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  1. Sticky Thread Sticky: Unit Previews

    Started by 20ninescene, February 12, 2019 10:59 AM
    2 Pages
    1 2
    alemanni, barbarian invasion, berbers, bosphoran kingdom, burgundi, byzantine empire, cataphract, eastern roman empire, franks, germanic tribes, goths, huns, langobardi, late roman legionaries, moors, ostrogoths, picts, preview, rome, roxolani, sarmatians, sassanid, saxons, tempvs edax rervm, units, visigoths, western roman empire
    • Replies: 20
    • Views: 800
    Last Post: March 01, 2019 09:42 PM
    by killeranthony  Go to last post
  2. Limes Imperii 1.0

    Started by Theramines, March 09, 2018 06:54 PM
    • Replies: 8
    • Views: 1,796
    Last Post: March 28, 2018 12:07 AM
    by Theramines  Go to last post
  3. bushmonster's Workshop

    Started by bushmonster951, February 10, 2018 06:03 AM
    modding, units
    • Replies: 15
    • Views: 1,108
    Last Post: March 11, 2018 05:54 AM
    by bushmonster951  Go to last post
  4. Divide and Conquer - Advanced Warfare Submod v.0.1

    Started by Dapacem, January 11, 2018 02:49 PM
    • Replies: 14
    • Views: 4,028
    Last Post: July 06, 2018 06:55 PM
    by Awkward_diplomat  Go to last post
    • Replies: 0
    • Views: 689
    Last Post: December 14, 2017 09:23 AM
    by honga  Go to last post
  5. The Dismounted Project

    Started by The Great Khan of Rome, October 06, 2017 05:18 PM
    units
    • Replies: 2
    • Views: 1,182
    Last Post: October 08, 2017 05:13 PM
    by The Great Khan of Rome  Go to last post
  6. Poll: First Age Units

    Started by bushmonster951, July 18, 2017 05:30 AM
    first age, units
    • Replies: 16
    • Views: 4,183
    Last Post: October 25, 2017 01:19 AM
    by Gollum  Go to last post

    Forum:
    Sub Mods

  7. NEW FACTIONS UNITS ROSTERS

    Started by j.a.luna, June 17, 2015 03:35 PM
    35 Pages
    1 2 3 4 5 6 7 8 9 10 ... 35
    • Replies: 689
    • Views: 92,816
    Last Post: October 19, 2018 08:32 AM
    by Nemesis2345  Go to last post
  8. bushmonster's Modding Projects

    Started by bushmonster951, February 14, 2017 03:56 PM
    7 Pages
    1 2 3 4 5 6 7
    modding, unit editing, units
    • Replies: 134
    • Views: 20,413
    Last Post: February 26, 2018 10:57 AM
    by Veteraan  Go to last post

    Forum:
    Sub Mods

  9. [Proposal] [AoC] Remove increased autoresolve casualties for elite units

    Started by SizarieldoR, February 11, 2017 07:43 PM
    aoc, autoresolve, casualties, elite, units
    • Replies: 0
    • Views: 395
    Last Post: February 11, 2017 07:43 PM
    by SizarieldoR  Go to last post
  10. bushmonster's TATW Gallery

    Started by bushmonster951, September 15, 2016 05:29 AM
    2 Pages
    1 2
    modding, pictures, unit editing, units
    • Replies: 26
    • Views: 3,679
    Last Post: February 13, 2017 07:39 AM
    by bushmonster951  Go to last post
  11. Rome_II_Units_super_mod

    Started by Sir Althfons, August 01, 2016 03:13 PM
    2016, 2016 modding awards, mod, rome ii, rtw2, units
    • Replies: 11
    • Views: 13,429
    Last Post: July 16, 2018 11:16 AM
    by Sir Althfons  Go to last post
    • Replies: 0
    • Views: 747
    Last Post: May 08, 2016 03:08 PM
    by SickRabbit  Go to last post

    Forum:
    Sub mods

  12. Praetorian Guard

    Started by Murderin, July 01, 2015 05:52 PM
    units
    • Replies: 2
    • Views: 3,044
    Last Post: January 08, 2017 07:03 PM
    by jakelee  Go to last post
  13. Is Epirus roster final?

