Total War: Attila

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{{Total War}}
{{Total War}}
Total War: Attila is the ninth Total War game by the [[Creative Assembly]]. It was released for Windows and OS X on 17 February, 2015.
Total War: Attila is the ninth Total War game by the [[Creative Assembly]]. It was released for Windows and OS X on 17 February, 2015.

Revision as of 13:11, 10 August 2018

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Total War Series
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Total War: Arena - (free-to-play)
Total War: Warhammer - Portal
Total War: Attila - Portal
  • Total War: Attila
Total War: Rome II - Portal
Total War: Shogun 2 - Portal
Napoleon: Total War - Portal
Empire: Total War - Portal
Medieval II: Total War - Portal
Rome: Total War - Portal
Medieval: Total War
Shogun: Total War


Total War: Attila is the ninth Total War game by the Creative Assembly. It was released for Windows and OS X on 17 February, 2015.

Contents

General Information

Total War: Attila is set in the late Roman at 395 AD. The campaign allows the player to take control of either of the Roman Empires, the Sassanid Persians, one of the various Germanic tribes, and more.

Campaign Map

The campaign map in Attila is very similar to the one in Total War: Rome II. It stretches from Morocco to Caspian sea, and from Hibernia to Arabian peninsula.

Engine

The game engine is the improved and reworked version of the Rome II's. Although not identical, the two are largely similar.

Gameplay

Unlike other Total War games, Total War: Attila is mostly based on surviving. You can see that throughout the game, even in the victory conditions. However this doesn't mean you have to be defensive all the time.

In the details of the campaign mechanics, we now have an improved and reworked version of the Horde mechanics from Rome: Total War: Barbarian Invasion. A horde is a combination of a large army and a mobile city. This comes with a price however, because if you lose the army, then you lose the horde and all its development.

Attila has an improved, reworked version of Family tree and Politics too. Now you can manage them both in more detail than before. There are many options for player to attempt, but AI is also capable of using these same abilities. So you might expect some political intrigue against yourself too!

One of the differences Attila has from Rome II is the use of edicts on any region, however there must be a Governor of that province to issue them. That governor, chosen by the player from your family or an opposing one that will rule your province by himself. In doing so, he will gain some experience from running the city, which will give him some levels and skill points that improve his abilities.

Apart from cultural differences, religions and religious buildings play a big role in the game. It doesn't just effect a city's public order, but it also effects diplomatic relations between factions, just like cultural differences do.

Battles are mostly open field and siege battles, with very few naval battles. There are a few more bonuses for each side of siege battles in Attila that weren't in other Total War games. Watch towers can now be found in any settlement type. Defenders have the ability to erect some temporary barricades that close off some roads to buy time or defend.

Last but not least, the UI has gone threw some major changes by the Creative Assembly. The style has been reworked and has becoming simpler to use and have more options over Rome II's.

Factions

There are ten playable factions on Grand campaign without any DLC and twenty eight with all DLCs.

Playable Factions

Without any paid DLC, there are fourteen playable factions in Total War: Attila.

DLC Factions

These factions are playable through paid downloadable content:

The Last Roman Factions

The Age of Charlemagne Factions

Downloadable Content and Updates

Viking Forefathers Culture Pack

The Danes, Geats, and Jutes are available to play as with the Viking Forefathers Culture Pack DLC, which was released along with the game, on 17 February, 2015.

Longbeards Culture Pack

On 4 March, 2015 the Longbeards Culture Pack was released, which allows players to be the Langobard, Burgundian, or Alaman factions.

25 March Updates

On 25 March, 2015 the Blood and Burning Pack, Celts Culture Pack, and Tin Island Mercenary Update were all released. The Celts Culture Pack allows players to use the Picts, Caledonians, and Ebdanians; all with a new unit roster, battle tactics, and prestige buildings. The Tin Isle Mercenary Update focuses on adding and balancing units, AI factions are less aggressive, and other technical/gameplay improvements. The Blood and Burning Pack is a graphic enhancement which adds blood, gore, vomit, and burns to the victims of war on the battlefield as well as the campaign map.

The Last Roman Campaign Pack

On 25 June, 2015 the first Campaign pack of Attila was released. This campaign starts in the year of 533 AD and it has five playable factions: Roman Expedition, Ostrogoths, Vandals, Franks and the Visigoths. It has new buildings, technologies and units alongside a new and unique Horde system of Roman Expedition.

Empires of Sand Culture Pack

On 15 September, 2015 the fourth culture pack was released. It adds three more playable factions: the Tanukhids, Himyar and Aksum. There are also an additional three new religions available: Eastern Christianity, Judaism and Semitic Paganism, along with other improvements to eastern kingdom cultures.

The Age Of Charlemagne Campaign Pack

On 10 November, 2015 the second Campaign pack of Attila was released. This campaign starts in the year of 768AD and it has eight playable factions: Kingdom of Charlemagne, Kingdom of the Danes, Kingdom of the Lombards, Emirate Of Cordoba, Kingdom Of Mercia, Kingdom Of Asturias, Avars and the Westphalia.

Slavic Nations Culture Pack

On 25 February, 2016 the fifth culture pack of Attila was released. It adds three more playable factions to the Grand campaign; Anteans, Sclavenians and Venedians.

The Assembly Kit

Apart from in-game content, Assembly kit-Beta was released on 29 April, 2015. It is a pack that contains some modding tools like database editing, texture processor , battlefield creator, campaign map aesthetics editor for the modders.

It was updated few times from time to time.

System Requirements

Minimum:

  • OS: Windows Vista 32-bit
  • Processor: Intel Core 2 Duo 3 GHz or AMD Athlon II X3 455 3.3 GHz
  • Memory: 3 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
  • DirectX®: 10
  • Hard Drive: 35 GB HD space
  • Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.

Recommended:

  • OS: Windows 7 64-bit
  • Processor: 2nd Generation Intel Core i5 (or greater)
  • Memory: 4GB RAM
  • Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
  • DirectX®: 10
  • Hard Drive: 35 GB HD space
  • Additional: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series., Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 2000 series.

External links

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