim		ready_turn_cw_15								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_15_cw.cas		-mintd:5	-maxtd:30	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_15_cw.evt
anim		ready_turn_ccw_15								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_15_ccw.cas		-mintd:5	-maxtd:30	
anim		ready_turn_cw_45								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_45_cw.cas		-mintd:29	-maxtd:68	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_45_cw.evt
anim		ready_turn_ccw_45								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_45_ccw.cas		-mintd:29	-maxtd:68	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_45_ccw.evt
anim		ready_turn_cw_90								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_90_cw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_90_cw.evt
anim		ready_turn_ccw_90								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_90_ccw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_ready_turn_90_ccw.evt

anim		shuffle_left									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_shuffle_left.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_shuffle_left.evt
anim		shuffle_right									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_shuffle_right.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_shuffle_right.evt
anim		shuffle_forward									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_shuffle_forward.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_shuffle_forward.evt
anim		shuffle_backward								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_shuffle_backward.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_shuffle_backward.evt

anim		walk											data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_walk.cas						-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_walk.evt
anim		walk_to_stand_a									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_walk_to_stand_A.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_walk_to_stand_A.evt
anim		walk_to_run										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_walk_to_run.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_walk_to_run.evt

anim		stealthy_walk									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stealthy_walk.cas				-fr
anim		stealthy_walk_to_stand_a						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stealthy_walk_to_stand_A.cas	-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stealthy_walk_to_stand_A.evt
anim		stealthy_walk_to_hide							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stealthy_walk_to_hide.cas		-fr
anim		stealthy_walk_to_walk							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stealthy_walk_to_walk.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stealthy_walk_to_walk.evt
anim		hide											data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_hide.cas						-fr
anim		hide_to_stand_a									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_hide_to_stand_A.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_hide_to_stand_A.evt
anim		hide_to_stealthy_walk							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_hide_to_stealthy_walk.cas		-fr

anim		combat_jog										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_combat_jog.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_combat_jog.evt
anim		combat_jog_to_ready								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_combat_jog_to_ready.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_combat_jog_to_ready.evt
anim		combat_jog_to_advance							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_combat_jog_to_advance.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_combat_jog_to_advance.evt

anim		run												data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_run.cas						-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_run.evt
anim		run_to_stand_a									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_run_to_stand_A.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_run_to_stand_A.evt
anim		run_to_walk										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_run_to_walk.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_run_to_walk.evt
anim		run_to_charge									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_run_to_charge.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_run_to_charge.evt

anim		advance											data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_advance.cas					-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_advance.evt
anim		advance_to_ready								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_advance_to_ready.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_advance_to_ready.evt
anim		advance_to_combat_jog							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_advance_to_combat_jog.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_advance_to_combat_jog.evt
anim		retreat											data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_retreat.cas					-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_retreat.evt
anim		retreat_to_ready								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_retreat_to_ready.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_retreat_to_ready.evt

anim		charge											data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_charge.cas					-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_charge.evt
anim		charge_to_ready									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_charge_to_ready.cas			-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_charge_to_ready.evt
anim		charge_attack									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_charge_attack.cas				-fr				--id:-0.235,0.796,1.722  -if:14  -evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_charge_attack.evt

anim		stand_a_to_climb_up								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_climb_up.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_climb_down.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_stand_A_to_climb_down.evt
anim		climb_up										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_climb_up.cas					-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_climb_up.evt
anim		climb_down										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_climb_down.cas				-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_climb_down.evt
anim		climb_up_to_stand_a								data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_climb_up_to_stand_A.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a							data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_climb_down_to_stand_A.cas		-fr				-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_climb_down_to_stand_A.evt
anim		climb_idle										data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_climb_idle.cas

;;;swim

anim		swim											data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr
anim		swim_to_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward							data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward							data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15

;;;crew requirements

anim		stand_a_to_crew_stand							data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas						-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a							data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas						-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand						data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push							data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas								-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand										data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk						data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand						data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk										data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand						data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push											data/animations/MTW2_Crew/MTW2_Crew_push.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push										data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas											-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand							data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas								-fr
anim		pull											data/animations/MTW2_Crew/MTW2_Crew_pull.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1						data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1									data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand						data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt


;;;Attack
;anim		eager_attack_centre_lo_c_stab_fail						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_fail.cas						-fr
;anim		eager_attack_centre_lo_c_stab_success					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.cas					-fr	-id:0.158,-0.150,1.774	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.evt

;anim		eager_attack_centre_hi_a_punch_fail						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_a_punch_fail.cas					-fr
;anim		eager_attack_centre_hi_a_punch_success					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_a_punch_success.cas				-fr	-id:-0.050,0.617,0.888	-if:13	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_a_punch_success.evt

;anim		eager_attack_centre_mid_a_push_fail						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_a_push_fail.cas					-fr
;anim		eager_attack_centre_mid_a_push_success					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_a_push_success.cas					-fr	-id:-0.037,0.553,0.882	-if:19	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_a_push_success.evt

;anim		eager_attack_centre_mid_b_slashlr_fail					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_fail.cas				-fr
;anim		eager_attack_centre_mid_b_slashlr_success				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_success.cas			-fr	-id:0.122,0.400,1.500	-if:20	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_success.evt

;anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_success	data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.cas	-fr	-id:0.220,0.199,2.672	-if:36	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.evt
;anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_fail.cas		-fr

;anim		eager_attack_centre_overhead_b_stab_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_fail.cas				-fr
;anim		eager_attack_centre_overhead_b_stab_success				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.cas			-fr	-id:0.202,0.839,1.552	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.evt

; good
;anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.cas	-fr	-id:0.046,0.478,2.000	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.evt
;anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.cas		-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.evt
;anim		eager_attack_centre_mid_c_slashrl_s2_stab_success		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.cas		-fr	-id:-0.218,0.373,2.756	-if:15	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.evt
;anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_fail.cas			-fr

; chasto
;anim		eager_attack_centre_hi_a_punch_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.cas		-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.evt
;anim		eager_attack_centre_hi_a_punch_success	data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.cas	-fr	-id:0.046,0.478,2.000	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.evt
;anim		eager_attack_centre_mid_a_push_fail			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_fail.cas			-fr
;anim		eager_attack_centre_mid_a_push_success		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.cas		-fr	-id:-0.218,0.373,2.756	-if:15	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.evt



; new simple strikes
anim		eager_attack_centre_lo_c_stab_fail						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_fail.cas						-fr
anim		eager_attack_centre_lo_c_stab_success					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.cas					-fr	-id:0.158,-0.150,1.774	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.evt

anim		eager_attack_centre_mid_c_slashlr_v0_fail					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_fail.cas				-fr
anim		eager_attack_centre_mid_c_slashlr_v0_success				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_success.cas			-fr	-id:0.122,0.400,1.500	-if:20	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_success.evt

anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.cas		-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.evt
anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.cas	-fr	-id:0.046,0.478,2.000	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.evt

anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_fail.cas			-fr
anim		eager_attack_centre_mid_c_slashrl_s2_stab_success		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.cas		-fr	-id:-0.218,0.373,2.756	-if:15	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.evt

anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_fail.cas		-fr
anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_success	data/animations/MTW2_2H_Axe/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.cas	-fr	-id:0.220,0.199,2.672	-if:36	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.evt

anim		eager_attack_centre_overhead_c_stab_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_fail.cas				-fr
anim		eager_attack_centre_overhead_c_stab_success				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.cas			-fr	-id:0.202,0.839,1.552	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.evt

;  dobivanie sverhu X
anim		eager_attack_centre_mid_c_stab_v1_s0_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fail.cas				-fr
anim		eager_attack_centre_mid_c_stab_v1_s0_fatality			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fatality.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fatality.evt
anim		eager_attack_centre_mid_c_stab_v1_s0_success			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_success.cas			-fr	-id:0.092,0.464,1.455	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_success.evt
anim		eager_attack_centre_mid_c_stab_v1_s0_victim				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_victim.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_victim.evt

; A kick-in-the-bollocks fatality.  
anim		eager_attack_centre_mid_c_stab_v0_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_fail.cas									-fr								
anim		eager_attack_centre_mid_c_stab_v0_fatality			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_fatality.cas								-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.evt
anim		eager_attack_centre_mid_c_stab_v0_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_success.cas								-fr	 -id:-0.223,0.005,1.000	-if:13	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_success.evt
anim		eager_attack_centre_mid_c_stab_v0_victim			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_victim.cas									-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_kick_victim.evt

; udar po shee X
anim		eager_attack_centre_mid_b_slashlr_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fail.cas				-fr
anim		eager_attack_centre_mid_b_slashlr_fatality			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fatality.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fatality.evt
anim		eager_attack_centre_mid_b_slashlr_success			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_success.cas			-fr	-id:-0.008,0.157,1.600	-if:20	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_success.evt
anim		eager_attack_centre_mid_b_slashlr_victim				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_victim.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_victim.evt

; NEW
; dvoynoe dobivanie X
anim		eager_attack_centre_mid_b_stab_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_fail.cas		-fr
anim		eager_attack_centre_mid_b_stab_fatality				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_fatality.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_mid_slash_fatality.evt
anim		eager_attack_centre_mid_b_stab_success	data/animations/MTW2_2H_Axe/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.cas	-fr	-id:-0.142,0.469,0.936	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.evt
anim		eager_attack_centre_mid_b_stab_victim				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_victim.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_mid_slash_victim.evt





;;;;;;;;;;;;;;;;;;;;;; WEAPONS

type			MTW2_2HSwordsman_Primary

anim		default											data/animations/MTW2_2HSwordsman/Weapon/w_MTW2_2HSwordsman_weapon_default.cas
anim		stand_a_idle									data/animations/MTW2_2HSwordsman/Weapon/w_MTW2_2HSwordsman_weapon_stand_A.cas
;anim		default													data/animations/New_Swordman/Weapon/Sword_Default.CAS
;anim		stand_a_idle											data/animations/New_Swordman/Weapon/Sword_Default.CAS


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type		MTW2_Slow_2HSwordsman
parent		MTW2_2HSwordsman
locomotion_table soldier
anim		default									data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_basepose.cas

anim		run										data/animations/MTW2_2HSwordsman/MTW2_Slow_2HSwordsman_run.cas				-fr			-evt:data/animations/MTW2_2HSwordsman/MTW2_Slow_2HSwordsman_run.evt


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type		MTW2_2H_Axe
strike_distances 1.15 1.8 2.8 3.5 4.0
locomotion_table soldier
anim		default													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_basepose.cas


;;;Defend
anim		eager_defend_lo_stab									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_defend_stab_mid.cas								-fr	-if:5	-parry					-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_defend_stab_mid.evt
anim		eager_defend_mid_slashlr_light							data/animations/MTW2_2H_Axe/MTW2_2H_Axe_defend_slash_left.cas							-fr	-if:6	-evade	-prob 10		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_defend_slash_left.evt
anim		eager_defend_mid_slashrl_light							data/animations/MTW2_2H_Axe/MTW2_2H_Axe_defend_slash_right.cas							-fr	-if:8	-evade	-prob 10		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_defend_slash_right.evt
anim		eager_defend_overhead_stab								data/animations/MTW2_2H_Axe/MTW2_2H_Axe_defend_stab_hi.cas								-fr	-if:6	-parry					-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_defend_stab_hi.evt

;;;Reaction
anim		knockback_from_front									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_from_front.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_from_front.evt
anim		knockback_from_back										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_from_back.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_from_back.evt
anim		knockback_from_left										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_from_left.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_from_left.evt
anim		knockback_from_right									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_from_right.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_from_right.evt

anim		knockback_move_from_front								data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_move_from_front.cas	-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_move_from_front.evt
anim		knockback_move_from_back								data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_move_from_back.cas	-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_move_from_back.evt
anim		knockback_move_from_left								data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_move_from_left.cas	-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_move_from_left.evt
anim		knockback_move_from_right								data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_move_from_right.cas	-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockback_move_from_right.evt

anim		knockdown_forward_launch								data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_forward_launch.cas	-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_forward_launch.evt
anim		knockdown_forward_lying									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_forward_lying.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_forward_lying.evt
anim		knockdown_forward_recover								data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_forward_recover.cas	-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_forward_recover.evt
anim		knockdown_launch										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_launch.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_launch.evt
anim		knockdown_lying											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_lying.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_lying.evt
anim		knockdown_recover										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_recover.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_knockdown_recover.evt


;;;Death
anim		die_forward_1											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_die_forward_1.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_die_forward_1.evt
anim		die_forward_2											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_die_forward_2.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_die_forward_2.evt
anim		die_backward_1											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_die_backward_1.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_die_backward_1.evt
anim		die_backward_2											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_die_backward_2.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_die_backward_2.evt
anim		die_falling_cycle										data/animations/MTW2_2H_Axe/MTW2_die_flailing_cycle.cas					-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_die_flailing_cycle.evt
anim		die_falling_end											data/animations/MTW2_2H_Axe/MTW2_die_flailing_cycle_to_land.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_die_flailing_cycle_to_land.evt


;;;Non-Combat

anim		stand_a_idle											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_idle.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_idle.evt
anim		stand_a_hf_idle_1										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_hf_idle_1.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_hf_idle_2.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_hf_idle_3.cas 			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_a_lf_idle_1.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_a_lf_idle_1.evt
anim		stand_a_lf_idle_2										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_a_lf_idle_2.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_a_lf_idle_2.evt
anim		stand_a_lf_idle_3										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_a_lf_idle_3.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_a_lf_idle_3.evt
anim		stand_a_to_stand_b										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_stand_B.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_stand_C.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_stand_C.evt
anim		stand_a_to_walk											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_walk.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_walk.evt
anim		stand_a_to_run											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_run.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_run.evt
anim		stand_a_to_ready										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_ready.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_ready.evt
anim		stand_a_to_hide											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_hide.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_hide.evt
anim		stand_a_to_climb_up										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_climb_up.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_climb_down.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_to_climb_down.evt

anim		stand_a_turn_45_cw_1									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_turn_45_CCW.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_turn_45_CCW.evt
anim		stand_a_turn_45_ccw_1									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_turn_45_CCW.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_turn_45_CCW.evt
anim		stand_a_turn_90_cw_1									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_turn_90_CW.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_turn_90_CW.evt
anim		stand_a_turn_90_ccw_1									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_turn_90_CCW.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_turn_90_CCW.evt

anim		step_forward											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_step_forward.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_step_forward.evt
anim		step_backward											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_step_backward.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_step_backward.evt
anim		step_left												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_step_left.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_step_left.evt
anim		step_right												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_step_right.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_A_step_right.evt

anim		taunt_1													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_taunt_1.cas						-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_taunt_1.evt
anim		taunt_2													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_taunt_2.cas						-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_taunt_2.evt
anim		taunt_3													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_taunt_3.cas						-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_taunt_3.evt
anim		celebrate_1												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_celebrate_1.cas					-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_celebrate_1.evt
anim		celebrate_2												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_celebrate_1.cas					-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_celebrate_1.evt

anim		stand_b_idle											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_idle.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_idle.evt
anim		stand_b_hf_idle_1										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_hf_idle_1.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_hf_idle_2.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_hf_idle_3.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_lf_idle_1.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_lf_idle_2.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_lf_idle_3.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_stand_A.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_stand_C.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_stand_C.evt
anim		stand_b_to_walk											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_walk.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_walk.evt
anim		stand_b_to_run											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_run.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_run.evt
anim		stand_b_to_ready										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_ready.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_B_to_ready.evt

anim		stand_c_idle											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_idle.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_idle.evt
anim		stand_c_hf_idle_1										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_hf_idle_1.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_hf_idle_2.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_hf_idle_3.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_lf_idle_1.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_lf_idle_2.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_lf_idle_3.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_stand_A.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_stand_B.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_stand_B.evt
anim		stand_c_to_walk											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_walk.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_walk.evt
anim		stand_c_to_run											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_run.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_run.evt
anim		stand_c_to_ready										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_ready.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stand_C_to_ready.evt


anim		ready													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_idle.cas					-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_idle.evt
anim		ready_hf_idle_1											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_hf_idle_1.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_hf_idle_1.evt
anim		ready_hf_idle_2											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_hf_idle_2.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_hf_idle_2.evt
anim		ready_hf_idle_3											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_hf_idle_3.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_hf_idle_3.evt
anim		ready_lf_low_morale_1									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_lf_low_morale_1.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_lf_low_morale_1.evt
anim		ready_lf_low_morale_2									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_lf_low_morale_2.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_lf_low_morale_2.evt
anim		ready_lf_high_morale_1									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_lf_high_morale_1.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_lf_high_morale_1.evt
anim		ready_lf_high_morale_2									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_lf_high_morale_2.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_lf_high_morale_2.evt
anim		ready_to_stand_a										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_stand_A.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_stand_A.evt
anim		ready_to_advance										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_advance.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_advance.evt
anim		ready_to_retreat										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_retreat.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_retreat.evt
anim		ready_to_combat_jog										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_combat_jog.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_combat_jog.evt
anim		ready_to_charge											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_charge.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_to_charge.evt

anim		ready_turn_cw_15										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_15CW.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_15CW.evt
anim		ready_turn_ccw_15										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_15CCW.cas	-mintd:5	-maxtd:30	
anim		ready_turn_cw_45										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_45CW.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_45CW.evt
anim		ready_turn_ccw_45										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_45CCW.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_45CCW.evt
anim		ready_turn_cw_90										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_90CW.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_90CW.evt
anim		ready_turn_ccw_90										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_90CCW.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_ready_turn_90CCW.evt

anim		shuffle_left											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_shuffle_left.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_shuffle_left.evt
anim		shuffle_right											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_shuffle_right.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_shuffle_right.evt
anim		shuffle_forward											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_shuffle_forwards.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_shuffle_forwards.evt
anim		shuffle_backward										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_shuffle_backwards.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_shuffle_backwards.evt

anim		walk													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_walk.cas						-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_walk.evt
anim		walk_to_stand_a											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_walk_to_stand_A.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_walk_to_stand_A.evt
anim		walk_to_run												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_walk_to_run.cas					-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_walk_to_run.evt

anim		stealthy_walk											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stealthy_walk.cas				-fr
anim		stealthy_walk_to_stand_a								data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stealthy_walk_to_stand_A.cas	-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stealthy_walk_to_stand_A.evt
anim		stealthy_walk_to_hide									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stealthy_walk_to_hide.cas		-fr
anim		stealthy_walk_to_walk									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stealthy_walk_to_walk.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_stealthy_walk_to_walk.evt

anim		combat_jog												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_combat_jog.cas					-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_combat_jog.evt
anim		combat_jog_to_ready										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_combat_jog_to_ready.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_combat_jog_to_ready.evt
anim		combat_jog_to_advance									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_combat_jog_to_advance.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_combat_jog_to_advance.evt

anim		run														data/animations/MTW2_2H_Axe/MTW2_2H_Axe_run.cas							-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_run.evt
anim		run_to_stand_a											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_run_to_stand_A.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_run_to_stand_A.evt
anim		run_to_walk												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_run_to_walk.cas					-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_run_to_walk.evt
anim		run_to_charge											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_run_to_charge.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_run_to_charge.evt

anim		advance													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_advance.cas						-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_advance.evt
anim		advance_to_ready										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_advance_to_ready.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_advance_to_ready.evt
anim		advance_to_combat_jog									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_advance_to_combat_jog.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_advance_to_combat_jog.evt
anim		retreat													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_retreat.cas						-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_retreat.evt
anim		retreat_to_ready										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_retreat_to_ready.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_retreat_to_ready.evt

anim		charge													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_charge.cas						-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_charge.evt
anim		charge_to_ready											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_charge_to_ready.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_charge_to_ready.evt
anim		charge_attack											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_charge_attack.cas				-fr		-id:-0.235,0.796,1.722  -if:14  -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_charge_attack.evt

anim		hide													data/animations/MTW2_2H_Axe/MTW2_2H_Axe_hide_idle.cas					-fr
anim		hide_to_stand_a											data/animations/MTW2_2H_Axe/MTW2_2H_Axe_hide_to_stand_A.cas				-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_hide_to_stand_A.evt
anim		hide_to_stealthy_walk									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_hide_to_stealthy_walk.cas		-fr

anim		climb_up												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_climb_up.cas					-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_climb_up.evt
anim		climb_down												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_climb_down.cas					-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_climb_down.evt
anim		climb_up_to_stand_a										data/animations/MTW2_2H_Axe/MTW2_2H_Axe_climb_up_to_stand_A.cas			-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a									data/animations/MTW2_2H_Axe/MTW2_2H_Axe_climb_down_to_stand_A.cas		-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_climb_down_to_stand_A.evt
anim		climb_idle												data/animations/MTW2_2H_Axe/MTW2_2H_Axe_climb_idle.cas					-fr


;;;swim

anim		swim													data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas									-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas								-fr
anim		swim_to_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas						-fr
anim		swim_idle												data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas						-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15


;;;crew requirements

anim		stand_a_to_crew_stand									data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas					-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a									data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand												data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas						-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas								-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas							-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas								-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand												data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas								-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk								data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas						-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas						-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk												data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand								data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas						-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push													data/animations/MTW2_Crew/MTW2_Crew_push.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas								-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push												data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas										-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas							-fr
anim		pull													data/animations/MTW2_Crew/MTW2_Crew_pull.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas								-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas						-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1											data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas						-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt

;;;attacks

;anim		eager_attack_centre_overhead_c_stab_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_Hi_Stab_Fail.cas				-fr
;anim		eager_attack_centre_overhead_c_stab_success				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_Hi_Stab_Success.cas			-fr	-id:0.202,0.839,1.552	-if:17

;anim		eager_attack_centre_mid_a_push_fail						data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_fail.cas							-fr
;anim		eager_attack_centre_mid_a_push_success					data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.cas							-fr	-id:-0.142,0.469,0.936	-if:13	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.evt


;anim		eager_attack_centre_mid_d_slashlr_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.cas							-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.evt
;anim		eager_attack_centre_mid_d_slashlr_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.cas						-fr	-id:-0.403,-0.040,3.012	-if:43	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.evt

; bilo zakomentirovano
;anim		eager_attack_centre_mid_d_slashlr_s1_stab_fail		data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_fail.cas							-fr
;anim		eager_attack_centre_mid_d_slashlr_s1_stab_success	data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.cas						-fr	-id:0.165,0.263,2.9	-if:29	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.evt


;anim		eager_attack_centre_mid_c_slashrl_s0_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.cas							-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.evt
;anim		eager_attack_centre_mid_c_slashrl_s0_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.cas						-fr	-id:0.115,0.173,1.285	-if:53	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.evt


; new simple strikes

anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.cas							-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.evt
anim		eager_attack_centre_mid_c_slashrl_s2_stab_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.cas						-fr	-id:-0.403,-0.040,3.012	-if:43	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.evt

anim		eager_attack_centre_overhead_c_stab_fail						data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_fail.cas							-fr
anim		eager_attack_centre_overhead_c_stab_success					data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.cas							-fr	-id:-0.142,0.469,0.936	-if:13	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.evt

anim		eager_attack_centre_lo_c_stab_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.cas							-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.evt
anim		eager_attack_centre_lo_c_stab_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.cas						-fr	-id:0.115,0.173,1.285	-if:53	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.evt


;anim		eager_attack_centre_lo_c_stab_fail						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_fail.cas						-fr
;anim		eager_attack_centre_lo_c_stab_success					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.cas					-fr	-id:0.158,-0.150,1.774	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.evt

anim		eager_attack_centre_mid_c_slashlr_v0_fail					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_fail.cas				-fr
anim		eager_attack_centre_mid_c_slashlr_v0_success				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_success.cas			-fr	-id:0.122,0.400,1.500	-if:20	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_success.evt

anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.cas		-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.evt
anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.cas	-fr	-id:0.046,0.478,2.000	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.evt

;anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_fail.cas			-fr
;anim		eager_attack_centre_mid_c_slashrl_s2_stab_success		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.cas		-fr	-id:-0.218,0.373,2.756	-if:15	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.evt

anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_fail.cas		-fr
anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_success	data/animations/MTW2_2H_Axe/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.cas	-fr	-id:0.220,0.199,2.672	-if:36	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.evt

;anim		eager_attack_centre_overhead_c_stab_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_fail.cas				-fr
;anim		eager_attack_centre_overhead_c_stab_success				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.cas			-fr	-id:0.202,0.839,1.552	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.evt



;  dobivanie sverhu X
;anim		eager_attack_centre_mid_c_stab_v1_s0_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fail.cas				-fr
;anim		eager_attack_centre_mid_c_stab_v1_s0_fatality			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fatality.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fatality.evt
;anim		eager_attack_centre_mid_c_stab_v1_s0_success			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_success.cas			-fr	-id:0.092,0.464,1.555	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_success.evt
;anim		eager_attack_centre_mid_c_stab_v1_s0_victim				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_victim.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_victim.evt

; A kick-in-the-bollocks fatality.  Champagne comedy.
anim		eager_attack_centre_mid_c_stab_v0_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_fail.cas									-fr								
anim		eager_attack_centre_mid_c_stab_v0_fatality			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_fatality.cas								-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.evt
anim		eager_attack_centre_mid_c_stab_v0_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_success.cas								-fr	 -id:-0.223,0.005,1.000	-if:13	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_success.evt
anim		eager_attack_centre_mid_c_stab_v0_victim			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_victim.cas									-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_kick_victim.evt


; udar po shee X
;anim		eager_attack_centre_mid_b_slashlr_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fail.cas				-fr
;anim		eager_attack_centre_mid_b_slashlr_fatality			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fatality.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fatality.evt
;anim		eager_attack_centre_mid_b_slashlr_success			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_success.cas			-fr	-id:-0.008,0.157,1.700	-if:20	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_success.evt
;anim		eager_attack_centre_mid_b_slashlr_victim				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_victim.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_victim.evt


; NEW
; dvoynoe dobivanie X

anim		eager_attack_centre_mid_b_stab_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_fail.cas		-fr
anim		eager_attack_centre_mid_b_stab_fatality				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_fatality.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_mid_slash_fatality.evt
anim		eager_attack_centre_mid_b_stab_success	data/animations/MTW2_2H_Axe/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.cas	-fr	-id:-0.142,0.469,0.936	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.evt
anim		eager_attack_centre_mid_b_stab_victim				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_victim.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_mid_slash_victim.evt


;;;;;;;;;;;;;;;;;;;;;; WEAPONS

type		MTW2_2H_Axe_primary

anim		default													data/animations/MTW2_2H_Axe/weapon/2h_axe_default.cas
anim		stand_a_idle											data/animations/MTW2_2H_Axe/weapon/2h_axe_default.cas


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Fast_2H_Axe
parent		MTW2_2H_Axe
anim		default														data/animations/MTW2_2H_Axe/MTW2_2H_Axe_basepose.cas

anim		run															data/animations/MTW2_2H_Axe/MTW2_Fast_2H_Axe_run.cas						-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_Fast_2H_Axe_run.evt

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Slow_2H_Axe
parent		MTW2_2H_Axe
anim		default														data/animations/MTW2_2H_Axe/MTW2_2H_Axe_basepose.cas

anim		run															data/animations/MTW2_2H_Axe/MTW2_Slow_2H_Axe_run.cas						-fr		-evt:data/animations/MTW2_2H_Axe/MTW2_Slow_2H_Axe_run.evt

type		MTW2_Spear
strike_distances 1.40 2.20 3.2 3.5 4.0
locomotion_table soldier

anim		default													data/animations/MTW2_Spear/MTW2_Spear_basepose.cas

;;;Defend
anim		eager_defend_lo_stab									data/animations/MTW2_Spear/MTW2_Spear_defend_stab_med.cas								-fr	-if:6	-evade	-prob 10		-evt:data/animations/MTW2_Spear/MTW2_Spear_defend_stab_med.evt
anim		eager_defend_mid_slashlr_light							data/animations/MTW2_Spear/MTW2_Spear_defend_slashlr_med.cas							-fr	-if:7	-evade	-prob 10		-evt:data/animations/MTW2_Spear/MTW2_Spear_defend_slashlr_med.evt
anim		eager_defend_mid_slashrl_light							data/animations/MTW2_Spear/MTW2_Spear_defend_slashrl_med.cas							-fr	-if:6	-evade	-prob 10		-evt:data/animations/MTW2_Spear/MTW2_Spear_defend_slashrl_med.evt
anim		eager_defend_overhead_stab								data/animations/MTW2_Spear/MTW2_Spear_defend_stab_hi.cas								-fr	-if:6	-evade	-prob 10		-evt:data/animations/MTW2_Spear/MTW2_Spear_defend_stab_hi.evt

;;;Reaction
anim		knockback_from_front										data/animations/MTW2_Spear/MTW2_Spear_knockback_from_front.cas		-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_from_front.evt
anim		knockback_from_right										data/animations/MTW2_Spear/MTW2_Spear_knockback_from_right.cas		-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_from_right.evt
anim		knockback_from_back											data/animations/MTW2_Spear/MTW2_Spear_knockback_from_back.cas			-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_from_back.evt
anim		knockback_from_left											data/animations/MTW2_Spear/MTW2_Spear_knockback_from_left.cas			-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_from_left.evt

anim		knockback_move_from_front									data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_front.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_front.evt
anim		knockback_move_from_right									data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_right.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_right.evt
anim		knockback_move_from_back									data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_back.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_back.evt
anim		knockback_move_from_left									data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_left.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockback_move_from_left.evt

anim		knockdown_forward_launch									data/animations/MTW2_Spear/MTW2_Spear_knockdown_forward_launch.cas	-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockdown_forward_launch.evt
anim		knockdown_forward_lying										data/animations/MTW2_Spear/MTW2_Spear_knockdown_forward_lying.cas		-fr
anim		knockdown_forward_recover									data/animations/MTW2_Spear/MTW2_Spear_knockdown_forward_recover.cas	-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockdown_forward_recover.evt
anim		knockdown_launch											data/animations/MTW2_Spear/MTW2_Spear_knockdown_backward_launch.cas	-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockdown_backward_launch.evt
anim		knockdown_lying												data/animations/MTW2_Spear/MTW2_Spear_knockdown_backward_lying.cas	-fr
anim		knockdown_recover											data/animations/MTW2_Spear/MTW2_Spear_knockdown_backward_recover.cas	-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_knockdown_backward_recover.evt

;;;Death
anim		die_forward_1												data/animations/MTW2_Spear/MTW2_Spear_die_forward_1.cas	-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_forward_1.evt
anim		die_forward_2												data/animations/MTW2_Spear/MTW2_Spear_die_forward_2.cas	-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_forward_2.evt
anim		die_backward_1												data/animations/MTW2_Spear/MTW2_Spear_die_backward_1.cas			-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_backward_1.evt
anim		die_backward_2												data/animations/MTW2_Spear/MTW2_Spear_die_backward_2.cas			-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_backward_2.evt
anim		die_falling_cycle											data/animations/MTW2_Spear/MTW2_Spear_die_flailing_cycle.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_die_flailing_cycle.evt
anim		die_falling_end												data/animations/MTW2_Spear/MTW2_Spear_flailing_cycle_to_land.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_flailing_cycle_to_land.evt