    Started by HighOnTea, June 16, 2015 04:44 AM
    dei, epirus, rework, roster, units
    • Replies: 3
    • Views: 1,413
    Last Post: June 16, 2015 11:37 AM
    by Don_Diego  Go to last post
  14. Rome II units in Attila + tutorial

    Started by Mathieu Of Belgium, February 25, 2015 10:38 AM
    3 Pages
    1 2 3
    attila, legio, rome 2, units
    • Replies: 51
    • Views: 26,116
    Last Post: February 20, 2018 01:26 PM
    by alejandromachine  Go to last post
  15. Adding Other Unit SubMods to DarhMod

    Started by Mikat, August 29, 2014 04:42 AM
    help me, units
    • Replies: 0
    • Views: 886
    Last Post: August 29, 2014 04:42 AM
    by Mikat  Go to last post
  16. The pathfinding in this game really needs work

    Started by Unchained, June 07, 2014 11:15 AM
    2 Pages
    1 2
    battles, cities, failure, units
    • Replies: 25
    • Views: 3,672
    Last Post: July 22, 2014 02:58 PM
    by Humble Warrior  Go to last post
  17. Looking for help in writing a guide.

    Started by reaper101, June 04, 2014 03:09 PM
    guide, help wanted, kingdoms, medieval ii, units
    • Replies: 7
    • Views: 1,136
    Last Post: June 11, 2014 04:52 PM
    by reaper101  Go to last post
    • Replies: 3
    • Views: 978
    Last Post: March 18, 2014 02:04 AM
    by Withwnar  Go to last post
  18. [Ressource] Opening thread: "Total War: Rise of Mordor"

    Started by Vikus van de Merwe, March 16, 2014 07:02 AM
    5 Pages
    1 2 3 4 5
    • Replies: 92
    • Views: 138,228
    Last Post: June 04, 2014 09:26 AM
    by Vikus van de Merwe  Go to last post
  19. Recruitment options for Roman games

    Started by saeedonweb, February 17, 2014 07:29 AM
    battle, rome 2, units
    • Replies: 8
    • Views: 1,232
    Last Post: February 18, 2014 12:38 AM
    by prithupaul  Go to last post
  20. Poll: Hiring units from other factions PLEASE !

    Started by dlcatalin, December 02, 2013 04:19 AM
    hire, recruitment, units
    • Replies: 6
    • Views: 1,536
    Last Post: December 26, 2013 03:26 PM
    by Vilica  Go to last post
  21. [OVERHAUL] Seleucid Roster for Radious mods

    Started by Arthalion, November 17, 2013 02:15 PM
    6 Pages
    1 2 3 4 5 6
    radious, rome 2 total war, seleucid, skins, units
    • Replies: 101
    • Views: 41,712
    Last Post: June 16, 2015 12:12 PM
    by bucephalos11  Go to last post
  22. [Released] Romam Indipiscor V: 1.1

    Started by necronox, November 09, 2013 11:29 AM
    mod, overhaul, rome 2, units
    • Replies: 0
    • Views: 3,229
    Last Post: November 09, 2013 11:29 AM
    by necronox  Go to last post
  23. Request for the Nomad Factions

    Started by RedEclipse, November 08, 2013 06:12 PM
    archers, faction, mod, nomad, units
    • Replies: 2
    • Views: 1,036
    Last Post: November 10, 2013 02:54 PM
    by rob-a-dogg  Go to last post
  24. [Rome II Mod] Roma Imperiosa

    Started by Ritter-Floh, October 28, 2013 02:14 AM
    mod, overhaul, realism mod, rome 2, units
    • Replies: 16
    • Views: 17,960
    Last Post: December 29, 2013 03:42 PM
    by Korlys  Go to last post
  25. Arab Factions

