Trait/Ancillary Attributes (RTW)

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Attributes

Attributes are the benefits that can be received when a trait or ancillary (retinue) is acquired by a character. The following is the list of attributes available for use with traits and ancillaries in Rome : Total War and its two expansions.

  • MovementPoints
  • Command
  • Loyalty
  • TroopMorale
  • Influence
  • Management
  • Fertility
  • PersonalSecurity
  • PublicSecurity
  • Negotiation
  • Subterfuge
  • HitPoints
  • Attack
  • Defence
  • Ambush
  • Law
  • SiegeAttack
  • SiegeDefence
  • Unrest
  • Construction
  • LineOfSight
  • Trading
  • Squalor
  • BribeResistance
  • Bribery
  • TrainingAgents
  • Farming
  • Mining
  • SiegeEngineering
  • NightBattle
  • NavalCommand
  • InfantryCommand
  • CavalryCommand
  • Combat_V_Roman
  • Combat_V_Greek
  • Combat_V_Slave
  • Combat_V_Carthaginian
  • Combat_V_Eastern
  • Combat_V_Barbarian
  • Combat_V_Egyptian
  • Combat_V_Nomad
  • Combat_V_Hun
  • TaxCollection
  • PopularStanding
  • SenateStanding
  • LocalPopularity
  • Electability
  • Looting
  • TrainingAnimalUnits
  • BodyguardValour
  • BattleSurgery
  • TrainingUnits
  • SlaveTrading
  • Health
  • GrainTrading
  • FootInTheDoor (unknown benefit)


Notes:

  • Not all of the attributes listed above are usable in both RTW and BI, at least without some modification of the game files
  • Combat_V_faction_name is not a valid attribute
  • Combat_V_culture_name does not support gaining negative points in a trigger
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