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  1. Sticky Thread Sticky: [三国上] Rise of Three Kingdoms Needs You!

    Started by Seether, May 22, 2018 12:45 PM
    modeling, models, rise of three kingdoms, skinning, textures, three kingdoms, three kingdoms mod, unit maker, units
    • Replies: 1
    • Views: 701
    Last Post: May 25, 2018 12:17 PM
    by isa0005  Go to last post
  2. Limes Imperii 1.0

    Started by Theramines, March 09, 2018 06:54 PM
    • Replies: 8
    • Views: 1,413
    Last Post: March 28, 2018 12:07 AM
    by Theramines  Go to last post
  3. bushmonster's Workshop

    Started by bushmonster951, February 10, 2018 06:03 AM
    modding, units
    • Replies: 15
    • Views: 634
    Last Post: March 11, 2018 05:54 AM
    by bushmonster951  Go to last post
  4. Divide and Conquer - Advanced Warfare Submod v.0.1

    Started by Dapacem, January 11, 2018 02:49 PM
    • Replies: 14
    • Views: 3,687
    Last Post: July 06, 2018 06:55 PM
    by Awkward_diplomat  Go to last post
    • Replies: 0
    • Views: 618
    Last Post: December 14, 2017 09:23 AM
    by honga  Go to last post
  5. The Dismounted Project

    Started by The Great Khan of Rome, October 06, 2017 05:18 PM
    units
    • Replies: 2
    • Views: 1,056
    Last Post: October 08, 2017 05:13 PM
    by The Great Khan of Rome  Go to last post
  6. Poll: First Age Units

    Started by bushmonster951, July 18, 2017 05:30 AM
    first age, units
    • Replies: 16
    • Views: 3,955
    Last Post: October 25, 2017 01:19 AM
    by Gollum  Go to last post

    Forum:
    Sub Mods

  7. NEW FACTIONS UNITS ROSTERS

    Started by j.a.luna, June 17, 2015 03:35 PM
    34 Pages
    1 2 3 4 5 6 7 8 9 10 ... 34
    • Replies: 663
    • Views: 85,613
    Last Post: April 19, 2018 02:27 PM
    by Mamlaz  Go to last post
  8. bushmonster's Modding Projects

    Started by bushmonster951, February 14, 2017 03:56 PM
    7 Pages
    1 2 3 4 5 6 7
    modding, unit editing, units
    • Replies: 134
    • Views: 19,533
    Last Post: February 26, 2018 10:57 AM
    by Veteraan  Go to last post

    Forum:
    Sub Mods

  9. [Proposal] [AoC] Remove increased autoresolve casualties for elite units

    Started by SizarieldoR, February 11, 2017 07:43 PM
    aoc, autoresolve, casualties, elite, units
    • Replies: 0
    • Views: 352
    Last Post: February 11, 2017 07:43 PM
    by SizarieldoR  Go to last post
  10. bushmonster's TATW Gallery

    Started by bushmonster951, September 15, 2016 05:29 AM
    2 Pages
    1 2
    modding, pictures, unit editing, units
    • Replies: 26
    • Views: 3,403
    Last Post: February 13, 2017 07:39 AM
    by bushmonster951  Go to last post
  11. Rome_II_Units_super_mod

    Started by Sir Althfons, August 01, 2016 03:13 PM
    2016, 2016 modding awards, mod, rome ii, rtw2, units
    • Replies: 11
    • Views: 12,120
    Last Post: July 16, 2018 11:16 AM
    by Sir Althfons  Go to last post
    • Replies: 0
    • Views: 704
    Last Post: May 08, 2016 03:08 PM
    by SickRabbit  Go to last post

    Forum:
    Sub mods

  12. Praetorian Guard

    Started by Murderin, July 01, 2015 05:52 PM
    units
    • Replies: 2
    • Views: 2,931
    Last Post: January 08, 2017 07:03 PM
    by jakelee  Go to last post
  13. Is Epirus roster final?