;;;Non-Combat
anim		stand_a_idle												data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_idle.evt
anim		stand_a_hf_idle_1											data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_1.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2											data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_2.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3											data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_3.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1											data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_1.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_1.evt
anim		stand_a_lf_idle_2											data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_2.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_2.evt
anim		stand_a_lf_idle_3											data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_3.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_lf_idle_3.evt
anim		stand_a_to_stand_b											data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_stand_B.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c											data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_stand_C.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_stand_C.evt
anim		stand_a_to_walk												data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_walk.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_walk.evt
anim		stand_a_to_run												data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_run.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_run.evt
anim		stand_a_to_ready											data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_ready.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_ready.evt
anim		stand_a_to_hide												data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_hide.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_to_hide.evt
anim		stand_a_to_climb_up											data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_climb_up.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_climb_up.evt
anim		stand_a_to_climb_down										data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_climb_down.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_to_climb_down.evt

anim		stand_a_turn_45_cw_1										data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_45_ccw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_45_ccw.evt
anim		stand_a_turn_45_ccw_1										data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_45_ccw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_45_ccw.evt
anim		stand_a_turn_90_cw_1										data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_90_cw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1										data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_90_ccw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_A_turn_90_ccw.evt

anim		step_forward												data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_forward.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_forward.evt
anim		step_backward												data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_backward.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_backward.evt
anim		step_left													data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_left.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_left.evt
anim		step_right													data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_right.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Stand_A_step_right.evt

anim		taunt_1														data/animations/MTW2_Spear/MTW2_Spear_taunt_1.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_taunt_1.evt
anim		taunt_2														data/animations/MTW2_Spear/MTW2_Spear_taunt_2.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_taunt_2.evt
anim		taunt_3														data/animations/MTW2_Spear/MTW2_Spear_taunt_3.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_taunt_3.evt
anim		taunt_4														data/animations/MTW2_Spear/MTW2_Spear_taunt_4.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_taunt_4.evt
anim		celebrate_1													data/animations/MTW2_Spear/MTW2_Spear_celebrate_1.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_celebrate_1.evt
anim		celebrate_2													data/animations/MTW2_Spear/MTW2_Spear_celebrate_2.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_celebrate_2.evt

anim		stand_b_idle												data/animations/MTW2_Spear/MTW2_Spear_stand_B_idle.cas								-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_idle.evt
anim		stand_b_hf_idle_1											data/animations/MTW2_Spear/MTW2_Spear_stand_B_hf_idle_1.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2											data/animations/MTW2_Spear/MTW2_Spear_stand_B_hf_idle_2.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3											data/animations/MTW2_Spear/MTW2_Spear_stand_B_hf_idle_3.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1											data/animations/MTW2_Spear/MTW2_Spear_stand_B_lf_idle_1.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2											data/animations/MTW2_Spear/MTW2_Spear_stand_B_lf_idle_2.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3											data/animations/MTW2_Spear/MTW2_Spear_stand_B_lf_idle_3.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a											data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c											data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_stand_C.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_stand_C.evt
anim		stand_b_to_walk												data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_walk.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_walk.evt
anim		stand_b_to_run												data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_run.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_run.evt
anim		stand_b_to_ready											data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_ready.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_B_to_ready.evt

anim		stand_c_idle												data/animations/MTW2_Spear/MTW2_Spear_stand_C_idle.cas								-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_idle.evt
anim		stand_c_hf_idle_1											data/animations/MTW2_Spear/MTW2_Spear_stand_C_hf_idle_1.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2											data/animations/MTW2_Spear/MTW2_Spear_stand_C_hf_idle_2.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3											data/animations/MTW2_Spear/MTW2_Spear_stand_C_hf_idle_3.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1											data/animations/MTW2_Spear/MTW2_Spear_stand_C_lf_idle_1.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2											data/animations/MTW2_Spear/MTW2_Spear_stand_C_lf_idle_2.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3											data/animations/MTW2_Spear/MTW2_Spear_stand_C_lf_idle_3.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a											data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b											data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_stand_B.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_stand_B.evt
anim		stand_c_to_walk												data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_walk.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_walk.evt
anim		stand_c_to_run												data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_run.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_run.evt
anim		stand_c_to_ready											data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_ready.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_stand_C_to_ready.evt

anim		ready														data/animations/MTW2_Spear/MTW2_Spear_ready_idle.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_idle.evt
anim		ready_hf_idle_1												data/animations/MTW2_Spear/MTW2_Spear_ready_hf_idle_1.cas					-fr
anim		ready_hf_idle_2												data/animations/MTW2_Spear/MTW2_Spear_ready_hf_idle_2.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_hf_idle_2.evt
anim		ready_hf_idle_3												data/animations/MTW2_Spear/MTW2_Spear_ready_hf_idle_3.cas					-fr
anim		ready_lf_low_morale_1										data/animations/MTW2_Spear/MTW2_Spear_ready_LF_low_morale_1.cas				-fr
anim		ready_lf_low_morale_2										data/animations/MTW2_Spear/MTW2_Spear_ready_LF_low_morale_2.cas				-fr
anim		ready_lf_low_morale_3										data/animations/MTW2_Spear/MTW2_Spear_ready_LF_low_morale_3.cas				-fr
anim		ready_lf_high_morale_1										data/animations/MTW2_Spear/MTW2_Spear_ready_LF_high_morale_1.cas			-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_LF_high_morale_1.evt
anim		ready_lf_high_morale_2										data/animations/MTW2_Spear/MTW2_Spear_ready_LF_high_morale_2.cas			-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_LF_high_morale_2.evt
anim		ready_lf_high_morale_3										data/animations/MTW2_Spear/MTW2_Spear_ready_LF_high_morale_3.cas			-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_LF_high_morale_3.evt
anim		ready_to_stand_a											data/animations/MTW2_Spear/MTW2_Spear_ready_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_stand_A.evt
anim		ready_to_advance											data/animations/MTW2_Spear/MTW2_Spear_ready_to_advance.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_advance.evt
anim		ready_to_retreat											data/animations/MTW2_Spear/MTW2_Spear_ready_to_retreat.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_retreat.evt
anim		ready_to_combat_jog											data/animations/MTW2_Spear/MTW2_Spear_ready_to_combat_jog.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_combat_jog.evt
anim		ready_to_charge												data/animations/MTW2_Spear/MTW2_Spear_ready_to_charge.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_to_charge.evt
anim		ready_turn_cw_15											data/animations/MTW2_Spear/MTW2_Spear_ready_turn_15CW.cas	-mintd:5	-maxtd:30	-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_15CW.evt
anim		ready_turn_ccw_15											data/animations/MTW2_Spear/MTW2_Spear_ready_turn_15CCW.cas	-mintd:5	-maxtd:30	-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_15CCW.evt
anim		ready_turn_cw_45											data/animations/MTW2_Spear/MTW2_Spear_ready_turn_45CW.cas	-mintd:29	-maxtd:68	-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_45CW.evt
anim		ready_turn_ccw_45											data/animations/MTW2_Spear/MTW2_Spear_ready_turn_45CCW.cas	-mintd:29	-maxtd:68	-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_45CCW.evt
anim		ready_turn_cw_90											data/animations/MTW2_Spear/MTW2_Spear_ready_turn_90CW.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_90CW.evt
anim		ready_turn_ccw_90											data/animations/MTW2_Spear/MTW2_Spear_ready_turn_90CCW.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Spear/MTW2_Spear_ready_turn_90CCW.evt

anim		shuffle_left												data/animations/MTW2_Spear/MTW2_Spear_shuffle_left.cas	-fr							-evt:data/animations/MTW2_Spear/MTW2_Spear_shuffle_left.evt
anim		shuffle_right												data/animations/MTW2_Spear/MTW2_Spear_shuffle_right.cas	-fr							-evt:data/animations/MTW2_Spear/MTW2_Spear_shuffle_right.evt
anim		shuffle_forward												data/animations/MTW2_Spear/MTW2_Spear_shuffle_forwards.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_shuffle_forwards.evt
anim		shuffle_backward											data/animations/MTW2_Spear/MTW2_Spear_shuffle_backwards.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_shuffle_backwards.evt

anim		walk														data/animations/MTW2_Spear/MTW2_Spear_walk.cas								-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_walk.evt
anim		walk_to_stand_a												data/animations/MTW2_Spear/MTW2_Spear_walk_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_walk_to_stand_A.evt
anim		walk_to_run													data/animations/MTW2_Spear/MTW2_Spear_walk_to_run.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_walk_to_run.evt

anim		combat_jog													data/animations/MTW2_Spear/MTW2_Spear_Combat_Jog.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Combat_Jog.evt
anim		combat_jog_to_ready											data/animations/MTW2_Spear/MTW2_Spear_Combat_Jog_to_Ready.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Combat_Jog_to_Ready.evt
anim		combat_jog_to_advance										data/animations/MTW2_Spear/MTW2_Spear_Combat_Jog_to_Advance.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Combat_Jog_to_Advance.evt

anim		run															data/animations/MTW2_Spear/MTW2_Spear_run.cas								-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_run.evt
anim		run_to_stand_a												data/animations/MTW2_Spear/MTW2_Spear_run_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_run_to_stand_A.evt
anim		run_to_walk													data/animations/MTW2_Spear/MTW2_Spear_run_to_walk.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_run_to_walk.evt
anim		run_to_charge												data/animations/MTW2_Spear/MTW2_Spear_run_to_charge.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_run_to_charge.evt

anim		advance														data/animations/MTW2_Spear/MTW2_Spear_advance.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_advance.evt
anim		advance_to_ready											data/animations/MTW2_Spear/MTW2_Spear_advance_to_ready.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_advance_to_ready.evt
anim		advance_to_combat_jog										data/animations/MTW2_Spear/MTW2_Spear_advance_to_combat_jog.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_advance_to_combat_jog.evt
anim		retreat														data/animations/MTW2_Spear/MTW2_Spear_retreat.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_retreat.evt
anim		retreat_to_ready											data/animations/MTW2_Spear/MTW2_Spear_retreat_to_ready.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_retreat_to_ready.evt

anim		charge														data/animations/MTW2_Spear/MTW2_Spear_charge.cas							-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_charge.evt
anim		charge_to_ready												data/animations/MTW2_Spear/MTW2_Spear_charge_to_ready.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_charge_to_ready.evt
anim		charge_attack												data/animations/MTW2_Spear/MTW2_Spear_charge_attack.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_charge_attack.evt
anim		charge_jump_attack											data/animations/MTW2_Spear/MTW2_Spear_charge_jump_attack.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_charge_jump_attack.evt

anim		hide														data/animations/MTW2_Spear/MTW2_Spear_hide_idle.cas							-fr
anim		hide_to_stand_a												data/animations/MTW2_Spear/MTW2_Spear_hide_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_hide_to_stand_A.evt
anim		hide_to_stealthy_walk										data/animations/MTW2_Spear/MTW2_Spear_hide_to_stealthy_walk.cas				-fr	
anim		stealthy_walk												data/animations/MTW2_Spear/MTW2_Spear_stealthy_walk.cas						-fr
anim		stealthy_walk_to_stand_a									data/animations/MTW2_Spear/MTW2_Spear_stealthy_walk_to_stand_A.cas			-fr	-evt:data/animations/MTW2_Spear/MTW2_Spear_stealthy_walk_to_stand_A.evt
anim		stealthy_walk_to_hide										data/animations/MTW2_Spear/MTW2_Spear_stealthy_walk_to_hide.cas				-fr
anim		stealthy_walk_to_walk										data/animations/MTW2_Spear/MTW2_Spear_stealthy_walk_to_walk.cas				-fr	-evt:data/animations/MTW2_Spear/MTW2_Spear_stealthy_walk_to_walk.evt

anim		climb_up													data/animations/MTW2_Spear/MTW2_Spear_Climb_Up.cas								-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Climb_Up.evt
anim		climb_down													data/animations/MTW2_Spear/MTW2_Spear_Climb_Down.cas						-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Climb_Down.evt
anim		climb_up_to_stand_a											data/animations/MTW2_Spear/MTW2_Spear_Climb_up_to_stand_A.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Climb_up_to_stand_A.evt
anim		climb_down_to_stand_a										data/animations/MTW2_Spear/MTW2_Spear_Climb_down_to_Stand_A.cas				-fr		-evt:data/animations/MTW2_Spear/MTW2_Spear_Climb_down_to_Stand_A.evt
anim		climb_idle													data/animations/MTW2_Spear/MTW2_Spear_Climb_idle.cas						-fr

;;;swim

anim		swim														data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim												data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr
anim		swim_to_idle												data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle													data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1												data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15

;;;crew requirements

anim		stand_a_to_crew_stand										data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a										data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand													data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push											data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas								-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull											data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand													data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk									data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk													data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand									data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push														data/animations/MTW2_Crew/MTW2_Crew_push.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand											data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push													data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas											-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas								-fr
anim		pull														data/animations/MTW2_Crew/MTW2_Crew_pull.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand											data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1												data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt


;;attacks

; vanilla
;anim		eager_attack_centre_mid_b_stab_fail							data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fail.cas				-fr
;anim		eager_attack_centre_mid_b_stab_fatality						data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fatality.cas			-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fatality.evt
;anim		eager_attack_centre_mid_b_stab_success						data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_success.cas			-fr		-id:0.220,0.095,2.00		-if:9	-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_success.evt
;anim		eager_attack_centre_mid_b_stab_victim						data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_victim.cas			-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_victim.evt

;anim		eager_attack_centre_mid_a_punch_fail						data/animations/MTW2_Spear/MTW2_Spear_attack_centre_mid_a_punch_fail.cas		-fr
;anim		eager_attack_centre_mid_a_punch_success						data/animations/MTW2_Spear/MTW2_Spear_attack_centre_mid_a_punch_success.cas		-fr		-id:0.157,0.478,0.920		-if:20	-evt:data/animations/MTW2_Spear/MTW2_Spear_attack_centre_mid_a_punch_success.evt

;anim		eager_attack_centre_mid_a_push_fail							data/animations/MTW2_Spear/MTW2_Spear_attack_centre_mid_a_push_fail.cas			-fr
;anim		eager_attack_centre_mid_a_push_success						data/animations/MTW2_Spear/MTW2_Spear_attack_centre_mid_a_push_success.cas		-fr		-id:0.077,0.325,1.005		-if:11	-evt:data/animations/MTW2_Spear/MTW2_Spear_attack_centre_mid_a_push_success.evt

;anim		eager_attack_centre_lo_b_stab_fail							data/animations/MTW2_Spear/MTW2_Spear_attack_centre_low_fail.cas				-fr
;anim		eager_attack_centre_lo_b_stab_success						data/animations/MTW2_Spear/MTW2_Spear_attack_centre_low_success.cas				-fr		-id:-0.122,-0.244,2.107		-if:11	-evt:data/animations/MTW2_Spear/MTW2_Spear_attack_centre_low_success.evt

;anim		eager_attack_centre_overhead_b_stab_fail					data/animations/MTW2_Spear/MTW2_Spear_at_centre_overhead_c_stab_fail.cas		-fr
;anim		eager_attack_centre_overhead_b_stab_success					data/animations/MTW2_Spear/MTW2_Spear_at_centre_overhead_c_stab_success.cas		-fr		-id:-0.370,0.842,2.036		-if:24	-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_overhead_c_stab_success.evt


; NEW
anim		eager_attack_centre_mid_c_stab_v1_s0_fail					data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_fail.cas		-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_fail.evt
anim		eager_attack_centre_mid_c_stab_v1_s0_success				data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_success.cas	-fr		-id:-0.334,0.235,2.027		-if:21	-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s0_success.evt
anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_fail			data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_fail.cas		-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_fail.evt
anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_success		data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_success.cas	-fr		-id:-0.022,0.482,2.010		-if:21	-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_c_stab_v1_s1_success.evt


anim		eager_attack_centre_lo_c_stab_fail							data/animations/MTW2_Spear/MTW2_Spear_attack_centre_low_fail.cas				-fr
anim		eager_attack_centre_lo_c_stab_success						data/animations/MTW2_Spear/MTW2_Spear_attack_centre_low_success.cas				-fr		-id:-0.122,-0.244,2.107		-if:11	-evt:data/animations/MTW2_Spear/MTW2_Spear_attack_centre_low_success.evt

anim		eager_attack_centre_overhead_c_stab_fail					data/animations/MTW2_Spear/MTW2_Spear_at_centre_overhead_c_stab_fail.cas		-fr
anim		eager_attack_centre_overhead_c_stab_success					data/animations/MTW2_Spear/MTW2_Spear_at_centre_overhead_c_stab_success.cas		-fr		-id:-0.370,0.842,2.036		-if:24	-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_overhead_c_stab_success.evt

; NEW 2.0  (-id:0.128,0.357,1.071 - sword  -id:0.220,0.095,1.20  - spear
anim		eager_attack_centre_mid_b_slashlr_fail							data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fail.cas				-fr
anim		eager_attack_centre_mid_b_slashlr_fatality						data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fatality.cas			-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_fatality.evt
anim		eager_attack_centre_mid_b_slashlr_success						data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_success.cas			-fr		-id:0.220,0.095,1.000		-if:9	-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_success.evt
anim		eager_attack_centre_mid_b_slashlr_victim						data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_victim.cas			-fr											-evt:data/animations/MTW2_Spear/MTW2_Spear_at_centre_mid_b_stab_victim.evt


;;;;;;;;;;;;;;;;;weapon

type		MTW2_Spear_primary

anim		default													data/animations/New_Swordman/Weapon/Sword_Default.CAS
anim		stand_a_idle											data/animations/New_Swordman/Weapon/Sword_Default.CAS


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Fast_Spear
parent		MTW2_Spear
locomotion_table soldier
anim		default													data/animations/MTW2_Spear/MTW2_Spear_basepose.cas

anim			run													data/animations/MTW2_Spear/MTW2_Fast_Spear_run.cas							-fr			-evt:data/animations/MTW2_Spear/MTW2_Fast_Spear_run.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Javelin
reference_points		siege_engines/UnitModelsRefPoints/Javelin_Ref_Point.modelReferencePoints
parent		MTW2_Spear
locomotion_table soldier
anim		default										data/animations/MTW2_Spear/MTW2_Spear_basepose.cas


anim		stand_a_to_ready							data/animations/MTW2_Javelin/MTW2_Javelin_stand_A_to_ready.cas		-fr		-evt:data/animations/MTW2_Javelin/MTW2_Javelin_stand_A_to_ready.evt
anim		stand_b_to_ready							data/animations/MTW2_Javelin/MTW2_Javelin_stand_B_to_ready.cas		-fr		-evt:data/animations/MTW2_Javelin/MTW2_Javelin_stand_B_to_ready.evt
anim		stand_c_to_ready							data/animations/MTW2_Javelin/MTW2_Javelin_stand_C_to_ready.cas		-fr		-evt:data/animations/MTW2_Javelin/MTW2_Javelin_stand_C_to_ready.evt

anim		ready_to_stand_a							data/animations/MTW2_Javelin/MTW2_Javelin_ready_to_stand_A.cas		-fr		-evt:data/animations/MTW2_Javelin/MTW2_Javelin_ready_to_stand_A.evt
anim		ready										data/animations/MTW2_Javelin/MTW2_Javelin_ready.cas						-fr							-evt:data/animations/MTW2_Javelin/MTW2_Javelin_ready.evt


;;;Attack
anim		attack_missile_ready						data/animations/MTW2_Javelin/MTW2_Javelin_ready.cas		-fr
anim		attack_missile_hold							data/animations/MTW2_Javelin/MTW2_Javelin_ready.cas		-fr
anim		attack_missile_release						data/animations/MTW2_Javelin/MTW2_Javelin_attack_missile_release.cas		-fr	-id:0.0, 1.5, 1.0, -if:34		-evt:data/animations/MTW2_Javelin/MTW2_Javelin_attack_missile_release.evt


;;;;;;;;;;;;; weapon


type		MTW2_Javelin_primary
suppress_refpoints_warning

anim		default										data/animations/mtw2_knifeman/Weapon/Knife_Default.cas
anim		stand_a_idle								data/animations/mtw2_knifeman/Weapon/Knife_Default.cas

anim		stand_a_to_ready							data/animations/MTW2_Javelin/Weapon/w_MTW2_Javelin_stand_A_to_ready.cas
anim		stand_b_to_ready							data/animations/MTW2_Javelin/Weapon/w_MTW2_Javelin_stand_A_to_ready.cas 
anim		stand_c_to_ready							data/animations/MTW2_Javelin/Weapon/w_MTW2_Javelin_stand_A_to_ready.cas
anim		stand_d_to_ready							data/animations/MTW2_Javelin/Weapon/w_MTW2_Javelin_stand_A_to_ready.cas
anim		ready_to_stand_a							data/animations/MTW2_Javelin/Weapon/w_MTW2_Javelin_ready_to_stand_A.cas
anim		ready										data/animations/MTW2_Javelin/Weapon/w_MTW2_Javelin_ready.cas									

anim		attack_missile_ready						data/animations/MTW2_Javelin/Weapon/w_MTW2_Javelin_ready.cas
anim		attack_missile_hold							data/animations/MTW2_Javelin/Weapon/w_MTW2_Javelin_ready.cas
anim		attack_missile_release						data/animations/MTW2_Javelin/Weapon/w_MTW2_Javelin_attack_missile_release.cas					-id:0.0, 1.5, 1.0	

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Fast_Javelin
reference_points		siege_engines/UnitModelsRefPoints/Javelin_Ref_Point.modelReferencePoints
parent		MTW2_Javelin
locomotion_table soldier
anim		default												data/animations/MTW2_Spear/MTW2_Spear_basepose.cas

anim			run												data/animations/MTW2_Spear/MTW2_Fast_Spear_run.cas							-fr			-evt:data/animations/MTW2_Spear/MTW2_Fast_Spear_run.evt

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Pike
locomotion_table	soldier

anim		default												data/animations/MTW2_Pike/MTW2_Pike_basepose.cas



;;;bracing

anim		stand_a_to_intermediate_brace						data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_intermediate_brace.cas			-fr

anim		kneeling_brace										data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace.cas									-fr	-id:0.425,0.826,4.442	-if:0
anim		kneeling_brace_to_ready								data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_ready.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_ready.evt
anim		kneeling_brace_to_intermediate_brace				data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_intermediate_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_to_intermediate_brace.evt

anim		kneeling_brace_turn_15_cw							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_cw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_cw.evt
anim		kneeling_brace_turn_15_ccw							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_ccw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_turn_15_ccw.evt
anim		kneeling_brace_step_forward							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_forward.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_forward.evt
anim		kneeling_brace_step_back							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_back.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_back.evt
anim		kneeling_brace_step_left							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_left.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_left.evt
anim		kneeling_brace_step_right							data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_right.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_kneeling_brace_step_right.evt

anim		overhead_brace										data/animations/MTW2_Pike/MTW2_Pike_overhead_brace.cas									-fr	-id:0.228,0.608,3.624	-if:0
anim		overhead_brace_to_ready								data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_ready.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_ready.evt
anim		overhead_brace_to_intermediate_brace				data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_intermediate_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_to_intermediate_brace.evt

anim		overhead_brace_turn_15_cw							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_cw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_cw.evt
anim		overhead_brace_turn_15_ccw							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_ccw.cas																-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_turn_15_ccw.evt
anim		overhead_brace_step_forward							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_forward.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_forward.evt
anim		overhead_brace_step_back							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_back.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_back.evt
anim		overhead_brace_step_left							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_left.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_left.evt
anim		overhead_brace_step_right							data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_right.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_overhead_brace_step_right.evt

anim		intermediate_brace									data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace.cas								-fr
anim		intermediate_brace_to_stand_a						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_stand_a.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_stand_a.evt
anim		intermediate_brace_to_ready							data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.evt
anim		intermediate_brace_to_kneeling_brace				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_kneeling_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_kneeling_brace.evt
anim		intermediate_brace_to_ready_brace					data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_ready.evt
anim		intermediate_brace_to_overhead_brace				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_overhead_brace.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_overhead_brace.evt

anim		intermediate_brace_advance							data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance.evt
anim		intermediate_brace_stand_to_advance					data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_stand_to_advance.cas				-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_stand_to_advance.evt
anim		intermediate_brace_advance_to_stand					data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace.cas	-fr									-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace.evt

anim		intermediate_brace_combat_jog						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog.evt
anim		intermediate_brace_stand_to_combat_jog				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_Intermediate_brace_combat_Jog.cas				-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_to_Intermediate_brace_combat_Jog.evt
anim		intermediate_brace_combat_jog_to_stand				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace.cas				-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace.evt
anim		intermediate_brace_advance_to_combat_jog			data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace_combat_jog.cas		-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_intermediate_brace_combat_jog.evt
anim		intermediate_brace_combat_jog_to_advance			data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace_advance.cas		-fr						-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_intermediate_brace_advance.evt

anim		intermediate_brace_turn_45_cw						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_ccw.cas															-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_ccw.evt
anim		intermediate_brace_turn_45_ccw						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_cw.cas															-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_turn_45_cw.evt
anim		intermediate_brace_step_forward						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_forward.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_forward.evt
anim		intermediate_brace_step_back						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_back.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_back.evt
anim 		intermediate_brace_step_left						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_left.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_left.evt
anim		intermediate_brace_step_right						data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_right.cas					-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_step_right.evt

anim		intermediate_brace_advance_to_advance				data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_advance.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_advance_to_advance.evt
anim		advance_to_intermediate_brace_advance				data/animations/MTW2_Pike/MTW2_Pike_advance_to_intermediate_brace_advance.cas			-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_advance_to_intermediate_brace_advance.evt
anim		intermediate_brace_combat_jog_to_combat_jog			data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_combat_jog.cas		-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_intermediate_brace_combat_jog_to_combat_jog.evt
anim		combat_jog_to_intermediate_brace_combat_jog			data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_intermediate_brace_combat_jog.cas		-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_intermediate_brace_combat_jog.evt

anim		ready_to_intermediate_brace							data/animations/MTW2_Pike/MTW2_Pike_ready_to_intermediate_brace.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_intermediate_brace.evt
anim		ready_to_kneeling_brace								data/animations/MTW2_Pike/MTW2_Pike_ready_to_kneeling_brace.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_kneeling_brace.evt
anim		ready_to_ready_brace								data/animations/MTW2_Pike/MTW2_Pike_ready.cas											-fr
anim		ready_to_overhead_brace								data/animations/MTW2_Pike/MTW2_Pike_ready_to_overhead_brace.cas							-fr

anim		ready_brace											data/animations/MTW2_Pike/MTW2_Pike_ready.cas											-fr	-id:0.132,0.187,3.824	-if:0
anim		ready_brace_to_ready								data/animations/MTW2_Pike/MTW2_Pike_ready.cas											-fr
anim		ready_brace_to_intermediate_brace					data/animations/MTW2_Pike/MTW2_Pike_ready_to_intermediate_brace.cas						-fr


;;;Reaction
anim		knockback_from_front								data/animations/MTW2_Pike/MTW2_Pike_knockback_from_front.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_front.evt
anim		knockback_from_back									data/animations/MTW2_Pike/MTW2_Pike_knockback_from_back.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_back.evt
anim		knockback_from_right								data/animations/MTW2_Pike/MTW2_Pike_knockback_from_right.cas							-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_right.evt
anim		knockback_from_left									data/animations/MTW2_Pike/MTW2_Pike_knockback_from_left.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_from_left.evt

anim		knockback_move_from_front							data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_front.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_front.evt
anim		knockback_move_from_right							data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_right.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_right.evt
anim		knockback_move_from_back							data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_back.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_back.evt
anim		knockback_move_from_left							data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_left.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockback_move_from_left.evt

anim		knockdown_forward_launch							data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_launch.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_launch.evt
anim		knockdown_forward_lying								data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_lying.cas
anim		knockdown_forward_recover							data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_recover.cas						-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_forward_recover.evt

anim		knockdown_launch									data/animations/MTW2_Pike/MTW2_Pike_knockdown_launch.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_launch.evt
anim		knockdown_lying										data/animations/MTW2_Pike/MTW2_Pike_knockdown_lying.cas									-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_lying.evt
anim		knockdown_recover									data/animations/MTW2_Pike/MTW2_Pike_knockdown_recover.cas								-fr										-evt:data/animations/MTW2_Pike/MTW2_Pike_knockdown_recover.evt

;;;defend
; (MTW2_Pike has no defends, swithches to sword in melee combat)


;;;Death
anim		die_forward_1								data/animations/MTW2_Pike/MTW2_Pike_die_forward_1.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_forward_1.evt
anim		die_forward_2								data/animations/MTW2_Pike/MTW2_Pike_die_forward_2.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_forward_2.evt
anim		die_backward_1								data/animations/MTW2_Pike/MTW2_Pike_die_backward_1.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_backward_1.evt
anim		die_backward_2								data/animations/MTW2_Pike/MTW2_Pike_die_backward_2.cas					-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_backward_2.evt
anim		die_falling_cycle							data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle.cas				-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle.evt
anim		die_falling_end								data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle_end.cas			-fr		-evt:data/animations/MTW2_Pike/MTW2_Pike_die_flailing_cycle_end.evt


;;;Non-Combat

anim		stand_a_idle								data/animations/MTW2_Pike/MTW2_Pike_stand_A_idle.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_idle.evt
anim		stand_a_hf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_1.evt
anim		stand_a_lf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_2.evt
anim		stand_a_lf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_lf_idle_3.evt
anim		stand_a_to_stand_b							data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_B.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c							data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_C.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_stand_C.evt
anim		stand_a_to_walk								data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_walk.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_walk.evt
anim		stand_a_to_run								data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_run.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_run.evt
anim		stand_a_to_ready							data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_ready.evt
anim		stand_a_to_hide								data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_hide.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_hide.evt
anim		stand_a_to_climb_up							data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_up.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down						data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_down.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_to_climb_down.evt

anim		stand_a_turn_45_cw_1						data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45cw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45cw.evt
anim		stand_a_turn_45_ccw_1						data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45ccw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_45ccw.evt
anim		stand_a_turn_90_cw_1						data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90cw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90cw.evt
anim		stand_a_turn_90_ccw_1						data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90ccw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_turn_90ccw.evt

anim		step_forward								data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_forward.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_forward.evt
anim		step_backward								data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_backward.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_backward.evt
anim		step_left									data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_left.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_left.evt
anim		step_right									data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_right.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_A_step_right.evt

anim		stand_b_idle								data/animations/MTW2_Pike/MTW2_Pike_stand_B_idle.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_idle.evt
anim		stand_b_hf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a							data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c							data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_C.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_stand_C.evt
anim		stand_b_to_walk								data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_walk.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_walk.evt
anim		stand_b_to_run								data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_run.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_run.evt
anim		stand_b_to_ready							data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_B_to_ready.evt

anim		stand_c_idle								data/animations/MTW2_Pike/MTW2_Pike_stand_C_idle.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_idle.evt
anim		stand_c_hf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1							data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2							data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3							data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a							data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b							data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_stand_B.cas				-fr
anim		stand_c_to_walk								data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_walk.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_walk.evt
anim		stand_c_to_run								data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_run.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_run.evt
anim		stand_c_to_ready							data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_stand_C_to_ready.evt

anim		ready										data/animations/MTW2_Pike/MTW2_Pike_ready.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready.evt
anim		ready_hf_idle_1								data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_1.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_1.evt
anim		ready_hf_idle_2								data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_2.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_2.evt
anim		ready_hf_idle_3								data/animations/MTW2_Pike/MTW2_Pike_ready_hf_idle_3.cas					-fr
anim		ready_lf_low_morale_1						data/animations/MTW2_Pike/MTW2_Pike_ready_lf_low_morale_1.cas			-fr
anim		ready_lf_low_morale_2						data/animations/MTW2_Pike/MTW2_Pike_ready_lf_low_morale_2.cas			-fr
anim		ready_lf_high_morale_1						data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.evt
anim		ready_lf_high_morale_2						data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_lf_high_morale_1.evt
anim		ready_to_stand_a							data/animations/MTW2_Pike/MTW2_Pike_ready_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_stand_A.evt
anim		ready_to_advance							data/animations/MTW2_Pike/MTW2_Pike_ready_to_advance.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_advance.evt
anim		ready_to_retreat							data/animations/MTW2_Pike/MTW2_Pike_ready_to_retreat.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_retreat.evt
anim		ready_to_combat_jog							data/animations/MTW2_Pike/MTW2_Pike_ready_to_combat_jog.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_combat_jog.evt
anim		ready_to_charge								data/animations/MTW2_Pike/MTW2_Pike_ready_to_charge.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_to_charge.evt
anim		shuffle_left								data/animations/MTW2_Pike/MTW2_Pike_shuffle_left.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_shuffle_left.evt
anim		shuffle_right								data/animations/MTW2_Pike/MTW2_Pike_shuffle_right.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_shuffle_right.evt
anim		shuffle_forward								data/animations/MTW2_Pike/MTW2_Pike_shuffle_forward.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_shuffle_forward.evt
anim		shuffle_backward							data/animations/MTW2_Pike/MTW2_Pike_shuffle_backward.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_shuffle_backward.evt

anim		ready_turn_cw_15							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15cw.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15cw.evt
anim		ready_turn_ccw_15							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15ccw.cas	-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_15ccw.evt
anim		ready_turn_cw_45							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45cw.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45cw.evt
anim		ready_turn_ccw_45							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45ccw.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_45ccw.evt
anim		ready_turn_cw_90							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90cw.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90cw.evt
anim		ready_turn_ccw_90							data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90ccw.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Pike/MTW2_Pike_ready_turn_90ccw.evt

anim		taunt_1										data/animations/MTW2_Pike/MTW2_Pike_taunt_1.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_taunt_1.evt
anim		taunt_2										data/animations/MTW2_Pike/MTW2_Pike_taunt_2.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_taunt_2.evt
anim		taunt_3										data/animations/MTW2_Pike/MTW2_Pike_taunt_3.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_taunt_3.evt
anim		celebrate_1									data/animations/MTW2_Pike/MTW2_Pike_celebrate_1.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_celebrate_1.evt
anim		celebrate_2									data/animations/MTW2_Pike/MTW2_Pike_celebrate_2.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_celebrate_2.evt

anim		walk										data/animations/MTW2_Pike/MTW2_Pike_walk.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_walk.evt
anim		walk_to_stand_a								data/animations/MTW2_Pike/MTW2_Pike_walk_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_walk_to_stand_A.evt
anim		walk_to_run									data/animations/MTW2_Pike/MTW2_Pike_walk_to_run.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_walk_to_run.evt

anim		combat_jog									data/animations/MTW2_Pike/MTW2_Pike_combat_jog.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog.evt
anim		combat_jog_to_ready							data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_ready.evt
anim		combat_jog_to_advance						data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_advance.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_combat_jog_to_advance.evt

anim		run											data/animations/MTW2_Pike/MTW2_Pike_run.cas								-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run.evt
anim		run_to_stand_a								data/animations/MTW2_Pike/MTW2_Pike_run_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run_to_stand_A.evt
anim		run_to_walk									data/animations/MTW2_Pike/MTW2_Pike_run_to_walk.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run_to_walk.evt
anim		run_to_charge								data/animations/MTW2_Pike/MTW2_Pike_run_to_charge.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_run_to_charge.evt

anim		advance										data/animations/MTW2_Pike/MTW2_Pike_advance.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_advance.evt
anim		advance_to_ready							data/animations/MTW2_Pike/MTW2_Pike_advance_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_advance_to_ready.evt
anim		advance_to_combat_jog						data/animations/MTW2_Pike/MTW2_Pike_advance_to_combat_jog.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_advance_to_combat_jog.evt
anim		retreat										data/animations/MTW2_Pike/MTW2_Pike_retreat.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_retreat.evt
anim		retreat_to_ready							data/animations/MTW2_Pike/MTW2_Pike_retreat_to_ready.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_retreat_to_ready.evt

anim		charge										data/animations/MTW2_Pike/MTW2_Pike_charge.cas							-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_charge.evt
anim		charge_to_ready								data/animations/MTW2_Pike/MTW2_Pike_charge_to_ready.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_charge_to_ready.evt
anim		charge_attack								data/animations/MTW2_Pike/MTW2_Pike_charge_attack.cas					-fr		-if:18  -evt:data/animations/MTW2_Pike/MTW2_Pike_charge_attack.evt

anim		hide										data/animations/MTW2_Pike/MTW2_Pike_hide_idle.cas						-fr
anim		hide_to_stand_a								data/animations/MTW2_Pike/MTW2_Pike_hide_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_hide_to_stand_A.evt

anim		climb_up									data/animations/MTW2_Pike/MTW2_Pike_climb_up.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_up.evt
anim		climb_down									data/animations/MTW2_Pike/MTW2_Pike_climb_down.cas						-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_down.evt
anim		climb_up_to_stand_a							data/animations/MTW2_Pike/MTW2_Pike_climb_up_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a						data/animations/MTW2_Pike/MTW2_Pike_climb_down_to_stand_A.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_climb_down_to_stand_A.evt
anim		climb_idle									data/animations/MTW2_Pike/MTW2_Pike_climb_idle.cas						-fr


;;;swim

anim		swim												data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr
anim		swim_to_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas						-fr		-id 0.03, 0.0, 1.11	-if:15


;;;crew requirements

anim		stand_a_to_crew_stand										data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a										data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand													data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push											data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas								-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull											data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand													data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk									data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk													data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand									data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push														data/animations/MTW2_Crew/MTW2_Crew_push.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand											data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push													data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas											-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas								-fr
anim		pull														data/animations/MTW2_Crew/MTW2_Crew_pull.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand											data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1												data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt


;;;Attack
anim		eager_attack_centre_overhead_e_stab_success					data/animations/MTW2_Pike/MTW2_Pike_at_overhead_e_stab_success.cas			-fr	-id:0.129,0.970,3.954  	-if:14	-evt:data/animations/MTW2_Pike/MTW2_Pike_at_overhead_e_stab_success.evt
anim		eager_attack_centre_overhead_e_stab_fail					data/animations/MTW2_Pike/MTW2_Pike_at_overhead_e_stab_fail.cas		-fr
anim		eager_attack_centre_mid_e_stab_success						data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_success.cas				-fr	-id:0.276,0.305,3.768  	-if:13	-evt:data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_success.evt
anim		eager_attack_centre_mid_e_stab_fail							data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_fail.cas			-fr	-evt:data/animations/MTW2_Pike/MTW2_Pike_at_mid_e_stab_fail.evt


;;;;;;;;;;;;;;;;;weapon

type		MTW2_Pike_primary

anim		default											data/animations/MTW2_Pike/weapon/MTW2_Pike_default.CAS
anim		stand_a_idle									data/animations/MTW2_Pike/weapon/MTW2_Pike_default.CAS

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type		MTW2_Slow_Pike
parent		MTW2_Pike
anim		default											data/animations/MTW2_Pike/MTW2_Pike_basepose.cas

anim		run												data/animations/MTW2_Pike/MTW2_Slow_Pike_run.cas								-evt:data/animations/MTW2_Pike/MTW2_Slow_Pike_run.evt

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Halberd_Primary
locomotion_table	soldier
anim		default												data/animations/MTW2_Halberd/MTW2_Halberd_basepose.cas


;;;bracing

anim		stand_a_to_intermediate_brace						data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_intermediate_brace.cas			-fr

; Impact Delta used for spear object pos.
anim		kneeling_brace										data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace.cas								-fr	-id:0.491,0.388,2.464	if:0
anim		kneeling_brace_to_ready								data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_to_ready.cas						-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_to_ready.evt
anim		kneeling_brace_to_intermediate_brace				data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_to_intermediate_brace.cas			-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_to_intermediate_brace.evt

anim		kneeling_brace_turn_15_cw							data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_turn_15_cw.cas															-evt:data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_turn_15_cw.evt
anim		kneeling_brace_turn_15_ccw							data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_turn_15_ccw.cas														-evt:data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_turn_15_ccw.evt
anim		kneeling_brace_step_forward							data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_step_forward.cas					-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_step_forward.evt
anim		kneeling_brace_step_back							data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_step_back.cas						-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_step_back.evt
anim		kneeling_brace_step_left							data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_step_left.cas						-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_step_left.evt
anim		kneeling_brace_step_right							data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_step_right.cas						-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_kneeling_brace_step_right.evt

