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| Stickies and Important Info Here you will find essential links and info on modding MTW2 and it's expansions. Including; Config File How To's, Mod Switch for Dummies, and info on patches. |
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The Black Mamba
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Here's a bunch of useful information for the medieval2.preference.cfg file compiled by Epistolary Richard, wilddog, Modding Forum, alpaca, NIKO_TWOW.RU, and adonys. Thanks to them for spending some of their time to share this very useful information with us. If anybody knows any more useful information for the config file, please post it here and me or another moderator will update the guide.
Note: According to wilddog, this file should not be modified because the game will overwrite it again so to create a permanent custom configuration, follow the instructions mentioned below under ".cfg Switching". With the release of the unpacker tool in the 1.1 patch, if you make any changes to the text files in the main Data folder, to get them to show up in the game, you need to add this command line to your config file: Quote:
Bug Tracking To enable the error logging functions of MTW2, add: Code: Quote:
The following gives a lot of info that won't be very useful for the average modder, but if the error logging doesn't help you, try it: Code: Quote:
You can further use both level statements in the same file in which case the last setting will be used. As an example, providing: Code: Quote:
Will do the same as if you only supplied level = * error. Disabling Green Arrows Under Selected Units To disable the green arrows under your units when you select them: Quote:
Unlimited Men On The Battefield To allow all armies in the area to enter the battle: Quote:
Battle Editor To enable the battle editor, simply add these two lines: Code: Quote:
Faction Unlocking These few lines will unlock all playable factions in your campaign: Code: Quote:
Running in a Window To run the game in a window (same as the "-ne" switch in RTW), add: Code: Quote:
Disabling the Videos If you want to disable the movies for the game ("-nm" switch in RTW), use: Code: Quote:
Disabling City/Castle Info on the Strat Map To disable the settlement info on strat map: Quote:
Disable Unit Info In Battles To disable info about units in battles: Quote:
Disable Flags/Banners in Battles To disable flags/banners in battles: Quote:
Disable Event Cut Scenes Quote:
Minimal Battle Map UI/Hud Quote:
.cfg Switching The .cfg switching mechanism allows you to use different game configuration. To start the game using a different config file, you have to create a new batch file (create a new text file and rename the file extension to .bat) in your MTW2 directory, that looks like this: Code: Quote:
Then create a copy of your medieval2.preference.cfg, rename it to mod.cfg (you can use any name here, just remember to also change it in the .bat file) and make your changes. Then create a shortcut to your newly-created .bat file and enjoy the game. Mod Switching This method can be used as a very efficient mod switching mechanism: Proceed as above, but before saving your .cfg file, add the following: Code: Quote:
The mymodfolder is a placeholder for your personal mod folder, so say you have a mod called "Fishpants", then create a subfolder inside your MTW2 directory called "Fishpants", then add "mod = Fishpants" to your configuration file. According to Epistolary Richard, a mod directory will require data/sounds/events.idx and data/sounds/events.dat, and I presume the campaign files, too, in order to work. It should supercede any packed files, but that may actually only be the case after the unpacking tool has been released by CA. Step-by-step guide on how to set up the mod switch feature: 1. Create a .bat file(make a .txt then rename the extension) in the Medieval II Total War folder with this line in it: medieval2.exe @mymod.cfg 2. Copy and paste the medieval2.preference.cfg file, rename the copy to mymod.cfg, and add this to it: [features] mod = mymod (it also helps to set this file to read-only as otherwsie the changes seem to be lost) 3. Create a new folder inside the Medieval II Total War folder called mymod. Then create a folder called data inside that. 4. Copy the world and sound folders from Medeival II Total War\data to Medeival II Total War\mymod\data. 5. Then place any modified text files in the mymod\data folder. 6. Run the game using the .bat file. Hope this helps you guys. Step by step guide how to create a new .bat file: 1) Click start, then click run and type "notepad" and press ok. 2) After notepad opens up, type what you want (medieval2.exe @mod.cfg) and click on file, save, and browse to where you want to save the file. 3) For the file name, type the name that you want to give it and be sure that you end it with .bat. Like for example, mymod.bat. 4 For the "save as type" option, be sure that you select "All Files" or the file will be saved as a text document. 5) Save your new batch file and close notepad. Now, to run the batch file, double click it like an .exe. .cfg Variables Bellow you'll find M2TW's .cfg file variables/parameters names. Most of them are already known (if you have a look at M2TW's original .cfg file), but there are a lot of hidden ones, with a few surprisez between them.. In order to use them, you'll have to make a backup copy of the original .cfg file (in case you mess anything), then a working copy (as the "unwelcomed" modifications you'll make will be deleted after you'll exit from the game). A parameter's name is given in the <section_name>.