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#1 | |
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Ensign
Posts: 1,133
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Tought about starting a A Song of Ice and Fire mod for M2TW
* GamePLAY : The period is perfect most current units kan be re-used. The mod is about the period described in the books, so a couple of years Turns are 1 week so a campaign of 150-200 turns. Building minimal(small things month or 4 turns, larger up to 50 turns) , war and diplomacy are the main area's to advance . Mercenarie companys for hire (expensive but powerfull) A whole bunch of "heroes" who are your family and heirs, once they are dead your faction is destroyed Routing should be less severe , in RTW or M2TW routing armys are mostly completly decimated in this mod I would try to get routing units to survive more. invasion of house Targaryens invasion of Others * World: Paved roads along the kings road, the rest dirt roads or nothing No rebel area's (dont like those in the current total war games or in the mods) The whole continent only contains 10 citys (so defend those well) Sieges are long term affairs, citys would be the shortest siege time (months or 15+ turns) small castles the longest (up until 50+ turns) This to force the player (AND AI?) to attack and not siege untill surrender) A whole bunch of "heroes" who are your family and heirs, once they are dead your faction is destroyed Perhaps remove the adoption and only a very small amount of children will reach the age in wich they can fight Night watch unpayable and allied to everyone except the wildlings. * Factions : Fase 1 : 1 House stark 2 House Barattheon remly storm's end 3 House Aryn 4 House Greyjoy 5 House Lannister 6 House Martel 7 House Tully 8 House Tyrell 9 House Florent (vassal to house Tyrell) 10 House Barattheon Stanis dragonstone 11 Night Watch (np) 12 Wildlings 13 rebel fase 2 (if the vasalship works out in fase 1) 1 House stark 2 House Bolton (vassal to house stark) 3 House Barattheon remly storm's end 4 House Aryn 5 House Royce (vasal to house Aryn) 6 House Greyjoy 7 House Lannister 8 House Westerling of the Crag (vasal to house lannister) 9 House Martel 10 House Yronwood (vasal to house martel) 11 House Tully 12 House Frey (vassal to house Tully) 13 House Tyrell 14 House Florent (vassal to house Tyrell) 15 House Redwyne (vassal to house Tyrell) 16 Night Watch (np) 17 Wildlings 18 rebel 19 House Barattheon Stanis dragonstone 20 House Targaryen 21 Others * MAP : *UNITS : 1 House stark ![]() Units based on : ![]() 2 House Bolton (vassal to house stark) ![]() Units based on : ![]() 3 House Barattheon remly storm's end ![]() Units based on : ![]() 4 House Aryn ![]() Units based on : ![]() 5 House Royce (vasal to house Aryn) ![]() Units based on : ![]() 6 House Greyjoy ![]() Units based on : ![]() 7 House Lannister ![]() Units based on : ![]() 8 House Westerling of the Crag (vasal to house lannister) ![]() Units based on : ![]() 9 House Martel ![]() Units based on : 10 House Yronwood (vasal to house martel) ![]() Units based on : ![]() 11 House Tully ![]() Units based on : ![]() ![]() 12 House Frey (vassal to house Tully) ![]() Units based on : ![]() 13 House Tyrell ![]() Units based on : ![]() 14 House Florent (vassal to house Tyrell) ![]() Units based on : ![]() 15 House Redwyne (vassal to house Tyrell) Units based on : ![]() 16 Night Watch (np) Units based on : 17 Wildlings Units based on : ![]() 18 rebel Units based on : 19 House Barattheon Stanis dragonstone Units based on : ![]() later fase 20 House Targaryen ![]() Units based on : 21 Others Units to be created * WORLD IN DETAIL 1 House stark Land : 6 castles 1 city Mix of north european style troops very small navy Family: Eddard Robb Princess: Sansa Arya Children : Bran Rickon Jon Snow House Bolton (vassal to house stark) Land : 2 castles 1 city Units : Mix of north european style troops very small navy Family: Roose Ramsay Snow Princess: House Barattheon Land: 10 castles 1 small city 1 huge city Should be split up into 2 factions with 2 leaders, when one is killed the other faction should get all its units and lands 1 faction allied with House Tyrell Units : Mix of western european style troops Large navy Family: Princess: House Aryn Land : Surrounded by mountains, only 1 or 2 ways trough fortified by castles 4 castles 1 huge city units: Strong infantry units weaker horse units