;;; Impact Delta used for spear object pos.
anim		overhead_brace										data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace.cas								-fr	-id:0.208,0.735,2.022	if:0
anim		overhead_brace_to_ready								data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_to_ready.cas						-fr
anim		overhead_brace_to_intermediate_brace				data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_to_intermediate_brace.cas			-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_to_intermediate_brace.evt

anim		overhead_brace_turn_15_cw							data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_turn_15_cw.cas															-evt:data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_turn_15_cw.evt
anim		overhead_brace_turn_15_ccw							data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_turn_15_ccw.cas														-evt:data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_turn_15_ccw.evt
anim		overhead_brace_step_forward							data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_step_forward.cas					-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_step_forward.evt
anim		overhead_brace_step_back							data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_step_back.cas						-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_step_back.evt
anim		overhead_brace_step_left							data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_step_left.cas						-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_step_left.evt
anim		overhead_brace_step_right							data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_step_right.cas						-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_overhead_brace_step_right.evt

anim		intermediate_brace									data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace.cas							-fr
anim		intermediate_brace_to_stand_a						data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_stand_a.cas					-fr
anim		intermediate_brace_to_ready							data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_ready.cas					-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_ready.evt
anim		intermediate_brace_to_kneeling_brace				data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_kneeling_brace.cas			-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_kneeling_brace.evt
anim		intermediate_brace_to_ready_brace					data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_ready.cas					-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_ready.evt
anim		intermediate_brace_to_overhead_brace				data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_overhead_brace.cas			-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_overhead_brace.evt

anim		intermediate_brace_advance							data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_advance.cas					-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_advance.evt
anim		intermediate_brace_stand_to_advance					data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_stand_to_advance.cas			-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_stand_to_advance.evt
anim		intermediate_brace_advance_to_stand					data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_advance_to_intermediate_brace.cas	-fr								-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_advance_to_intermediate_brace.evt

anim		intermediate_brace_combat_jog						data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_combat_jog.cas									-fr					-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_combat_jog.evt
anim		intermediate_brace_stand_to_combat_jog				data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_Intermediate_brace_combat_Jog.cas			-fr					-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_to_Intermediate_brace_combat_Jog.evt
anim		intermediate_brace_combat_jog_to_stand				data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_combat_jog_to_intermediate_brace.cas			-fr					-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_combat_jog_to_intermediate_brace.evt
anim		intermediate_brace_advance_to_combat_jog			data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_advance_to_intermediate_brace_combat_jog.cas	-fr					-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_advance_to_intermediate_brace_combat_jog.evt
anim		intermediate_brace_combat_jog_to_advance			data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_combat_jog_to_intermediate_brace_advance.cas	-fr					-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_combat_jog_to_intermediate_brace_advance.evt

anim		intermediate_brace_turn_45_cw						data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_turn_45_ccw.cas													-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_turn_45_ccw.evt
anim		intermediate_brace_turn_45_ccw						data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_turn_45_cw.cas														-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_turn_45_cw.evt
anim		intermediate_brace_step_forward						data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_step_forward.cas				-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_step_forward.evt
anim		intermediate_brace_step_back						data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_step_back.cas					-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_step_back.evt
anim 		intermediate_brace_step_left						data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_step_left.cas					-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_step_left.evt
anim		intermediate_brace_step_right						data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_step_right.cas					-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_step_right.evt

anim		intermediate_brace_advance_to_advance				data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_advance_to_advance.cas			-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_advance_to_advance.evt
anim		advance_to_intermediate_brace_advance				data/animations/MTW2_Halberd/MTW2_Halberd_advance_to_intermediate_brace_advance.cas			-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_advance_to_intermediate_brace_advance.evt
anim		intermediate_brace_combat_jog_to_combat_jog			data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_combat_jog_to_combat_jog.cas	-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_intermediate_brace_combat_jog_to_combat_jog.evt
anim		combat_jog_to_intermediate_brace_combat_jog			data/animations/MTW2_Halberd/MTW2_Halberd_combat_jog_to_intermediate_brace_combat_jog.cas	-fr									-evt:data/animations/MTW2_Halberd/MTW2_Halberd_combat_jog_to_intermediate_brace_combat_jog.evt

anim		ready_to_intermediate_brace								data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_intermediate_brace.cas			-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_intermediate_brace.evt
anim		ready_to_kneeling_brace									data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_kneeling_brace.cas				-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_kneeling_brace.evt
anim		ready_to_ready_brace									data/animations/MTW2_Halberd/MTW2_Halberd_ready.cas									-fr
anim		ready_to_overhead_brace									data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_overhead_brace.cas				-fr

;;; Impact Delta used for spear object pos.
anim		ready_brace												data/animations/MTW2_Halberd/MTW2_Halberd_ready.cas									-fr	-id:-0.071,0.906,1.869	-if:0
anim		ready_brace_to_ready									data/animations/MTW2_Halberd/MTW2_Halberd_ready.cas									-fr
anim		ready_brace_to_intermediate_brace						data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_intermediate_brace.cas			-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_intermediate_brace.evt

;;;Reaction

anim		knockback_from_front									data/animations/MTW2_Halberd/MTW2_Halberd_knockback_from_front.cas					-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockback_from_front.evt
anim		knockback_from_back										data/animations/MTW2_Halberd/MTW2_Halberd_knockback_from_back.cas					-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockback_from_back.evt
anim		knockback_from_right									data/animations/MTW2_Halberd/MTW2_Halberd_knockback_from_right.cas					-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockback_from_right.evt
anim		knockback_from_left										data/animations/MTW2_Halberd/MTW2_Halberd_knockback_from_left.cas					-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockback_from_left.evt

anim		knockback_move_from_front								data/animations/MTW2_Halberd/MTW2_Halberd_knockback_move_from_front.cas				-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockback_move_from_front.evt
anim		knockback_move_from_right								data/animations/MTW2_Halberd/MTW2_Halberd_knockback_move_from_right.cas				-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockback_move_from_right.evt
anim		knockback_move_from_back								data/animations/MTW2_Halberd/MTW2_Halberd_knockback_move_from_back.cas				-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockback_move_from_back.evt
anim		knockback_move_from_left								data/animations/MTW2_Halberd/MTW2_Halberd_knockback_move_from_left.cas				-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockback_move_from_left.evt

anim		knockdown_forward_launch								data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_forward_launch.cas				-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_forward_launch.evt
anim		knockdown_forward_lying									data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_forward_lying.cas				-fr
anim		knockdown_forward_recover								data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_forward_recover.cas				-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_forward_recover.evt

anim		knockdown_launch										data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_launch.cas						-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_launch.evt
anim		knockdown_lying											data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_lying.cas						-fr
anim		knockdown_recover										data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_recover.cas						-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_knockdown_recover.evt



;;;Death

anim		die_forward_1											data/animations/MTW2_Halberd/MTW2_Halberd_die_forward_1.cas							-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_die_forward_1.evt
anim		die_forward_2											data/animations/MTW2_Halberd/MTW2_Halberd_die_forward_2.cas							-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_die_forward_2.evt
anim		die_backward_1											data/animations/MTW2_Halberd/MTW2_Halberd_die_backward_1.cas						-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_die_backward_1.evt
anim		die_backward_2											data/animations/MTW2_Halberd/MTW2_Halberd_die_backward_2.cas						-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_die_backward_2.evt
anim		die_falling_cycle										data/animations/MTW2_Halberd/MTW2_Halberd_die_flailing_cycle.cas					-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_die_flailing_cycle.evt
anim		die_falling_end											data/animations/MTW2_Halberd/MTW2_Halberd_die_flailing_cycle_end.cas				-fr										-evt:data/animations/MTW2_Halberd/MTW2_Halberd_die_flailing_cycle_end.evt


;;;Non-Combat

anim		stand_a_idle								data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_idle.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_idle.evt
anim		stand_a_hf_idle_1							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_lf_idle_1.evt
anim		stand_a_lf_idle_2							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_lf_idle_2.evt
anim		stand_a_lf_idle_3							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_lf_idle_3.evt
anim		stand_a_to_stand_b							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_stand_B.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_stand_C.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_stand_C.evt
anim		stand_a_to_walk								data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_walk.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_walk.evt
anim		stand_a_to_run								data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_run.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_run.evt
anim		stand_a_to_ready							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_ready.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_ready.evt
anim		stand_a_to_hide								data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_hide.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_hide.evt
anim		stand_a_to_climb_up							data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_climb_up.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down						data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_climb_down.cas			-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_to_climb_down.evt


anim		stand_a_turn_45_cw_1						data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_turn_45cw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_turn_45cw.evt
anim		stand_a_turn_45_ccw_1						data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_turn_45ccw.cas	-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_turn_45ccw.evt
anim		stand_a_turn_90_cw_1						data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_turn_90cw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_turn_90cw.evt
anim		stand_a_turn_90_ccw_1						data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_turn_90ccw.cas	-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_turn_90ccw.evt

anim		step_forward								data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_step_forward.cas			-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_step_forward.evt
anim		step_backward								data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_step_backward.cas			-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_step_backward.evt
anim		step_left									data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_step_left.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_step_left.evt
anim		step_right									data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_step_right.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_A_step_right.evt

anim		stand_b_idle								data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_idle.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_idle.evt
anim		stand_b_hf_idle_1							data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2							data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3							data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1							data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2							data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3							data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a							data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c							data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_stand_C.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_stand_C.evt
anim		stand_b_to_walk								data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_walk.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_walk.evt
anim		stand_b_to_run								data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_run.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_run.evt
anim		stand_b_to_ready							data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_ready.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_B_to_ready.evt

anim		stand_c_idle								data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_idle.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_idle.evt
anim		stand_c_hf_idle_1							data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2							data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3							data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1							data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_lf_idle_1.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2							data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_lf_idle_2.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3							data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_lf_idle_3.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a							data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b							data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_stand_B.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_stand_B.evt
anim		stand_c_to_walk								data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_walk.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_walk.evt
anim		stand_c_to_run								data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_run.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_run.evt
anim		stand_c_to_ready							data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_ready.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_stand_C_to_ready.evt

anim		ready										data/animations/MTW2_Halberd/MTW2_Halberd_ready.cas						-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready.evt
anim		ready_hf_idle_1								data/animations/MTW2_Halberd/MTW2_Halberd_ready_hf_idle_1.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_hf_idle_1.evt
anim		ready_hf_idle_2								data/animations/MTW2_Halberd/MTW2_Halberd_ready_hf_idle_2.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_hf_idle_2.evt
anim		ready_hf_idle_3								data/animations/MTW2_Halberd/MTW2_Halberd_ready_hf_idle_3.cas					-fr
anim		ready_lf_low_morale_1						data/animations/MTW2_Halberd/MTW2_Halberd_ready_lf_low_morale_1.cas			-fr
anim		ready_lf_low_morale_2						data/animations/MTW2_Halberd/MTW2_Halberd_ready_lf_low_morale_2.cas			-fr
anim		ready_lf_high_morale_1						data/animations/MTW2_Halberd/MTW2_Halberd_ready_lf_high_morale_1.cas			-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_lf_high_morale_1.evt
anim		ready_lf_high_morale_2						data/animations/MTW2_Halberd/MTW2_Halberd_ready_lf_high_morale_1.cas			-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_lf_high_morale_1.evt
anim		ready_to_stand_a							data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_stand_A.evt
anim		ready_to_advance							data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_advance.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_advance.evt
anim		ready_to_retreat							data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_retreat.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_retreat.evt
anim		ready_to_combat_jog							data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_combat_jog.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_combat_jog.evt
anim		ready_to_charge								data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_charge.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_to_charge.evt
anim		shuffle_left								data/animations/MTW2_Halberd/MTW2_Halberd_shuffle_left.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_shuffle_left.evt
anim		shuffle_right								data/animations/MTW2_Halberd/MTW2_Halberd_shuffle_right.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_shuffle_right.evt
anim		shuffle_forward								data/animations/MTW2_Halberd/MTW2_Halberd_shuffle_forward.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_shuffle_forward.evt
anim		shuffle_backward							data/animations/MTW2_Halberd/MTW2_Halberd_shuffle_backward.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_shuffle_backward.evt

anim		ready_turn_cw_15							data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_cw_15.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_cw_15.evt
anim		ready_turn_ccw_15							data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_ccw_15.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_ccw_15.evt
anim		ready_turn_cw_45							data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_cw_45.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_cw_45.evt
anim		ready_turn_ccw_45							data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_ccw_45.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_ccw_45.evt
anim		ready_turn_cw_90							data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_cw_90.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_cw_90.evt
anim		ready_turn_ccw_90							data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_ccw_90.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Halberd/MTW2_Halberd_ready_turn_ccw_90.evt

anim		taunt_1										data/animations/MTW2_Halberd/MTW2_Halberd_taunt_1.cas							-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_taunt_1.evt
anim		taunt_2										data/animations/MTW2_Halberd/MTW2_Halberd_taunt_2.cas							-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_taunt_2.evt
anim		taunt_3										data/animations/MTW2_Halberd/MTW2_Halberd_taunt_3.cas							-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_taunt_3.evt
anim		celebrate_1									data/animations/MTW2_Halberd/MTW2_Halberd_celebrate_1.cas						-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_celebrate_1.evt
anim		celebrate_2									data/animations/MTW2_Halberd/MTW2_Halberd_celebrate_2.cas						-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_celebrate_2.evt

anim		walk										data/animations/MTW2_Halberd/MTW2_Halberd_walk.cas								-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_walk.evt
anim		walk_to_stand_a								data/animations/MTW2_Halberd/MTW2_Halberd_walk_to_stand_A.cas					-fr				-evt:data/animations/MTW2_Halberd/MTW2_Halberd_walk_to_stand_A.evt
anim		walk_to_run									data/animations/MTW2_Halberd/MTW2_Halberd_walk_to_run.cas						-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_walk_to_run.evt

anim		combat_jog									data/animations/MTW2_Halberd/MTW2_Halberd_combat_jog.cas							-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_combat_jog.evt
anim		combat_jog_to_ready							data/animations/MTW2_Halberd/MTW2_Halberd_combat_jog_to_ready.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_combat_jog_to_ready.evt
anim		combat_jog_to_advance						data/animations/MTW2_Halberd/MTW2_Halberd_combat_jog_to_advance.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_combat_jog_to_advance.evt

anim		run											data/animations/MTW2_Halberd/MTW2_Halberd_run.cas								-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_run.evt
anim		run_to_stand_a								data/animations/MTW2_Halberd/MTW2_Halberd_run_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_run_to_stand_A.evt
anim		run_to_walk									data/animations/MTW2_Halberd/MTW2_Halberd_run_to_walk.cas						-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_run_to_walk.evt
anim		run_to_charge								data/animations/MTW2_Halberd/MTW2_Halberd_run_to_charge.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_run_to_charge.evt

anim		advance										data/animations/MTW2_Halberd/MTW2_Halberd_advance.cas							-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_advance.evt
anim		advance_to_ready							data/animations/MTW2_Halberd/MTW2_Halberd_advance_to_ready.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_advance_to_ready.evt
anim		advance_to_combat_jog						data/animations/MTW2_Halberd/MTW2_Halberd_advance_to_combat_jog.cas			-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_advance_to_combat_jog.evt
anim		retreat										data/animations/MTW2_Halberd/MTW2_Halberd_retreat.cas							-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_retreat.evt
anim		retreat_to_ready							data/animations/MTW2_Halberd/MTW2_Halberd_retreat_to_ready.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_retreat_to_ready.evt

anim		charge										data/animations/MTW2_Halberd/MTW2_Halberd_charge.cas							-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_charge.evt
anim		charge_to_ready								data/animations/MTW2_Halberd/MTW2_Halberd_charge_to_ready.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_charge_to_ready.evt
anim		charge_attack								data/animations/MTW2_Halberd/MTW2_Halberd_charge_attack.cas					-fr		-if:17  -evt:data/animations/MTW2_Halberd/MTW2_Halberd_charge_attack.evt

anim		hide										data/animations/MTW2_Halberd/MTW2_Halberd_hide_idle.cas						-fr
anim		hide_to_stand_a								data/animations/MTW2_Halberd/MTW2_Halberd_hide_to_stand_A.cas					-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_hide_to_stand_A.evt

anim		climb_up									data/animations/MTW2_Halberd/MTW2_Halberd_climb_up.cas						-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_climb_up.evt
anim		climb_down									data/animations/MTW2_Halberd/MTW2_Halberd_climb_down.cas						-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_climb_down.evt
anim		climb_up_to_stand_a							data/animations/MTW2_Halberd/MTW2_Halberd_climb_up_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a						data/animations/MTW2_Halberd/MTW2_Halberd_climb_down_to_stand_A.cas			-fr	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_climb_down_to_stand_A.evt
anim		climb_idle									data/animations/MTW2_Halberd/MTW2_Halberd_climb_idle.cas						-fr


;;;swim

anim		swim												data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr
anim		swim_to_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15


;;;crew requirements

anim		stand_a_to_crew_stand									data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas					-fr									-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a									data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas					-fr									-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand												data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas									-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas							-fr									-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull										data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand												data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk								data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk												data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas										-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand								data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push													data/animations/MTW2_Crew/MTW2_Crew_push.cas											-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push												data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas										-fr									-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand									data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas							-fr
anim		pull													data/animations/MTW2_Crew/MTW2_Crew_pull.cas											-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand										data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas								-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1											data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas										-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand								data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas						-fr									-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt


;;;Attack
anim		eager_attack_centre_hi_e_stab_fail						data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_e_stab_fail.cas					-fr
anim		eager_attack_centre_hi_e_stab_success					data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_e_stab_success.cas				-fr	-id:0.129,0.970,3.954	-if:14	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_e_stab_success.evt

anim		eager_attack_centre_mid_e_stab_fail						data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_e_stab_fail.cas						-fr
anim		eager_attack_centre_mid_e_stab_success					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_e_stab_success.cas						-fr	-id:0.276,0.305,3.768	-if:14	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_e_stab_success.evt

;anim		eager_attack_centre_mid_a_push_success					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_a_push_success.cas						-fr	-id:0.120,0.356,1.036	-if:18	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_a_push_success.evt
;anim		eager_attack_centre_mid_a_push_fail						data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_a_push_fail.cas						-fr
;anim		eager_attack_centre_mid_c_slashlr_v0_success			data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_c_slashlr_v0_success.cas				-fr	-id:0.186,0.295,1.906	-if:20	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_c_slashlr_v0_success.evt
;anim		eager_attack_centre_mid_c_slashlr_v0_fail				data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_c_slashlr_v0_fail.cas					-fr
;anim		eager_attack_centre_overhead_d_stab_success				data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_d_stab_success.cas				-fr	-id:0.153,0.920,1.821	-if:14	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_d_stab_success.evt
;anim		eager_attack_centre_overhead_d_stab_fail				data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_d_stab_fail.cas					-fr
;anim		eager_attack_centre_mid_d_stab_success					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_stab_success.cas						-fr	-id:0.245,0.261,1.971	-if:12	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_stab_success.evt
;anim		eager_attack_centre_mid_d_stab_fail						data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_stab_fail.cas						-fr
;anim		eager_attack_centre_mid_d_slashrl_success				data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_slashrl_success.cas					-fr	-id:0.142,0.241,1.958	-if:12	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_slashrl_success.evt
;anim		eager_attack_centre_mid_d_slashrl_fail					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_slashrl_fail.cas						-fr


;;;Defend

anim		eager_defend_overhead_stab					data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_stab.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_stab.evt
anim		eager_defend_overhead_slashrl				data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.cas		-fr	-if:3  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.evt
anim		eager_defend_overhead_slashlr				data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.cas		-fr	-if:2  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.evt

anim		eager_defend_hi_stab_med					data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_stab_med.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_stab_med.evt
anim		eager_defend_hi_slashrl_med					data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashrl_med.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashrl_med.evt
anim		eager_defend_hi_slashlr_med					data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashlr_med.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashlr_med.evt

anim		eager_defend_mid_stab_med					data/animations/MTW2_Halberd/MTW2_Halberd_defend_mid_stab_med.cas			-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_mid_stab_med.evt
anim		eager_defend_mid_slashrl_med				data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.cas		-fr			-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.evt
anim		eager_defend_mid_slashlr_med				data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.cas		-fr	-if:3  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.evt

anim		eager_defend_lo_stab						data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_stab.cas				-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_stab.evt
anim		eager_defend_lo_slashrl						data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashrl.cas				-fr	-if:5  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashrl.evt
anim		eager_defend_lo_slashlr						data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashlr.cas				-fr	-if:4  	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashlr.evt



;;;;;;;;;;;;;;;;;weapon

type		MTW2_Halberd_primary

anim		default													data/animations/MTW2_Halberd/weapon/MTW2_Halberd_default.cas
anim		stand_a_idle											data/animations/MTW2_Halberd/weapon/MTW2_Halberd_default.cas


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Halberd_Secondary
parent		MTW2_2HSwordsman
remove_attack_anims
strike_distances	1.15 2.25 3.5 4.0 4.5
locomotion_table	soldier
anim		default													data/animations/MTW2_Halberd/MTW2_Halberd_basepose.cas

;;; Attacks 
;anim		eager_attack_centre_hi_b_stab_fail						data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_d_stab_fail.cas						-fr
;anim		eager_attack_centre_hi_b_stab_success					data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_d_stab_success.cas					-fr	-id:0.313,0.589,2.165	-if:15	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_d_stab_success.evt

; tolkanie - ubrat
;anim		eager_attack_centre_mid_a_push_fail						data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_a_push_fail.cas							-fr
;anim		eager_attack_centre_mid_a_push_success					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_a_push_success.cas							-fr	-id:0.112,0.368,0.850	-if:19	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_a_push_success.evt

;  
;anim		eager_attack_centre_mid_b_slashrl_fail					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_slashrl_fail.cas							-fr
;anim		eager_attack_centre_mid_b_slashrl_success				data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_slashrl_success.cas						-fr	-id:0.264,0.168,1.744	-if:13	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_slashrl_success.evt

;  
;anim		eager_attack_centre_mid_b_stab_fail						data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_stab_fail.cas							-fr
;anim		eager_attack_centre_mid_b_stab_success					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_stab_success.cas							-fr	-id:0.298,0.227,2.137	-if:13	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_stab_success.evt

;  
;anim		eager_attack_centre_mid_b_slashlr_fail					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_c_slashlr_v0_fail.cas						-fr
;anim		eager_attack_centre_mid_b_slashlr_success				data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_c_slashlr_v0_success.cas					-fr	-id:0.186,0.295,2.106	-if:21	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_c_slashlr_v0_success.evt

;anim		eager_attack_centre_mid_c_slashrl_s0_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fail.cas				-fr
;anim		eager_attack_centre_mid_c_slashrl_s0_fatality			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fatality.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fatality.evt
;anim		eager_attack_centre_mid_c_slashrl_s0_success			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_success.cas			-fr	-id:-0.042,0.288,2.486	-if:20	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_success.evt
;anim		eager_attack_centre_mid_c_slashrl_s0_victim				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_victim.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_victim.evt
;anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.cas	-fr	-id:0.0021,0.281,3.282	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.evt
;anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.cas		-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.evt
;anim		eager_attack_centre_mid_c_slashrl_s2_stab_success		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.cas		-fr	-id:-0.580,0.311,3.677	-if:15	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.evt
;anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_fail.cas			-fr

;anim		eager_attack_centre_mid_c_stab_v1_s0_success			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_success.cas			-fr	-id:-0.043,0.534,2.522	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_success.evt
;anim		eager_attack_centre_mid_c_stab_v1_s0_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fail.cas				-fr
;anim		eager_attack_centre_mid_c_stab_v1_s0_fatality			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fatality.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fatality.evt
;anim		eager_attack_centre_mid_c_stab_v1_s0_victim				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_victim.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_victim.evt
;anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_success	data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.cas	-fr	-id:0.305,-0.040,3.860	-if:37	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.evt
;anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_fail.cas		-fr

;anim		eager_attack_centre_overhead_c_stab_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_fail.cas				-fr
;anim		eager_attack_centre_overhead_c_stab_success				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.cas			-fr	-id:0.057,1.274,2.297	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.evt

;anim		eager_attack_centre_lo_c_stab_fail						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_fail.cas						-fr
;anim		eager_attack_centre_lo_c_stab_success					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.cas					-fr	-id:-0.007,-0.314,2.663	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.evt

;anim		eager_attack_centre_hi_a_punch_fail						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_a_punch_fail.cas					-fr
;anim		eager_attack_centre_hi_a_punch_success					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_a_punch_success.cas				-fr	-id:-0.050,0.617,0.888	-if:13	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_a_punch_success.evt


; new simple strikes


;+ -
;anim		eager_attack_centre_lo_c_stab_fail						data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_fail.cas						-fr
;anim		eager_attack_centre_lo_c_stab_success					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.cas					-fr	-id:-0.007,-0.314,2.563	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_lo_c_stab_success.evt

; new -
;anim		eager_attack_centre_mid_c_slashlr_v0_fail					data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_fail.cas				-fr
;anim		eager_attack_centre_mid_c_slashlr_v0_success				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_success.cas			-fr	-id:0.122,0.400,2.050	-if:20	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashlr_v0_success.evt

;+
anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.cas		-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_fail.evt
anim		eager_attack_centre_mid_c_slashrl_s1_slashlr_success	data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.cas	-fr	-id:0.0021,0.281,3.182	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s1_slashlr_success.evt

;+ - 
;anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_fail.cas			-fr
;anim		eager_attack_centre_mid_c_slashrl_s2_stab_success		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.cas		-fr	-id:-0.580,0.311,3.577 	-if:15	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s2_stab_success.evt

;+
anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_fail.cas		-fr
anim		eager_attack_centre_mid_c_stab_v1_s1_slashrl_success	data/animations/MTW2_2H_Axe/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.cas	-fr	 -id:0.305,-0.040,3.760	-if:37	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.evt

;+ - 
;anim		eager_attack_centre_overhead_c_stab_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_fail.cas				-fr
;anim		eager_attack_centre_overhead_c_stab_success				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.cas			-fr	-id:0.057,1.274,2.197	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_c_overhead_c_stab_success.evt


;;; Attacks  +
anim		eager_attack_centre_overhead_c_stab_fail						data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_d_stab_fail.cas						-fr
anim		eager_attack_centre_overhead_c_stab_success					data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_d_stab_success.cas					-fr	-id:0.313,0.589,2.165	-if:15	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_overhead_d_stab_success.evt

;  
anim		eager_attack_centre_mid_c_slashrl_s2_stab_fail					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_slashrl_fail.cas							-fr
anim		eager_attack_centre_mid_c_slashrl_s2_stab_success				data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_slashrl_success.cas						-fr	-id:0.264,0.168,1.744	-if:13	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_slashrl_success.evt

;   +
anim		eager_attack_centre_lo_c_stab_fail						data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_stab_fail.cas							-fr
anim		eager_attack_centre_lo_c_stab_success					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_stab_success.cas							-fr	-id:0.298,0.227,2.137	-if:13	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_d_stab_success.evt

;   +
anim		eager_attack_centre_mid_c_slashlr_v0_fail					data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_c_slashlr_v0_fail.cas						-fr
anim		eager_attack_centre_mid_c_slashlr_v0_success				data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_c_slashlr_v0_success.cas					-fr	-id:0.186,0.295,2.106	-if:21	-evt:data/animations/MTW2_Halberd/MTW2_Halberd_at_mid_c_slashlr_v0_success.evt


;  dobivanie sverhu X +
anim		eager_attack_centre_mid_c_stab_v1_s0_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fail.cas				-fr
anim		eager_attack_centre_mid_c_stab_v1_s0_fatality			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fatality.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_fatality.evt
anim		eager_attack_centre_mid_c_stab_v1_s0_success			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_success.cas			-fr	-id:-0.043,0.534,2.422	-if:17	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_success.evt
anim		eager_attack_centre_mid_c_stab_v1_s0_victim				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_victim.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s0_victim.evt

; A kick-in-the-bollocks fatality.  Champagne comedy.
anim		eager_attack_centre_mid_c_stab_v0_fail				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_fail.cas									-fr								
anim		eager_attack_centre_mid_c_stab_v0_fatality			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_fatality.cas								-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.evt
anim		eager_attack_centre_mid_c_stab_v0_success			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_success.cas								-fr	 -id:-0.223,0.005,1.500	-if:13	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_success.evt
anim		eager_attack_centre_mid_c_stab_v0_victim			data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_slashlr_victim.cas									-fr									-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_kick_victim.evt


; udar po shee X + 
anim		eager_attack_centre_mid_b_slashlr_fail				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fail.cas				-fr
anim		eager_attack_centre_mid_b_slashlr_fatality			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fatality.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_fatality.evt
anim		eager_attack_centre_mid_b_slashlr_success			data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_success.cas			-fr	-id:-0.042,0.288,2.386	-if:20	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_success.evt
anim		eager_attack_centre_mid_b_slashlr_victim				data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_victim.cas			-fr									-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_slashrl_s0_victim.evt


; NEW
; dvoynoe dobivanie X + 0.5

anim		eager_attack_centre_mid_b_stab_fail		data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_fail.cas		-fr
anim		eager_attack_centre_mid_b_stab_fatality				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_fatality.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_mid_slash_fatality.evt
anim		eager_attack_centre_mid_b_stab_success	data/animations/MTW2_2H_Axe/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.cas	-fr	-id:-0.142,0.469,1.436	-if:18	-evt:data/animations/MTW2_2HSwordsman/MTW2_2HSwordsman_at_mid_c_stab_v1_s1_slashrl_success.evt
anim		eager_attack_centre_mid_b_stab_victim				data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_victim.cas		-fr									-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_mid_slash_victim.evt


; krugovoy udar X + 0.5
anim		eager_attack_centre_mid_c_slashrl_s0_fail							data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_stab_fail.cas				-fr
anim		eager_attack_centre_mid_c_slashrl_s0_fatality						data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_stab_fatality.cas			-fr											-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_stab_fatality.evt
anim		eager_attack_centre_mid_c_slashrl_s0_success						data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_stab_success.cas							-fr	-id:0.298,0.227,2.200	-if:13	-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_stab_success.evt
anim		eager_attack_centre_mid_c_slashrl_s0_victim						data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_stab_victim.cas			-fr											-evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_b_stab_victim.evt


;;; Defences
anim		eager_defend_lo_stab									data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_stab.cas							-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_stab.evt
anim		eager_defend_lo_slashrl									data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashrl.cas							-fr	-if:5	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashrl.evt
anim		eager_defend_lo_slashlr									data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashlr.cas							-fr	-if:4	-parry						-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_lo_slashlr.evt

anim		eager_defend_hi_stab_med								data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_stab_med.cas						-fr	-if:3	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_stab_med.evt
anim		eager_defend_hi_slashrl_med								data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashrl_med.cas						-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashrl_med.evt
anim		eager_defend_hi_slashlr_med								data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashlr_med.cas						-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_hi_slashlr_med.evt

anim		eager_defend_mid_stab_med								data/animations/MTW2_Halberd/MTW2_Halberd_defend_mid_stab_med.cas						-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_mid_stab_med.evt
anim		eager_defend_mid_slashrl_med							data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.cas					-fr	-if:3	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.evt
anim		eager_defend_mid_slashlr_med							data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.cas					-fr	-if:3	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.evt

anim		eager_defend_overhead_stab								data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_stab.cas						-fr	-if:5	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_stab.evt
anim		eager_defend_overhead_slashrl							data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.cas					-fr	-if:4	-evade	-prob 10			-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashrl.evt
anim		eager_defend_overhead_slashlr							data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.cas					-fr	-if:5	-parry						-evt:data/animations/MTW2_Halberd/MTW2_Halberd_defend_overhead_slashlr.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Musket
reference_points		siege_engines/UnitModelsRefPoints/Musckett_Ref_Point.modelReferencePoints
parent		MTW2_Knifeman
;locomotion_table soldier
anim		default							data/animations/MTW2_Musket/MTW2_Musket_basepose.cas


;;;Reaction

anim		knockback_from_front			data/animations/MTW2_Musket/MTW2_Musket_knockback_from_front.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_from_front.evt
anim		knockback_from_back				data/animations/MTW2_Musket/MTW2_Musket_knockback_from_back.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_from_back.evt
anim		knockback_from_right			data/animations/MTW2_Musket/MTW2_Musket_knockback_from_right.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_from_right.evt
anim		knockback_from_left				data/animations/MTW2_Musket/MTW2_Musket_knockback_from_left.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_from_left.evt

anim		knockback_move_from_front		data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_front.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_front.evt
anim		knockback_move_from_right		data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_right.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_right.evt
anim		knockback_move_from_back		data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_back.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_back.evt
anim		knockback_move_from_left		data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_left.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_left.evt

anim		knockdown_forward_launch		data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_launch.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_launch.evt
anim		knockdown_forward_lying			data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_lying.cas			-fr
anim		knockdown_forward_recover		data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_recover.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_recover.evt

anim		knockdown_launch				data/animations/MTW2_Musket/MTW2_Musket_knockdown_launch.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockdown_launch.evt
anim		knockdown_lying					data/animations/MTW2_Musket/MTW2_Musket_knockdown_lying.cas					-fr
anim		knockdown_recover				data/animations/MTW2_Musket/MTW2_Musket_knockdown_recover.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockdown_recover.evt


;;;Death

anim		die_forward_1					data/animations/MTW2_Musket/MTW2_Musket_die_forward_1.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_forward_1.evt
anim		die_forward_2					data/animations/MTW2_Musket/MTW2_Musket_die_forward_2.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_forward_2.evt
anim		die_backward_1					data/animations/MTW2_Musket/MTW2_Musket_die_backward_1.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_backward_1.evt
anim		die_backward_2					data/animations/MTW2_Musket/MTW2_Musket_die_backward_2.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_backward_2.evt
anim		die_falling_cycle				data/animations/MTW2_Musket/MTW2_Musket_die_flailing_cycle.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_flailing_cycle.evt
anim		die_falling_end					data/animations/MTW2_Musket/MTW2_Musket_die_flailing_cycle_end.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_flailing_cycle_end.evt



