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  1. Sticky Thread Sticky: Unit Previews

    Started by 20ninescene, February 12, 2019 10:59 AM
    2 Pages
    1 2
    alemanni, barbarian invasion, berbers, bosphoran kingdom, burgundi, byzantine empire, cataphract, eastern roman empire, franks, germanic tribes, goths, huns, langobardi, late roman legionaries, moors, ostrogoths, picts, preview, rome, roxolani, sarmatians, sassanid, saxons, tempvs edax rervm, units, visigoths, western roman empire
    • Replies: 20
    • Views: 760
    Last Post: March 01, 2019 09:42 PM
    by killeranthony  Go to last post
  2. Sticky Thread Sticky: [三国上] Rise of Three Kingdoms Needs You!

    Started by Seether, May 22, 2018 12:45 PM
    modeling, models, rise of three kingdoms, skinning, textures, three kingdoms, three kingdoms mod, unit maker, units
    • Replies: 2
    • Views: 1,246
    Last Post: October 06, 2018 11:29 AM
    by Fahnat  Go to last post
  3. Limes Imperii 1.0

    Started by Theramines, March 09, 2018 06:54 PM
    • Replies: 8
    • Views: 1,768
    Last Post: March 28, 2018 12:07 AM
    by Theramines  Go to last post
  4. bushmonster's Workshop

    Started by bushmonster951, February 10, 2018 06:03 AM
    modding, units
    • Replies: 15
    • Views: 1,082
    Last Post: March 11, 2018 05:54 AM
    by bushmonster951  Go to last post
  5. Divide and Conquer - Advanced Warfare Submod v.0.1

    Started by Dapacem, January 11, 2018 02:49 PM
    • Replies: 14
    • Views: 4,006
    Last Post: July 06, 2018 06:55 PM
    by Awkward_diplomat  Go to last post
    • Replies: 0
    • Views: 684
    Last Post: December 14, 2017 09:23 AM
    by honga  Go to last post
  6. The Dismounted Project

    Started by The Great Khan of Rome, October 06, 2017 05:18 PM
    units
    • Replies: 2
    • Views: 1,177
    Last Post: October 08, 2017 05:13 PM
    by The Great Khan of Rome  Go to last post
  7. Poll: First Age Units

    Started by bushmonster951, July 18, 2017 05:30 AM
    first age, units
    • Replies: 16
    • Views: 4,172
    Last Post: October 25, 2017 01:19 AM
    by Gollum  Go to last post

    Forum:
    Sub Mods

  8. NEW FACTIONS UNITS ROSTERS

    Started by j.a.luna, June 17, 2015 03:35 PM
    35 Pages
    1 2 3 4 5 6 7 8 9 10 ... 35
    • Replies: 689
    • Views: 92,641
    Last Post: October 19, 2018 08:32 AM
    by Nemesis2345  Go to last post
  9. bushmonster's Modding Projects

    Started by bushmonster951, February 14, 2017 03:56 PM
    7 Pages
    1 2 3 4 5 6 7
    modding, unit editing, units
    • Replies: 134
    • Views: 20,367
    Last Post: February 26, 2018 10:57 AM
    by Veteraan  Go to last post

    Forum:
    Sub Mods

  10. [Proposal] [AoC] Remove increased autoresolve casualties for elite units

    Started by SizarieldoR, February 11, 2017 07:43 PM
    aoc, autoresolve, casualties, elite, units
    • Replies: 0
    • Views: 391
    Last Post: February 11, 2017 07:43 PM
    by SizarieldoR  Go to last post
  11. bushmonster's TATW Gallery

    Started by bushmonster951, September 15, 2016 05:29 AM
    2 Pages
    1 2
    modding, pictures, unit editing, units
    • Replies: 26
    • Views: 3,670
    Last Post: February 13, 2017 07:39 AM
    by bushmonster951  Go to last post
  12. Rome_II_Units_super_mod

    Started by Sir Althfons, August 01, 2016 03:13 PM
    2016, 2016 modding awards, mod, rome ii, rtw2, units
    • Replies: 11
    • Views: 13,384
    Last Post: July 16, 2018 11:16 AM
    by Sir Althfons  Go to last post
    • Replies: 0
    • Views: 743
    Last Post: May 08, 2016 03:08 PM
    by SickRabbit  Go to last post

    Forum:
    Sub mods

  13. Praetorian Guard

    Started by Murderin, July 01, 2015 05:52 PM
    units
    • Replies: 2
    • Views: 3,037
    Last Post: January 08, 2017 07:03 PM
    by jakelee  Go to last post
  14. Is Epirus roster final?

