Native Musketmen Auxiliary (ETW Unit)

From TWC Wiki
Jump to navigationJump to search
Welcome to the TWC Wiki! You must have a forum account at twcenter.net to edit this wiki. Login here with that account.
Native Musketmen Auxiliary (ETW Unit)
Native Musket.jpg
Class
Irregulars
Unit Size
80 Men
Weaponry
Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region
The Americas
Recruitment Cost
400
Upkeep Cost
100
Turns to Build
Unit Limit
Building Requirements
Governor's Residence
Technology Requirements
None
Attributes
  • Can skirmish
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Can hide in buildings
  • Remains hidden whilst walking
  • Paths seldom trod
  • Resistant to heat fatigue

  • Native musketmen auxiliary thumb.png These tribesmen are willing to fight for European gold, and a musket apiece.

    Overview

    A musket is a status symbol among the tribes, even though it is not as useful in a fight as an old-fashioned and reliable bow. It is, however, a mark of personal bravery that a warrior has taken one in battle, or been considered worthy enough to have been given one of the precious weapons. These men are the most irregular of forces, unwilling to take formal army discipline, yet willing to fight like men possessed when the need arises.

    In the early days of European settlement, the Native Americans were happy to work with the various foreign powers that colonized America, even forming alliances against their neighbours and other Europeans. The tribes soon became involved in trade, fought wars because of the allegiances they forged, and were forced into new alliances as old tribal enemies took up with Europeans.

    Details

    Native Musketmen Auxiliary are an Irregular unit recruitable only in the Americas. As with all Skirmishers they should be used to harass the enemy and cause disruptions in the enemy lines. Due to the fact that they can hide in most surroundings, they are perfect for setting up ambushes for unsuspecting enemy infantry. However due to their numbers they should not be expected to outgun a Line Infantry unit. Furthermore as with all skirmishers they should avoid melee at all costs, especially with cavalry.

    Factions

    Welcome to the TWC Wiki! You must have a forum account at twcenter.net to edit this wiki. Login here with that account.