;;;Non-Combat

anim		stand_a_idle					data/animations/MTW2_Musket/MTW2_Musket_stand_A_idle.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_idle.evt
anim		stand_a_hf_idle_1				data/animations/MTW2_Musket/MTW2_Musket_stand_A_hf_idle_1.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_hf_idle_1.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2				data/animations/MTW2_Musket/MTW2_Musket_stand_A_hf_idle_2.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_hf_idle_2.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3				data/animations/MTW2_Musket/MTW2_Musket_stand_A_hf_idle_3.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_hf_idle_3.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1				data/animations/MTW2_Musket/MTW2_Musket_stand_A_lf_idle_1.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_lf_idle_1.evt
anim		stand_a_lf_idle_2				data/animations/MTW2_Musket/MTW2_Musket_stand_A_lf_idle_2.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_lf_idle_2.evt
anim		stand_a_lf_idle_3				data/animations/MTW2_Musket/MTW2_Musket_stand_A_lf_idle_3.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_lf_idle_3.evt
anim		stand_a_to_stand_b				data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_stand_B.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c				data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_stand_C.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_stand_C.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_stand_C.evt
anim		stand_a_to_walk					data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_walk.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_walk.evt
anim		stand_a_to_run					data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_run.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_run.evt
anim		stand_a_to_ready				data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_ready.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_ready.evt
anim		stand_a_to_hide					data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_hide.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_hide.evt
anim		stand_a_to_climb_up				data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_climb_up.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down			data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_climb_down.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_climb_down.evt
anim		stand_a_to_ready				data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_ready.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_ready.evt

anim		stand_a_turn_45_cw_1			data/animations/MTW2_Musket/MTW2_Musket_stand_A_turn_45_cw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_turn_45_cw.evt
anim		stand_a_turn_45_ccw_1			data/animations/MTW2_Musket/MTW2_Musket_stand_A_turn_45_ccw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_turn_45_ccw.evt
anim		stand_a_turn_90_cw_1			data/animations/MTW2_Musket/MTW2_Musket_stand_A_turn_90_cw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1			data/animations/MTW2_Musket/MTW2_Musket_stand_A_turn_90_ccw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_turn_90_ccw.evt


anim		step_forward					data/animations/MTW2_Musket/MTW2_Musket_step_forward.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_step_forward.evt
anim		step_backward					data/animations/MTW2_Musket/MTW2_Musket_step_backward.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_step_backward.evt
anim		step_left						data/animations/MTW2_Musket/MTW2_Musket_step_left.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_step_left.evt
anim		step_right						data/animations/MTW2_Musket/MTW2_Musket_step_right.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_step_right.evt

anim		taunt_1							data/animations/MTW2_Musket/MTW2_Musket_taunt_1.cas							-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_taunt_1.evt
anim		taunt_2							data/animations/MTW2_Musket/MTW2_Musket_taunt_1.cas							-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_taunt_1.evt
anim		taunt_3							data/animations/MTW2_Musket/MTW2_Musket_taunt_1.cas							-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_taunt_1.evt
anim		celebrate_1						data/animations/MTW2_Musket/MTW2_Musket_celebrate_1.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_celebrate_1.evt
anim		celebrate_2						data/animations/MTW2_Musket/MTW2_Musket_celebrate_1.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_celebrate_1.evt

anim		stand_b_idle					data/animations/MTW2_Musket/MTW2_Musket_stand_B_idle.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_idle.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_idle.evt
anim		stand_b_hf_idle_1				data/animations/MTW2_Musket/MTW2_Musket_stand_B_hf_idle_1.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2				data/animations/MTW2_Musket/MTW2_Musket_stand_B_hf_idle_2.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3				data/animations/MTW2_Musket/MTW2_Musket_stand_B_hf_idle_3.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1				data/animations/MTW2_Musket/MTW2_Musket_stand_B_lf_idle_1.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2				data/animations/MTW2_Musket/MTW2_Musket_stand_B_lf_idle_2.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3				data/animations/MTW2_Musket/MTW2_Musket_stand_B_lf_idle_3.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a				data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_stand_A.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_stand_A.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c				data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_stand_C.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_stand_C.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_stand_C.evt
anim		stand_b_to_walk					data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_walk.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_walk.evt
anim		stand_b_to_run					data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_run.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_run.evt
anim		stand_b_to_ready				data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_ready.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_ready.evt

anim		stand_c_idle					data/animations/MTW2_Musket/MTW2_Musket_stand_C_idle.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_idle.evt
anim		stand_c_hf_idle_1				data/animations/MTW2_Musket/MTW2_Musket_stand_C_hf_idle_1.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_hf_idle_1.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2				data/animations/MTW2_Musket/MTW2_Musket_stand_C_hf_idle_2.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_hf_idle_2.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3				data/animations/MTW2_Musket/MTW2_Musket_stand_C_hf_idle_3.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_hf_idle_3.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1				data/animations/MTW2_Musket/MTW2_Musket_stand_C_lf_idle_1.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2				data/animations/MTW2_Musket/MTW2_Musket_stand_C_lf_idle_2.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3				data/animations/MTW2_Musket/MTW2_Musket_stand_C_lf_idle_3.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a				data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_stand_A.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_stand_A.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b				data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_stand_B.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_stand_B.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_stand_B.evt
anim		stand_c_to_walk					data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_walk.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_walk.evt
anim		stand_c_to_run					data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_run.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_run.evt
anim		stand_c_to_ready				data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_ready.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_ready.evt

anim		walk							data/animations/MTW2_Musket/MTW2_Musket_walk.cas							-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_walk.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_walk.evt
anim		walk_to_stand_a					data/animations/MTW2_Musket/MTW2_Musket_walk_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_walk_to_stand_A.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_walk_to_stand_A.evt
anim		walk_to_run						data/animations/MTW2_Musket/MTW2_Musket_walk_to_run.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_walk_to_run.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_walk_to_run.evt

anim		stealthy_walk					data/animations/MTW2_Musket/MTW2_Musket_stealthy_walk.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stealthy_walk.evt
anim		stealthy_walk_to_stand_a		data/animations/MTW2_Musket/MTW2_Musket_stealthy_walk_to_stand_A.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stealthy_walk_to_stand_A.evt
anim		stealthy_walk_to_hide			data/animations/MTW2_Musket/MTW2_Musket_stealthy_walk_to_hide.cas			-fr
anim		stealthy_walk_to_walk			data/animations/MTW2_Musket/MTW2_Musket_stealthy_walk_to_walk.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stealthy_walk_to_walk.evt

anim		run								data/animations/MTW2_Musket/MTW2_Musket_run.cas								-fr-evt:data/animations/MTW2_Musket/muskett_Run.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_run.evt
anim		run_to_stand_a					data/animations/MTW2_Musket/MTW2_Musket_run_to_stand_A.cas					-fr-evt:data/animations/MTW2_Musket/muskett_Run_to_Stand_A.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_run_to_stand_A.evt
anim		run_to_walk						data/animations/MTW2_Musket/MTW2_Musket_run_to_walk.cas						-fr-evt:data/animations/MTW2_Musket/muskett_Run_to_Walk.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_run_to_walk.evt

anim		hide							data/animations/MTW2_Musket/MTW2_Musket_hide.cas
anim		hide_to_stand_a					data/animations/MTW2_Musket/MTW2_Musket_hide_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_hide_to_stand_A.evt
anim		hide_to_stealthy_walk			data/animations/MTW2_Musket/MTW2_Musket_Hide_to_Stealthy_Walk.cas			-fr

anim		climb_up						data/animations/MTW2_Musket/MTW2_Musket_climb_up.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_climb_up.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_climb_up.evt
anim		climb_down						data/animations/MTW2_Musket/MTW2_Musket_climb_down.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_climb_down.evt
anim		climb_up_to_stand_a				data/animations/MTW2_Musket/MTW2_Musket_climb_up_to_stand_A.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a			data/animations/MTW2_Musket/MTW2_Musket_climb_down_to_stand_A.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_climb_down_to_stand_A.evt	-evt:data/animations/MTW2_Musket/MTW2_Musket_climb_down_to_stand_A.evt
anim		climb_idle						data/animations/MTW2_Musket/MTW2_Musket_climb_idle.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_climb_idle.evt


;;;combat

anim		ready												data/animations/MTW2_Musket/MTW2_Musket_ready.cas							-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready.evt
anim		ready_hf_idle_1										data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_1.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_1.evt
anim		ready_hf_idle_2										data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_2.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_2.evt
anim		ready_hf_idle_3										data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_3.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_3.evt

anim		ready_to_stand_a									data/animations/MTW2_Musket/MTW2_Musket_ready_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_to_stand_A.evt
anim		ready_to_advance									data/animations/MTW2_Musket/MTW2_Musket_ready_to_advance.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_to_advance.evt
anim		ready_to_retreat									data/animations/MTW2_Musket/MTW2_Musket_ready_to_retreat.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_to_retreat.evt
anim		ready_to_combat_jog									data/animations/MTW2_Musket/MTW2_Musket_ready_to_combat_jog.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_to_combat_jog.evt

anim		ready_turn_cw_15									data/animations/MTW2_Musket/MTW2_Musket_ready_15_cw.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_15_cw.evt
anim		ready_turn_ccw_15									data/animations/MTW2_Musket/MTW2_Musket_ready_15_ccw.cas	-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_15_ccw.evt
anim		ready_turn_cw_45									data/animations/MTW2_Musket/MTW2_Musket_ready_45_cw.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_45_cw.evt
anim		ready_turn_ccw_45									data/animations/MTW2_Musket/MTW2_Musket_ready_45_ccw.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_45_ccw.evt
anim		ready_turn_cw_90									data/animations/MTW2_Musket/MTW2_Musket_ready_90_cw.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_90_cw.evt
anim		ready_turn_ccw_90									data/animations/MTW2_Musket/MTW2_Musket_ready_90_ccw.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_90_ccw.evt

anim		shuffle_forward										data/animations/MTW2_Musket/MTW2_Musket_shuffle_forward.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_shuffle_forward.evt
anim		shuffle_backward									data/animations/MTW2_Musket/MTW2_Musket_shuffle_backward.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_shuffle_backward.evt
anim		shuffle_left										data/animations/MTW2_Musket/MTW2_Musket_shuffle_left.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_shuffle_left.evt
anim		shuffle_right										data/animations/MTW2_Musket/MTW2_Musket_shuffle_right.cas								-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_shuffle_right.evt

anim		combat_jog											data/animations/MTW2_Musket/MTW2_Musket_Combat_Jog.cas							-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_Combat_Jog.evt
anim		combat_jog_to_ready									data/animations/MTW2_Musket/MTW2_Musket_combat_jog_to_ready.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_combat_jog_to_ready.evt
anim		combat_jog_to_advance								data/animations/MTW2_Musket/MTW2_Musket_Combat_Jog_to_Advance.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_Combat_Jog_to_Advance.evt

anim		advance												data/animations/MTW2_Musket/MTW2_Musket_advance.cas								-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_advance.evt
anim		advance_to_ready									data/animations/MTW2_Musket/MTW2_Musket_advance_to_ready.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_advance_to_ready.evt
anim		advance_to_combat_jog								data/animations/MTW2_Musket/MTW2_Musket_advance_to_combat_jog.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_advance_to_combat_jog.evt
anim		retreat												data/animations/MTW2_Musket/MTW2_Musket_retreat.cas								-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_retreat.evt
anim		retreat_to_ready									data/animations/MTW2_Musket/MTW2_Musket_retreat_to_ready.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_retreat_to_ready.evt		


;;;swim

anim		swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
anim		swim_to_idle								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle							data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim							data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward						data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward						data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left							data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right							data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15


;;;crew requirements

anim		stand_a_to_crew_stand			data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas		-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a			data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas		-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand						data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas						-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand		data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas			-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push				data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas					-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push			data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas				-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull				data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas					-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand						data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas					-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk		data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas			-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand		data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas			-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk						data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand		data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas			-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push							data/animations/MTW2_Crew/MTW2_Crew_push.cas								-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand				data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas					-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push						data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas							-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand			data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas				-fr
anim		pull							data/animations/MTW2_Crew/MTW2_Crew_pull.cas								-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand				data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas					-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1		data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas			-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1					data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand		data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas			-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt



;;;Attack

anim		attack_missile_ready			data/animations/MTW2_Musket/MTW2_Musket_attack_missile_ready.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_attack_missile_ready.evt
anim		attack_missile_hold				data/animations/MTW2_Musket/MTW2_Musket_attack_missile_hold.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_attack_missile_hold.evt
anim		attack_missile_release			data/animations/MTW2_Musket/MTW2_Musket_attack_missile_release.cas			-fr		-id:0.0, 1.5, 1.0	-if:3, 	-evt:data/animations/MTW2_Musket/MTW2_Musket_attack_missile_release.evt

anim		attack_missile_reload			data/animations/MTW2_Musket/MTW2_Musket_attack_missile_reload.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_attack_missile_reload.evt
anim		attack_missile_reload_extended	data/animations/MTW2_Musket/MTW2_Musket_attack_missile_reload_extended.cas	-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_attack_missile_reload.evt


;;;;;;;;;;;;;;;;;; Weapon


type		MTW2_Musket_Primary
suppress_refpoints_warning

anim		default							data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_a_idle					data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_a_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_b_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_c_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

anim		ready							data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		ready_to_stand_a				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

anim		attack_missile_ready			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		attack_missile_hold				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		attack_missile_release			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

anim		attack_missile_reload			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Fast_Musket
reference_points							siege_engines/UnitModelsRefPoints/Musckett_Ref_Point.modelReferencePoints
parent		MTW2_Musket
;locomotion_table soldier
anim		default							data/animations/MTW2_Musket/MTW2_Musket_basepose.cas

anim		run								data/animations/MTW2_Musket/MTW2_Fast_Musket_run.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Fast_Musket_run.evt

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Arquebus
reference_points							siege_engines/UnitModelsRefPoints/Arquebus_Ref_Point.modelReferencePoints
parent		MTW2_Musket
;locomotion_table soldier

anim		default							data/animations/MTW2_Musket/MTW2_Musket_basepose.cas

anim		stand_a_idle					data/animations/MTW2_Musket/MTW2_Musket_stand_A_idle.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_idle.evt

anim		attack_missile_reload			data/animations/MTW2_Musket/MTW2_Arquebus_attack_missile_reload.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Arquebus_attack_missile_reload.evt


;;;;;;;; weapon


type		MTW2_Arquebus_Primary
suppress_refpoints_warning
parent		MTW2_Musket_Primary

suppress_refpoints_warning

anim		default							data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_a_idle					data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_a_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_b_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_c_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

anim		ready							data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		ready_to_stand_a				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

anim		attack_missile_ready			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		attack_missile_hold				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		attack_missile_release			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

anim		attack_missile_reload			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Fast_Arquebus
reference_points							siege_engines/UnitModelsRefPoints/Arquebus_Ref_Point.modelReferencePoints
parent		MTW2_Arquebus
;locomotion_table soldier

anim		default							data/animations/MTW2_Musket/MTW2_Musket_basepose.cas

anim		stand_a_idle					data/animations/MTW2_Musket/MTW2_Musket_stand_A_idle.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_idle.evt

anim		run								data/animations/MTW2_Musket/MTW2_Fast_Musket_run.cas							-fr		-evt:data/animations/MTW2_Musket/MTW2_Fast_Musket_run.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Handgun
reference_points										siege_engines/UnitModelsRefPoints/Musckett_Ref_Point.modelReferencePoints
parent		MTW2_Musket
;locomotion_table soldier
anim		default										data/animations/MTW2_Musket/MTW2_Musket_basepose.cas


anim		ready										data/animations/MTW2_Handgun/MTW2_Handgun_ready.cas								-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_ready.evt
anim		ready_to_stand_a							data/animations/MTW2_Handgun/MTW2_Handgun_ready_to_stand_A.cas					-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_ready_to_stand_A.evt
anim		stand_a_to_ready							data/animations/MTW2_Handgun/MTW2_Handgun_stand_A_to_ready.cas					-fr		
anim		stand_b_to_ready							data/animations/MTW2_Handgun/MTW2_Handgun_stand_B_to_ready.cas					-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_stand_B_to_ready.evt
anim		stand_c_to_ready							data/animations/MTW2_Handgun/MTW2_Handgun_stand_C_to_ready.cas					-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_stand_C_to_ready.evt


;;;Reaction

anim		knockback_from_front						data/animations/MTW2_Handgun/MTW2_Handgun_knockback_from_front.cas				-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockback_from_front.evt
anim		knockback_from_back							data/animations/MTW2_Handgun/MTW2_Handgun_knockback_from_back.cas				-fr		-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockback_from_back.evt
anim		knockback_from_right						data/animations/MTW2_Handgun/MTW2_Handgun_knockback_from_right.cas				-fr		-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockback_from_right.evt
anim		knockback_from_left							data/animations/MTW2_Handgun/MTW2_Handgun_knockback_from_left.cas				-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockback_from_left.evt

anim		knockback_move_from_front					data/animations/MTW2_Handgun/MTW2_Handgun_knockback_move_from_front.cas			-fr		-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockback_move_from_front.evt
anim		knockback_move_from_right					data/animations/MTW2_Handgun/MTW2_Handgun_knockback_move_from_right.cas			-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockback_move_from_right.evt
anim		knockback_move_from_back					data/animations/MTW2_Handgun/MTW2_Handgun_knockback_move_from_back.cas			-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockback_move_from_back.evt
anim		knockback_move_from_left					data/animations/MTW2_Handgun/MTW2_Handgun_knockback_move_from_left.cas			-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockback_move_from_left.evt

anim		knockdown_forward_launch					data/animations/MTW2_Handgun/MTW2_Handgun_knockdown_forward_launch.cas			-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockdown_forward_launch.evt
anim		knockdown_forward_lying						data/animations/MTW2_Handgun/MTW2_Handgun_knockdown_forward_lying.cas			-fr
anim		knockdown_forward_recover					data/animations/MTW2_Handgun/MTW2_Handgun_knockdown_forward_recover.cas			-fr		

anim		knockdown_launch							data/animations/MTW2_Handgun/MTW2_Handgun_knockdown_launch.cas					-fr		
anim		knockdown_lying								data/animations/MTW2_Handgun/MTW2_Handgun_knockdown_lying.cas					-fr	-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockdown_lying.evt
anim		knockdown_recover							data/animations/MTW2_Handgun/MTW2_Handgun_knockdown_recover.cas					-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_knockdown_recover.evt

;;;Death

anim		die_forward_1								data/animations/MTW2_Handgun/MTW2_Handgun_die_forward_1.cas						-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_die_forward_1.evt
anim		die_forward_2								data/animations/MTW2_Handgun/MTW2_Handgun_die_forward_2.cas						-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_die_forward_2.evt
anim		die_backward_1								data/animations/MTW2_Handgun/MTW2_Handgun_die_backward_1.cas					-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_die_backward_1.evt
anim		die_backward_2								data/animations/MTW2_Handgun/MTW2_Handgun_die_backward_2.cas					-fr			-evt:data/animations/MTW2_Handgun/MTW2_Handgun_die_backward_2.evt


anim		attack_missile_ready						data/animations/MTW2_Handgun/MTW2_Handgun_attack_missile_ready.cas				-fr		-evt:data/animations/MTW2_Handgun/MTW2_Handgun_attack_missile_ready.evt
anim		attack_missile_hold							data/animations/MTW2_Handgun/MTW2_Handgun_attack_missile_hold.cas				-fr		-evt:data/animations/MTW2_Handgun/MTW2_Handgun_attack_missile_hold.evt
anim		attack_missile_release						data/animations/MTW2_Handgun/MTW2_Handgun_attack_missile_release.cas			-fr		-id:0.0, 1.5, 1.0	-if:3, 	-evt:data/animations/MTW2_Handgun/MTW2_Handgun_attack_missile_release.evt
anim		attack_missile_reload						data/animations/MTW2_Handgun/MTW2_Handgun_attack_missile_reload.cas				-fr		-evt:data/animations/MTW2_Handgun/MTW2_Handgun_attack_missile_reload.evt

;;;;;;;; weapon

type		MTW2_Handgun_Primary
suppress_refpoints_warning

suppress_refpoints_warning

anim		default							data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_a_idle					data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_a_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_b_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_c_to_ready				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

anim		ready							data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		ready_to_stand_a				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

anim		attack_missile_ready			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		attack_missile_hold				data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		attack_missile_release			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas

anim		attack_missile_reload			data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Bowman
reference_points									siege_engines/UnitModelsRefPoints/Bow_Ref_Point.modelReferencePoints

;locomotion_table soldier
anim		default									data/animations/MTW2_Bowman/MTW2_Bowman_basepose.cas




;;;Reaction

anim		knockback_from_front					data/animations/MTW2_Bowman/MTW2_Bowman_knockback_from_front.cas								-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockback_from_front.evt
anim		knockback_from_back						data/animations/MTW2_Bowman/MTW2_Bowman_knockback_from_back.cas									-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockback_from_back.evt
anim		knockback_from_right					data/animations/MTW2_Bowman/MTW2_Bowman_knockback_from_right.cas										-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockback_from_right.evt
anim		knockback_from_left						data/animations/MTW2_Bowman/MTW2_Bowman_knockback_from_left.cas										-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockback_from_left.evt

anim		knockback_move_from_front				data/animations/MTW2_Bowman/MTW2_Bowman_knockback_move_from_front.cas										-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockback_move_from_front.evt
anim		knockback_move_from_right				data/animations/MTW2_Bowman/MTW2_Bowman_knockback_move_from_right.cas										-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockback_move_from_right.evt
anim		knockback_move_from_back				data/animations/MTW2_Bowman/MTW2_Bowman_knockback_move_from_back.cas										-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockback_move_from_back.evt
anim		knockback_move_from_left				data/animations/MTW2_Bowman/MTW2_Bowman_knockback_move_from_left.cas										-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockback_move_from_left.evt

anim		knockdown_forward_launch				data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_forward_launch.cas								-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_forward_launch.evt
anim		knockdown_forward_lying					data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_forward_lying.cas
anim		knockdown_forward_recover				data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_forward_recover.cas								-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_forward_recover.evt

anim		knockdown_launch						data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_launch.cas								-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_launch.evt
anim		knockdown_lying							data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_lying.cas
anim		knockdown_recover						data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_recover.cas						-evt:data/animations/MTW2_Bowman/MTW2_Bowman_knockdown_recover.evt

;;;Death

anim		die_forward_1							data/animations/MTW2_Bowman/MTW2_Bowman_die_forward_1.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_die_forward_1.evt
anim		die_forward_2							data/animations/MTW2_Bowman/MTW2_Bowman_die_forward_2.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_die_forward_2.evt
anim		die_backward_1							data/animations/MTW2_Bowman/MTW2_Bowman_die_backward_1.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_die_backward_1.evt
anim		die_backward_2							data/animations/MTW2_Bowman/MTW2_Bowman_die_backward_2.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_die_backward_2.evt
anim		die_falling_cycle						data/animations/MTW2_Bowman/MTW2_Bowman_die_flailing_cycle.cas				-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_die_flailing_cycle.evt
anim		die_falling_end							data/animations/MTW2_Bowman/MTW2_Bowman_die_flailing_cycle_end.cas			-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_die_flailing_cycle_end.evt

;;;Non-Combat

anim		stand_a_idle							data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_idle.cas					-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_idle.evt
anim		stand_a_hf_idle_1						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_lf_idle1.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_lf_idle1.evt
anim		stand_a_lf_idle_2						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_lf_idle2.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_lf_idle2.evt
anim		stand_a_lf_idle_3						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_lf_idle3.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_lf_idle3.evt
anim		stand_a_to_stand_b						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_stand_B.cas			-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_stand_C.cas			-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_stand_C.evt
anim		stand_a_to_walk							data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_walk.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_walk.evt
anim		stand_a_to_run							data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_run.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_run.evt
anim		stand_a_to_ready						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_ready.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_ready.evt
anim		stand_a_to_hide							data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_hide.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_hide.evt
anim		stand_a_to_climb_up						data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_climb_up.cas		-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down					data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_climb_down.cas		-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_to_climb_down.evt

anim		step_forward							data/animations/MTW2_Bowman/MTW2_Bowman_step_forward.cas		-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_step_forward.evt
anim		step_backward							data/animations/MTW2_Bowman/MTW2_Bowman_step_backward.cas		-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_step_backward.evt
anim		step_left								data/animations/MTW2_Bowman/MTW2_Bowman_step_left.cas			-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_step_left.evt
anim		step_right								data/animations/MTW2_Bowman/MTW2_Bowman_step_right.cas		-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_step_right.evt

anim		stand_a_turn_45_cw_1					data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_turn_45_cw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_turn_45_cw.evt
anim		stand_a_turn_45_ccw_1					data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_turn_45_ccw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_turn_45_ccw.evt
anim		stand_a_turn_90_cw_1					data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_turn_90_cw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1					data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_turn_90_ccw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_A_turn_90_ccw.evt


anim		stand_b_idle							data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_idle.cas						-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_idle.evt
anim		stand_b_hf_idle_1						data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2						data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3						data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1						data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_lf_idle1.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_lf_idle1.evt
anim		stand_b_lf_idle_2						data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_lf_idle2.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_lf_idle2.evt
anim		stand_b_lf_idle_3						data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_lf_idle3.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_lf_idle3.evt
anim		stand_b_to_stand_a						data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_stand_A.cas			-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c						data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_stand_C.cas			-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_stand_C.evt
anim		stand_b_to_walk							data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_walk.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_walk.evt
anim		stand_b_to_run							data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_run.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_run.evt
anim		stand_b_to_ready						data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_ready.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_B_to_ready.evt

anim		stand_c_idle							data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_idle.cas						-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_idle.evt
anim		stand_c_hf_idle_1						data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_hf_idle_1.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2						data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_hf_idle_2.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3						data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_hf_idle_3.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1						data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_lf_idle_1.cas						-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2						data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_lf_idle_2.cas						-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3						data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_lf_idle_3.cas					-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a						data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_stand_A.cas			-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b						data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_stand_B.cas			-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_stand_B.evt
anim		stand_c_to_walk							data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_walk.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_walk.evt
anim		stand_c_to_run							data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_run.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_run.evt
anim		stand_c_to_ready						data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_ready.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stand_C_to_ready.evt

anim		taunt_1									data/animations/MTW2_Bowman/MTW2_Bowman_taunt_1.cas						-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_taunt_1.evt
anim		taunt_2									data/animations/MTW2_Bowman/MTW2_Bowman_taunt_2.cas						-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_taunt_2.evt
anim		taunt_3									data/animations/MTW2_Bowman/MTW2_Bowman_taunt_3.cas						-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_taunt_3.evt
anim		celebrate_1								data/animations/MTW2_Bowman/MTW2_Bowman_celebrate_1.cas					-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_celebrate_1.evt
anim		celebrate_2								data/animations/MTW2_Bowman/MTW2_Bowman_celebrate_1.cas					-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_celebrate_1.evt

anim		stealthy_walk							data/animations/MTW2_Bowman/MTW2_Bowman_stealthy_walk.cas				-fr
anim		stealthy_walk_to_stand_a				data/animations/MTW2_Bowman/MTW2_Bowman_stealthy_walk_to_stand_A.cas		-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stealthy_walk_to_stand_A.evt
anim		stealthy_walk_to_hide					data/animations/MTW2_Bowman/MTW2_Bowman_stealthy_walk_to_hide.cas		-fr
anim		stealthy_walk_to_walk					data/animations/MTW2_Bowman/MTW2_Bowman_stealthy_walk_to_walk.cas		-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_stealthy_walk_to_walk.evt
anim		hide									data/animations/MTW2_Bowman/MTW2_Bowman_hide.cas	-fr
anim		hide_to_stand_a							data/animations/MTW2_Bowman/MTW2_Bowman_hide_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_hide_to_stand_A.evt
anim		hide_to_stealthy_walk					data/animations/MTW2_Bowman/MTW2_Bowman_hide_to_stealthy_walk.cas		-fr

anim		run										data/animations/MTW2_Bowman/MTW2_Bowman_run.cas							-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_run.evt
anim		run_to_stand_a							data/animations/MTW2_Bowman/MTW2_Bowman_run_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_run_to_stand_A.evt
anim		run_to_walk								data/animations/MTW2_Bowman/MTW2_Bowman_run_to_walk.cas					-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_run_to_walk.evt
anim		run_to_charge							data/animations/MTW2_Mace/MTW2_Mace_run_to_charge.cas					-fr		-evt:data/animations/MTW2_Mace/MTW2_Mace_run_to_charge.evt

anim		walk									data/animations/MTW2_Bowman/MTW2_Bowman_walk.cas							-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_walk.evt
anim		walk_to_stand_a							data/animations/MTW2_Bowman/MTW2_Bowman_walk_to_stand_A.cas				-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_walk_to_stand_A.evt
anim		walk_to_run								data/animations/MTW2_Bowman/MTW2_Bowman_walk_to_run.cas					-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_walk_to_run.evt

anim		climb_up								data/animations/MTW2_Bowman/MTW2_Bowman_climb_up.cas						-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_climb_up.evt
anim		climb_down								data/animations/MTW2_Bowman/MTW2_Bowman_climb_down.cas					-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_climb_down.evt
anim		climb_up_to_stand_a						data/animations/MTW2_Bowman/MTW2_Bowman_climb_up_to_stand_A.cas			-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a					data/animations/MTW2_Bowman/MTW2_Bowman_climb_down_to_stand_A.cas		-fr	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_climb_down_to_stand_A.evt
anim		climb_idle								data/animations/MTW2_Bowman/MTW2_Bowman_climb_idle.cas					-fr

;;;combat

anim		ready												data/animations/MTW2_Bowman/MTW2_Bowman_ready.cas							-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready.evt
anim		ready_hf_idle_1										data/animations/MTW2_Bowman/MTW2_Bowman_ready_hf_idle_1.cas						-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_hf_idle_1.evt
anim		ready_hf_idle_2										data/animations/MTW2_Bowman/MTW2_Bowman_ready_hf_idle_2.cas						-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_hf_idle_2.evt
anim		ready_hf_idle_3										data/animations/MTW2_Bowman/MTW2_Bowman_ready_hf_idle_3.cas						-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_hf_idle_3.evt

anim		ready_to_stand_a									data/animations/MTW2_Bowman/MTW2_Bowman_ready_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_to_stand_A.evt
anim		ready_to_advance									data/animations/MTW2_Bowman/MTW2_Bowman_ready_to_advance.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_to_advance.evt
anim		ready_to_retreat									data/animations/MTW2_Bowman/MTW2_Bowman_ready_to_retreat.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_to_retreat.evt
anim		ready_to_combat_jog									data/animations/MTW2_Bowman/MTW2_Bowman_ready_to_combat_jog.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_to_combat_jog.evt

anim		ready_turn_cw_15									data/animations/MTW2_Bowman/MTW2_Bowman_ready_15_cw.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_15_cw.evt
anim		ready_turn_ccw_15									data/animations/MTW2_Bowman/MTW2_Bowman_ready_15_ccw.cas	-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_15_ccw.evt
anim		ready_turn_cw_45									data/animations/MTW2_Bowman/MTW2_Bowman_ready_45_cw.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_45_cw.evt
anim		ready_turn_ccw_45									data/animations/MTW2_Bowman/MTW2_Bowman_ready_45_ccw.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_45_ccw.evt
anim		ready_turn_cw_90									data/animations/MTW2_Bowman/MTW2_Bowman_ready_90_cw.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_90_cw.evt
anim		ready_turn_ccw_90									data/animations/MTW2_Bowman/MTW2_Bowman_ready_90_ccw.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_ready_90_ccw.evt

anim		shuffle_forward										data/animations/MTW2_Bowman/MTW2_Bowman_shuffle_forward.cas						-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_shuffle_forward.evt
anim		shuffle_backward									data/animations/MTW2_Bowman/MTW2_Bowman_shuffle_backward.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_shuffle_backward.evt
anim		shuffle_left										data/animations/MTW2_Bowman/MTW2_Bowman_shuffle_left.cas						-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_shuffle_left.evt
anim		shuffle_right										data/animations/MTW2_Bowman/MTW2_Bowman_shuffle_right.cas								-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_shuffle_right.evt

anim		combat_jog											data/animations/MTW2_Bowman/MTW2_Bowman_Combat_Jog.cas							-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_Combat_Jog.evt
anim		combat_jog_to_ready									data/animations/MTW2_Bowman/MTW2_Bowman_combat_jog_to_ready.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_combat_jog_to_ready.evt
anim		combat_jog_to_advance								data/animations/MTW2_Bowman/MTW2_Bowman_Combat_Jog_to_Advance.cas				-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_Combat_Jog_to_Advance.evt

anim		advance												data/animations/MTW2_Bowman/MTW2_Bowman_advance.cas								-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_advance.evt
anim		advance_to_ready									data/animations/MTW2_Bowman/MTW2_Bowman_advance_to_ready.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_advance_to_ready.evt
anim		advance_to_combat_jog								data/animations/MTW2_Bowman/MTW2_Bowman_advance_to_combat_jog.cas				-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_advance_to_combat_jog.evt
anim		retreat												data/animations/MTW2_Bowman/MTW2_Bowman_retreat.cas								-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_retreat.evt
anim		retreat_to_ready									data/animations/MTW2_Bowman/MTW2_Bowman_retreat_to_ready.cas					-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_retreat_to_ready.evt		


;;;swim

anim		swim												data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
anim		swim_to_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15


;;;crew requirements

anim		stand_a_to_crew_stand					data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a					data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand				data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push						data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push					data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas								-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull						data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand								data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk				data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand				data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk								data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand				data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push									data/animations/MTW2_Crew/MTW2_Crew_push.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand						data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push								data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas											-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand					data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas								-fr
anim		pull									data/animations/MTW2_Crew/MTW2_Crew_pull.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand						data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1				data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1							data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand				data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt


;;;Attack

anim		attack_missile_ready					data/animations/MTW2_Bowman/MTW2_Bowman_attack_missile_ready.cas				-fr		-evt:data/animations/MTW2_Bowman/MTW2_Bowman_attack_missile_ready.evt
anim		attack_missile_hold						data/animations/MTW2_Bowman/MTW2_Bowman_attack_missile_hold.cas					-fr
anim		attack_missile_release					data/animations/MTW2_Bowman/MTW2_Bowman_attack_missile_release.cas					-fr		-id:0.0, 1.5, 1.0	-evt:data/animations/MTW2_Bowman/MTW2_Bowman_attack_missile_release.evt


;;;Weapon

type		MTW2_Bowman_Primary
suppress_refpoints_warning

anim			default								data/animations/MTW2_Bowman/Weapon/w_MTW2_Bowman_default.cas
anim			stand_a_idle						data/animations/MTW2_Bowman/Weapon/w_MTW2_Bowman_default.cas

anim			attack_missile_ready				data/animations/MTW2_Bowman/Weapon/w_MTW2_Bowman_attack_missile_ready.cas
anim			attack_missile_hold					data/animations/MTW2_Bowman/Weapon/w_MTW2_Bowman_attack_missile_hold.cas
anim			attack_missile_release				data/animations/MTW2_Bowman/Weapon/w_MTW2_Bowman_attack_missile_release.cas			-id:0.0, 1.5, 1.0	

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Fast_Bowman
parent		MTW2_Bowman
reference_points									siege_engines/UnitModelsRefPoints/Bow_Ref_Point.modelReferencePoints

anim		default									data/animations/MTW2_Bowman/MTW2_Bowman_basepose.cas
		
anim		run										data/animations/MTW2_Bowman/MTW2_Fast_Bowman_run.cas									-fr				-evt:data/animations/MTW2_Bowman/MTW2_Fast_Bowman_run.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type      	MTW2_Slow_Bowman
parent		MTW2_Bowman
reference_points									siege_engines/UnitModelsRefPoints/Bow_Ref_Point.modelReferencePoints

anim		default									data/animations/MTW2_Bowman/MTW2_Bowman_basepose.cas

anim		run										data/animations/MTW2_Bowman/MTW2_Slow_Bowman_run.cas									-fr			


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crossbow
reference_points									siege_engines/UnitModelsRefPoints/Crossbow_Ref_Point.modelReferencePoints
;locomotion_table soldier

anim		default									data/animations/MTW2_Crossbow/MTW2_Crossbow_basepose.cas


;;;Reaction

anim		knockback_from_front					data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_from_front.cas								-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_from_front.evt
anim		knockback_from_back						data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_from_back.cas									-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_from_back.evt
anim		knockback_from_right					data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_from_right.cas										-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_from_right.evt
anim		knockback_from_left						data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_from_left.cas										-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_from_left.evt

anim		knockback_move_from_front				data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_move_from_front.cas										-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_move_from_front.evt
anim		knockback_move_from_right				data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_move_from_right.cas										-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_move_from_right.evt
anim		knockback_move_from_back				data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_move_from_back.cas										-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_move_from_back.evt
anim		knockback_move_from_left				data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_move_from_left.cas										-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockback_move_from_left.evt

anim		knockdown_forward_launch				data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_forward_launch.cas								-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_forward_launch.evt
anim		knockdown_forward_lying					data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_forward_lying.cas
anim		knockdown_forward_recover				data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_forward_recover.cas								-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_forward_recover.evt

anim		knockdown_launch						data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_launch.cas								-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_launch.evt
anim		knockdown_lying							data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_lying.cas	-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_lying.evt
anim		knockdown_recover						data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_recover.cas						-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_knockdown_recover.evt


;;;Death

anim		die_forward_1							data/animations/MTW2_Crossbow/MTW2_Crossbow_die_forward_1.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_die_forward_1.evt
anim		die_forward_2							data/animations/MTW2_Crossbow/MTW2_Crossbow_die_forward_2.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_die_forward_2.evt
anim		die_backward_1							data/animations/MTW2_Crossbow/MTW2_Crossbow_die_backward_1.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_die_backward_1.evt
anim		die_backward_2							data/animations/MTW2_Crossbow/MTW2_Crossbow_die_backward_2.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_die_backward_2.evt
anim		die_falling_cycle						data/animations/MTW2_Crossbow/MTW2_Crossbow_die_flailing_cycle.cas				-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_die_flailing_cycle.evt
anim		die_falling_end							data/animations/MTW2_Crossbow/MTW2_Crossbow_die_flailing_cycle_end.cas			-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_die_flailing_cycle_end.evt


