Modding Portal

From TWC Wiki
Jump to: navigation, search


Welcome to Modding on the TWC Wiki

Modding portal pic.png
All the Total War Series games are modifiable to an extent, the ease, scope and manner of possible modifications varies between the games. The popularity of the modifications made for the Total War games has contributed to their ongoing popularity. This page is not the place to find modifications, please refer to each individual game portal or Category:Mods for that, here you will find links to advice on how to make your own modifications. To browse all the modding sections on the wiki visit Category:Modding

Warscape Engine

TW Engine 3 with the graphic engine "Warscape" has been used for Total War titles from Empire: Total War to Total War: Warhammer, there are similar tools and principles used in modding these games...

Warscape Modding News

[edit] Official CA Tool Updates

  • Please enter here

Modding Britannia

[edit] Main Links

Modding Warhammer I & II

[edit] Main Links

[edit] Tutorials & Resources

[edit] Tools

Modding Attila

[edit] Main Links

[edit] Tutorials and Resources

[edit] Essential Tools

Modding Rome II

[edit] Main Links

[edit] Useful Links

[edit] Tutorials and Resources

[edit] Tools


Modding Shogun 2

[edit] Main Links

[edit] Tutorials and Resources

[edit] Tools

Modding NTW

[edit] Main Links

[edit] Useful Tutorials

Basic Tutorials

General Tutorials


[edit] Useful Resources


[edit] Essential Tools


Modding ETW

[edit] Main Links

[edit] Useful Tutorials

Basic Tutorials

Startpos Modification Tutorials

General Tutorials

TW Engine 2

TW Engine 2 was used for Rome: Total War and Medieval II: Total War, there are similar tools and principles used in modding these games - the methods for changing the campaign map are almost identical and many text files such as export_descr_buildings.txt and export_descr_units.txt which control unit recruitment are also almost identical

Modding Medieval II: Total War

[edit] Overview

The campaign map for M2TW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures can be edited via Milkshape and user created tools.

[edit] Main Links


[edit] Recent/Important Modding Information


[edit] Essential Tools

Modding Rome: Total War

[edit] Overview

The campaign map for RTW can be modified by altering .tga image files and text files. Unit recruitment, character traits, diplomacy and many other aspects can be modified by changing text files. Battlemap unit models and settlement structures require 3dsMax to edit.

[edit] Main Links


[edit] Recent/Important Modding Information


[edit] Essential Tools

TW Engine 1 - Shogun and Medieval Total War

TW Engine 1 was used for Shogun: Total War and Medieval: Total War, there are similar tools and principles used in modding these games.

The Total War Portals

Total War Saga: Thrones of BritanniaTotal War: ArenaTotal War: Warhammer PortalTotal War: Attila PortalTotal War: Rome II PortalTotal War: Shogun 2 PortalNapoleon: Total War PortalEmpire: Total War PortalMedieval 2: Total War PortalRome: Total War PortalMedieval:_Total_WarThe Modding Portal
Personal tools