<parameter_name> format, which means you'll have to add the <parameter_name = <value>> into the section_name .cfg's section (for example the misc.unlock_campaign parameter must be put in the .cfg file like this: Quote: [misc] unlock_campaign = 1 if the section doesn't exists, just add it) Video options video.windowed Enable/disable exclusive video mode video.borderless_window Do not put a border or title bar on the window video.movies Enable/disable playing of cut scenes video.num_shadow_textures video.num_shadow_blend_stages video.depth_shadows Shadow map quality (0-no, 1-single, 2-dual) video.depth_shadows_resolution Shadow map resolution (0-512, 1-1024, 2-2048 or 3-4096) video.reflection video.gamma Gamma (50 - 200) video.bloom Quality of bloom (0 - none, 1 - enabled) video.texture_filtering Texture filtering (0 - bilinear, 1 - trilinear, 2 - anisotropic) video.anisotropic_level Level of anisotropic filtering ([1..16], where 1 is no anisotropic filtering, 16 is maximum level) video.shader video.antialiasing Full screen antialiasing video.autodetect Autodetect recommended settings video.skip_mip_levels Video preferences video.widescreen video.subtitles video.vsync video.splashes video.stencil_shadows video.vegetation video.no_background_fmv video.show_banners video.anti_alias_mode video.campaign_resolution video.battle_resolution video.unit_detail video.building_detail video.grass_distance video.tga_width video.tga_aspect video.tga_input_scale video.tga_reserve_space video.graphics_adapter video.terrain_quality video.effect_quality video.vegetation_quality video.show_package_litter video.assassination_movies video.sabotage_movies video.infiltration_movies video.event_movies Audio options audio.disabled Disable audio audio.snd_no_eax audio.queue_character_voices Audio preferences audio.master_vol audio.music_vol audio.speech_vol audio.sfx_vol audio.enable audio.speech_enable audio.provider audio.sub_faction_accents Camera preferences camera.restrict camera.campaign_map_smoothing camera.move camera.rotate camera.default_in_battle Controls preferences controls.keyset controls.campaign_scroll_min_zoom controls.campaign_scroll_max_zoom User interface preferences ui.show_tooltips ui.full_battle_HUD ui.radar ui.unit_cards ui.SA_cards ui.buttons Network options network.use_ip network.use_port network.raise_priority network.debug.simulation network.debug.drop_every network.debug.packet_delay_every network.debug.queue_delay_every Hotseat options multiplayer.playable = enable multiplayer hotseat mode ?!! (doesn't work yet) multiplayer.factions multiplayer.hotseat_turns multiplayer.hotseat_scroll multiplayer.hotseat_update_ai_camera multiplayer.hotseat_disable_papal_elections multiplayer.hotseat_autoresolve_battles multiplayer.hotseat_save_prefs multiplayer.hotseat_disable_console multiplayer.hotseat_validate_diplomacy Game preferences game.english game.morale game.fatigue game.event_cutscenes game.no_campaign_battle_time_limit game.auto_save game.disable_arrow_markers game.label_characters game.label_settlements game.first_time_play game.campaign_num_time_play game.campaign_map_speed_up game.disable_events game.micromanage_all_settlements game.advanced_stats_always game.mute_advisor game.blind_advisor game.advisor_verbosity game.campaign_map_game_speed game.ai_factions game.unit_size game.tutorial_battle_played game.use_quickchat game.chat_msg_duration game.tutorial_path game.pref_factions_played game.allusers Miscellaneous misc.display_error_on_exit misc.unlock_campaign = unlocks locked factions misc.output_con_cmds misc.nice misc.show_hud_date Show campaign date/turn in hud misc.bug_report Features options features.quick_battle Start quick battle with defending faction features.editor Enable editor in menus (doesn't work yet) features.bookmark Enable set bookmarks mode features.multirun Allow multiple copies of the game to run simultaneously features.default_campaign features.mod features.disable_mod Input options input.play input.save input.play_cursor input.file input.ignore_revision input.autorun input.playback_assert Sync test options sync.dump IO options io.disable_file_cache Disable search file cache if present io.packs_root Root path for packs io.filtered Filtered file list io.file_first Enable file override for packs BugReport Options core.disable_dialogs Disables displaying of dialogs core.assert_ignore_always core.exception_search Debug options debug.default_no_dump debug.window Enable/disable debug window output Memory options mem.init Set initialisation value for memory mem.leaks Enable extended memory leak tracing mem.leak_depth Extended memory leak tracing stack depth mem.crt Enable crt memory leak tracing mem.accounting Enable memory accounting (requires 'leaks') Log options log.to Set global log file log.file_flush Set file flush count (how many times log system is called before it flushes file buffer) log.timestamp Enable/disable log timestamp log.level Set levels for different parts of logging system in form of "<log_name> <level>" log.file Set output file for different parts of logging system in form of "<log_name> <file_name>" log.dbgwnd Enables output to debug window for different parts of logging system in form of "<log_name> <level>" I think this is everything I can find at this hour. It's too late to can work over it anymore (past 3Am in here), but there are some interesting things which can be noted from them: 1) there seems that CA worked for a strategic map multiplayer hotseat mode of the game!!! the multiplayer.playable variable seems to be used to enable it (but it doesn't work atm), while multiplayer.hotseat_disable_papal_elections and multiplayer.hotseat_autoresolve_battles variables clearely point that there was (at least some) work done for a strategic map multiplayer hotseat mode ![]() Be A Goodfella And Report Bad Posts. PM Me If You Have Any Forum Requests/Concerns Last edited by Trajan; May 01, 2007 at 05:36 PM. Reason: Update |
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#2 | |
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Artifex
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Posts: 185
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Add same for
label_settlements = 0 - disable info about settlements on strat map show_tooltips = 0 - disable info about units in tactical battles show_banners = 0 - disable flags and banners in tactical battles ps recomend for atmosphere - F5 - F6 - F7 - disable radar/buttons/units cards )) (need minimal UI - enabled ) and ofcouse disable the green arrows )) |
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#3 | |
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Grenadier
Posts: 83
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you may want to have a look at this http://forums.totalwar.org/vb/showthread.php?t=72180
which is a list with all .cfg variables from M2TW posted by me two weeks ago on .org... |
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#4 | |
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Quartermaster Sergeant
Posts: 736
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-Disable Unit Info In Battles-
You can toggle this in-game during the battle by pressing Ctrl+F2. It works really nice. turn the info off for atmosphere and then turn it on really quick so you can see how your units are holding up. |
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#5 | |
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Subaltern
Posts: 1,382
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Is it possible to enable hotseat campaigns for singleplayer?