;;;Non-Combat

anim		stand_a_idle							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_idle.cas						-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_idle.evt
anim		stand_a_hf_idle_1						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_hf_idle_1.cas				-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_hf_idle_1.evt
anim		stand_a_hf_idle_2						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_hf_idle_2.cas				-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_hf_idle_2.evt
anim		stand_a_hf_idle_3						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_hf_idle_3.cas				-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_hf_idle_3.evt
anim		stand_a_lf_idle_1						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_lf_idle_1.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_lf_idle_1.evt
anim		stand_a_lf_idle_2						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_lf_idle_2.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_lf_idle_2.evt
anim		stand_a_lf_idle_3						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_lf_idle_3.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_lf_idle_3.evt
anim		stand_a_to_stand_b						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_stand_B.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_stand_B.evt
anim		stand_a_to_stand_c						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_stand_C.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_stand_C.evt
anim		stand_a_to_walk							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_walk.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_walk.evt
anim		stand_a_to_run							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_run.cas					-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_run.evt
anim		stand_a_to_ready						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_ready.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_ready.evt
anim		stand_a_to_hide							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_hide.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_hide.evt
anim		stand_a_to_climb_up						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_climb_up.cas			-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_climb_up.evt
anim		stand_a_to_climb_down					data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_climb_down.cas			-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_to_climb_down.evt

anim		stand_a_turn_45_cw_1					data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_turn_45_cw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_turn_45_cw.evt
anim		stand_a_turn_45_ccw_1					data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_turn_45_ccw.cas		-mintd:10	-maxtd:68	-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_turn_45_ccw.evt
anim		stand_a_turn_90_cw_1					data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_turn_90_cw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_turn_90_cw.evt
anim		stand_a_turn_90_ccw_1					data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_turn_90_ccw.cas		-mintd:67	-maxtd:115	-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_turn_90_ccw.evt

anim		step_forward							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_step_forward.cas			-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_step_forward.evt
anim		step_backward							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_step_backward.cas			-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_step_backward.evt
anim		step_left								data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_step_left.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_step_left.evt
anim		step_right								data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_step_right.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_A_step_right.evt

anim		stand_b_idle							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_idle.cas						-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_idle.evt
anim		stand_b_hf_idle_1						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_hf_idle_1.cas				-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_hf_idle_1.evt
anim		stand_b_hf_idle_2						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_hf_idle_2.cas				-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_hf_idle_2.evt
anim		stand_b_hf_idle_3						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_hf_idle_3.cas			-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_hf_idle_3.evt
anim		stand_b_lf_idle_1						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_lf_idle_1.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_lf_idle_1.evt
anim		stand_b_lf_idle_2						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_lf_idle_2.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_lf_idle_2.evt
anim		stand_b_lf_idle_3						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_lf_idle_3.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_lf_idle_3.evt
anim		stand_b_to_stand_a						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_stand_A.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_stand_A.evt
anim		stand_b_to_stand_c						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_stand_C.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_stand_C.evt
anim		stand_b_to_walk							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_walk.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_walk.evt
anim		stand_b_to_run							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_run.cas					-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_run.evt
anim		stand_b_to_ready						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_ready.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_B_to_ready.evt

anim		stand_c_idle							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_idle.cas						-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_idle.evt
anim		stand_c_hf_idle_1						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_hf_idle_1.cas				-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_hf_idle_1.evt
anim		stand_c_hf_idle_2						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_hf_idle_2.cas				-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_hf_idle_2.evt
anim		stand_c_hf_idle_3						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_hf_idle_3.cas				-fr				-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_hf_idle_3.evt
anim		stand_c_lf_idle_1						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_lf_idle_1.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_lf_idle_1.evt
anim		stand_c_lf_idle_2						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_lf_idle_2.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_lf_idle_2.evt
anim		stand_c_lf_idle_3						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_lf_idle_3.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_lf_idle_3.evt
anim		stand_c_to_stand_a						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_stand_A.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_stand_A.evt
anim		stand_c_to_stand_b						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_stand_B.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_stand_B.evt
anim		stand_c_to_walk							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_walk.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_walk.evt
anim		stand_c_to_run							data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_run.cas					-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_run.evt
anim		stand_c_to_ready						data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_ready.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stand_C_to_ready.evt

anim		taunt_1									data/animations/MTW2_Crossbow/MTW2_Crossbow_taunt_1.cas							-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_taunt_1.evt
anim		taunt_2									data/animations/MTW2_Crossbow/MTW2_Crossbow_taunt_2.cas							-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_taunt_2.evt
anim		taunt_3									data/animations/MTW2_Crossbow/MTW2_Crossbow_taunt_3.cas							-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_taunt_3.evt
anim		celebrate_1								data/animations/MTW2_Crossbow/MTW2_Crossbow_celebrate_1.cas						-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_celebrate_1.evt
anim		celebrate_2								data/animations/MTW2_Crossbow/MTW2_Crossbow_celebrate_1.cas						-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_celebrate_1.evt

anim		stealthy_walk							data/animations/MTW2_Crossbow/MTW2_Crossbow_stealthy_walk.cas					-fr
anim		stealthy_walk_to_stand_a				data/animations/MTW2_Crossbow/MTW2_Crossbow_stealthy_walk_to_stand_A.cas		-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stealthy_walk_to_stand_A.evt
anim		stealthy_walk_to_hide					data/animations/MTW2_Crossbow/MTW2_Crossbow_stealthy_walk_to_hide.cas			-fr
anim		stealthy_walk_to_walk					data/animations/MTW2_Crossbow/MTW2_Crossbow_stealthy_walk_to_walk.cas			-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stealthy_walk_to_walk.evt
anim		hide									data/animations/MTW2_Crossbow/MTW2_Crossbow_hide.cas							-fr
anim		hide_to_stand_a							data/animations/MTW2_Crossbow/MTW2_Crossbow_Hide_to_Stand_A.cas				-fr	-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_Hide_to_Stand_A.evt
anim		hide_to_stealthy_walk					data/animations/MTW2_Crossbow/MTW2_Crossbow_hide_to_stealthy_walk.cas			-fr
anim		stealthy_walk_to_walk					data/animations/MTW2_Crossbow/MTW2_Crossbow_stealthy_walk_to_walk.cas		-fr	-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_stealthy_walk_to_walk.evt

anim		run										data/animations/MTW2_Crossbow/MTW2_Crossbow_run.cas							-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_run.evt
anim		run_to_stand_a							data/animations/MTW2_Crossbow/MTW2_Crossbow_run_to_stand_A.cas					-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_run_to_stand_A.evt
anim		run_to_walk								data/animations/MTW2_Crossbow/MTW2_Crossbow_run_to_walk.cas					-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_run_to_walk.evt

anim		walk									data/animations/MTW2_Crossbow/MTW2_Crossbow_walk.cas							-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_walk.evt
anim		walk_to_stand_a							data/animations/MTW2_Crossbow/MTW2_Crossbow_walk_to_stand_A.cas				-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_walk_to_stand_A.evt
anim		walk_to_run								data/animations/MTW2_Crossbow/MTW2_Crossbow_walk_to_run.cas					-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_walk_to_run.evt

anim		climb_up								data/animations/MTW2_Crossbow/MTW2_Crossbow_climb_up.cas						-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_climb_up.evt
anim		climb_down								data/animations/MTW2_Crossbow/MTW2_Crossbow_climb_down.cas						-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_climb_down.evt
anim		climb_up_to_stand_a						data/animations/MTW2_Crossbow/MTW2_Crossbow_climb_up_to_stand_A.cas			-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_climb_up_to_stand_A.evt
anim		climb_down_to_stand_a					data/animations/MTW2_Crossbow/MTW2_Crossbow_climb_down_to_stand_A.cas			-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_climb_down_to_stand_A.evt
anim		climb_idle								data/animations/MTW2_Crossbow/MTW2_Crossbow_climb_idle.cas						-fr

;;;combat

anim		ready												data/animations/MTW2_Crossbow/MTW2_Crossbow_ready.cas							-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready.evt
anim		ready_hf_idle_1										data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_hf_idle_1.cas						-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_hf_idle_1.evt
anim		ready_hf_idle_2										data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_hf_idle_2.cas						-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_hf_idle_2.evt
anim		ready_hf_idle_3										data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_hf_idle_3.cas						-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_hf_idle_3.evt

anim		ready_to_stand_a									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_to_stand_A.evt
anim		ready_to_advance									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_to_advance.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_to_advance.evt
anim		ready_to_retreat									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_to_retreat.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_to_retreat.evt
anim		ready_to_combat_jog									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_to_combat_jog.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_to_combat_jog.evt

anim		ready_turn_cw_15									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_15_cw.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_15_cw.evt
anim		ready_turn_ccw_15									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_15_ccw.cas	-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_15_ccw.evt
anim		ready_turn_cw_45									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_45_cw.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_45_cw.evt
anim		ready_turn_ccw_45									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_45_ccw.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_45_ccw.evt
anim		ready_turn_cw_90									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_90_cw.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_90_cw.evt
anim		ready_turn_ccw_90									data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_90_ccw.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_ready_90_ccw.evt

anim		shuffle_forward										data/animations/MTW2_Crossbow/MTW2_Crossbow_shuffle_forward.cas						-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_shuffle_forward.evt
anim		shuffle_backward									data/animations/MTW2_Crossbow/MTW2_Crossbow_shuffle_backward.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_shuffle_backward.evt
anim		shuffle_left										data/animations/MTW2_Crossbow/MTW2_Crossbow_shuffle_left.cas						-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_shuffle_left.evt
anim		shuffle_right										data/animations/MTW2_Crossbow/MTW2_Crossbow_shuffle_right.cas								-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_shuffle_right.evt

anim		combat_jog											data/animations/MTW2_Crossbow/MTW2_Crossbow_Combat_Jog.cas							-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_Combat_Jog.evt
anim		combat_jog_to_ready									data/animations/MTW2_Crossbow/MTW2_Crossbow_combat_jog_to_ready.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_combat_jog_to_ready.evt
anim		combat_jog_to_advance								data/animations/MTW2_Crossbow/MTW2_Crossbow_Combat_Jog_to_Advance.cas				-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_Combat_Jog_to_Advance.evt

anim		advance												data/animations/MTW2_Crossbow/MTW2_Crossbow_advance.cas								-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_advance.evt
anim		advance_to_ready									data/animations/MTW2_Crossbow/MTW2_Crossbow_advance_to_ready.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_advance_to_ready.evt
anim		advance_to_combat_jog								data/animations/MTW2_Crossbow/MTW2_Crossbow_advance_to_combat_jog.cas				-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_advance_to_combat_jog.evt
anim		retreat												data/animations/MTW2_Crossbow/MTW2_Crossbow_retreat.cas								-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_retreat.evt
anim		retreat_to_ready									data/animations/MTW2_Crossbow/MTW2_Crossbow_retreat_to_ready.cas					-fr		-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_retreat_to_ready.evt		


;;;swim

anim		swim												data/animations/mtw2_knifeman/MTW2_Knifeman_swim.cas								-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim.evt
anim		idle_to_swim										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr	-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
anim		swim_to_idle										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas							-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_to_swim_idle									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_to_Swim_Idle.cas					-fr
anim		swim_idle											data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.cas											-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle.evt
;anim		swim_idle_to_swim									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_idle_to_swim.cas
anim		swim_shuffle_forward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_backward								data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.cas				-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_forward.evt
anim		swim_shuffle_left									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_left.evt
anim		swim_shuffle_right									data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.cas					-fr		-evt:data/animations/mtw2_knifeman/MTW2_Knifeman_swim_shuffle_right.evt
;anim		swim_attack_1										data/animations/mtw2_knifeman/MTW2_Knifeman_swim_attack1.cas								-id 0.03, 0.0, 1.11	-if:15


;;;crew requirements

anim		stand_a_to_crew_stand						data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_stand_A_to_crew_stand.evt
anim		crew_stand_to_stand_a						data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.cas							-fr		-evt:data/animations/MTW2_Knifeman/MTW2_Knifeman_crew_stand_to_stand_A.evt

anim		crew_stand									data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas										-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.evt
anim		crew_stand_to_carry_stand					data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_carry_stand.evt
anim		crew_stand_to_push							data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_push.evt
;anim		crew_stand_to_wide_push						data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_wide_push.cas								-fr		-evt:data/animations/carry_and_artillery/Art_17 Stand 2 Push heavy object.evt
anim		crew_stand_to_pull							data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_pull.evt

anim		carry_stand									data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_idle.evt
anim		carry_stand_to_carry_walk					data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_carry_walk.evt
anim		carry_stand_to_crew_stand					data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_stand_to_crew_stand.evt
anim		carry_walk									data/animations/MTW2_Crew/MTW2_Crew_carry_walk.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk.evt
anim		carry_walk_to_carry_stand					data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_carry_walk_to_carry_stand.evt

anim		push										data/animations/MTW2_Crew/MTW2_Crew_push.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push.evt
anim		push_to_crew_stand							data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_push_to_crew_stand.evt
;anim		wide_push									data/animations/MTW2_Crew/MTW2_Crew_wide_push.cas											-fr		-evt:data/animations/carry_and_artillery/Art_18 Push heavy object loop.evt
;anim		wide_push_to_crew_stand						data/animations/MTW2_Crew/MTW2_Crew_wide_push_to_crew_stand.cas								-fr
anim		pull										data/animations/MTW2_Crew/MTW2_Crew_pull.cas												-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull.evt
anim		pull_to_crew_stand							data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.cas									-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_pull_to_crew_stand.evt

anim		crew_stand_to_raise_hand_1					data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_crew_stand_to_raise_hand.evt
anim		raise_hand_1								data/animations/MTW2_Crew/MTW2_Crew_raise_hand.cas											-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand.evt
anim		raise_hand_1_to_crew_stand					data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.cas							-fr		-evt:data/animations/MTW2_Crew/MTW2_Crew_raise_hand_to_crew_stand.evt


;;;Attack

anim		attack_missile_ready						data/animations/MTW2_Crossbow/MTW2_Crossbow_attack_missile_ready.cas						-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_attack_missile_ready.evt
anim		attack_missile_hold							data/animations/MTW2_Crossbow/MTW2_Crossbow_attack_missile_hold.cas						-fr
anim		attack_missile_release						data/animations/MTW2_Crossbow/MTW2_Crossbow_attack_missile_release.cas						-fr			-id:0.0, 1.5, 1.0	-evt:data/animations/MTW2_Crossbow/MTW2_Crossbow_attack_missile_release.evt


;;;;;;;;;;;;;;;;	Weapon


type			MTW2_Crossbow_Primary
suppress_refpoints_warning

anim		default										data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas
anim		stand_a_idle								data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas
anim		stand_a_to_ready							data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas
anim		ready										data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas
anim		ready_to_stand_a							data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas

anim		attack_missile_ready						data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_attack_missile_ready.cas
anim		attack_missile_hold							data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_attack_missile_hold.cas
anim		attack_missile_release						data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_attack_missile_release.cas							-id:0.0, 1.5, 1.0	


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type			MTW2_Fast_Crossbow
reference_points										siege_engines/UnitModelsRefPoints/Crossbow_Ref_Point.modelReferencePoints
parent		MTW2_Crossbow
;locomotion_table soldier

anim		default										data/animations/MTW2_Crossbow/MTW2_Crossbow_basepose.cas

anim			run										data/animations/MTW2_Crossbow/MTW2_Fast_Crossbow_run.cas							-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Fast_Crossbow_run.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Pavise_Crossbow
reference_points										siege_engines/UnitModelsRefPoints/Crossbow_Ref_Point.modelReferencePoints
parent		MTW2_Crossbow
;locomotion_table soldier

anim		default										data/animations/MTW2_Crossbow/MTW2_Crossbow_basepose.cas

anim		attack_missile_ready						data/animations/MTW2_Crossbow/MTW2_Pavise_Crossbow_attack_missile_ready.cas			-fr			-evt:data/animations/MTW2_Crossbow/MTW2_Pavise_Crossbow_attack_missile_ready.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

type		MTW2_Flamethrower
reference_points		siege_engines/UnitModelsRefPoints/Flamethrower_Ref_Point.modelReferencePoints
parent		MTW2_Musket
;locomotion_table soldier
anim		default							data/animations/MTW2_Musket/MTW2_Musket_basepose.cas

;;;Reaction

anim		knockback_from_front			data/animations/MTW2_Musket/MTW2_Musket_knockback_from_front.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_from_front.evt
anim		knockback_from_back				data/animations/MTW2_Musket/MTW2_Musket_knockback_from_back.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_from_back.evt
anim		knockback_from_right			data/animations/MTW2_Musket/MTW2_Musket_knockback_from_right.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_from_right.evt
anim		knockback_from_left				data/animations/MTW2_Musket/MTW2_Musket_knockback_from_left.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_from_left.evt

anim		knockback_move_from_front		data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_front.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_front.evt
anim		knockback_move_from_right		data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_right.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_right.evt
anim		knockback_move_from_back		data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_back.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_back.evt
anim		knockback_move_from_left		data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_left.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockback_move_from_left.evt

anim		knockdown_forward_launch		data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_launch.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_launch.evt
anim		knockdown_forward_lying			data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_lying.cas			-fr
anim		knockdown_forward_recover		data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_recover.cas		-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockdown_forward_recover.evt

anim		knockdown_launch				data/animations/MTW2_Musket/MTW2_Musket_knockdown_launch.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockdown_launch.evt
anim		knockdown_lying					data/animations/MTW2_Musket/MTW2_Musket_knockdown_lying.cas					-fr
anim		knockdown_recover				data/animations/MTW2_Musket/MTW2_Musket_knockdown_recover.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_knockdown_recover.evt


;;;Death

anim		die_forward_1					data/animations/MTW2_Musket/MTW2_Musket_die_forward_1.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_forward_1.evt
anim		die_forward_2					data/animations/MTW2_Musket/MTW2_Musket_die_forward_2.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_forward_2.evt
anim		die_backward_1					data/animations/MTW2_Musket/MTW2_Musket_die_backward_1.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_backward_1.evt
anim		die_backward_2					data/animations/MTW2_Musket/MTW2_Musket_die_backward_2.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_backward_2.evt
anim		die_falling_cycle				data/animations/MTW2_Musket/MTW2_Musket_die_flailing_cycle.cas				-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_flailing_cycle.evt
anim		die_falling_end					data/animations/MTW2_Musket/MTW2_Musket_die_flailing_cycle_end.cas			-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_die_flailing_cycle_end.evt



;;;Non-Combat

anim		stand_a_to_ready				data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_ready.cas				-fr		; -evt:data/animations/MTW2_Musket/MTW2_Musket_stand_A_to_ready.evt
anim		stand_b_to_ready				data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_ready.cas				-fr		; -evt:data/animations/MTW2_Musket/MTW2_Musket_stand_B_to_ready.evt
anim		stand_c_to_ready				data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_ready.cas				-fr		; -evt:data/animations/MTW2_Musket/MTW2_Musket_stand_C_to_ready.evt

;;;combat

anim		ready												data/animations/MTW2_Musket/MTW2_Musket_ready.cas							-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready.evt
anim		ready_hf_idle_1										data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_1.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_1.evt
anim		ready_hf_idle_2										data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_2.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_2.evt
anim		ready_hf_idle_3										data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_3.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_hf_idle_3.evt

anim		ready_to_stand_a									data/animations/MTW2_Musket/MTW2_Musket_ready_to_stand_A.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_to_stand_A.evt
anim		ready_to_advance									data/animations/MTW2_Musket/MTW2_Musket_ready_to_advance.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_to_advance.evt
anim		ready_to_retreat									data/animations/MTW2_Musket/MTW2_Musket_ready_to_retreat.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_to_retreat.evt
anim		ready_to_combat_jog									data/animations/MTW2_Musket/MTW2_Musket_ready_to_combat_jog.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_to_combat_jog.evt

anim		ready_turn_cw_15									data/animations/MTW2_Musket/MTW2_Musket_ready_15_cw.cas		-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_15_cw.evt
anim		ready_turn_ccw_15									data/animations/MTW2_Musket/MTW2_Musket_ready_15_ccw.cas	-mintd:5	-maxtd:30		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_15_ccw.evt
anim		ready_turn_cw_45									data/animations/MTW2_Musket/MTW2_Musket_ready_45_cw.cas		-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_45_cw.evt
anim		ready_turn_ccw_45									data/animations/MTW2_Musket/MTW2_Musket_ready_45_ccw.cas	-mintd:29	-maxtd:68		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_45_ccw.evt
anim		ready_turn_cw_90									data/animations/MTW2_Musket/MTW2_Musket_ready_90_cw.cas		-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_90_cw.evt
anim		ready_turn_ccw_90									data/animations/MTW2_Musket/MTW2_Musket_ready_90_ccw.cas	-mintd:67	-maxtd:115		-evt:data/animations/MTW2_Musket/MTW2_Musket_ready_90_ccw.evt

anim		shuffle_forward										data/animations/MTW2_Musket/MTW2_Musket_shuffle_forward.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_shuffle_forward.evt
anim		shuffle_backward									data/animations/MTW2_Musket/MTW2_Musket_shuffle_backward.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_shuffle_backward.evt
anim		shuffle_left										data/animations/MTW2_Musket/MTW2_Musket_shuffle_left.cas						-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_shuffle_left.evt
anim		shuffle_right										data/animations/MTW2_Musket/MTW2_Musket_shuffle_right.cas								-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_shuffle_right.evt

anim		combat_jog_to_ready									data/animations/MTW2_Musket/MTW2_Musket_combat_jog_to_ready.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_combat_jog_to_ready.evt

anim		advance_to_ready									data/animations/MTW2_Musket/MTW2_Musket_advance_to_ready.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_advance_to_ready.evt

anim		retreat_to_ready									data/animations/MTW2_Musket/MTW2_Musket_retreat_to_ready.cas					-fr		-evt:data/animations/MTW2_Musket/MTW2_Musket_retreat_to_ready.evt		

;;;Attack

anim		attack_missile_ready						data/animations/MTW2_Flamethrower/MTW2_Handgun_attack_missile_ready.cas				-fr		-evt:data/animations/MTW2_Flamethrower/MTW2_Musket_retreat_to_ready.evt		
anim		attack_missile_hold							data/animations/MTW2_Flamethrower/MTW2_Handgun_attack_missile_hold.cas				-fr		-evt:data/animations/MTW2_Flamethrower/MTW2_Musket_retreat_to_ready.evt		
anim		attack_missile_release						data/animations/MTW2_Flamethrower/MTW2_Handgun_attack_missile_release.cas			-fr		-id:0.0, 1.5, 1.0	-if:3, 	-evt:data/animations/MTW2_Flamethrower/flamethrower_start.evt 

anim		attack_missile_reload								data/animations/MTW2_Flamethrower/MTW2_Handgun_attack_missile_reload.cas		-fr		-evt:data/animations/MTW2_Flamethrower/flamethrower_firing.evt			


;;;;;;;;;;;;;;;;;; Weapon


type		MTW2_Flamethrower_Primary
suppress_refpoints_warning

anim		default							data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas
anim		stand_a_idle					data/animations/MTW2_Musket/weapon/w_MTW2_Musket_default.cas


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;													--- Siege Engine Crew ---

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crew_Culverin
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_left									data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_1							data/animations/siege_Crew/Culverin_Left_Stoke_1.cas						-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_2							data/animations/siege_Crew/Culverin_Left_Stoke_2.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Left_Stoke_2.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/Culverin_Left_Stoke_3_cycle.cas					-fr			-evt:data/animations/siege_Crew/Culverin_Left_Stoke_3_cycle.evt
anim		crew_left_stoke_4							data/animations/siege_Crew/Culverin_Left_Stoke_4.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Left_Stoke_4.evt
anim		crew_left_cover								data/animations/siege_Crew/crew_left_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_left_cover.evt

anim		crew_right									data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/Culverin_Right_Load_1.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_1.evt
anim		crew_right_load_2							data/animations/siege_Crew/Culverin_Right_Load_2.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_2.evt
anim		crew_right_load_3							data/animations/siege_Crew/Culverin_Right_Load_3.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_3.evt
anim		crew_right_load_4cycle						data/animations/siege_Crew/Culverin_Right_Load_4_cycle.cas					-fr
anim		crew_right_load_5							data/animations/siege_Crew/Culverin_Right_Load_5_end.cas					-fr
anim		crew_right_cover							data/animations/siege_Crew/crew_right_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_right_cover.evt

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/crew_rear_fire_idle.cas							-fr			-evt:data/animations/siege_Crew/crew_rear_fire_idle.evt								;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/crew_rear_idle.CAS								-fr


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crew_Basilisk  ;;;;;;;;;;;; needed
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_left									data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_1							data/animations/siege_Crew/Culverin_Left_Stoke_1.cas						-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_2							data/animations/siege_Crew/Basalisk_Stoke_2.cas								-fr			-evt:data/animations/siege_Crew/Basalisk_Stoke_2.evt								;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/Basalisk_Stoke_3_cycle.cas						-fr			-evt:data/animations/siege_Crew/Basalisk_Stoke_3_cycle.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt
anim		crew_left_stoke_4							data/animations/siege_Crew/Basalisk_Stoke_4.cas								-fr			-evt:data/animations/siege_Crew/Basalisk_Stoke_4.evt
anim		crew_left_cover								data/animations/siege_Crew/crew_left_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_left_cover.evt

anim		crew_right									data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/Culverin_Right_Load_1.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_1.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_2							data/animations/siege_Crew/Culverin_Right_Load_2.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_2.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_right_load_3							data/animations/siege_Crew/Culverin_Right_Load_3.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_3.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt
anim		crew_right_load_4cycle						data/animations/siege_Crew/Culverin_Right_Load_4_cycle.cas					-fr
anim		crew_right_load_5							data/animations/siege_Crew/Culverin_Right_Load_5_end.cas					-fr
anim		crew_right_cover							data/animations/siege_Crew/crew_right_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_right_cover.evt

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/crew_rear_fire_idle.cas							-fr			-evt:data/animations/siege_Crew/crew_rear_fire_idle.evt								;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/crew_rear_idle.CAS


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crew_Serpentine
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_left									data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_1							data/animations/siege_Crew/Culverin_Left_Stoke_1.cas						-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_2							data/animations/siege_Crew/Serpentine_Stoke_2.cas							-fr			-evt:data/animations/siege_Crew/Serpentine_Stoke_2.evt								;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/Serpentine_Stoke_3_cycle.cas						-fr			-evt:data/animations/siege_Crew/Serpentine_Stoke_3_cycle.evt						;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt
anim		crew_left_stoke_4							data/animations/siege_Crew/Serpentine_Stoke_4.cas							-fr			-evt:data/animations/siege_Crew/Serpentine_Stoke_4.evt
anim		crew_left_cover								data/animations/siege_Crew/crew_left_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_left_cover.evt

anim		crew_right									data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/Culverin_Right_Load_1.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_1.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_2							data/animations/siege_Crew/Culverin_Right_Load_2.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_2.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_right_load_3							data/animations/siege_Crew/Culverin_Right_Load_3.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_3.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt
anim		crew_right_load_4cycle						data/animations/siege_Crew/Culverin_Right_Load_4_cycle.cas					-fr
anim		crew_right_load_5							data/animations/siege_Crew/Culverin_Right_Load_5_end.cas					-fr
anim		crew_right_cover							data/animations/siege_Crew/crew_right_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_right_cover.evt

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/crew_rear_fire_idle.cas							-fr			-evt:data/animations/siege_Crew/crew_rear_fire_idle.evt								;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/crew_rear_idle.CAS


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crew_Cannon	;Also used for grand Bombard 
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_left									data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_1							data/animations/siege_Crew/Culverin_Left_Stoke_1.cas						-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_2							data/animations/siege_Crew/Cannon_Stoke_2.cas								-fr			-evt:data/animations/siege_Crew/Cannon_Stoke_2.evt									;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/Cannon_Stoke_3_cycle.cas							-fr			-evt:data/animations/siege_Crew/Cannon_Stoke_3_cycle.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt
anim		crew_left_stoke_4							data/animations/siege_Crew/Cannon_Stoke_4.cas								-fr			-evt:data/animations/siege_Crew/Cannon_Stoke_4.evt
anim		crew_left_cover								data/animations/siege_Crew/crew_left_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_left_cover.evt

anim		crew_right									data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/Culverin_Right_Load_1.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_1.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_2							data/animations/siege_Crew/Culverin_Right_Load_2.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_2.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_right_load_3							data/animations/siege_Crew/Culverin_Right_Load_3.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_3.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt
anim		crew_right_load_4cycle						data/animations/siege_Crew/Culverin_Right_Load_4_cycle.cas					-fr
anim		crew_right_load_5							data/animations/siege_Crew/Culverin_Right_Load_5_end.cas					-fr
anim		crew_right_cover							data/animations/siege_Crew/crew_right_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_right_cover.evt

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/crew_rear_fire_idle.cas							-fr			-evt:data/animations/siege_Crew/crew_rear_fire_idle.evt								;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/crew_rear_idle.CAS								-fr


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crew_Bombard
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_left									data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_1							data/animations/siege_Crew/Culverin_Left_Stoke_1.cas						-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_2							data/animations/siege_Crew/Bombard_Stoke_2.cas								-fr			-evt:data/animations/siege_Crew/Bombard_Stoke_2.evt									;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/Bombard_Stoke_3_cycle.cas						-fr			-evt:data/animations/siege_Crew/Bombard_Stoke_3_cycle.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt
anim		crew_left_stoke_4							data/animations/siege_Crew/Bombard_Stoke_4.cas								-fr			-evt:data/animations/siege_Crew/Bombard_Stoke_4.evt
anim		crew_left_cover								data/animations/siege_Crew/crew_left_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_left_cover.evt

anim		crew_right									data/animations/siege_Crew/crew_right_idle.CAS								-fr			-evt:data/animations/siege_Crew/crew_right_idle.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/Culverin_Right_Load_1.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_1.evt							;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_2							data/animations/siege_Crew/Bombard_Load_2.cas								-fr			-evt:data/animations/siege_Crew/Bombard_Load_2.evt									;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_right_load_3							data/animations/siege_Crew/Bombard_Load_3.cas								-fr			-evt:data/animations/siege_Crew/Bombard_Load_3.evt									;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt
anim		crew_right_load_4cycle						data/animations/siege_Crew/Culverin_Right_Load_4_cycle.cas					-fr
anim		crew_right_load_5							data/animations/siege_Crew/Culverin_Right_Load_5_end.cas					-fr
anim		crew_right_cover							data/animations/siege_Crew/crew_right_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_right_cover.evt

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/crew_rear_fire_idle.cas							-fr			-evt:data/animations/siege_Crew/crew_rear_fire_idle.evt								;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/crew_rear_idle.CAS


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crew_Huge_Bombard
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_left									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_1							data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_2							data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt
anim		crew_left_stoke_4							data/animations/siege_Crew/crew_rear_idle.CAS	
anim		crew_left_cover								data/animations/siege_Crew/crew_left_cover.cas

anim		crew_right									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_2							data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_right_load_3							data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt
anim		crew_right_load_4cycle						data/animations/siege_Crew/crew_rear_idle.CAS
anim		crew_right_load_5							data/animations/siege_Crew/crew_rear_idle.CAS
anim		crew_right_cover							data/animations/siege_Crew/crew_right_cover.cas

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/crew_left_cover.cas								-fr


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crew_Mortar
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_left									data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_left_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_1							data/animations/siege_Crew/Culverin_Left_Stoke_1.cas						-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_2							data/animations/siege_Crew/mortar_stoke_2.cas								-fr			-evt:data/animations/siege_Crew/mortar_stoke_2.evt ; , -evt:data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/mortar_stoke_3cycle.cas							-fr			-evt:data/animations/siege_Crew/mortar_stoke_3cycle.evt ; , -evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt
anim		crew_left_stoke_4							data/animations/siege_Crew/mortar_stoke_4.cas								-fr			-evt:data/animations/siege_Crew/mortar_stoke_4.evt
anim		crew_left_cover								data/animations/siege_Crew/crew_left_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_left_cover.evt

anim		crew_right									data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/Culverin_Right_Load_1.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_1.evt ; , -evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_2							data/animations/siege_Crew/Culverin_Right_Load_2.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_2.evt ; , -evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_right_load_3							data/animations/siege_Crew/Culverin_Right_Load_3.cas						-fr			-evt:data/animations/siege_Crew/Culverin_Right_Load_3.evt ; , -evt:data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt
anim		crew_right_load_4cycle						data/animations/siege_Crew/Culverin_Right_Load_4_cycle.cas
anim		crew_right_load_5							data/animations/siege_Crew/Culverin_Right_Load_5_end.cas
anim		crew_right_cover							data/animations/siege_Crew/crew_right_cover.cas								-fr			-evt:data/animations/siege_Crew/crew_right_cover.evt

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/crew_rear_fire_idle.cas							-fr			-evt:data/animations/siege_Crew/crew_rear_fire_idle.evt ; , -evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/crew_rear_idle.CAS								-fr


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Catapult
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas


anim		crew_left									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_1							data/animations/siege_Crew/crew_catapult_left_1.cas							-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_2							data/animations/siege_Crew/crew_catapult_left_2cycle.cas					-fr			-evt:data/animations/siege_Crew/crew_catapult_left_2cycle.evt ; , -evt:data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/crew_catapult_left_3.cas							-fr			-evt:data/animations/siege_Crew/crew_catapult_left_3.evt ; , -evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt											-fr ; , -evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt
anim		crew_left_cover								data/animations/siege_Crew/crew_rear_fire_idle.cas

anim		crew_right									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/crew_catapult_right_1.cas						-fr
anim		crew_right_load_2							data/animations/siege_Crew/crew_catapult_right_2cycle.cas					-fr			-evt:data/animations/siege_Crew/crew_catapult_right_2cycle.evt
anim		crew_right_load_3							data/animations/siege_Crew/crew_catapult_right_3.cas						-fr


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Trebuchet
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_left									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_crank_loop.evt
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_1							data/animations/siege_Crew/crew_left_treb.cas								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_idle.evt
anim		crew_left_stoke_2							data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt

anim		crew_right									data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/crew_right_treb.cas								-fr
anim		crew_right_load_2							data/animations/siege_Crew/crew_right_idle.CAS								-fr
anim		crew_right_load_3							data/animations/siege_Crew/crew_right_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/crew_right_cover.cas								-fr


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Ballista
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_left									data/animations/siege_Crew/crew_left_idle.CAS								-fr
anim		crew_left_to_crew_stand						data/animations/siege_Crew/crew_left_idle.CAS								-fr
anim		crew_left_stoke_1							data/animations/siege_Crew/crew_left_idle.CAS								-fr
anim		crew_left_stoke_2							data/animations/siege_Crew/ballista_crew_load_1.cas							-fr	-evt:data/animations/siege_Crew/ballista_crew_load_1.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/ballista_crew_load_2.cas							-fr

anim		crew_right									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_right_to_crew_stand					data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_right_load_1							data/animations/siege_Crew/crew_rear_idle.CAS								-fr
anim		crew_right_load_2							data/animations/siege_Crew/crew_rear_idle.CAS								-fr
anim		crew_right_load_3							data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/ballista_crew_laod_1.cas							-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/ballista_crew_laod_2cycle.cas					-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/ballista_crew_laod_3.cas							-fr


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crew_Ribault
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_stand_to_push							data/animations/New_Crew/Crew_Stand_to_Wide_Push.CAS						-fr
anim		push										data/animations/New_Crew/Crew_Wide_Push.CAS									-fr
anim		push_to_crew_stand							data/animations/New_Crew/Crew_Wide_Push_to_Crew_Stand.CAS					-fr