    Started by HighOnTea, June 16, 2015 04:44 AM
    dei, epirus, rework, roster, units
    • Replies: 3
    • Views: 1,306
    Last Post: June 16, 2015 11:37 AM
    by Don_Diego  Go to last post
  14. Rome II units in Attila + tutorial

    Started by Mathieu Of Belgium, February 25, 2015 10:38 AM
    3 Pages
    1 2 3
    attila, legio, rome 2, units
    • Replies: 51
    • Views: 24,849
    Last Post: February 20, 2018 01:26 PM
    by alejandromachine  Go to last post
  15. Adding Other Unit SubMods to DarhMod

    Started by Mikat, August 29, 2014 04:42 AM
    help me, units
    • Replies: 0
    • Views: 836
    Last Post: August 29, 2014 04:42 AM
    by Mikat  Go to last post
  16. The pathfinding in this game really needs work

    Started by Unchained, June 07, 2014 11:15 AM
    2 Pages
    1 2
    battles, cities, failure, units
    • Replies: 25
    • Views: 3,514
    Last Post: July 22, 2014 02:58 PM
    by Humble Warrior  Go to last post
  17. Looking for help in writing a guide.

    Started by reaper101, June 04, 2014 03:09 PM
    guide, help wanted, kingdoms, medieval ii, units
    • Replies: 7
    • Views: 1,037
    Last Post: June 11, 2014 04:52 PM
    by reaper101  Go to last post
    • Replies: 3
    • Views: 895
    Last Post: March 18, 2014 02:04 AM
    by Withwnar  Go to last post
  18. [Ressource] Opening thread: "Total War: Rise of Mordor"

    Started by Vikus van de Merwe, March 16, 2014 07:02 AM
    5 Pages
    1 2 3 4 5
    • Replies: 92
    • Views: 136,987
    Last Post: June 04, 2014 09:26 AM
    by Vikus van de Merwe  Go to last post
  19. Recruitment options for Roman games

    Started by saeedonweb, February 17, 2014 07:29 AM
    battle, rome 2, units
    • Replies: 8
    • Views: 1,134
    Last Post: February 18, 2014 12:38 AM
    by prithupaul  Go to last post
  20. Poll: Hiring units from other factions PLEASE !

    Started by dlcatalin, December 02, 2013 04:19 AM
    hire, recruitment, units
    • Replies: 6
    • Views: 1,490
    Last Post: December 26, 2013 03:26 PM
    by Vilica  Go to last post
  21. [OVERHAUL] Seleucid Roster for Radious mods

    Started by Arthalion, November 17, 2013 02:15 PM
    6 Pages
    1 2 3 4 5 6
    radious, rome 2 total war, seleucid, skins, units
    • Replies: 101
    • Views: 40,258
    Last Post: June 16, 2015 12:12 PM
    by bucephalos11  Go to last post
  22. [Released] Romam Indipiscor V: 1.1

    Started by necronox, November 09, 2013 11:29 AM
    mod, overhaul, rome 2, units
    • Replies: 0
    • Views: 3,131
    Last Post: November 09, 2013 11:29 AM
    by necronox  Go to last post
  23. Request for the Nomad Factions

    Started by RedEclipse, November 08, 2013 06:12 PM
    archers, faction, mod, nomad, units
    • Replies: 2
    • Views: 996
    Last Post: November 10, 2013 02:54 PM
    by rob-a-dogg  Go to last post
  24. [Rome II Mod] Roma Imperiosa

    Started by Ritter-Floh, October 28, 2013 02:14 AM
    mod, overhaul, realism mod, rome 2, units
    • Replies: 16
    • Views: 17,673
    Last Post: December 29, 2013 03:42 PM
    by Korlys  Go to last post
  25. Arab Factions