I mean can you play 2 campaigns at once with the hotseat thingie [multiplayer] hotseat_autoresolve_battles = 0 hotseat_disable_console = 0 hotseat_disable_papal_elections = 0 hotseat_save_prefs = 0 hotseat_update_ai_camera = 0 hotseat_validate_diplomacy = 1 |
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#6 | |
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Quartermaster Sergeant
Posts: 805
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what about the -ai code from RTW? anyone know if its in Mtw2?
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#7 | |
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Grenadier
Posts: 67
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just a quick Q... iv'e been trying to find out how i can get that console down.. is there any way to get it down in ME2???
money was made for the rich!
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#8 | |
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In Hiatus
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Posts: 2,466
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Nope, unknown so far - and we only heard about the -ai switch because someone blabbed about it in an interview (and got berated over it) - I was the first to post about it on RTR forum back then
(tried a lot of alternative switches already, also stuff snooped from the .exe - no go, alas) ![]() Creator of BigMap Inventor of the configfixer trick used in every M2TW mod. CEO totalwarmods.com & totalwarfiles.com |
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#9 | |
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Quartermaster Sergeant
Posts: 758
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Keep diggin' boys!
And what about that hot-seat mode? |
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#10 | ||
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Grenadier
Posts: 83
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you don't look like you've bothered to go to .org and take a look at what I've posted in there. so i'll copy/paste it in here for you
the variables are ALL the variables I've found digging through the M2TW exe's code. I don't think I've missed any of them. Quote:
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#11 | |
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The Black Mamba
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I was busy yesterday so I didn't have time to do it but I was planning to.
![]() Be A Goodfella And Report Bad Posts. PM Me If You Have Any Forum Requests/Concerns |
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#12 | |
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Colour Sergeant
Posts: 461
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hello
any info on movie cam for med2 ? how to enable it
(Lordgeordie )
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#13 | |
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The Black Mamba
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I don't think CA included a movie cam mode. I remember reading something like that.
![]() Be A Goodfella And Report Bad Posts. PM Me If You Have Any Forum Requests/Concerns |
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#14 | |
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Captain
Posts: 1,598
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wat program do u use to open this file? also where in the file do u type these enable codes?
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#15 | |
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Drummer and Fifer
Posts: 116
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#16 | |
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Drummer and Fifer
Posts: 102
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When using the mod switch, there are no loading screens and no in-game videos. The first can be easily changed by copying, but has anyone an idea for the videos?
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#17 | |
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The Black Mamba
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The loading screen folder is packed up so we'll have to wait for the unpacker. I'm just using some custom loading screens for now. About the videos, have you tried including the fmv folder? That's the one that contains all the videos.
![]() Be A Goodfella And Report Bad Posts. PM Me If You Have Any Forum Requests/Concerns |
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#18 | |
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Look to the stars
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Added a step-by-step guide to the mod switch feature under the mod switch section.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms Terrae Expugnandae Gold Open Beta for RTW 1.5 Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07 Awarded the Rank of Opifex for outstanding contributions to the TW mod community. Awarded the Rank of Divus for oustanding work during my times as Administrator. |
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#19 | |
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Captain
Posts: 1,598
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can i place them anywhere in the file?
[log] to = logs/system.log.txt level = * error [log] to = logs/system.log.txt level = * trace ![]() ![]()
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#20 | |
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Drummer and Fifer
Posts: 150
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One simple question. After starting the mod the dos windows pop up but it seems to be not longer necessary. Does somebody know an entry for the .bat that close the dos window again?
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