    Started by AnsarHolyWarrior, October 25, 2013 06:24 AM
    arabian, arabs, factions, rome, units
    • Replies: 5
    • Views: 2,667
    Last Post: October 26, 2013 08:46 AM
    by AnsarHolyWarrior  Go to last post
  26. Blub Campaign Mod

    Started by BLuBMuZ, October 21, 2013 07:06 PM
    • Replies: 16
    • Views: 6,694
    Last Post: September 21, 2014 07:20 AM
    by BLuBMuZ  Go to last post
  27. N.U.M. - New Units Mod

    Started by Actus Reus, September 16, 2013 02:22 PM
    5 Pages
    1 2 3 4 5
    2013, units
    • Replies: 88
    • Views: 61,547
    Last Post: March 28, 2016 12:40 PM
    by boggi8  Go to last post
  28. Choosing my religion, or how temple bonuses interact

    Started by Pode, August 30, 2013 09:40 AM
    armor, bonuses, experience bonus, temples, units
    • Replies: 1
    • Views: 1,161
    Last Post: September 16, 2013 12:10 AM
    by k/t  Go to last post
  29. DAVE troubles

    Started by lasersquirrel, July 22, 2013 01:34 AM
    • Replies: 0
    • Views: 643
    Last Post: July 22, 2013 01:34 AM
    by lasersquirrel  Go to last post
  30. Sticky Thread Sticky: PREVIEW UNITS AND CAMPAIGN MAP 1.0

    Started by Rhaymo, July 19, 2013 03:48 AM
    campaign map, dbm, preview, screenshot, units
    • Replies: 16
    • Views: 42,699
    Last Post: November 28, 2014 08:44 AM
    by Comrade Roboto  Go to last post
  31. Wrong language for Courland units

    Started by Semigall, May 01, 2013 02:55 PM
    bug, language, sound, units
    • Replies: 1
    • Views: 1,658
    Last Post: May 07, 2013 12:23 PM
    by l33tl4m3r  Go to last post
  32. [RELEASED] NEW UNITS for FOTS (DMS) by evilspleen1213

    Started by evilspleen1213, March 17, 2013 08:26 PM
    4 Pages
    1 2 3 4
    2014, darthmod, fots, pack, stw2, unit, units
    • Replies: 71
    • Views: 62,636
    Last Post: November 19, 2018 08:32 PM
    by Haku  Go to last post
  33. Unit Instincts

    Started by theDaedricPrince, March 02, 2013 08:38 PM
    2 Pages
    1 2
    feature, instincts, units
    • Replies: 25
    • Views: 2,733
    Last Post: March 03, 2013 04:42 PM
    by IGdood  Go to last post
  34. NEW: Gondor Unit Overhaul V2.0 for TATW 3.2

    Started by G|I|Sandy, January 01, 2012 04:19 PM
    16 Pages
    1 2 3 4 5 6 7 8 9 10 ... 16
    2014 modding awards, armor, armour, gondor, units, upgrades
    • Replies: 318
    • Views: 75,517
    Last Post: March 21, 2017 09:03 AM
    by Imrahilll  Go to last post

    Forum:
    Sub Mods

  35. Unit Guides

    Started by Sitalkes, January 23, 2012 06:27 PM
    armor, armour, guides, units
    • Replies: 4
    • Views: 1,344
    Last Post: January 25, 2012 06:50 AM
    by Aymer de Valence  Go to last post
  36. Riflle firing sound.

    Started by Ishiro, October 13, 2011 06:09 PM
    link, muskets, rifles, sounds, units
    • Replies: 0
    • Views: 1,560
    Last Post: October 13, 2011 06:09 PM
    by Ishiro  Go to last post
  37. [Beta] Units Throw Rocks when defending

    Started by ravensilvermaine, September 27, 2011 11:31 AM
    2 Pages
    1 2
    gameplay, rock, units
    • Replies: 25
    • Views: 7,122
    Last Post: January 02, 2014 02:45 PM
    by Bad213Boy  Go to last post
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