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The Long Road The Long Road is geared toward an epic style campaign with a total of 900 turns and a large map with many provinces. It targets a balance between realism and gameplay. Targets a challenging campaign that is not tediously difficult.

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tornnight
Old May 15, 2007, 11:50 PM / ●● TLR v2.0.0 - Download Here ●●   #1
 
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The Long Road - Download Page

Updated May 29, 8:15 AM EST

Requires MTW2 - Patch 1.2

The Long Road - v2.0.0
- Required Files
Primary Download Site
Alternate Download Site

The Long Road Addon - v1.2
- Different levels of blood (Requires Shader 2 in Video Options)
- Additional Splash Screens
- Improved Weather (Requires a powerful Video Card)
Primary Download Site
Alternate Download Site

Your splash screen should look like this.


How to Start:
* Using the shortcut in the start menu
* Using the MTW2 Launcher
* Executing C:\Program Files\SEGA\Medieval II Total War\The_Long_Road.bat

Description:
For a description of The Long Road, visit The Long Road Wiki

Whats new in v2.0.0
- Fixes to Byzantine Normal Files
- Recolored Byzantine Interface graphics
- Map fixes to Byzantine area
- Tweaks to Military Rank Acquisition. Now based on Battle Odds.
- Order Knights now appear earlier
- 2 new units for the Moors (Andalusian Knight, Andalusian Swordsmen)
- Fixed Names for Portugal, Papal States, and others.
- New Unit Sprites for Horses that have been reskinned

Whats new in v1.9.11
- Mod uses the MTW2 Launcher now
- Various Stability Fixes and Misc. Corrections.
- Unit rebalance for Patch 1.2
- Animation Speeds adjusted to proper levels
- Byzantine Reskin (DisgruntledGoat)
- Spain Reskin
- Scaled Campaign Difficulty
- Adjusted Population Levels/Growth
- New Campaign Selection Maps (Acegogo)
- Map Beautification
- Landbridges added back in (For the AI)
- New Italian Shields (Salty)
- Guild Acquisition Rebalance
- Updated the Addon Pack to 1.2. Installer/Uninstaller Fixes.

Known Issues
- Some Custom Battle Maps not positioned correctly
- Crash issues with Non-English MTW2 versions (See Here for Fix)



Change Log:
Spoiler Alert, click show to read: 

Whats new in Beta 10
- Various Stability Fixes
- 2 New Provinces (Nishapur and Kerkyra)
- Corrected various unit ownership issues
- Corrected mesh and texture issues
- Corrected New Faction Music
- Corrected Many of the New Faction Sounds
- Campaign Map tweaking/beautifying
- Fixed some New Faction missing UI textures.
v1.9.9
- Designed for MTW2 Patch 1.2
- 4 new factions (Kievan Rus', Kwarezmian Empire, Syrian Caliphate, Abbassid Caliphate)
- Islamic Princesses
- New Banners and Faction Graphics
- New Roleplaying Traits and Ancillaries (Leadership, Battle Rank (Heraldry), Campaign Experience, Governance Experience)
- Many new units
- New AOR Mercenary Recruitment System.
- Improved Character Names
- Units have Stronger Armor (Longer Battles)
- Iberia more historically accurate
v1.9.8
- Campaign AI Tweaks
- Rebalanced Economy
- Building Tree fixes (Thanks Callawyn)
- Harder Unrest
- Improved AI handling of religion
- Various Map Fixes
- Reduced/Removed Flood Disasters
- Final Title Graphics included (Thanks Acegogo)
- Designed for MTW2 v1.1
v1.9.7
- Campaign AI Upgrade (More aggressive and Intelligent)
- Rebalanced (Harder) Economy
- More unique Settlement Title graphics (Thanks acegogo)
- Unit Card graphics for some Independents
- Rebalanced Guild Acquisition
- Resource Additions and Fixes
- Crash Fix due to missing names
- Map Fixes
- Fix for Dead Ancestors Graphics
v1.9.6
- Burrek's Knights & Knaves.
- Burrek's Early and Late Era Reskins
- Dismounted Order Knights.
- WhiteWolf's Byzantium Reskin
- New Extended East Map
- Leader Names and Faction Start Fixes
- Resource Adjustments
- A plethora of new events
- City Title Ancillaries for all regions
- Maximum number of regions
- Many fixes
v1.9.5
- Improved Campaign AI. More field battles.
- Campaign AI Fixes. AI no longer attacks just because it has an alliance and slightly dislikes you.
- Global Reputation will normalize a bit quicker.
- Fixes to Map for accessing West Africa Coast with early ships
- Unit cost/upkeep increased
- Adjusted starting situations for Sicily, Byzantium, Venice, Spain
- Diplomats now always recruitable. Town Hall type buildings give diplomat experience.
- Pikemen have weaker secondary attacks
- Elephant crew attacks corrected and cost/upkeep adjusted
- 5 new provinces
-- 2 in Iberia
-- 1 in the British Isles
-- 1 in Italy
-- 1 in Eastern Africa
- Other minor fixes
v1.9.4
- Adjusted Moorish/Spanish/Egyptian faction starting situation
- Balanced 2 handed axe Units
- Balanced gunpowder Units
- Balanced Byzantium infantry units
- Tweaked/Balanced Pikemen
- Some corrections to the recruitment tree.
v1.9.3
- Various new provinces and faction starting situations
- More difficult independent provinces
- Balanced Units!!!
- Tweaked Battle and Siege AI
- Blood, Broads, and Bastards v1.9
- Reduced number of Inquisitors
- Other minor fixes
v1.9.2
- Fixed Building Tree
- All new Campaign AI and Diplomacy
- Only Militia has free upkeep
- Crossbowmen can fire better from walls
- Improved AI Siege Formations
- Fixes to Cavalry getting stuck on rocks
- Additional minor fixes.
v1.9.1
- Armor based Era System
- Era System for bigger walls
- Era System for gunpowder
- New Building Scheme for barracks (Option 3 from the poll)
- Portugal Map Fixes
- Improved Battle AI
- Fixed Cardinals
- Population growth lowered
- Biggest Castle at start is a Wooden Castle (Keep style)
- Biggest City is a regular stone wall city.
"The first casualty when war comes, is truth." - Hiram Johnson
Developer of The Long Road Modification

Last edited by tornnight; May 29, 2007 at 11:28 AM.
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