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/trebuchet_crew_crank_ready_to_stand_right.CAS	-fr			-evt:data/animations/siege_Crew/trebuchet_crew_crank_ready_to_stand_right.evt	;	-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_idle							data/animations/siege_Crew/Ribault_reload_1.cas								-fr			-evt:data/animations/siege_Crew/Ribault_reload_1.evt							;	-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt
anim		crew_rear_fire_commence						data/animations/siege_Crew/Ribault_reload_2_cycle.cas						-fr			-evt:data/animations/siege_Crew/Ribault_reload_2_cycle.evt						;	-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_commence.evt
anim		crew_rear_fire_recover						data/animations/siege_Crew/Ribault_reload_3.cas								-fr			-evt:data/animations/siege_Crew/Ribault_reload_3.evt
anim		crew_left									data/animations/siege_Crew/Ribault_fire.cas									-fr			-evt:data/animations/siege_Crew/Ribault_fire.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Crew_Monster_Ribault	; Also used for  Rocketlauncher
parent		MTW2_Knifeman
anim		default										data/animations/MTW2_Knifeman/MTW2_Knifeman_basepose.cas

anim		stand_a_idle								data/animations/MTW2_Crew/MTW2_Crew_crew_stand_idle.cas

anim		crew_stand_to_push							data/animations/New_Crew/Crew_Stand_to_Wide_Push.CAS						-fr
anim		push										data/animations/New_Crew/Crew_Wide_Push.CAS									-fr			
anim		push_to_crew_stand							data/animations/New_Crew/Crew_Wide_Push_to_Crew_Stand.CAS					-fr

anim		crew_rear									data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_crank_loop.evt
anim		crew_rear_to_crew_stand						data/animations/siege_Crew/crew_rear_idle.CAS								-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_idle.evt

anim		crew_left_stoke_2							data/animations/siege_Crew/crew_rocket_launcher_load_1.cas					-fr			;-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_commence.evt
anim		crew_left_stoke_3cycle						data/animations/siege_Crew/crew_rocket_launcher_load_2cycle.cas				-fr			-evt:data/animations/siege_Crew/crew_rocket_launcher_load_2cycle.evt			;	-evt:data/animations/carry_and_artillery/ballista_crew_left_fire_recover.evt
anim		crew_left_stoke_4							data/animations/siege_Crew/crew_rocket_launcher_load_3.cas					-fr			-evt:data/animations/siege_Crew/crew_rocket_launcher_load_3.evt
										
anim		crew_right_load_3							data/animations/siege_Crew/crew_rocket_launcher_fire_1.cas					-fr			-evt:data/animations/siege_Crew/crew_rocket_launcher_fire_1.evt					;	-evt:data/animations/carry_and_artillery/ballista_crew_right_fire_recover.evt
anim		crew_right_load_4cycle						data/animations/siege_Crew/crew_rocket_launcher_fire_2cycle.cas				-fr
anim		crew_right_load_5							data/animations/siege_Crew/crew_rocket_launcher_fire_3.cas					-fr




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;													--- HR_UNITS ---

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_HR_Lance
no_deltas
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default										data/animations/HR_lance/HR_lance_basepose.cas

;;; HR_lance_fs_horse_requirements

anim		stand_a_idle								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_idle.cas					-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_idle.evt
anim		stand_a_to_walk								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_to_walk.cas				-fr
anim		stand_a_to_run								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_to_run.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_to_run.evt
anim		stand_a_to_charge							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_to_charge.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_to_charge.evt

anim		stand_a_turn_90_cw_1						data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2						data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1						data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2						data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115

anim		stand_a_hf_idle_1							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_hf_idle_1.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_hf_idle_1.evt
anim		stand_a_hf_idle_2							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_hf_idle_2.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_hf_idle_2.evt
anim		stand_a_hf_idle_3							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_hf_idle_3.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_hf_idle_3.evt
anim		stand_a_lf_idle_1							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_lf_idle_1.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_lf_idle_1.evt

anim		shuffle_forward								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_shuffle_forward.cas				-fr
anim		shuffle_backward							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_shuffle_backward.cas				-fr
anim		shuffle_left								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_shuffle_left.cas					-fr
anim		shuffle_right								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_shuffle_right.cas					-fr

anim		walk										data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_walk.cas							-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_walk.evt
anim		walk_to_run									data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_walk_to_run.cas					-fr
anim		walk_to_stand_a								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_walk_to_stand_a.cas				-fr

anim		run											data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_run.cas							-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_run.evt
anim		run_to_walk									data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_run_to_walk.cas					-fr
anim		run_to_stand_a								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_run_to_stand_a.cas				-fr
anim		run_to_charge								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_run_to_charge.cas					-fr

anim		charge										data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_charge.cas						-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_charge.evt
anim		charge_to_ready								data/animations/HR_lance/HR_lance_ready.cas														-fr	-evt:data/animations/HR_lance/HR_lance_ready.evt
anim		charge_attack								data/animations/HR_lance/HR_lance_charge_attack.cas												-fr		-if:3  -evt:data/animations/HR_lance/HR_lance_charge_attack.evt

anim		jump										data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_jump.cas							-fr
anim		refuse										data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_refuse.cas						-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_refuse.evt
anim		attack_mid_centre_1							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_attack_mid_centre_1.cas			-fr

anim		die_forward_1								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_forward_1.cas					-fr			-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_forward_1.evt
anim		die_backward_1								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.evt
anim		die_forward_2								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_forward_2.cas					-fr			-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_forward_2.evt
anim		die_backward_2								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_2.evt
anim		die_to_back_right_1							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.evt
anim		die_to_back_right_2							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_2.evt
anim		die_to_back_left_1							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.evt
anim		die_to_back_left_2							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_2.evt
anim		die_falling_cycle							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.evt
anim		die_falling_end								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_backward_1.evt
anim		die_refusing								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_refusing.cas					-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_refusing.evt
anim		die_galloping								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_galloping.cas					-fr	-evt:data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_die_galloping.evt

anim		idle_to_swim								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_to_walk.cas				-fr
anim		swim_to_idle								data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_walk_to_stand_a.cas				-fr
anim		swim_idle									data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_stand_a_idle.cas					-fr
anim		swim										data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_walk.cas							-fr
anim		swim_shuffle_forward						data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_shuffle_forward.cas				-fr
anim		swim_shuffle_backward						data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_shuffle_backward.cas				-fr
anim		swim_shuffle_left							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_shuffle_left.cas					-fr
anim		swim_shuffle_right							data/animations/HR_lance/HR_lance_horse_req/HR_lance_fs_horse_shuffle_right.cas					-fr

;;; HR_lance_attacks

anim		eager_attack_centre_mid_d_stab_success		data/animations/HR_Lance/HR_lance_Attack_stab_centre_success.cas								-fr		-id:0.206,-0.642,2.682  	-if:18  -evt:data/animations/HR_Lance/HR_lance_Attack_stab_centre_success.evt
anim		eager_attack_centre_mid_d_stab_fail			data/animations/HR_Lance/HR_lance_Attack_stab_centre_fail.cas									-fr
anim		eager_attack_centre_lo_c_stab_success		data/animations/HR_Lance/HR_lance_Attack_stab_low_success.cas									-fr		-id:0.079,-0.998,2.570  	-if:18  -evt:data/animations/HR_Lance/HR_lance_Attack_stab_low_success.evt
anim		eager_attack_centre_lo_c_stab_fail			data/animations/HR_Lance/HR_lance_Attack_stab_low_fail.cas										-fr

;;;HR_lance_Defend

anim		eager_defend_overhead_slashrl				data/animations/HR_lance/HR_lance_defend_left_high.cas											-fr		-if:5  -evt:data/animations/HR_lance/HR_lance_defend_left_high.evt
anim		eager_defend_overhead_slashlr				data/animations/HR_lance/HR_lance_defend_right_high.cas											-fr	-if:4  	-evt:data/animations/HR_lance/HR_lance_defend_right_high.evt
anim		eager_defend_mid_slashrl_light				data/animations/HR_lance/HR_lance_defend_left_centre.cas										-fr		-if:5  -evt:data/animations/HR_lance/HR_lance_defend_left_centre.evt
anim		eager_defend_mid_slashlr_light				data/animations/HR_lance/HR_lance_defend_right_centre.cas										-fr	-if:5  	-evt:data/animations/HR_lance/HR_lance_defend_right_centre.evt
anim		eager_defend_lo_slashrl						data/animations/HR_lance/HR_lance_defend_left_low.cas											-fr		-if:6  -evt:data/animations/HR_lance/HR_lance_defend_left_low.evt
anim		eager_defend_lo_slashlr						data/animations/HR_lance/HR_lance_defend_right_low.cas											-fr	-if:6  	-evt:data/animations/HR_lance/HR_lance_defend_right_low.evt

;;;HR_lance_Reaction

anim		knockback_from_front						data/animations/HR_lance/HR_lance_knockback_front.cas											-fr	-evt:data/animations/HR_lance/HR_lance_knockback_front.evt
anim		knockback_from_right						data/animations/HR_lance/HR_lance_knockback_right.cas											-fr	-evt:data/animations/HR_lance/HR_lance_knockback_right.evt
anim		knockback_from_back							data/animations/HR_lance/HR_lance_knockback_back.cas											-fr	-evt:data/animations/HR_lance/HR_lance_knockback_back.evt
anim		knockback_from_left							data/animations/HR_lance/HR_lance_knockback_left.cas											-fr	-evt:data/animations/HR_lance/HR_lance_knockback_left.evt

;;;HR_lance_Other

anim		ready										data/animations/HR_lance/HR_lance_ready.cas														-fr	-evt:data/animations/HR_lance/HR_lance_ready.evt
anim		ready_to_charge								data/animations/HR_lance/HR_lance_ready.cas														-fr	-evt:data/animations/HR_lance/HR_lance_ready.evt
anim		stand_a_to_ready							data/animations/HR_lance/HR_lance_stand_a_to_ready.cas											-fr	-evt:data/animations/HR_lance/HR_lance_stand_a_to_ready.evt
anim		ready_to_stand_a							data/animations/HR_lance/HR_lance_ready_to_stand_a.cas											-fr
anim		celebrate_1									data/animations/HR_lance/HR_lance_celebrate_1.cas												-fr	-evt:data/animations/HR_lance/HR_lance_celebrate_1.evt
anim		celebrate_2									data/animations/HR_lance/HR_lance_celebrate_1.cas												-fr	-evt:data/animations/HR_lance/HR_lance_celebrate_1.evt
anim		taunt_1										data/animations/HR_lance/HR_lance_taunt_1.cas													-fr	-evt:data/animations/HR_lance/HR_lance_taunt_1.evt

;;;	Weapon

type			MTW2_HR_Lance_Primary
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim			default								data/animations/HR_lance/weapons/w_HR_lance_default.cas
anim			stand_a_idle						data/animations/HR_lance/weapons/w_HR_lance_default.cas


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type		MTW2_HR_Mace
force_hit_positions_to_cylinder
no_deltas ; Horse rider animations aren't locomotion, so should not have translation deltas calculated.  All riders should have this!
strike_distances 1.15 1.40 1.75 2.10 3.00
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default										data/animations/HR_lance/HR_lance_basepose.cas

;;; HR_sword(mace)_fs_horse_requirements

;(all these anims were done for HR_sword first, just called HR_mace so we get some stab anims for HR_sword by creating a unique child skeleton)

;;;generals anims

anim		general_signal_charge						data/animations/HR_Sword/HR_sword_signal_charge.cas												-fr
anim		general_signal_move							data/animations/HR_Sword/HR_sword_signal_move.cas												-fr
anim		general_signal_reform						data/animations/HR_Sword/HR_sword_signal_reform.cas												-fr
anim		general_signal_halt							data/animations/HR_Sword/HR_sword_signal_halt.cas												-fr

anim		pre_battle_general_gesture					data/animations/HR_sword/HR_pre_battle_general_finish.cas					-fr	-evt:data/animations/HR_sword/HR_pre_battle_general_finish.evt
anim		pre_battle_general_finish					data/animations/HR_sword/HR_pre_battle_general_finish.cas					-fr	-evt:data/animations/HR_sword/HR_pre_battle_general_finish.evt


;;;non combat

anim		stand_a_idle								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_idle.cas					-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_idle.evt
anim		stand_a_to_walk								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_to_walk.cas				-fr
anim		stand_a_to_run								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_to_run.cas				-fr
anim		stand_a_to_charge							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_to_run.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_to_run.evt

anim		stand_a_turn_90_cw_1						data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2						data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1						data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2						data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115

anim		stand_a_hf_idle_1							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_hf_idle_1.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_hf_idle_1.evt
anim		stand_a_hf_idle_2							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_hf_idle_2.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_hf_idle_2.evt
anim		stand_a_hf_idle_3							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_hf_idle_3.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_hf_idle_3.evt
anim		stand_a_lf_idle_1							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_lf_idle_1.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_lf_idle_1.evt

anim		shuffle_forward								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_shuffle_forward.cas				-fr
anim		shuffle_backward							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_shuffle_backward.cas				-fr
anim		shuffle_left								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_shuffle_left.cas					-fr
anim		shuffle_right								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_shuffle_right.cas					-fr

anim		walk										data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_walk.cas							-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_walk.evt
anim		walk_to_run									data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_walk_to_run.cas					-fr
anim		walk_to_stand_a								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_walk_to_stand_a.cas				-fr

anim		run											data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_run.cas							-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_run.evt
anim		run_to_walk									data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_run_to_walk.cas					-fr
anim		run_to_stand_a								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_run_to_stand_a.cas				-fr
anim		run_to_charge								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_run_to_charge.cas					-fr

anim		charge										data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_charge.cas						-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_charge.evt
anim		jump										data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_jump.cas							-fr
anim		refuse										data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_refuse.cas						-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_refuse.evt
anim		attack_mid_centre_1							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_attack_mid_centre_1.cas			-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_attack_mid_centre_1.evt

anim		die_forward_1								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_forward_1.cas					-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_forward_1.evt
anim		die_backward_1								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.evt
anim		die_forward_2								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_forward_2.cas					-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_forward_2.evt
anim		die_backward_2								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_2.evt
anim		die_to_back_right_1							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.evt
anim		die_to_back_right_2							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_2.evt
anim		die_to_back_left_1							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.evt
anim		die_to_back_left_2							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_2.evt
anim		die_falling_cycle							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.evt
anim		die_falling_end								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_backward_1.evt
anim		die_refusing								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_refusing.cas					-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_refusing.evt
anim		die_galloping								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_galloping.cas					-fr	-evt:data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_die_galloping.evt

anim		idle_to_swim								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_to_walk.cas				-fr
anim		swim_to_idle								data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_walk_to_stand_a.cas				-fr
anim		swim_idle									data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_stand_a_idle.cas					-fr
anim		swim										data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_walk.cas							-fr
anim		swim_shuffle_forward						data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_shuffle_forward.cas				-fr
anim		swim_shuffle_backward						data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_shuffle_backward.cas				-fr
anim		swim_shuffle_left							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_shuffle_left.cas					-fr
anim		swim_shuffle_right							data/animations/HR_sword/HR_sword_horse_req/HR_sword_fs_horse_shuffle_right.cas					-fr


;;; HR_sword(mace)_attacks

anim		eager_attack_left_lo_b_slashlr_fail			data/animations/HR_Sword/HR_sword_Attack_low_C_slash_left_fail.cas								-fr
anim		eager_attack_left_lo_b_slashlr_success		data/animations/HR_Sword/HR_sword_Attack_low_C_slash_left_success.cas							-fr	-id:-1.152,-0.782,0.056	-if:10			-evt:data/animations/HR_Sword/HR_sword_Attack_low_C_slash_left_success.evt

anim		eager_attack_left_lo_b_slashrl_fail			data/animations/HR_sword/HR_sword_Attack_mid_C_slash_left_fail.cas								-fr											-evt:data/animations/HR_sword/HR_sword_Attack_mid_C_slash_left_fail.evt
anim		eager_attack_left_lo_b_slashrl_success		data/animations/HR_sword/HR_sword_Attack_mid_C_slash_left_success.cas							-fr	-id:-1.197,-0.527,0.290	-if:8			-evt:data/animations/HR_sword/HR_sword_Attack_mid_C_slash_left_success.evt

anim		eager_attack_left_mid_b_slashrl_fail		data/animations/HR_sword/HR_sword_Attack_low_C_slash_right_fail.cas								-fr
anim		eager_attack_left_mid_b_slashrl_success		data/animations/HR_sword/HR_sword_Attack_hi_C_slash_left_success.cas							-fr	-id:-1.322,0.159,0.078	-if:8			-evt:data/animations/HR_sword/HR_sword_Attack_hi_C_slash_left_success.evt

anim		eager_attack_right_lo_b_slashlr_fail		data/animations/HR_sword/HR_sword_Attack_mid_C_slash_right_fail.cas								-fr
anim		eager_attack_right_lo_b_slashlr_success		data/animations/HR_sword/HR_sword_Attack_mid_C_slash_right_success.cas							-fr	-id:1.040,-0.592,0.382	-if:6			-evt:data/animations/HR_sword/HR_sword_Attack_mid_C_slash_right_success.evt

anim		eager_attack_right_lo_b_slashrl_fail		data/animations/HR_sword/HR_sword_Attack_low_C_slash_right_fail.cas								-fr
anim		eager_attack_right_lo_b_slashrl_success		data/animations/HR_sword/HR_sword_Attack_low_C_slash_right_success.cas							-fr	-id:0.999,-0.900,0.195	-if:6			-evt:data/animations/HR_sword/HR_sword_Attack_low_C_slash_right_success.evt

anim		eager_attack_right_mid_b_slashlr_fail		data/animations/HR_sword/HR_sword_Attack_hi_C_slash_right_fail.cas								-fr
anim		eager_attack_right_mid_b_slashlr_success	data/animations/HR_sword/HR_sword_Attack_hi_C_slash_right_success.cas							-fr	-id:1.145,0.112,0.635	-if:6			-evt:data/animations/HR_sword/HR_sword_Attack_hi_C_slash_right_success.evt

;;;HR_sword(mace)_Defend

anim		eager_defend_overhead_slashrl				data/animations/Hr_sword/Hr_sword_defend_left_high.cas											-fr		-if:5  -evt:data/animations/Hr_sword/Hr_sword_defend_left_high.evt
anim		eager_defend_overhead_slashlr				data/animations/Hr_sword/Hr_sword_defend_right_high.cas											-fr		-if:4  -evt:data/animations/Hr_sword/Hr_sword_defend_right_high.evt
anim		eager_defend_mid_slashrl_light				data/animations/Hr_sword/Hr_sword_defend_left_centre.cas										-fr		-if:5  -evt:data/animations/Hr_sword/Hr_sword_defend_left_centre.evt
anim		eager_defend_mid_slashlr_light				data/animations/Hr_sword/Hr_sword_defend_right_centre.cas										-fr	-if:7  	-evt:data/animations/Hr_sword/Hr_sword_defend_right_centre.evt
anim		eager_defend_lo_slashrl						data/animations/Hr_sword/Hr_sword_defend_left_low.cas											-fr		-if:6  -evt:data/animations/Hr_sword/Hr_sword_defend_left_low.evt
anim		eager_defend_lo_slashlr						data/animations/Hr_sword/Hr_sword_defend_right_low.cas											-fr		-if:7  -evt:data/animations/Hr_sword/Hr_sword_defend_right_low.evt


;;;HR_sword(mace)_Reaction

anim		knockback_from_front						data/animations/Hr_sword/Hr_sword_knockback_front.cas											-fr	-evt:data/animations/Hr_sword/Hr_sword_knockback_front.evt
anim		knockback_from_right						data/animations/Hr_sword/Hr_sword_knockback_right.cas											-fr	-evt:data/animations/Hr_sword/Hr_sword_knockback_right.evt
anim		knockback_from_back							data/animations/Hr_sword/Hr_sword_knockback_back.cas											-fr	-evt:data/animations/Hr_sword/Hr_sword_knockback_back.evt
anim		knockback_from_left							data/animations/Hr_sword/Hr_sword_knockback_left.cas											-fr	-evt:data/animations/Hr_sword/Hr_sword_knockback_left.evt


;;;HR_sword(mace)_Other

anim		taunt_1										data/animations/Hr_sword/Hr_sword_taunt_1.cas													-fr	-evt:data/animations/Hr_sword/Hr_sword_taunt_1.evt
anim		celebrate_1									data/animations/Hr_sword/Hr_sword_celebrate_1.cas													-fr	-evt:data/animations/Hr_sword/Hr_sword_celebrate_1.evt
anim		celebrate_2									data/animations/Hr_sword/Hr_sword_celebrate_1.cas													-fr	-evt:data/animations/Hr_sword/Hr_sword_celebrate_1.evt
anim		charge_attack								data/animations/HR_sword/HR_sword_charge_attack.cas												-fr		-if:3  -evt:data/animations/HR_sword/HR_sword_charge_attack.evt
anim		ready										data/animations/HR_sword/HR_sword_ready.cas														-fr	-evt:data/animations/HR_sword/HR_sword_ready.evt
anim		stand_a_to_ready							data/animations/HR_sword/HR_sword_stand_a_to_ready.cas											-fr	-evt:data/animations/HR_sword/HR_sword_stand_a_to_ready.evt
anim		ready_to_stand_a							data/animations/HR_sword/HR_sword_ready_to_stand_a.cas											-fr
anim		charge_to_ready								data/animations/HR_sword/HR_sword_stand_a_to_ready.cas											-fr	-evt:data/animations/HR_sword/HR_sword_stand_a_to_ready.evt
anim		ready_to_charge								data/animations/HR_sword/HR_sword_ready_to_stand_a.cas											-fr



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type		MTW2_HR_Sword
parent		MTW2_HR_Mace
remove_attack_anims
strike_distances 1.15 1.40 1.75 2.10 3.00
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		eager_attack_left_lo_c_slashlr_fail						data/animations/HR_Sword/HR_sword_Attack_low_C_slash_left_fail.cas						-fr
anim		eager_attack_left_lo_c_slashlr_success					data/animations/HR_Sword/HR_sword_Attack_low_C_slash_left_success.cas					-fr	-id:-1.152,-0.782,0.056	-if:10	-evt:data/animations/HR_Sword/HR_sword_Attack_low_C_slash_left_success.evt

anim		eager_attack_left_lo_c_slashrl_fail						data/animations/HR_sword/HR_sword_Attack_mid_C_slash_left_fail.cas						-fr									-evt:data/animations/HR_sword/HR_sword_Attack_mid_C_slash_left_fail.evt
anim		eager_attack_left_lo_c_slashrl_success					data/animations/HR_sword/HR_sword_Attack_mid_C_slash_left_success.cas					-fr	-id:-1.386,-0.669,0.281	-if:8	-evt:data/animations/HR_sword/HR_sword_Attack_mid_C_slash_left_success.evt

anim		eager_attack_left_lo_c_stab_fail						data/animations/HR_sword/HR_sword_Attack_low_C_stab_left_fail.cas						-fr
anim		eager_attack_left_lo_c_stab_success						data/animations/HR_sword/HR_sword_Attack_low_C_stab_left_success.cas					-fr	-id:-1.161,-0.906,0.128	-if:12	-evt:data/animations/HR_sword/HR_sword_Attack_low_C_stab_left_success.evt

anim		eager_attack_left_mid_c_slashrl_fail					data/animations/HR_sword/HR_sword_Attack_low_C_slash_right_fail.cas						-fr
anim		eager_attack_left_mid_c_slashrl_success					data/animations/HR_sword/HR_sword_Attack_hi_C_slash_left_success.cas					-fr	-id:-1.531,0.139,0.037	-if:8	-evt:data/animations/HR_sword/HR_sword_Attack_hi_C_slash_left_success.evt

anim		eager_attack_left_mid_c_stab_fail						data/animations/HR_sword/HR_sword_Attack_Hi_C_stab_Left_fail.cas						-fr
anim		eager_attack_left_mid_c_stab_success					data/animations/HR_sword/HR_sword_Attack_Hi_C_stab_Left_success.cas						-fr	-id:-1.434,0.112,0.264	-if:11	-evt:data/animations/HR_sword/HR_sword_Attack_Hi_C_stab_Left_success.evt

anim		eager_attack_right_lo_c_slashlr_fail					data/animations/HR_sword/HR_sword_Attack_mid_C_slash_right_fail.cas						-fr
anim		eager_attack_right_lo_c_slashlr_success					data/animations/HR_sword/HR_sword_Attack_mid_C_slash_right_success.cas					-fr	-id:1.177,-0.671,0.333	-if:6	-evt:data/animations/HR_sword/HR_sword_Attack_mid_C_slash_right_success.evt

anim		eager_attack_right_lo_c_slashrl_fail					data/animations/HR_sword/HR_sword_Attack_low_C_slash_right_fail.cas						-fr
anim		eager_attack_right_lo_c_slashrl_success					data/animations/HR_sword/HR_sword_Attack_low_C_slash_right_success.cas					-fr	-id:0.945,-1.009,0.133	-if:6	-evt:data/animations/HR_sword/HR_sword_Attack_low_C_slash_right_success.evt

anim		eager_attack_right_lo_c_stab_fail						data/animations/HR_sword/HR_sword_Attack_low_C_stab_right_fail.cas						-fr
anim		eager_attack_right_lo_c_stab_success					data/animations/HR_sword/HR_sword_Attack_low_C_stab_right_success.cas					-fr	-id:1.369,-0.748,0.073	-if:11	-evt:data/animations/HR_sword/HR_sword_Attack_low_C_stab_right_success.evt

anim		eager_attack_right_mid_c_slashlr_fail					data/animations/HR_sword/HR_sword_Attack_hi_C_slash_right_fail.cas						-fr
anim		eager_attack_right_mid_c_slashlr_success				data/animations/HR_sword/HR_sword_Attack_hi_C_slash_right_success.cas					-fr	-id:1.420,0.068,0.651	-if:6	-evt:data/animations/HR_sword/HR_sword_Attack_hi_C_slash_right_success.evt

anim		eager_attack_right_mid_c_stab_fail						data/animations/HR_sword/HR_sword_Attack_Hi_C_stab_right_fail.cas						-fr
anim		eager_attack_right_mid_c_stab_success					data/animations/HR_sword/HR_sword_Attack_Hi_C_stab_right_success.cas					-fr	-id:1.707,0.262,0.079	-if:11	-evt:data/animations/HR_sword/HR_sword_Attack_Hi_C_stab_right_success.evt


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type		MTW2_HR_Non_Shield
parent		MTW2_HR_Sword
strike_distances 1.15 1.40 1.75 2.10 3.00
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		eager_defend_overhead_slashrl							data/animations/Hr_sword/HR_non_shield_defend_hi.cas									-fr	-if:5	-evade					-evt:data/animations/Hr_sword/HR_non_shield_defend_hi.evt
anim		eager_defend_mid_slashrl_light							data/animations/Hr_sword/HR_non_shield_defend_mid.cas									-fr	-if:5	-evade					-evt:data/animations/Hr_sword/HR_non_shield_defend_mid.evt
anim		eager_defend_lo_slashrl									data/animations/Hr_sword/HR_non_shield_defend_low.cas									-fr	-if:6	-evade					-evt:data/animations/Hr_sword/HR_non_shield_defend_low.evt


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type		MTW2_HR_Spear
no_deltas
strike_distances 1.5 2.0 2.5 3.0 3.5
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default													data/animations/HR_lance/HR_lance_basepose.cas

;;; Hr_spear_fs_horse_requirements

anim		stand_a_idle											data/animations/Hr_spear/Hr_spear_horse_req/HR_spear_fs_horse_stand_a_idle.cas			-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/HR_spear_fs_horse_stand_a_idle.evt
anim		stand_a_to_walk											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_to_walk.cas		-fr
anim		stand_a_to_run											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_to_run.cas		-fr
anim		stand_a_to_charge										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_to_run.cas		-fr

anim		stand_a_turn_90_cw_1									data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2									data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1									data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2									data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115

anim		stand_a_hf_idle_1										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_hf_idle_1.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_hf_idle_1.evt
anim		stand_a_hf_idle_2										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_hf_idle_2.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_hf_idle_2.evt
anim		stand_a_hf_idle_3										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_hf_idle_3.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_hf_idle_3.evt
anim		stand_a_lf_idle_1										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_lf_idle_1.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_lf_idle_1.evt

anim		shuffle_forward											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_shuffle_forward.cas		-fr
anim		shuffle_backward										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_shuffle_backward.cas		-fr
anim		shuffle_left											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_shuffle_left.cas			-fr
anim		shuffle_right											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_shuffle_right.cas			-fr

anim		walk													data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_walk.cas					-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_walk.evt
anim		walk_to_run												data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_walk_to_run.cas			-fr
anim		walk_to_stand_a											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_walk_to_stand_a.cas		-fr

anim		run														data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_run.cas					-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_run.evt
anim		run_to_walk												data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_run_to_walk.cas			-fr
anim		run_to_stand_a											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_run_to_stand_a.cas		-fr
anim		run_to_charge											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_run_to_charge.cas			-fr

anim		charge													data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_charge.cas				-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_charge.evt
anim		jump													data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_jump.cas					-fr
anim		refuse													data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_refuse.cas				-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_refuse.evt
anim		attack_mid_centre_1										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_attack_mid_centre_1.cas	-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_attack_mid_centre_1.evt

anim		die_forward_1											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_forward_1.cas			-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_forward_1.evt
anim		die_backward_1											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.evt
anim		die_forward_2											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_forward_2.cas			-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_forward_2.evt
anim		die_backward_2											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_2.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_2.evt
anim		die_to_back_right_1										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.evt
anim		die_to_back_right_2										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_2.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_2.evt
anim		die_to_back_left_1										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.evt
anim		die_to_back_left_2										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_2.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_2.evt
anim		die_falling_cycle										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.evt
anim		die_falling_end											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.cas		-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_backward_1.evt
anim		die_refusing											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_refusing.cas			-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_refusing.evt
anim		die_galloping											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_galloping.cas			-fr									-evt:data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_die_galloping.evt

anim		idle_to_swim											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_to_walk.cas		-fr
anim		swim_to_idle											data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_walk_to_stand_a.cas		-fr
anim		swim_idle												data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_stand_a_idle.cas			-fr
anim		swim													data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_walk.cas					-fr
anim		swim_shuffle_forward									data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_shuffle_forward.cas		-fr
anim		swim_shuffle_backward									data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_shuffle_backward.cas		-fr
anim		swim_shuffle_left										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_shuffle_left.cas			-fr
anim		swim_shuffle_right										data/animations/Hr_spear/Hr_spear_horse_req/Hr_spear_fs_horse_shuffle_right.cas			-fr


;;; Hr_spear_attacks

; Centre
anim		eager_attack_centre_mid_c_stab_v0_fail					data/animations/HR_spear/HR_spear_attack_centre_mid_c_stab_v0_fail.cas					-fr									-evt:data/animations/HR_spear/HR_spear_attack_centre_mid_c_stab_v0_fail.evt
anim		eager_attack_centre_mid_c_stab_v0_success				data/animations/HR_spear/HR_spear_attack_centre_mid_c_stab_v0_success.cas				-fr	-id:0.299,0.016,2.458	-if:13	-evt:data/animations/HR_spear/HR_spear_attack_centre_mid_c_stab_v0_success.evt

; Left 
anim		eager_attack_left_lo_b_stab_fail						data/animations/HR_spear/Hr_spear_Attack_low_C_stab_left_fail.cas						-fr
anim		eager_attack_left_lo_b_stab_success						data/animations/HR_spear/Hr_spear_Attack_low_C_stab_left_success.cas					-fr	-id:-1.819,-1.327,-0.088 -if:13	-evt:data/animations/HR_spear/Hr_spear_Attack_low_C_stab_left_success.evt

anim		eager_attack_left_lo_c_stab_fail						data/animations/HR_spear/Hr_spear_Attack_mid_C_stab_left_fail.cas						-fr
anim		eager_attack_left_lo_c_stab_success						data/animations/HR_spear/Hr_spear_Attack_mid_C_stab_left_success.cas					-fr	-id:-1.968,-0.636,-0.125 -if:13	-evt:data/animations/HR_spear/Hr_spear_Attack_mid_C_stab_left_success.evt

anim		eager_attack_left_mid_c_stab_fail						data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_Left_fail.cas						-fr
anim		eager_attack_left_mid_c_stab_success					data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_Left_success.cas						-fr	-id:-2.135,-0.029,0.035	-if:17	-evt:data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_Left_success.evt


; Right
anim		eager_attack_right_lo_b_stab_fail						data/animations/HR_spear/Hr_spear_Attack_low_C_stab_right_fail.cas						-fr									-evt:data/animations/HR_spear/Hr_spear_Attack_low_C_stab_right_fail.evt
anim		eager_attack_right_lo_b_stab_success					data/animations/HR_spear/Hr_spear_Attack_low_C_stab_right_success.cas					-fr	-id:1.941,-1.211,0.281	-if:13	-evt:data/animations/HR_spear/Hr_spear_Attack_low_C_stab_right_success.evt

anim		eager_attack_right_lo_c_stab_fail						data/animations/HR_spear/Hr_spear_Attack_mid_C_stab_right_fail.cas						-fr
anim		eager_attack_right_lo_c_stab_success					data/animations/HR_spear/HR_spear_Attack_mid_C_stab_right_success.cas					-fr	-id:2.081,-0.502,0.280	-if:13	-evt:data/animations/HR_spear/HR_spear_Attack_mid_C_stab_right_success.evt

anim		eager_attack_right_mid_c_stab_fail						data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_right_fail.cas						-fr									-evt:data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_right_fail.evt
anim		eager_attack_right_mid_c_stab_success					data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_right_success.cas					-fr	-id:2.252,0.432,0.210	-if:13	-evt:data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_right_success.evt


;;;Defend
anim		eager_defend_lo_slashlr									data/animations/Hr_spear/Hr_spear_defend_right_low.cas									-fr	-evade					-if:8	-evt:data/animations/Hr_spear/Hr_spear_defend_right_low.evt
anim		eager_defend_lo_slashrl									data/animations/Hr_spear/Hr_spear_defend_left_low.cas									-fr							-if:5	-evt:data/animations/Hr_spear/Hr_spear_defend_left_low.evt
anim		eager_defend_mid_slashlr_light							data/animations/Hr_spear/Hr_spear_defend_right_centre.cas								-fr	-evade					-if:8	-evt:data/animations/Hr_spear/Hr_spear_defend_right_centre.evt
anim		eager_defend_mid_slashrl_light							data/animations/Hr_spear/Hr_spear_defend_left_centre.cas								-fr							-if:5	-evt:data/animations/Hr_spear/Hr_spear_defend_left_centre.evt
anim		eager_defend_overhead_slashlr							data/animations/Hr_spear/Hr_spear_defend_right_high.cas									-fr	-evade					-if:5	-evt:data/animations/Hr_spear/Hr_spear_defend_right_high.evt
anim		eager_defend_overhead_slashrl							data/animations/Hr_spear/Hr_spear_defend_left_high.cas									-fr							-if:5	-evt:data/animations/Hr_spear/Hr_spear_defend_left_high.evt


;;;Hr_spear_Reaction

anim		knockback_from_front									data/animations/Hr_spear/Hr_spear_knockback_front.cas									-fr									-evt:data/animations/Hr_spear/Hr_spear_knockback_front.evt
anim		knockback_from_right									data/animations/Hr_spear/Hr_spear_knockback_right.cas									-fr									-evt:data/animations/Hr_spear/Hr_spear_knockback_right.evt
anim		knockback_from_back										data/animations/Hr_spear/Hr_spear_knockback_back.cas									-fr									-evt:data/animations/Hr_spear/Hr_spear_knockback_back.evt
anim		knockback_from_left										data/animations/Hr_spear/Hr_spear_knockback_left.cas									-fr									-evt:data/animations/Hr_spear/Hr_spear_knockback_left.evt