    Started by AnsarHolyWarrior, October 25, 2013 06:24 AM
    arabian, arabs, factions, rome, units
    • Replies: 5
    • Views: 2,586
    Last Post: October 26, 2013 08:46 AM
    by AnsarHolyWarrior  Go to last post
  26. Blub Campaign Mod

    Started by BLuBMuZ, October 21, 2013 07:06 PM
    • Replies: 16
    • Views: 6,516
    Last Post: September 21, 2014 07:20 AM
    by BLuBMuZ  Go to last post
  27. N.U.M. - New Units Mod

    Started by Actus Reus, September 16, 2013 02:22 PM
    5 Pages
    1 2 3 4 5
    2013, units
    • Replies: 88
    • Views: 60,637
    Last Post: March 28, 2016 12:40 PM
    by boggi8  Go to last post
  28. Choosing my religion, or how temple bonuses interact

    Started by Pode, August 30, 2013 09:40 AM
    armor, bonuses, experience bonus, temples, units
    • Replies: 1
    • Views: 1,104
    Last Post: September 16, 2013 12:10 AM
    by k/t  Go to last post
  29. DAVE troubles

    Started by lasersquirrel, July 22, 2013 01:34 AM
    • Replies: 0
    • Views: 599
    Last Post: July 22, 2013 01:34 AM
    by lasersquirrel  Go to last post
  30. Sticky Thread Sticky: PREVIEW UNITS AND CAMPAIGN MAP 1.0

    Started by Rhaymo, July 19, 2013 03:48 AM
    campaign map, dbm, preview, screenshot, units
    • Replies: 16
    • Views: 41,804
    Last Post: November 28, 2014 08:44 AM
    by Comrade Roboto  Go to last post
  31. Wrong language for Courland units

    Started by Semigall, May 01, 2013 02:55 PM
    bug, language, sound, units
    • Replies: 1
    • Views: 1,583
    Last Post: May 07, 2013 12:23 PM
    by l33tl4m3r  Go to last post
  32. [RELEASED] NEW UNITS for FOTS (DMS) by evilspleen1213

    Started by evilspleen1213, March 17, 2013 08:26 PM
    4 Pages
    1 2 3 4
    2014, darthmod, fots, pack, stw2, unit, units
    • Replies: 70
    • Views: 59,214
    Last Post: August 24, 2018 01:07 AM
    by lordgeorgr141  Go to last post
  33. Unit Instincts

    Started by theDaedricPrince, March 02, 2013 08:38 PM
    2 Pages
    1 2
    feature, instincts, units
    • Replies: 25
    • Views: 2,635
    Last Post: March 03, 2013 04:42 PM
    by IGdood  Go to last post
  34. NEW: Gondor Unit Overhaul V2.0 for TATW 3.2

    Started by G|I|Sandy, January 01, 2012 04:19 PM
    16 Pages
    1 2 3 4 5 6 7 8 9 10 ... 16
    2014 modding awards, armor, armour, gondor, units, upgrades
    • Replies: 318
    • Views: 73,692
    Last Post: March 21, 2017 09:03 AM
    by Imrahilll  Go to last post

    Forum:
    Sub Mods

  35. Unit Guides

    Started by Sitalkes, January 23, 2012 06:27 PM
    armor, armour, guides, units
    • Replies: 4
    • Views: 1,294
    Last Post: January 25, 2012 06:50 AM
    by Aymer de Valence  Go to last post
  36. Riflle firing sound.

    Started by Ishiro, October 13, 2011 06:09 PM
    link, muskets, rifles, sounds, units
    • Replies: 0
    • Views: 1,517
    Last Post: October 13, 2011 06:09 PM
    by Ishiro  Go to last post
  37. [Beta] Units Throw Rocks when defending

    Started by ravensilvermaine, September 27, 2011 11:31 AM
    2 Pages
    1 2
    gameplay, rock, units
    • Replies: 25
    • Views: 6,989
    Last Post: January 02, 2014 02:45 PM
    by Bad213Boy  Go to last post
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