    Started by HighOnTea, June 16, 2015 04:44 AM
    dei, epirus, rework, roster, units
    • Replies: 3
    • Views: 1,407
    Last Post: June 16, 2015 11:37 AM
    by Don_Diego  Go to last post
  15. Rome II units in Attila + tutorial

    Started by Mathieu Of Belgium, February 25, 2015 10:38 AM
    3 Pages
    1 2 3
    attila, legio, rome 2, units
    • Replies: 51
    • Views: 26,061
    Last Post: February 20, 2018 01:26 PM
    by alejandromachine  Go to last post
  16. Adding Other Unit SubMods to DarhMod

    Started by Mikat, August 29, 2014 04:42 AM
    help me, units
    • Replies: 0
    • Views: 882
    Last Post: August 29, 2014 04:42 AM
    by Mikat  Go to last post
  17. The pathfinding in this game really needs work

    Started by Unchained, June 07, 2014 11:15 AM
    2 Pages
    1 2
    battles, cities, failure, units
    • Replies: 25
    • Views: 3,661
    Last Post: July 22, 2014 02:58 PM
    by Humble Warrior  Go to last post
  18. Looking for help in writing a guide.

    Started by reaper101, June 04, 2014 03:09 PM
    guide, help wanted, kingdoms, medieval ii, units
    • Replies: 7
    • Views: 1,124
    Last Post: June 11, 2014 04:52 PM
    by reaper101  Go to last post
    • Replies: 3
    • Views: 962
    Last Post: March 18, 2014 02:04 AM
    by Withwnar  Go to last post
  19. [Ressource] Opening thread: "Total War: Rise of Mordor"

    Started by Vikus van de Merwe, March 16, 2014 07:02 AM
    5 Pages
    1 2 3 4 5
    • Replies: 92
    • Views: 138,143
    Last Post: June 04, 2014 09:26 AM
    by Vikus van de Merwe  Go to last post
  20. Recruitment options for Roman games

    Started by saeedonweb, February 17, 2014 07:29 AM
    battle, rome 2, units
    • Replies: 8
    • Views: 1,211
    Last Post: February 18, 2014 12:38 AM
    by prithupaul  Go to last post
  21. Poll: Hiring units from other factions PLEASE !

    Started by dlcatalin, December 02, 2013 04:19 AM
    hire, recruitment, units
    • Replies: 6
    • Views: 1,531
    Last Post: December 26, 2013 03:26 PM
    by Vilica  Go to last post
  22. [OVERHAUL] Seleucid Roster for Radious mods

    Started by Arthalion, November 17, 2013 02:15 PM
    6 Pages
    1 2 3 4 5 6
    radious, rome 2 total war, seleucid, skins, units
    • Replies: 101
    • Views: 41,671
    Last Post: June 16, 2015 12:12 PM
    by bucephalos11  Go to last post
  23. [Released] Romam Indipiscor V: 1.1

    Started by necronox, November 09, 2013 11:29 AM
    mod, overhaul, rome 2, units
    • Replies: 0
    • Views: 3,210
    Last Post: November 09, 2013 11:29 AM
    by necronox  Go to last post
  24. Request for the Nomad Factions

    Started by RedEclipse, November 08, 2013 06:12 PM
    archers, faction, mod, nomad, units
    • Replies: 2
    • Views: 1,032
    Last Post: November 10, 2013 02:54 PM
    by rob-a-dogg  Go to last post
  25. [Rome II Mod] Roma Imperiosa