;;;Hr_spear_Other

anim		taunt_1													data/animations/Hr_spear/Hr_spear_taunt_1.cas											-fr									-evt:data/animations/Hr_spear/Hr_spear_taunt_1.evt
anim		celebrate_1												data/animations/Hr_spear/Hr_spear_celebrate_1.cas										-fr									-evt:data/animations/Hr_spear/Hr_spear_celebrate_1.evt
anim		celebrate_2												data/animations/Hr_spear/Hr_spear_celebrate_1.cas										-fr									-evt:data/animations/Hr_spear/Hr_spear_celebrate_1.evt
anim		charge_attack											data/animations/Hr_spear/Hr_spear_charge_attack.cas										-fr							-if:3	-evt:data/animations/Hr_spear/Hr_spear_charge_attack.evt
anim		ready													data/animations/Hr_spear/Hr_spear_ready.cas												-fr									-evt:data/animations/Hr_spear/Hr_spear_ready.evt
anim		stand_a_to_ready										data/animations/Hr_spear/Hr_spear_stand_a_to_ready.cas									-fr									-evt:data/animations/Hr_spear/Hr_spear_stand_a_to_ready.evt
anim		ready_to_stand_a										data/animations/Hr_spear/Hr_spear_ready_to_stand_a.cas									-fr

anim		charge_to_ready											data/animations/Hr_spear/Hr_spear_stand_a_to_ready.cas									-fr									-evt:data/animations/Hr_spear/Hr_spear_stand_a_to_ready.evt
anim		ready_to_charge											data/animations/Hr_spear/Hr_spear_ready_to_stand_a.cas									-fr



;;; Weapon:

type		MTW2_HR_spear_Primary
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default													data/animations/HR_spear/weapons/w_cav_spear_default.cas
anim		stand_a_idle											data/animations/HR_spear/weapons/w_cav_spear_stand_idle_a.cas



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



type		MTW2_HR_Javelin
reference_points													siege_engines/UnitModelsRefPoints/Javelin_Ref_Point.modelReferencePoints
parent		MTW2_HR_Spear
remove_attack_anims
no_deltas
strike_distances 1.0 1.5 2.0 2.5 3.0
in_awareness	135.0
in_zone			135.0
in_centre		45.0

;;; HR_Javelin_attacks:

; Centre
anim		eager_attack_centre_mid_c_stab_v0_fail					data/animations/HR_spear/HR_spear_attack_centre_mid_c_stab_v0_fail.cas					-fr									-evt:data/animations/HR_spear/HR_spear_attack_centre_mid_c_stab_v0_fail.evt
anim		eager_attack_centre_mid_c_stab_v0_success				data/animations/HR_spear/HR_spear_attack_centre_mid_c_stab_v0_success.cas				-fr	-id:0.285,-0.036,1.883	-if:13	-evt:data/animations/HR_spear/HR_spear_attack_centre_mid_c_stab_v0_success.evt

; Left 
anim		eager_attack_left_lo_b_stab_fail						data/animations/HR_spear/Hr_spear_Attack_low_C_stab_left_fail.cas						-fr
anim		eager_attack_left_lo_b_stab_success						data/animations/HR_spear/Hr_spear_Attack_low_C_stab_left_success.cas					-fr	-id:-1.443,-0.944,0.090	-if:13	-evt:data/animations/HR_spear/Hr_spear_Attack_low_C_stab_left_success.evt

anim		eager_attack_left_lo_c_stab_fail						data/animations/HR_spear/Hr_spear_Attack_mid_C_stab_left_fail.cas						-fr
anim		eager_attack_left_lo_c_stab_success						data/animations/HR_spear/Hr_spear_Attack_mid_C_stab_left_success.cas					-fr	-id:-1.578,-0.436,0.029	-if:13	-evt:data/animations/HR_spear/Hr_spear_Attack_mid_C_stab_left_success.evt

anim		eager_attack_left_mid_c_stab_fail						data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_Left_fail.cas						-fr
anim		eager_attack_left_mid_c_stab_success					data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_Left_success.cas						-fr	-id:-1.689,0.072,0.180	-if:17	-evt:data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_Left_success.evt

; Right
anim		eager_attack_right_lo_b_stab_fail						data/animations/HR_spear/Hr_spear_Attack_low_C_stab_right_fail.cas						-fr									-evt:data/animations/HR_spear/Hr_spear_Attack_low_C_stab_right_fail.evt
anim		eager_attack_right_lo_b_stab_success					data/animations/HR_spear/Hr_spear_Attack_low_C_stab_right_success.cas					-fr	-id:1.505,-0.910,0.161	-if:13	-evt:data/animations/HR_spear/Hr_spear_Attack_low_C_stab_right_success.evt

anim		eager_attack_right_lo_c_stab_fail						data/animations/HR_spear/Hr_spear_Attack_mid_C_stab_right_fail.cas						-fr
anim		eager_attack_right_lo_c_stab_success					data/animations/HR_spear/HR_spear_Attack_mid_C_stab_right_success.cas					-fr	-id:1.662,-0.366,0.144	-if:13	-evt:data/animations/HR_spear/HR_spear_Attack_mid_C_stab_right_success.evt

anim		eager_attack_right_mid_c_stab_fail						data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_right_fail.cas						-fr									-evt:data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_right_fail.evt
anim		eager_attack_right_mid_c_stab_success					data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_right_success.cas					-fr	-id:1.812,0.356,0.186	-if:13	-evt:data/animations/HR_spear/Hr_spear_Attack_Hi_C_stab_right_success.evt

; Thrown
anim		attack_missile_ready									data/animations/HR_spear/HR_javelin/HR_javelin_attack_missile_ready.cas					-fr
anim		attack_missile_hold										data/animations/HR_spear/HR_javelin/HR_javelin_attack_missile_hold.cas					-fr
anim		attack_missile_release									data/animations/HR_spear/HR_javelin/HR_javelin_attack_missile_release.cas				-fr									-evt:data/animations/HR_spear/HR_javelin/HR_javelin_attack_missile_release.evt


;;; Weapon:

type		MTW2_HR_Javelin_Primary
suppress_refpoints_warning
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default													data/animations/HR_spear/weapons/w_cav_javelin_default.cas

anim		stand_a_idle											data/animations/HR_spear/weapons/w_cav_spear_stand_idle_a.cas
anim		attack_missile_ready									data/animations/HR_spear/HR_Javelin/weapon/w_HR_Javelin_attack_missile_ready.cas
anim		attack_missile_hold										data/animations/HR_spear/HR_Javelin/weapon/w_HR_javelin_attack_missile_hold.cas
anim		attack_missile_release									data/animations/HR_spear/HR_Javelin/weapon/w_HR_Javelin_attack_missile_release.cas



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



type		MTW2_HR_Bow
no_deltas
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim							default					data/animations/HR_lance/HR_lance_basepose.cas


;;; HR_bow_attacks

anim		attack_missile_ready						data/animations/HR_bow/HR_bow_attack_missile_ready.cas								-fr		-evt:data/animations/HR_bow/HR_bow_attack_missile_ready.evt
anim		attack_missile_hold							data/animations/HR_bow/HR_bow_attack_missile_hold.cas								-fr	
anim		attack_missile_release						data/animations/HR_bow/HR_bow_attack_missile_release.cas							-fr			-id:0.0, 1.5, 1.0		-evt:data/animations/HR_bow/HR_bow_attack_missile_release.evt


;;;HR_Bow_Defend

;;; --- HR_Bow does not defend - switches to HR_sword in melee combat ---

;;;Hr_Bow_Reaction

anim		knockback_from_front						data/animations/HR_bow/HR_bow_knockback_front.cas										-fr	-evt:data/animations/HR_bow/HR_bow_knockback_front.evt
anim		knockback_from_right						data/animations/HR_bow/HR_bow_knockback_right.cas										-fr	-evt:data/animations/HR_bow/HR_bow_knockback_right.evt
anim		knockback_from_back							data/animations/HR_bow/HR_bow_knockback_back.cas										-fr	-evt:data/animations/HR_bow/HR_bow_knockback_back.evt
anim		knockback_from_left							data/animations/HR_bow/HR_bow_knockback_left.cas										-fr	-evt:data/animations/HR_bow/HR_bow_knockback_left.evt


;;; basic locomotion for horse

anim		stand_a_idle								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.evt
anim		stand_a_to_walk								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_to_walk.cas				-fr
anim		stand_a_to_run								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_to_run.cas				-fr
anim		stand_a_to_charge							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_to_charge.cas			-fr

anim		walk										data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_walk.cas						-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_walk.evt
anim		walk_to_run									data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_walk_to_run.cas					-fr
anim		walk_to_stand_a								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_walk_to_stand_a.cas				-fr

anim		run											data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_run.cas							-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_run.evt
anim		run_to_walk									data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_run_to_walk.cas					-fr
anim		run_to_stand_a								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_run_to_stand_a.cas				-fr
anim		run_to_charge								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_run_to_charge.cas				-fr

anim		jump										data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_jump.cas						-fr
anim		refuse										data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_refuse.cas						-fr

anim		stand_a_turn_90_cw_1						data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2						data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1						data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2						data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115

anim		shuffle_forward								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_shuffle_forward.cas				-fr
anim		shuffle_backward							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_shuffle_backward.cas			-fr
anim		shuffle_left								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_shuffle_left.cas				-fr
anim		shuffle_right								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_shuffle_right.cas				-fr

anim		stand_a_hf_idle_1							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_hf_idle_1.cas			-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_hf_idle_1.evt
anim		stand_a_hf_idle_2							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_hf_idle_2.cas			-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_hf_idle_2.evt
anim		stand_a_hf_idle_3							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_hf_idle_3.cas			-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_hf_idle_3.evt
anim		stand_a_lf_idle_1							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_lf_idle_1.cas			-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_lf_idle_1.evt

anim		idle_to_swim								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_to_walk.cas				-fr
anim		swim_to_idle								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_walk_to_stand_a.cas				-fr
anim		swim_idle									data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.cas				-fr
anim		swim										data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_walk.cas						-fr
anim		swim_shuffle_forward						data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_shuffle_forward.cas				-fr
anim		swim_shuffle_backward						data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_shuffle_backward.cas			-fr
anim		swim_shuffle_left							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_shuffle_left.cas				-fr
anim		swim_shuffle_right							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_shuffle_right.cas				-fr

anim		die_forward_1								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_forward_1.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_forward_1.evt
anim		die_backward_1								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.evt
anim		die_forward_2								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_forward_2.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_forward_2.evt
anim		die_backward_2								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_2.evt
anim		die_to_back_right_1							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.evt
anim		die_to_back_right_2							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_2.evt
anim		die_to_back_left_1							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.evt
anim		die_to_back_left_2							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_2.evt
anim		die_falling_cycle							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.evt
anim		die_falling_end								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_backward_1.evt
anim		die_refusing								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_refusing.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_refusing.evt
anim		die_galloping								data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_galloping.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_die_galloping.evt


;;;; other

anim		taunt_1										data/animations/HR_bow/HR_bow_taunt_1.cas												-fr	-evt:data/animations/HR_bow/HR_bow_taunt_1.evt
anim		celebrate_1									data/animations/HR_bow/HR_bow_celebrate_1.cas												-fr	-evt:data/animations/HR_bow/HR_bow_celebrate_1.evt
anim		celebrate_2									data/animations/HR_bow/HR_bow_celebrate_1.cas												-fr	-evt:data/animations/HR_bow/HR_bow_celebrate_1.evt
anim		ready										data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.evt													-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.evt
anim		stand_a_to_ready							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.evt										-fr
anim		ready_to_stand_a							data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.cas				-fr	-evt:data/animations/HR_bow/HR_bow_horse_req/HR_bow_fs_horse_stand_a_idle.evt										-fr


;;;;;;;;;;;;;;;;;;;;;;	Weapon

type			MTW2_HR_Bow_Primary
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim			default								data/animations/HR_bow/Weapon/w_HR_bow_default.cas
anim			stand_a_idle						data/animations/HR_bow/Weapon/w_HR_bow_default.cas
anim			attack_missile_ready				data/animations/HR_bow/Weapon/w_HR_bow_attack_missile_ready.cas
anim			attack_missile_hold					data/animations/HR_bow/Weapon/w_HR_bow_attack_missile_hold.cas
anim			attack_missile_release				data/animations/HR_bow/Weapon/w_HR_bow_attack_missile_release.cas			-id:0.0, 1.5, 1.0	



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



type			MTW2_HR_Crossbow
no_deltas
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default										data/animations/HR_lance/HR_lance_basepose.cas


;;; HR_Crossbow_attacks

anim		attack_missile_ready						data/animations/HR_Crossbow/HR_Crossbow_attack_missile_ready.cas								-fr		-evt:data/animations/HR_Crossbow/HR_Crossbow_attack_missile_ready.evt
anim		attack_missile_hold							data/animations/HR_Crossbow/HR_Crossbow_attack_missile_hold.cas									-fr
anim		attack_missile_release						data/animations/HR_Crossbow/HR_Crossbow_attack_missile_release.cas								-fr		-id:0.0, 1.5, 1.0		-evt:data/animations/HR_Crossbow/HR_Crossbow_attack_missile_release.evt


;;;HR_Crossbow_Defend

;;; --- HR_Crossbow does not defend - switches to HR_sword in melee combat ---


;;;HR_Crossbow_Reaction

anim		knockback_from_front						data/animations/HR_Crossbow/HR_Crossbow_knockback_front.cas										-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_knockback_front.evt
anim		knockback_from_right						data/animations/HR_Crossbow/HR_Crossbow_knockback_right.cas										-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_knockback_right.evt
anim		knockback_from_back							data/animations/HR_Crossbow/HR_Crossbow_knockback_back.cas										-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_knockback_back.evt
anim		knockback_from_left							data/animations/HR_Crossbow/HR_Crossbow_knockback_left.cas										-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_knockback_left.evt


;;; basic locomotion for horse

anim		stand_a_idle								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.evt
anim		stand_a_to_walk								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_to_walk.cas				-fr
anim		stand_a_to_run								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_to_run.cas				-fr
anim		stand_a_to_charge							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_to_charge.cas			-fr

anim		walk										data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_walk.cas						-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_walk.evt
anim		walk_to_run									data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_walk_to_run.cas					-fr
anim		walk_to_stand_a								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_walk_to_stand_a.cas				-fr

anim		run											data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_run.cas							-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_run.evt
anim		run_to_walk									data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_run_to_walk.cas					-fr
anim		run_to_stand_a								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_run_to_stand_a.cas				-fr
anim		run_to_charge								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_run_to_charge.cas				-fr

anim		jump										data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_jump.cas						-fr
anim		refuse										data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_refuse.cas						-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_refuse.evt

anim		stand_a_turn_90_cw_1						data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2						data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1						data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2						data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115

anim		shuffle_forward								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_shuffle_forward.cas				-fr
anim		shuffle_backward							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_shuffle_backward.cas			-fr
anim		shuffle_left								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_shuffle_left.cas				-fr
anim		shuffle_right								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_shuffle_right.cas				-fr

anim		stand_a_hf_idle_1							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_hf_idle_1.cas			-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_hf_idle_1.evt
anim		stand_a_hf_idle_2							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_hf_idle_2.cas			-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_hf_idle_2.evt
anim		stand_a_hf_idle_3							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_hf_idle_3.cas			-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_hf_idle_3.evt
anim		stand_a_lf_idle_1							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_lf_idle_1.cas			-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_lf_idle_1.evt

anim		idle_to_swim								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_to_walk.cas				-fr
anim		swim_to_idle								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_walk_to_stand_a.cas				-fr
anim		swim_idle									data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.cas				-fr
anim		swim										data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_walk.cas						-fr
anim		swim_shuffle_forward						data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_shuffle_forward.cas				-fr
anim		swim_shuffle_backward						data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_shuffle_backward.cas			-fr
anim		swim_shuffle_left							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_shuffle_left.cas				-fr
anim		swim_shuffle_right							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_shuffle_right.cas				-fr

anim		die_forward_1								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_forward_1.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_forward_1.evt
anim		die_backward_1								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.evt
anim		die_forward_2								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_forward_2.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_forward_2.evt
anim		die_backward_2								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_2.evt
anim		die_to_back_right_1							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.evt
anim		die_to_back_right_2							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_2.evt
anim		die_to_back_left_1							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.evt
anim		die_to_back_left_2							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_2.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_2.evt
anim		die_falling_cycle							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.evt
anim		die_falling_end								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_backward_1.evt
anim		die_refusing								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_refusing.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_refusing.evt
anim		die_galloping								data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_galloping.cas				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_die_galloping.evt


;;;; other

anim		taunt_1										data/animations/HR_Crossbow/HR_Crossbow_taunt_1.cas												-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_taunt_1.evt
anim		celebrate_1									data/animations/HR_Crossbow/HR_Crossbow_celebrate_1.cas												-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_celebrate_1.evt
anim		celebrate_2									data/animations/HR_Crossbow/HR_Crossbow_celebrate_1.cas												-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_celebrate_1.evt
anim		ready										data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.cas			-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.evt				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.evt													-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.evt
anim		stand_a_to_ready							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.cas			-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.evt				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.evt										-fr
anim		ready_to_stand_a							data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.cas			-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.evt				-fr	-evt:data/animations/HR_Crossbow/HR_Crossbow_horse_req/HR_Crossbow_fs_horse_stand_a_idle.evt										-fr


;;;;;;;;;;;;;;;;	Weapon


type			MTW2_HR_Crossbow_Primary
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default										data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas
anim		stand_a_idle								data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas
anim		stand_a_to_ready							data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas
anim		ready										data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas
anim		ready_to_stand_a							data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_default.cas

anim		attack_missile_ready						data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_attack_missile_ready.cas
anim		attack_missile_hold							data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_attack_missile_hold.cas
anim		attack_missile_release						data/animations/MTW2_Crossbow/Weapon/w_MTW2_Crossbow_attack_missile_release.cas							-id:0.0, 1.5, 1.0	




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



type		MTW2_HR_Pistol
reference_points								siege_engines/UnitModelsRefPoints/HR_Arquebus_Ref_Point.modelReferencePoints
parent		MTW2_HR_Crossbow
no_deltas
in_awareness	135.0
in_zone			135.0
in_centre		45.0

;;; HR_Pistol_attacks

anim		attack_missile_ready				data/animations/HR_Pistol/HR_Pistol_attack_missile_ready.cas										-evt:data/animations/HR_Pistol/HR_Pistol_attack_missile_ready.evt
anim		attack_missile_hold					data/animations/HR_Pistol/HR_Pistol_attack_missile_hold.cas									
anim		attack_missile_release				data/animations/HR_Pistol/HR_Pistol_attack_missile_release.cas										-id:0.0, 1.5, 1.0		-evt:data/animations/HR_Pistol/HR_Pistol_attack_missile_release.evt

anim		attack_missile_reload				data/animations/HR_Pistol/HR_Pistol_attack_missile_reload.cas	-evt:data/animations/HR_Pistol/HR_Pistol_attack_missile_reload.evt

;;;	Weapon

type		MTW2_HR_Pistol_Primary
suppress_refpoints_warning
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default								data/animations/HR_Pistol/weapon/w_HR_Pistol_default.cas
anim		stand_a_idle						data/animations/HR_Pistol/weapon/w_HR_Pistol_fs_horse_stand_a_idle.cas

anim		attack_missile_ready				data/animations/HR_Pistol/weapon/w_HR_Pistol_attack_missile_ready.cas
anim		attack_missile_hold					data/animations/HR_Pistol/weapon/w_HR_Pistol_attack_missile_hold.cas
anim		attack_missile_release				data/animations/HR_Pistol/weapon/w_HR_Pistol_attack_missile_release.cas		-id:0.0, 1.5, 1.0	

anim		attack_missile_reload				data/animations/HR_Pistol/weapon/w_HR_Pistol_attack_missile_reload.cas


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



type		MTW2_HR_Arquebus
reference_points										siege_engines/UnitModelsRefPoints/HR_Arquebus_Ref_Point.modelReferencePoints
parent		MTW2_HR_Crossbow
no_deltas
in_awareness	135.0
in_zone			135.0
in_centre		45.0

;;; HR_Arquebus attacks


anim		attack_missile_ready						data/animations/HR_Arquebus/HR_Arquebus_attack_missile_ready.cas									
anim		attack_missile_hold							data/animations/HR_Arquebus/HR_Arquebus_attack_missile_hold.cas									
anim		attack_missile_release						data/animations/HR_Arquebus/HR_Arquebus_attack_missile_release.cas								-evt:data/animations/HR_Arquebus/HR_Arquebus_attack_missile_release.evt

anim		attack_missile_reload						data/animations/HR_Arquebus/HR_Arquebus_attack_missile_reload.cas	-evt:data/animations/HR_Arquebus/HR_Arquebus_attack_missile_reload.evt




;;;	Weapon

type			MTW2_HR_Arquebus_Primary
suppress_refpoints_warning
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default										data/animations/HR_Arquebus/weapon/w_HR_Arquebus_default.cas
anim		stand_a_idle								data/animations/HR_Arquebus/weapon/w_HR_Arquebus_default.cas

anim		attack_missile_ready						data/animations/HR_Arquebus/weapon/w_HR_Arquebus_default.cas
anim		attack_missile_hold							data/animations/HR_Arquebus/weapon/w_HR_Arquebus_default.cas
anim		attack_missile_release						data/animations/HR_Arquebus/weapon/w_HR_Arquebus_default.cas

anim		attack_missile_reload						data/animations/HR_Arquebus/weapon/w_HR_Arquebus_default.cas



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;									--- Camel Riders ---

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_CR_Spear
parent		MTW2_HR_Spear
no_deltas
strike_distances 1.0 1.7 3.0 3.5 4.0
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default									data/animations/HR_lance/HR_lance_basepose.cas

anim		stand_a_idle							data/animations/CR_Spear/CR_spear_stand_a_idle.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_stand_a_idle.evt
anim		stand_a_to_walk							data/animations/CR_Spear/CR_spear_stand_a_to_walk.cas				-fr
anim		stand_a_to_run							data/animations/CR_Spear/CR_spear_stand_a_to_run.cas				-fr
anim		stand_a_to_charge						data/animations/CR_Spear/CR_spear_stand_a_to_charge.cas				-fr

anim		stand_a_turn_90_cw_1					data/animations/CR_Spear/CR_spear_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2					data/animations/CR_Spear/CR_spear_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1					data/animations/CR_Spear/CR_spear_stand_a_turn_90_ccw_1.cas			-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2					data/animations/CR_Spear/CR_spear_stand_a_turn_90_ccw_1.cas			-mintd:10	-maxtd:115

anim		stand_a_hf_idle_1						data/animations/CR_Spear/CR_spear_stand_a_idle.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_stand_a_idle.evt
anim		stand_a_hf_idle_2						data/animations/CR_Spear/CR_spear_stand_a_idle.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_stand_a_idle.evt
anim		stand_a_hf_idle_3						data/animations/CR_Spear/CR_spear_stand_a_idle.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_stand_a_idle.evt
anim		stand_a_lf_idle_1						data/animations/CR_Spear/CR_spear_stand_a_idle.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_stand_a_idle.evt

anim		walk									data/animations/CR_Spear/CR_spear_walk.cas							-fr
anim		walk_to_run								data/animations/CR_Spear/CR_spear_walk_to_run.cas					-fr
anim		walk_to_stand_a							data/animations/CR_Spear/CR_spear_walk_to_stand_a.cas				-fr

anim		run										data/animations/CR_Spear/CR_spear_run.cas							-fr
anim		run_to_walk								data/animations/CR_Spear/CR_spear_run_to_walk.cas					-fr
anim		run_to_charge							data/animations/CR_Spear/CR_spear_run_to_charge.cas					-fr
anim		run_to_stand_a							data/animations/CR_Spear/CR_spear_run_to_stand_a.cas				-fr

anim		charge									data/animations/CR_Spear/CR_spear_charge.cas						-fr	-evt:data/animations/CR_Spear/CR_spear_charge.evt

anim		shuffle_forward							data/animations/CR_Spear/CR_spear_shuffle_forward.cas				-fr
anim		shuffle_backward						data/animations/CR_Spear/CR_spear_shuffle_backward.cas				-fr
anim		shuffle_left							data/animations/CR_Spear/CR_spear_stand_a_idle.cas					-fr
anim		shuffle_right							data/animations/CR_Spear/CR_spear_stand_a_idle.cas					-fr

anim		die_forward_1							data/animations/CR_Spear/CR_spear_die_standing.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_die_standing.evt
anim		die_backward_1							data/animations/CR_Spear/CR_spear_die_standing.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_die_standing.evt
anim		die_falling_cycle						data/animations/CR_Spear/CR_spear_die_standing.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_die_standing.evt
anim		die_falling_end							data/animations/CR_Spear/CR_spear_die_standing.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_die_standing.evt
anim		die_galloping							data/animations/CR_Spear/CR_spear_die_galloping.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_die_galloping.evt
anim		die_refusing							data/animations/CR_Spear/CR_spear_die_galloping.cas					-fr	-evt:data/animations/CR_Spear/CR_spear_die_galloping.evt

anim		idle_to_swim							data/animations/CR_Spear/CR_spear_swim_to.cas						-fr
anim		swim_to_idle							data/animations/CR_Spear/CR_spear_swim_to.cas						-fr
anim		swim_idle								data/animations/CR_Spear/CR_spear_swim.cas							-fr
anim		swim									data/animations/CR_Spear/CR_spear_swim.cas							-fr
anim		swim_shuffle_forward					data/animations/CR_Spear/CR_spear_swim.cas							-fr
anim		swim_shuffle_backward					data/animations/CR_Spear/CR_spear_swim.cas							-fr
anim		swim_shuffle_left						data/animations/CR_Spear/CR_spear_swim.cas							-fr
anim		swim_shuffle_right						data/animations/CR_Spear/CR_spear_swim.cas							-fr

;;; Weapon:

type		MTW2_CR_spear_Primary
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default									data/animations/HR_spear/weapons/w_cav_spear_default.cas
anim		stand_a_idle							data/animations/HR_spear/weapons/w_cav_spear_stand_idle_a.cas


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_CR_Sword
parent		MTW2_HR_Sword
no_deltas
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default									data/animations/HR_lance/HR_lance_basepose.cas

anim		stand_a_idle							data/animations/CR_Sword/CR_Sword_stand_a_idle.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_stand_a_idle.evt
anim		stand_a_to_walk							data/animations/CR_Sword/CR_Sword_stand_a_to_walk.cas				-fr
anim		stand_a_to_run							data/animations/CR_Sword/CR_Sword_stand_a_to_run.cas				-fr
anim		stand_a_to_charge						data/animations/CR_Sword/CR_Sword_stand_a_to_charge.cas				-fr

anim		stand_a_turn_90_cw_1					data/animations/CR_Sword/CR_Sword_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2					data/animations/CR_Sword/CR_Sword_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1					data/animations/CR_Sword/CR_Sword_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2					data/animations/CR_Sword/CR_Sword_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115

anim		stand_a_hf_idle_1						data/animations/CR_Sword/CR_Sword_stand_a_idle.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_stand_a_idle.evt
anim		stand_a_hf_idle_2						data/animations/CR_Sword/CR_Sword_stand_a_idle.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_stand_a_idle.evt
anim		stand_a_hf_idle_3						data/animations/CR_Sword/CR_Sword_stand_a_idle.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_stand_a_idle.evt
anim		stand_a_lf_idle_1						data/animations/CR_Sword/CR_Sword_stand_a_idle.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_stand_a_idle.evt

anim		walk									data/animations/CR_Sword/CR_Sword_walk.cas							-fr	-evt:data/animations/CR_Sword/CR_Sword_walk.evt
anim		walk_to_run								data/animations/CR_Sword/CR_Sword_walk_to_run.cas					-fr
anim		walk_to_stand_a							data/animations/CR_Sword/CR_Sword_walk_to_stand_a.cas				-fr

anim		run										data/animations/CR_Sword/CR_Sword_run.cas							-fr	-evt:data/animations/CR_Sword/CR_Sword_run.evt
anim		run_to_walk								data/animations/CR_Sword/CR_Sword_run_to_walk.cas					-fr
anim		run_to_charge							data/animations/CR_Sword/CR_Sword_run_to_charge.cas					-fr
anim		run_to_stand_a							data/animations/CR_Sword/CR_Sword_run_to_stand_a.cas				-fr

anim		charge									data/animations/CR_Sword/CR_Sword_charge.cas						-fr	-evt:data/animations/CR_Sword/CR_Sword_charge.evt

anim		shuffle_forward							data/animations/CR_Sword/CR_Sword_shuffle_forward.cas				-fr
anim		shuffle_backward						data/animations/CR_Sword/CR_Sword_shuffle_backward.cas				-fr
anim		shuffle_left							data/animations/CR_Sword/CR_Sword_stand_a_idle.cas					-fr
anim		shuffle_right							data/animations/CR_Sword/CR_Sword_stand_a_idle.cas					-fr

anim		die_forward_1							data/animations/CR_Sword/CR_Sword_die_standing.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_die_standing.evt
anim		die_backward_1							data/animations/CR_Sword/CR_Sword_die_standing.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_die_standing.evt
anim		die_falling_cycle						data/animations/CR_Sword/CR_Sword_die_standing.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_die_standing.evt
anim		die_falling_end							data/animations/CR_Sword/CR_Sword_die_standing.cas					-fr
anim		die_galloping							data/animations/CR_Sword/CR_Sword_die_galloping.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_die_galloping.evt
anim		die_refusing							data/animations/CR_Sword/CR_Sword_die_galloping.cas					-fr	-evt:data/animations/CR_Sword/CR_Sword_die_galloping.evt

anim		idle_to_swim							data/animations/CR_Sword/CR_Sword_swim_to.cas						-fr
anim		swim_to_idle							data/animations/CR_Sword/CR_Sword_swim_to.cas						-fr
anim		swim_idle								data/animations/CR_Sword/CR_Sword_swim.cas							-fr
anim		swim									data/animations/CR_Sword/CR_Sword_swim.cas							-fr
anim		swim_shuffle_forward					data/animations/CR_Sword/CR_Sword_swim.cas							-fr
anim		swim_shuffle_backward					data/animations/CR_Sword/CR_Sword_swim.cas							-fr
anim		swim_shuffle_left						data/animations/CR_Sword/CR_Sword_swim.cas							-fr
anim		swim_shuffle_right						data/animations/CR_Sword/CR_Sword_swim.cas							-fr



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_CR_Bow
parent		MTW2_HR_Bow
no_deltas
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default									data/animations/HR_lance/HR_lance_basepose.cas

anim		stand_a_idle							data/animations/CR_bow/CR_bow_stand_a_idle.cas					-fr
anim		stand_a_to_walk							data/animations/CR_bow/CR_bow_stand_a_to_walk.cas				-fr
anim		stand_a_to_run							data/animations/CR_bow/CR_bow_stand_a_to_run.cas				-fr
anim		stand_a_to_charge						data/animations/CR_bow/CR_bow_stand_a_to_charge.cas				-fr

anim		stand_a_turn_90_cw_1					data/animations/CR_bow/CR_bow_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2					data/animations/CR_bow/CR_bow_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1					data/animations/CR_bow/CR_bow_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2					data/animations/CR_bow/CR_bow_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115

anim		stand_a_hf_idle_1						data/animations/CR_bow/CR_bow_stand_a_idle.cas					-fr
anim		stand_a_hf_idle_2						data/animations/CR_bow/CR_bow_stand_a_idle.cas					-fr
anim		stand_a_hf_idle_3						data/animations/CR_bow/CR_bow_stand_a_idle.cas					-fr
anim		stand_a_lf_idle_1						data/animations/CR_bow/CR_bow_stand_a_idle.cas					-fr

anim		walk									data/animations/CR_bow/CR_bow_walk.cas							-fr	-evt:data/animations/CR_bow/CR_bow_walk.evt
anim		walk_to_run								data/animations/CR_bow/CR_bow_walk_to_run.cas					-fr
anim		walk_to_stand_a							data/animations/CR_bow/CR_bow_walk_to_stand_a.cas				-fr

anim		run										data/animations/CR_bow/CR_bow_run.cas							-fr	-evt:data/animations/CR_bow/CR_bow_run.evt
anim		run_to_walk								data/animations/CR_bow/CR_bow_run_to_walk.cas					-fr
anim		run_to_charge							data/animations/CR_bow/CR_bow_run_to_charge.cas					-fr
anim		run_to_stand_a							data/animations/CR_bow/CR_bow_run_to_stand_a.cas				-fr

anim		charge									data/animations/CR_bow/CR_bow_charge.cas						-fr	-evt:data/animations/CR_bow/CR_bow_charge.evt

anim		shuffle_forward							data/animations/CR_bow/CR_bow_shuffle_forward.cas				-fr
anim		shuffle_backward						data/animations/CR_bow/CR_bow_shuffle_backward.cas				-fr
anim		shuffle_left							data/animations/CR_bow/CR_bow_stand_a_idle.cas					-fr
anim		shuffle_right							data/animations/CR_bow/CR_bow_stand_a_idle.cas					-fr

anim		die_forward_1							data/animations/CR_bow/CR_bow_die_standing.cas					-fr	-evt:data/animations/CR_bow/CR_bow_die_standing.evt
anim		die_backward_1							data/animations/CR_bow/CR_bow_die_standing.cas					-fr	-evt:data/animations/CR_bow/CR_bow_die_standing.evt
anim		die_falling_cycle						data/animations/CR_bow/CR_bow_die_standing.cas					-fr	-evt:data/animations/CR_bow/CR_bow_die_standing.evt
anim		die_falling_end							data/animations/CR_bow/CR_bow_die_standing.cas					-fr
anim		die_galloping							data/animations/CR_bow/CR_bow_die_galloping.cas					-fr	-evt:data/animations/CR_bow/CR_bow_die_galloping.evt
anim		die_refusing							data/animations/CR_bow/CR_bow_die_galloping.cas					-fr	-evt:data/animations/CR_bow/CR_bow_die_galloping.evt

anim		idle_to_swim							data/animations/CR_bow/CR_bow_swim_to.cas						-fr
anim		swim_to_idle							data/animations/CR_bow/CR_bow_swim_to.cas						-fr
anim		swim_idle								data/animations/CR_bow/CR_bow_swim.cas							-fr
anim		swim									data/animations/CR_bow/CR_bow_swim.cas							-fr
anim		swim_shuffle_forward					data/animations/CR_bow/CR_bow_swim.cas							-fr
anim		swim_shuffle_backward					data/animations/CR_bow/CR_bow_swim.cas							-fr
anim		swim_shuffle_left						data/animations/CR_bow/CR_bow_swim.cas							-fr
anim		swim_shuffle_right						data/animations/CR_bow/CR_bow_swim.cas							-fr


