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| EB Unofficial Modding Projects If you want to tweak EB, go ahead and post your work here |
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#1 | |
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Lieutenant Colonel
Citizen |
City Mod Version 5.1 ![]() The 'city mod' is a minimod based on the limitation of city size growth. Because of numerable hardcodings concerning population growth within RTW the only way of effectively stopping city growth is to cap certain cities at certain levels. In this minimod, not many cities can get the 'large' size and only a hand full can reach the 'huge' size. This mod does tend to favour factions that are settled and restricts the steppe factions. Other than restricting city sizes, I have also added various other modifications that will help to slow city growth. There are also a few unrelated adjustments and modifications to the game such as the removal of roads in certain areas. I have (will) created two versions of this mod. One (version "a") is the standard version that simple restricts the size of cities for all factions. The second one (version "b") is the Hellenization/Romanization version. In this version, the "barbarian" and steppe factions cannot get over the 'large town' size of settlement. This allows for "civilized" factions to conquer barbarians and upgrade the towns to Hellenic/Roman settlement to represent Hellenization/Romanization of the the populace. This version is admitantly unfair to the "barbarian" factions and shouldn't be played with those factions. ![]() Features: Version 5.1a -Restriction of city sizes -Removal or reduction of some growth bonuses on buildings -Removal of the ability to build roads in some places -Law bonuses for the Academy structures Download:(Version "a")http://www.twcenter.net/forums/downloads.php?do=file&id=2204 Features: Version 5.1b -Restriction of city sizes -Removal or reduction of some growth bonuses on buildings -Removal of the ability to build roads in some places -Law bonuses for the Academy structures -Restricted the construction of 'city', 'large city', and 'huge city' to "civilized" factions Download:(Version "b")http://www.twcenter.net/forums/downloads.php?do=file&id=2205 ![]() Install: Extract the files into your "Rome - Total War" folder and accept saving over old files. This download includes a map.rwm and does not require you to delete yours, to make things simplier. Uninstall: To uninstall this minimod, you'll have to reinstall EB or have backed up your files before downloading. To go from version "b" to version "a" just install one version over the other. Please post feedback, advice, comments, or suggestions. Older versions: Spoiler Alert, click show to read: Last edited by MarcusAureliusAntoninus; November 29, 2008 at 05:29 PM. |
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#2 | |
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Lieutenant Colonel
Citizen |
Updated to Version 1.1
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#3 | |
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Artifex
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Posts: 3,183
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Hi Marcus,I have downloaded and installed your mod(complete)version no problems.It has really changed the game,slowed down the AI from grabbing every region before your own faction gets going.I am playing the romans for my first campaign on H\M on the BI version and enjoying it.First time that I have had a town besieged by the rebels\slaves.many thanks magpie.
Sponsered by, Antissa
RIP Calvin. |
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#4 | |
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Lieutenant Colonel
Citizen |
Updated to Version 2.0
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#5 | |
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Lieutenant Colonel
Citizen |
Updated to Version 2.1
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#6 | |
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Lieutenant Colonel
Citizen |
*shameless bump since this fell to the second page*
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#7 | |
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Armoury Sergeant
Posts: 603
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Hi! is there any city mods that are for non BI users and that does not alter anything futher than size of the cities? And in what consists the money script changes? Sorry to ask, but I have not found any references though I know they exists somewhere!
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#8 | |
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Lieutenant Colonel
Citizen |
This minimod is for v1.5 and does not require BI. All of the changes, besides the First Cohort Mod and the Reform changes are related to city size. All the changes I made were so that city's restricted in size wouldn't become unmanagable. The First Cohort mod doesn't conflict with anything, and if you don't want the Reform changes or want to implement a money script, you can save over the script changes without any problem.
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#9 | |
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Armoury Sergeant
Posts: 603
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That is good
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#10 | |
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Lieutenant Colonel
Citizen |
Updated to Version 3.0 for EB Version 1.0.
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#11 | |
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Rifleman
Posts: 37
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THANK YOU! THANK YOU!THANK YOU! You won't believe how much I really cannot enjoy EB without this mod.
It adds such a sense of realism (I mean, really, was Taras, Capua, or any city in lower Gaul ever as big or nice as Rome, Alexandria, Carthage, etc?); why have they never thought of implementing this into the original EB? |
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#12 | |
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Lieutenant Colonel
Citizen |
Thanks! Enjoy the mod.
This isn't implemented into EB because the team feels it removes some options for recreating history in an alternate way: If a power that historically was weak and was wiped out instead, in your campaign, became a superpower then they may have built huge cities in their core areas unlike what happened historically. |
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#13 | |
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Lieutenant Colonel
Citizen |
Updated to Version 3.1
(tiny change) |
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#14 | |
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Lieutenant
Posts: 1,514
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Is this save game compatable? I have a KH campaign and I'm only a few years in, but I've amde excellent progress and don't want to lose it.
![]() ![]() "I used to eat people, but now I'm full." |
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#15 | |
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Lieutenant Colonel
Citizen |
Yeah, it should be save-game compatible.
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#16 | |
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Grenadier
Posts: 83
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Excuse me for my ignorance, but could someone please give step by step instructions of how to get this mod to work?
"Laws are like sausages. It's better not to see them made"- Otto von Bismarck ![]() |
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#17 | |
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Lieutenant Colonel
Citizen |
It seems I forgot to update this thread with my last update. Check the first post for a new version. (There is only one small change.)
Open the file with compressor/extractor program, such as WinRAR (google it for more info). Then just choose to extract it to your "Rome - Total War" folder (depending on what version of RTW you have that may be in many different places) and it should work. |
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#18 | |
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Grenadier
Posts: 83
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Thanks
"Laws are like sausages. It's better not to see them made"- Otto von Bismarck ![]() |
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#19 | |
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Rifleman
Posts: 43
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Is this compatible with some of the other mods to EB? Like Cirdan's tweaks or Fanatic's unit fixes?
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#20 | |
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Lieutenant Colonel
Citizen |
I'm not sure what is involved in those minimods, but if they change buildings or the map at all, no.
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