    Started by Ritter-Floh, October 28, 2013 02:14 AM
    mod, overhaul, realism mod, rome 2, units
    • Replies: 16
    • Views: 17,937
    Last Post: December 29, 2013 03:42 PM
    by Korlys  Go to last post
  26. Arab Factions

    Started by AnsarHolyWarrior, October 25, 2013 06:24 AM
    arabian, arabs, factions, rome, units
    • Replies: 5
    • Views: 2,654
    Last Post: October 26, 2013 08:46 AM
    by AnsarHolyWarrior  Go to last post
  27. Blub Campaign Mod

    Started by BLuBMuZ, October 21, 2013 07:06 PM
    • Replies: 16
    • Views: 6,680
    Last Post: September 21, 2014 07:20 AM
    by BLuBMuZ  Go to last post
  28. N.U.M. - New Units Mod

    Started by Actus Reus, September 16, 2013 02:22 PM
    5 Pages
    1 2 3 4 5
    2013, units
    • Replies: 88
    • Views: 61,510
    Last Post: March 28, 2016 12:40 PM
    by boggi8  Go to last post
  29. Choosing my religion, or how temple bonuses interact

    Started by Pode, August 30, 2013 09:40 AM
    armor, bonuses, experience bonus, temples, units
    • Replies: 1
    • Views: 1,156
    Last Post: September 16, 2013 12:10 AM
    by k/t  Go to last post
  30. DAVE troubles

    Started by lasersquirrel, July 22, 2013 01:34 AM
    • Replies: 0
    • Views: 639
    Last Post: July 22, 2013 01:34 AM
    by lasersquirrel  Go to last post
  31. Sticky Thread Sticky: PREVIEW UNITS AND CAMPAIGN MAP 1.0

    Started by Rhaymo, July 19, 2013 03:48 AM
    campaign map, dbm, preview, screenshot, units
    • Replies: 16
    • Views: 42,643
    Last Post: November 28, 2014 08:44 AM
    by Comrade Roboto  Go to last post
  32. Wrong language for Courland units

    Started by Semigall, May 01, 2013 02:55 PM
    bug, language, sound, units
    • Replies: 1
    • Views: 1,647
    Last Post: May 07, 2013 12:23 PM
    by l33tl4m3r  Go to last post
  33. [RELEASED] NEW UNITS for FOTS (DMS) by evilspleen1213

    Started by evilspleen1213, March 17, 2013 08:26 PM
    4 Pages
    1 2 3 4
    2014, darthmod, fots, pack, stw2, unit, units
    • Replies: 71
    • Views: 62,509
    Last Post: November 19, 2018 08:32 PM
    by Haku  Go to last post
  34. Unit Instincts

    Started by theDaedricPrince, March 02, 2013 08:38 PM
    2 Pages
    1 2
    feature, instincts, units
    • Replies: 25
    • Views: 2,723
    Last Post: March 03, 2013 04:42 PM
    by IGdood  Go to last post
  35. NEW: Gondor Unit Overhaul V2.0 for TATW 3.2

    Started by G|I|Sandy, January 01, 2012 04:19 PM
    16 Pages
    1 2 3 4 5 6 7 8 9 10 ... 16
    2014 modding awards, armor, armour, gondor, units, upgrades
    • Replies: 318
    • Views: 75,429
    Last Post: March 21, 2017 09:03 AM
    by Imrahilll  Go to last post

    Forum:
    Sub Mods

  36. Unit Guides

    Started by Sitalkes, January 23, 2012 06:27 PM
    armor, armour, guides, units
    • Replies: 4
    • Views: 1,339
    Last Post: January 25, 2012 06:50 AM
    by Aymer de Valence  Go to last post
  37. Riflle firing sound.

    Started by Ishiro, October 13, 2011 06:09 PM
    link, muskets, rifles, sounds, units
    • Replies: 0
    • Views: 1,551
    Last Post: October 13, 2011 06:09 PM
    by Ishiro  Go to last post
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