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_CR_Arquebus
reference_points		siege_engines/UnitModelsRefPoints/HR_arquebus_Ref_Point.modelReferencePoints
parent		MTW2_HR_Arquebus
no_deltas
in_awareness	135.0
in_zone			135.0
in_centre		45.0

anim		default									data/animations/HR_lance/HR_lance_basepose.cas

anim		stand_a_idle							data/animations/CR_arquebus/CR_arquebus_stand_a_idle.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_stand_a_idle.evt
anim		stand_a_to_walk							data/animations/CR_arquebus/CR_arquebus_stand_a_to_walk.cas				-fr
anim		stand_a_to_run							data/animations/CR_arquebus/CR_arquebus_stand_a_to_run.cas				-fr
anim		stand_a_to_charge						data/animations/CR_arquebus/CR_arquebus_stand_a_to_charge.cas			-fr

anim		stand_a_turn_90_cw_1					data/animations/CR_arquebus/CR_arquebus_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_cw_2					data/animations/CR_arquebus/CR_arquebus_stand_a_turn_90_cw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_1					data/animations/CR_arquebus/CR_arquebus_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115
anim		stand_a_turn_90_ccw_2					data/animations/CR_arquebus/CR_arquebus_stand_a_turn_90_ccw_1.cas		-mintd:10	-maxtd:115

anim		stand_a_hf_idle_1						data/animations/CR_arquebus/CR_arquebus_stand_a_idle.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_stand_a_idle.evt
anim		stand_a_hf_idle_2						data/animations/CR_arquebus/CR_arquebus_stand_a_idle.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_stand_a_idle.evt
anim		stand_a_hf_idle_3						data/animations/CR_arquebus/CR_arquebus_stand_a_idle.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_stand_a_idle.evt
anim		stand_a_lf_idle_1						data/animations/CR_arquebus/CR_arquebus_stand_a_idle.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_stand_a_idle.evt

anim		walk									data/animations/CR_arquebus/CR_arquebus_walk.cas						-fr	-evt:data/animations/CR_arquebus/CR_arquebus_walk.evt
anim		walk_to_run								data/animations/CR_arquebus/CR_arquebus_walk_to_run.cas					-fr
anim		walk_to_stand_a							data/animations/CR_arquebus/CR_arquebus_walk_to_stand_a.cas				-fr

anim		run										data/animations/CR_arquebus/CR_arquebus_run.cas							-fr	-evt:data/animations/CR_arquebus/CR_arquebus_run.evt
anim		run_to_walk								data/animations/CR_arquebus/CR_arquebus_run_to_walk.cas					-fr
anim		run_to_charge							data/animations/CR_arquebus/CR_arquebus_run_to_charge.cas				-fr
anim		run_to_stand_a							data/animations/CR_arquebus/CR_arquebus_run_to_stand_a.cas				-fr

anim		charge									data/animations/CR_arquebus/CR_arquebus_charge.cas						-fr	-evt:data/animations/CR_arquebus/CR_arquebus_charge.evt

anim		shuffle_forward							data/animations/CR_arquebus/CR_arquebus_shuffle_forward.cas				-fr
anim		shuffle_backward						data/animations/CR_arquebus/CR_arquebus_shuffle_backward.cas			-fr
anim		shuffle_left							data/animations/CR_arquebus/CR_arquebus_stand_a_idle.cas				-fr
anim		shuffle_right							data/animations/CR_arquebus/CR_arquebus_stand_a_idle.cas				-fr

anim		die_forward_1							data/animations/CR_arquebus/CR_arquebus_die_standing.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_die_standing.evt
anim		die_backward_1							data/animations/CR_arquebus/CR_arquebus_die_standing.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_die_standing.evt
anim		die_falling_cycle						data/animations/CR_arquebus/CR_arquebus_die_standing.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_die_standing.evt
anim		die_falling_end							data/animations/CR_arquebus/CR_arquebus_die_standing.cas				-fr
anim		die_galloping							data/animations/CR_arquebus/CR_arquebus_die_galloping.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_die_galloping.evt
anim		die_refusing							data/animations/CR_arquebus/CR_arquebus_die_galloping.cas				-fr	-evt:data/animations/CR_arquebus/CR_arquebus_die_galloping.evt

anim		idle_to_swim							data/animations/CR_arquebus/CR_arquebus_swim_to.cas						-fr
anim		swim_to_idle							data/animations/CR_arquebus/CR_arquebus_swim_to.cas						-fr
anim		swim_idle								data/animations/CR_arquebus/CR_arquebus_swim.cas						-fr
anim		swim									data/animations/CR_arquebus/CR_arquebus_swim.cas						-fr
anim		swim_shuffle_forward					data/animations/CR_arquebus/CR_arquebus_swim.cas						-fr
anim		swim_shuffle_backward					data/animations/CR_arquebus/CR_arquebus_swim.cas						-fr
anim		swim_shuffle_left						data/animations/CR_arquebus/CR_arquebus_swim.cas						-fr
anim		swim_shuffle_right						data/animations/CR_arquebus/CR_arquebus_swim.cas						-fr




;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;									--- Elephant crew & Rider ---

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



type		MTW2_Elephant_Rockett_Crew
parent		MTW2_Knifeman
no_deltas
anim		default							data/animations/MTW2_Musket/MTW2_Musket_basepose.cas

anim		stand_a_idle					data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_idle.cas				-fr	-evt:data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_idle.evt

anim		elephant_crew_idle				data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_idle.cas				-fr
anim		elephant_crew_reload			data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_reload.cas				-fr			-evt:data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_reload.evt
anim		elephant_crew_fire				data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_fire.cas				-fr	-evt:data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_fire.evt
;anim		elephant_crew_die				data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_Die.cas

anim		die_forward_1					data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_Die.cas					-fr			-evt:data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_Die.evt
anim		die_backward_1					data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_Die.cas
anim		die_to_back_right_1				data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_Die.cas					-fr			-evt:data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_Die.evt

;;;rider anims

anim		er_stand_a_idle					data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.cas			-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.evt

anim		er_stand_a_to_walk				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_to_walk.cas		-fr
anim		er_stand_a_to_run				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_to_run.cas		-fr
anim		er_walk_to_stand_a				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_walk_to_stand_a.cas		-fr
anim		er_run_to_stand_a				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_run_to_stand_a.cas		-fr

anim		er_stand_a_hf_idle_1			data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_1.cas		-fr
anim		er_stand_a_hf_idle_2			data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_2.cas		-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_2.evt
anim		er_stand_a_hf_idle_3			data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_3.cas		-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_3.evt

anim		die_forward_1					data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_dying.cas					-fr	-evt:data/animations/elephant_cavalry/Elephant_Crew/Rocket_elephant_crew_Die.evt
anim		die_backward_1					data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_dying.cas					-fr

anim		taunt_1							data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_taunt_1.cas				-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_taunt_1.evt
anim		celebrate_1						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_celebrate_1.cas				-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_celebrate_1.evt
;anim		celebrate_2						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_celebrate_1.cas				-fr

anim		kill_mount						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_kill_mount.cas			-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_kill_mount.evt



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		MTW2_Elephant_Artillery_Crew
parent		MTW2_Knifeman
no_deltas
anim		default							data/animations/MTW2_Musket/MTW2_Musket_basepose.cas

anim		stand_a_idle					data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_idle.cas				-fr

anim		elephant_crew_idle				data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_idle.cas
anim		elephant_crew_reload			data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_reload.cas			-fr			-evt:data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_reload.evt
anim		elephant_crew_fire				data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_fire.cas				-fr			-evt:data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_fire.evt
;anim		elephant_crew_die				data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_Die.cas

anim		die_forward_1					data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_Die.cas				-fr
anim		die_backward_1					data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_Die.cas				-fr
anim		die_to_back_right_1				data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_Die.cas				-fr	-evt:data/animations/elephant_cavalry/Elephant_Crew/Artillery_elephant_crew_Die.evt

anim		taunt_1							data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_taunt_1.cas				-fr
anim		celebrate_1						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_celebrate_1.cas				-fr
;anim		celebrate_2						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_celebrate_1.cas				-fr

anim		kill_mount						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_kill_mount.cas			-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_kill_mount.evt


;;;rider anims

anim		er_stand_a_idle					data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.cas			-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.evt

anim		er_stand_a_to_walk				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_to_walk.cas		-fr
anim		er_stand_a_to_run				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_to_run.cas		-fr
anim		er_walk_to_stand_a				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_walk_to_stand_a.cas		-fr
anim		er_run_to_stand_a				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_run_to_stand_a.cas		-fr

anim		er_stand_a_hf_idle_1			data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_1.cas		-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_1.evt
anim		er_stand_a_hf_idle_2			data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_2.cas		-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_2.evt
anim		er_stand_a_hf_idle_3			data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_3.cas		-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_3.evt

anim		die_forward_1					data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_dying.cas					-fr
anim		die_backward_1					data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_dying.cas					-fr

anim		taunt_1							data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_taunt_1.cas				-fr
anim		celebrate_1						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_celebrate_1.cas				-fr
;anim		celebrate_2						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_celebrate_1.cas				-fr

anim		kill_mount						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_kill_mount.cas			-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_kill_mount.evt


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type		MTW2_Elephant_Crew
parent		MTW2_Arquebus
no_deltas
anim		default							data/animations/MTW2_Musket/MTW2_Musket_basepose.cas


anim		er_stand_a_idle					data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.cas			-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.evt

anim		er_stand_a_to_walk				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_to_walk.cas		-fr
anim		er_stand_a_to_run				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_to_run.cas		-fr
anim		er_walk_to_stand_a				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_walk_to_stand_a.cas		-fr
anim		er_run_to_stand_a				data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_run_to_stand_a.cas		-fr

anim		er_stand_a_hf_idle_1			data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_1.cas		-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_1.evt
anim		er_stand_a_hf_idle_2			data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_2.cas		-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_2.evt
anim		er_stand_a_hf_idle_3			data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_3.cas		-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_hf_idle_3.evt

anim		die_forward_1					data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_dying.cas					-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_dying.evt
anim		die_backward_1					data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_dying.cas					-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_dying.evt

anim		taunt_1							data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_taunt_1.cas				-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_taunt_1.evt
anim		celebrate_1						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_celebrate_1.cas				-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_celebrate_1.evt
;anim		celebrate_2						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_taunt_1.cas				-fr


anim		kill_mount						data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_kill_mount.cas			-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_kill_mount.evt

anim		pre_battle_general_gesture		data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.cas			-fr	-evt:data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.evt
anim		pre_battle_general_finish		data/animations/elephant_cavalry/elephant_rider/HR_elephant_rider_stand_a_idle.cas			-fr		



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;													--- battlefield animals ---

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type		fs_horse
; locomotion_table mount
scale		1.12

anim		default										data/animations/fs_horse/fs_horse_Default.CAS

;;basic horse locomotion

anim		stand_a_idle								data/animations/fs_horse/fs_horse_stand_a_idle.cas				-fr
anim		stand_a_to_walk								data/animations/fs_horse/fs_horse_stand_a_to_walk.cas			-fr		-evt:data/animations/fs_horse/fs_horse_stand_a_to_walk.evt
anim		stand_a_to_run								data/animations/fs_horse/fs_horse_stand_a_to_run.cas			-fr		-evt:data/animations/fs_horse/fs_horse_stand_a_to_run.evt
anim		stand_a_to_charge							data/animations/fs_horse/fs_horse_stand_a_to_run.cas			-fr		-evt:data/animations/fs_horse/fs_horse_stand_a_to_run.evt

anim		stand_a_turn_90_cw_1						data/animations/fs_horse/fs_horse_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse/fs_horse_stand_a_turn_90_cw_1.evt
anim		stand_a_turn_90_cw_2						data/animations/fs_horse/fs_horse_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse/fs_horse_stand_a_turn_90_cw_1.evt
anim		stand_a_turn_90_ccw_1						data/animations/fs_horse/fs_horse_stand_a_turn_90_ccw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse/fs_horse_stand_a_turn_90_ccw_1.evt
anim		stand_a_turn_90_ccw_2						data/animations/fs_horse/fs_horse_stand_a_turn_90_ccw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse/fs_horse_stand_a_turn_90_ccw_1.evt

anim		stand_a_hf_idle_1							data/animations/fs_horse/fs_horse_stand_a_hf_idle_1.cas			-fr
anim		stand_a_hf_idle_2							data/animations/fs_horse/fs_horse_stand_a_hf_idle_2.cas			-fr		-evt:data/animations/fs_horse/fs_horse_stand_a_hf_idle_2.evt
anim		stand_a_hf_idle_3							data/animations/fs_horse/fs_horse_stand_a_hf_idle_3.cas			-fr		-evt:data/animations/fs_horse/fs_horse_stand_a_hf_idle_3.evt
anim		stand_a_lf_idle_1							data/animations/fs_horse/fs_horse_stand_a_lf_idle_1.cas			-fr		-evt:data/animations/fs_horse/fs_horse_stand_a_lf_idle_1.evt

anim		shuffle_forward								data/animations/fs_horse/fs_horse_shuffle_forward.cas			-fr		-evt:data/animations/fs_horse/fs_horse_shuffle_forward.evt
anim		shuffle_backward							data/animations/fs_horse/fs_horse_shuffle_backward.cas			-fr		-evt:data/animations/fs_horse/fs_horse_shuffle_backward.evt
anim		shuffle_left								data/animations/fs_horse/fs_horse_shuffle_left.cas				-fr		-evt:data/animations/fs_horse/fs_horse_shuffle_left.evt
anim		shuffle_right								data/animations/fs_horse/fs_horse_shuffle_right.cas				-fr		-evt:data/animations/fs_horse/fs_horse_shuffle_right.evt

anim		walk										data/animations/fs_horse/fs_horse_walk.cas						-fr	-evt:data/animations/fs_horse/fs_horse_walk.evt
anim		walk_to_run									data/animations/fs_horse/fs_horse_walk_to_run.cas				-fr	-evt:data/animations/fs_horse/fs_horse_walk_to_run.evt
anim		walk_to_stand_a								data/animations/fs_horse/fs_horse_walk_to_stand_a.cas			-fr	-evt:data/animations/fs_horse/fs_horse_walk_to_stand_a.evt

anim		run											data/animations/fs_horse/fs_horse_run.cas						-fr	-evt:data/animations/fs_horse/fs_horse_run.evt
anim		run_to_walk									data/animations/fs_horse/fs_horse_run_to_walk.cas				-fr	-evt:data/animations/fs_horse/fs_horse_run_to_walk.evt
anim		run_to_stand_a								data/animations/fs_horse/fs_horse_run_to_stand_a.cas			-fr	-evt:data/animations/fs_horse/fs_horse_run_to_stand_a.evt
anim		run_to_charge								data/animations/fs_horse/fs_horse_run_to_charge.cas				-fr	-evt:data/animations/fs_horse/fs_horse_run_to_charge.evt

anim		charge										data/animations/fs_horse/fs_horse_charge.cas					-fr	-evt:data/animations/fs_horse/fs_horse_charge.evt
anim		jump										data/animations/fs_horse/fs_horse_jump.cas						-fr	-evt:data/animations/fs_horse/fs_horse_jump.evt
anim		refuse										data/animations/fs_horse/fs_horse_refuse.cas					-fr	-evt:data/animations/fs_horse/fs_horse_refuse.evt
anim		attack_mid_centre_1							data/animations/fs_horse/fs_horse_attack_mid_centre_1.cas		-fr	-evt:data/animations/fs_horse/fs_horse_attack_mid_centre_1.evt

anim		die_forward_1								data/animations/fs_horse/fs_horse_die_forward_1.cas				-fr	-evt:data/animations/fs_horse/fs_horse_die_forward_1.evt
anim		die_backward_1								data/animations/fs_horse/fs_horse_die_backward_1.cas			-fr	-evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim		die_forward_2								data/animations/fs_horse/fs_horse_die_forward_2.cas				-fr	-evt:data/animations/fs_horse/fs_horse_die_forward_2.evt
anim		die_backward_2								data/animations/fs_horse/fs_horse_die_backward_2.cas			-fr	-evt:data/animations/fs_horse/fs_horse_die_backward_2.evt
anim		die_to_back_right_1							data/animations/fs_horse/fs_horse_die_backward_1.cas			-fr	-evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim		die_to_back_right_2							data/animations/fs_horse/fs_horse_die_backward_2.cas			-fr	-evt:data/animations/fs_horse/fs_horse_die_backward_2.evt
anim		die_to_back_left_1							data/animations/fs_horse/fs_horse_die_backward_1.cas			-fr	-evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim		die_to_back_left_2							data/animations/fs_horse/fs_horse_die_backward_2.cas			-fr	-evt:data/animations/fs_horse/fs_horse_die_backward_2.evt
anim		die_falling_cycle							data/animations/fs_horse/fs_horse_die_backward_1.cas			-fr	-evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim		die_falling_end								data/animations/fs_horse/fs_horse_die_backward_1.cas			-fr	-evt:data/animations/fs_horse/fs_horse_die_backward_1.evt
anim		die_refusing								data/animations/fs_horse/fs_horse_die_refusing.cas				-fr	-evt:data/animations/fs_horse/fs_horse_die_refusing.evt
anim		die_galloping								data/animations/fs_horse/fs_horse_die_galloping.cas				-fr	-evt:data/animations/fs_horse/fs_horse_die_galloping.evt

anim		idle_to_swim								data/animations/fs_horse/fs_horse_stand_a_to_walk.cas			-fr	-evt:data/animations/fs_horse/fs_horse_stand_a_to_walk.evt
anim		swim_to_idle								data/animations/fs_horse/fs_horse_walk_to_stand_a.cas			-fr
anim		swim_idle									data/animations/fs_horse/fs_horse_stand_a_idle.cas				-fr
anim		swim										data/animations/fs_horse/fs_horse_walk.cas						-fr
anim		swim_shuffle_forward						data/animations/fs_horse/fs_horse_shuffle_forward.cas			-fr
anim		swim_shuffle_backward						data/animations/fs_horse/fs_horse_shuffle_backward.cas			-fr
anim		swim_shuffle_left							data/animations/fs_horse/fs_horse_shuffle_left.cas				-fr
anim		swim_shuffle_right							data/animations/fs_horse/fs_horse_shuffle_right.cas				-fr


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type		fs_fast_horse
parent		fs_horse


anim		run											data/animations/fs_horse/fs_fast_horse_run.cas					-fr					 -evt:data/animations/fs_horse/fs_fast_horse_run.evt
anim		charge										data/animations/fs_horse/fs_fast_horse_charge.cas				-fr	-evt:data/animations/fs_horse/fs_fast_horse_charge.evt



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type		fs_heavy_horse
parent		fs_horse


anim		run											data/animations/fs_horse/fs_heavy_horse_run.cas					-fr						-evt:data/animations/fs_horse/fs_heavy_horse_run.evt
anim		charge										data/animations/fs_horse/fs_heavy_horse_charge.cas				-fr	-evt:data/animations/fs_horse/fs_heavy_horse_charge.evt
anim		walk_to_run									data/animations/fs_horse/fs_heavy_horse_walk_to_run.cas			-fr		-evt:data/animations/fs_horse/fs_heavy_horse_walk_to_run.evt
anim		stand_a_to_charge							data/animations/fs_horse/fs_heavy_horse_stand_a_to_run.cas		-fr		-evt:data/animations/fs_horse/fs_heavy_horse_stand_a_to_run.evt


;;; fs_horse_marka  by Studia Marka


type		fs_horse_marka
; locomotion_table mount
scale		1.12

anim		default										data/animations/fs_horse_marka/fs_horse_marka_Default.CAS

;;basic horse locomotion

anim		stand_a_idle								data/animations/fs_horse_marka/fs_horse_marka_stand_a_idle.cas				-fr
anim		stand_a_to_walk								data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.evt
anim		stand_a_to_run								data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.evt
anim		stand_a_to_charge							data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_run.evt

anim		stand_a_turn_90_cw_1						data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.evt
anim		stand_a_turn_90_cw_2						data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_cw_1.evt
anim		stand_a_turn_90_ccw_1						data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.evt
anim		stand_a_turn_90_ccw_2						data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.cas			-mintd:10	-maxtd:115		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_turn_90_ccw_1.evt

anim		stand_a_hf_idle_1							data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_1.cas			-fr
anim		stand_a_hf_idle_2							data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_2.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_2.evt
anim		stand_a_hf_idle_3							data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_3.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_hf_idle_3.evt
anim		stand_a_lf_idle_1							data/animations/fs_horse_marka/fs_horse_marka_stand_a_lf_idle_1.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_lf_idle_1.evt

anim		shuffle_forward								data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.evt
anim		shuffle_backward							data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.cas			-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.evt
anim		shuffle_left								data/animations/fs_horse_marka/fs_horse_marka_shuffle_left.cas				-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_left.evt
anim		shuffle_right								data/animations/fs_horse_marka/fs_horse_marka_shuffle_right.cas				-fr		-evt:data/animations/fs_horse_marka/fs_horse_marka_shuffle_right.evt

anim		walk										data/animations/fs_horse_marka/fs_horse_marka_walk.cas						-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_walk.evt
anim		walk_to_run									data/animations/fs_horse_marka/fs_horse_marka_walk_to_run.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_walk_to_run.evt
anim		walk_to_stand_a								data/animations/fs_horse_marka/fs_horse_marka_walk_to_stand_a.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_walk_to_stand_a.evt

anim		run											data/animations/fs_horse_marka/fs_horse_marka_run.cas						-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_run.evt
anim		run_to_walk									data/animations/fs_horse_marka/fs_horse_marka_run_to_walk.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_run_to_walk.evt
anim		run_to_stand_a								data/animations/fs_horse_marka/fs_horse_marka_run_to_stand_a.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_run_to_stand_a.evt
anim		run_to_charge								data/animations/fs_horse_marka/fs_horse_marka_run_to_charge.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_run_to_charge.evt

anim		charge										data/animations/fs_horse_marka/fs_horse_marka_charge.cas					-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_charge.evt
anim		jump										data/animations/fs_horse_marka/fs_horse_marka_jump.cas						-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_jump.evt
anim		refuse										data/animations/fs_horse_marka/fs_horse_marka_refuse.cas					-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_refuse.evt
anim		attack_mid_centre_1							data/animations/fs_horse_marka/fs_horse_marka_attack_mid_centre_1.cas		-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_attack_mid_centre_1.evt

anim		die_forward_1								data/animations/fs_horse_marka/fs_horse_marka_die_forward_1.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_forward_1.evt
anim		die_backward_1								data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
anim		die_forward_2								data/animations/fs_horse_marka/fs_horse_marka_die_forward_2.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_forward_2.evt
anim		die_backward_2								data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.evt
anim		die_to_back_right_1							data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
anim		die_to_back_right_2							data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.evt
anim		die_to_back_left_1							data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
anim		die_to_back_left_2							data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_2.evt
anim		die_falling_cycle							data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
anim		die_falling_end								data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_backward_1.evt
anim		die_refusing								data/animations/fs_horse_marka/fs_horse_marka_die_refusing.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_refusing.evt
anim		die_galloping								data/animations/fs_horse_marka/fs_horse_marka_die_galloping.cas				-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_die_galloping.evt

anim		idle_to_swim								data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.cas			-fr	-evt:data/animations/fs_horse_marka/fs_horse_marka_stand_a_to_walk.evt
anim		swim_to_idle								data/animations/fs_horse_marka/fs_horse_marka_walk_to_stand_a.cas			-fr
anim		swim_idle									data/animations/fs_horse_marka/fs_horse_marka_stand_a_idle.cas				-fr
anim		swim										data/animations/fs_horse_marka/fs_horse_marka_walk.cas						-fr
anim		swim_shuffle_forward						data/animations/fs_horse_marka/fs_horse_marka_shuffle_forward.cas			-fr
anim		swim_shuffle_backward						data/animations/fs_horse_marka/fs_horse_marka_shuffle_backward.cas			-fr
anim		swim_shuffle_left							data/animations/fs_horse_marka/fs_horse_marka_shuffle_left.cas				-fr
anim		swim_shuffle_right							data/animations/fs_horse_marka/fs_horse_marka_shuffle_right.cas				-fr


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		fs_fast_horse_marka
parent		fs_horse_marka


anim		run											data/animations/fs_horse_marka/fs_fast_horse_marka_run.cas					-fr					 -evt:data/animations/fs_horse_marka/fs_fast_horse_marka_run.evt
anim		charge										data/animations/fs_horse_marka/fs_fast_horse_marka_charge.cas				-fr	-evt:data/animations/fs_horse_marka/fs_fast_horse_marka_charge.evt



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		fs_heavy_horse_marka
parent		fs_horse_marka


anim		run											data/animations/fs_horse_marka/fs_heavy_horse_marka_run.cas					-fr						-evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_run.evt
anim		charge										data/animations/fs_horse_marka/fs_heavy_horse_marka_charge.cas				-fr	-evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_charge.evt
anim		walk_to_run									data/animations/fs_horse_marka/fs_heavy_horse_marka_walk_to_run.cas			-fr		-evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_walk_to_run.evt
anim		stand_a_to_charge							data/animations/fs_horse_marka/fs_heavy_horse_marka_stand_a_to_run.cas		-fr		-evt:data/animations/fs_horse_marka/fs_heavy_horse_marka_stand_a_to_run.evt


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;										--- other animals ----		

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



type		fs_african_elephant		;extra large elephant, size of largest Syrian or African bull elephants
;locomotion_table elephant

anim		default						data/animations/med_elephant/med_elephant_default.CAS								-fr	-evt:data/animations/med_elephant/med_elephant_default.evt

anim		stand_a_idle				data/animations/med_elephant/med_elephant_stand_a_idle.CAS							-fr	-evt:data/animations/med_elephant/med_elephant_stand_a_idle.evt
anim		stand_a_to_walk				data/animations/med_elephant/med_elephant_stand_a_to_walk.CAS						-fr	-evt:data/animations/med_elephant/med_elephant_stand_a_to_walk.evt
anim		stand_a_to_run				data/animations/med_elephant/med_elephant_stand_a_to_run.CAS						-fr	-evt:data/animations/med_elephant/med_elephant_stand_a_to_run.evt
anim		stand_a_to_charge			data/animations/med_elephant/med_elephant_stand_a_to_charge.CAS						-fr	-evt:data/animations/med_elephant/med_elephant_stand_a_to_charge.evt

anim		stand_a_lf_idle_1			data/animations/med_elephant/med_elephant_stand_a_hf_idle_1.CAS							-fr
anim		stand_a_lf_idle_2			data/animations/med_elephant/med_elephant_stand_a_hf_idle_2.CAS							-fr		
anim		stand_a_lf_idle_3			data/animations/med_elephant/med_elephant_stand_a_hf_idle_1.CAS							-fr		

anim		stand_a_lf_idle_1			data/animations/med_elephant/med_elephant_stand_a_hf_idle_3.CAS							-fr		


anim		stand_a_turn_45_cw_1		data/animations/med_elephant/med_elephant_stand_a_turn_45_ccw_1.CAS		-mintd:10	-maxtd:68	-evt:data/animations/med_elephant/med_elephant_stand_a_turn_45_ccw_1.evt
anim		stand_a_turn_45_ccw_1		data/animations/med_elephant/med_elephant_stand_a_turn_45_ccw_1.CAS		-mintd:10	-maxtd:68	-evt:data/animations/med_elephant/med_elephant_stand_a_turn_45_ccw_1.evt
anim		stand_a_turn_90_cw_1		data/animations/med_elephant/med_elephant_stand_a_turn_45_cw_1.CAS		-mintd:67	-maxtd:115	-evt:data/animations/med_elephant/med_elephant_stand_a_turn_45_cw_1.evt
anim		stand_a_turn_90_ccw_1		data/animations/med_elephant/med_elephant_stand_a_turn_45_ccw_1.CAS		-mintd:67	-maxtd:115	-evt:data/animations/med_elephant/med_elephant_stand_a_turn_45_ccw_1.evt

anim		walk						data/animations/med_elephant/med_elephant_walk.CAS									-fr	-evt:data/animations/med_elephant/med_elephant_walk.evt
anim		walk_to_run					data/animations/med_elephant/med_elephant_walk_to_run.CAS							-fr	-evt:data/animations/med_elephant/med_elephant_walk_to_run.evt
anim		walk_to_stand_a				data/animations/med_elephant/med_elephant_walk_to_stand_a.CAS						-fr	-evt:data/animations/med_elephant/med_elephant_walk_to_stand_a.evt

anim		run							data/animations/med_elephant/med_elephant_run.CAS									-fr	-evt:data/animations/med_elephant/med_elephant_run.evt
anim		run_to_walk					data/animations/med_elephant/med_elephant_run_to_charge.CAS							-fr	-evt:data/animations/med_elephant/med_elephant_run_to_charge.evt
anim		run_to_stand_a				data/animations/med_elephant/med_elephant_run_to_stand_a.CAS						-fr	-evt:data/animations/med_elephant/med_elephant_run_to_stand_a.evt
anim		run_to_charge				data/animations/med_elephant/med_elephant_run_to_walk.CAS							-fr	-evt:data/animations/med_elephant/med_elephant_run_to_walk.evt

anim		charge						data/animations/med_elephant/med_elephant_charge.CAS									-evt:data/animations/med_elephant/med_elephant_charge.evt
anim		charge_attack				data/animations/med_elephant/med_elephant_charge_attack.CAS							-fr	-if:7	-evt:data/animations/med_elephant/med_elephant_charge_attack.evt


anim		attack_mid_low_1			data/animations/med_elephant/med_elephant_attack_mid_low_1.CAS						-fr	-if:34, -evt:data/animations/med_elephant/med_elephant_attack_mid_low_1.evt
anim		attack_mid_centre_1			data/animations/med_elephant/med_elephant_attack_mid_centre_1.CAS					-fr	-if:13	-evt:data/animations/med_elephant/med_elephant_attack_mid_centre_1.evt
anim		attack_mid_high_1			data/animations/med_elephant/med_elephant_attack_mid_high_1.CAS						-fr	-if:21, -evt:data/animations/med_elephant/med_elephant_attack_mid_high_1.evt

anim		die_forward_1				data/animations/med_elephant/med_elephant_die_forward_1.CAS							-fr	-evt:data/animations/med_elephant/med_elephant_die_forward_1.evt
anim		die_backward_1				data/animations/med_elephant/med_elephant_die_forward_1.CAS							-fr	-evt:data/animations/med_elephant/med_elephant_die_forward_1.evt


anim		idle_to_swim				data/animations/med_elephant/med_elephant_stand_a_to_swim.CAS						-fr	-id -0.1, 4.75, 4.84	-if:15
anim		swim_to_idle				data/animations/med_elephant/med_elephant_swim_to_stand_a.CAS						-fr
anim		swim_idle					data/animations/med_elephant/med_elephant_swim_idle.CAS								-fr
anim		swim						data/animations/med_elephant/med_elephant_swim.CAS									-fr
anim		swim_attack					data/animations/med_elephant/med_elephant_swim_attack.CAS							-fr	-id 0.0, 4.17, 5.21		-if:13


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


type		fs_camel
scale		1.0
anim		default										data/animations/camel/Camel_Idle.CAS							-fr			-evt:data/animations/camel/Camel_Idle.evt
anim		stand_a_idle								data/animations/camel/Camel_Idle.CAS							-fr			-evt:data/animations/camel/Camel_Idle.evt
anim		stand_a_to_walk								data/animations/camel/Camel_S2W.CAS								-fr			-evt:data/animations/camel/Camel_S2W.evt
anim		stand_a_to_run								data/animations/camel/Camel_S2R.CAS								-fr			-evt:data/animations/camel/Camel_S2R.evt

anim		stand_a_turn_90_cw_1						data/animations/camel/Camel_turn right.CAS						-mintd:10	-maxtd:115	-evt:data/animations/camel/Camel_turn right.evt
anim		stand_a_turn_90_cw_2						data/animations/camel/Camel_turn right.CAS						-mintd:10	-maxtd:115	-evt:data/animations/camel/Camel_turn right.evt
anim		stand_a_turn_90_ccw_1						data/animations/camel/Camel_turn left.CAS						-mintd:10	-maxtd:115	-evt:data/animations/camel/Camel_turn left.evt
anim		stand_a_turn_90_ccw_2						data/animations/camel/Camel_turn left.CAS						-mintd:10	-maxtd:115	-evt:data/animations/camel/Camel_turn left.evt

anim		stand_a_hf_idle_1							data/animations/camel/camel_stand_a_hf_idle_1.cas				-fr
anim		stand_a_hf_idle_2							data/animations/camel/camel_stand_a_hf_idle_2.cas				-fr		
anim		stand_a_hf_idle_3							data/animations/camel/camel_stand_a_hf_idle_3.cas				-fr		

anim		walk										data/animations/camel/Camel_walk.CAS							-fr			-evt:data/animations/camel/Camel_walk.evt
anim		walk_to_run									data/animations/camel/Camel_W2R.CAS								-fr			-evt:data/animations/camel/Camel_W2R.evt
anim		walk_to_stand_a								data/animations/camel/Camel_W2S.CAS								-fr			-evt:data/animations/camel/Camel_W2S.evt

anim		run											data/animations/camel/Camel_run.CAS								-fr			-evt:data/animations/camel/Camel_run.evt
anim		run_to_walk									data/animations/camel/Camel_R2W.CAS								-fr			-evt:data/animations/camel/Camel_R2W.evt
anim		run_to_stand_a								data/animations/camel/Camel_R2S.CAS								-fr			-evt:data/animations/camel/Camel_R2S.evt

anim		charge										data/animations/camel/Camel_Gallop.CAS							-fr			-evt:data/animations/camel/Camel_Gallop.evt
anim		stand_a_to_charge							data/animations/camel/Camel_S2G.CAS								-fr			-evt:data/animations/camel/Camel_S2G.evt
anim		run_to_charge								data/animations/camel/Camel_R2G.CAS								-fr			-evt:data/animations/camel/Camel_R2G.evt
anim		shuffle_forward								data/animations/camel/Camel_shuffle forwards.CAS				-fr			-evt:data/animations/camel/Camel_shuffle forwards.evt
anim		shuffle_backward							data/animations/camel/Camel_shuffle backwards.CAS				-fr			-evt:data/animations/camel/Camel_shuffle backwards.evt
anim		shuffle_left								data/animations/camel/camel_shuffle_left.cas					-fr			
anim		shuffle_right								data/animations/camel/camel_shuffle_right.cas					-fr			
;(shuffle left and right does not appear to work in game, camel does not move but shuffles on spot)
anim		die_forward_1								data/animations/camel/Camel_die.CAS								-fr			-evt:data/animations/camel/Camel_die.evt
anim		die_backward_1								data/animations/camel/Camel_die.CAS								-fr			-evt:data/animations/camel/Camel_die.evt
anim		die_to_back_right_1							data/animations/camel/Camel_die.CAS								-fr			-evt:data/animations/camel/Camel_die.evt
anim		die_falling_cycle							data/animations/camel/Camel_die.CAS								-fr			-evt:data/animations/camel/Camel_die.evt
anim		die_falling_end								data/animations/camel/Camel_die.CAS								-fr			-evt:data/animations/camel/Camel_die.evt
anim		die_galloping								data/animations/camel/Camel_die_galloping.cas					-fr			-evt:data/animations/camel/Camel_die_galloping.evt
anim		die_refusing								data/animations/camel/camel_die.CAS								-fr			-evt:data/animations/camel/camel_die.evt
anim		idle_to_swim								data/animations/camel/camel_STAND2SWIM.CAS						-fr

anim		swim_to_idle								data/animations/camel/camel_SWIM2STAND.CAS						-fr
anim		swim_idle									data/animations/camel/camel_swim_treadwater.CAS					-fr
anim		swim										data/animations/camel/camel_swim.cas							-fr
anim		swim_shuffle_forward						data/animations/camel/camel_swim_shuffle_forward.CAS			-fr
anim		swim_shuffle_backward						data/animations/camel/camel_swim_shuffle_backward.CAS			-fr
anim		swim_shuffle_left							data/animations/camel/camel_swim_shuffle_left.CAS				-fr
anim		swim_shuffle_right							data/animations/camel/camel_swim_shuffle_right.CAS				-fr



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;								--- misc --

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



type		legion_pole
anim		default										         data/animations/legion_pole_anim_wave1.cas
anim		stand_a_idle										 data/animations/legion_pole_anim_wave1.cas

type		standard_legion_pole
anim		default										         data/animations/standard_flag_anim.cas
anim		stand_a_idle										 data/animations/standard_flag_anim.cas

type		general_legion_pole
anim		default										         data/animations/general_flag_anim.cas
anim		stand_a_idle										 data/animations/general_flag_anim.cas

type		cavalry_mini_pole
anim		default										         data/animations/banners/cavalry_mini_idle.CAS
anim		stand_a_idle										 data/animations/banners/cavalry_mini_idle.CAS

type		cavalry_main_pole
anim		default										         data/animations/banners/cavalry_mini_idle.CAS
anim		stand_a_idle										 data/animations/banners/cavalry_mini_idle.CAS

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; attack anim identifiers

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;attack_mid_low_1
;attack_mid_low_2
;attack_mid_centre_1
;attack_mid_centre_2
;attack_mid_high_1
;attack_mid_high_2
;attack_mid_overhead_1
;attack_mid_overhead_2

;attack_left_low_1
;attack_left_low_2
;attack_left_centre_1
;attack_left_centre_2
;attack_left_high_1
;attack_left_high_2
;attack_left_overhead_1
;attack_left_overhead_2

;attack_right_low_1
;attack_right_low_2
;attack_right_centre_1
;attack_right_centre_2
;attack_right_high_1
;attack_right_high_2
;attack_right_overhead_1
;attack_right_overhead_2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