small navy Family: Harrold Hardyng Petyr Baelish ?? Princess: Lysa Children : Robert House Royce (vasal to house Aryn) Land : 2 castles 1 small city Units : Mix of western european style troops Family: Albar Andar Kyle Nestor Princess: Raymar House Greyjoy Land : 4 castles 1 small city Units : Better ships then the others starts with a huge navy, almost no horse units small amount of infantry Family: Princess: House Lannister Land : 6 castles 1 small city 1 city Large Gold deposits in mountains Units : Mix of western european style troops Family: Tywin Jaime Tyrion Kevan Lancel Princess: genna Cersei Myrcella Children : Joffrey Tommen House Westerling of the Crag (vasal to house lannister) Land : 2 castles Gold deposits in mountains Units : Mix of western european style troops Family: Gawen Raynald Rollam Princess: Elenya Sybell House Martel Land : desert 6 castles 1 large city Gold deposits in mountains Units : Mix of eastern european style troops Family: Princess: House Yronwood (vasal to house martel) Land : 3 castles Units : Mix of eastern european style troops Family: Anders Princess: House Tully Land : 6 castles 1 small city Gold deposits in mountains Units : Mix of western european style troops Family: Edmure Brynden Princess: House Frey (vassal to house Tully) Land : 2 castles 1 city Units : Mix of western european style troops Family: Lord Walder Stevron Ryman Emmon Cleos Merrett Lothar Perwyn Walder Rivers Princess: House Tyrell Land : 6 castles 1 huge city Units : Mix of western european style troops Family: Mace Willas Garlan Loras Garth Princess: Margaery Alerie House Florent (vassal to house Tyrell) Land : 1 castle 1 small city Units : Mix of western european style troops Family: Erren Imry Ryam Princess: House Redwyne (vassal to house Tyrell) Land : 1 castle 1 small city Units : Mix of western european style troops Family: Paxter Hobber Horas Ryam Princess: Olenna Wildlings Land : 2 castles 1 small city Units : A mix of cheap low grade units in all styles Start with a large amount of units (kinda like a horde in BI) Family: Mance Rayder The Lord of Bones Styr, the Magnar of Thenn Princess: Not playable: night watch Characters: Jon Snow Land : Units : Family: Princess: map (very ruf): ![]() fase 2 add factions special places: night watch wall Maot cailin bloody gate refine citys Fase 3 : extra factions : Bravoos/free citys Dothraki slavers Qarth add religion Last edited by k995; November 29, 2006 at 11:06 AM. Reason: update |
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#2 | |
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Colour Sergeant
Posts: 491
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There's allready a mod working on this I don't have the adress but they're hidding somewhere near total war.org if I remember well.
"One thing vampire children are taught is, never run with a wooden stake."
- Jack Handey "There was no sound but that of his shoes and the now senseless singing of birds. Once I thought they sang because everything was right with the world, Robert Neville thought. I know now I was wrong. They sing because they’re feeble-minded.” - Richard Matheson, I am a Legend (Book) |
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#3 | |
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Cloudy
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Posts: 1,096
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Not to play devil's advocate, but George R.R. Martin has stated that he does not want the series used in any fan fiction/game mods/etc if I recall correctly.
In patronicum svb lt1956
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#4 | ||
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Ensign
Posts: 1,133
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@ nahirean seriously? I wonder why the old mod for total war never mentioned this. Maybe I will mail George R.R. Martin and ask nicely :-) |
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#5 | |
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The Black Mamba
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Moved to The Gathering.
![]() Be A Goodfella And Report Bad Posts. PM Me If You Have Any Forum Requests/Concerns |
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#6 | |
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Savvy Saracen Salad
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Why does nobody include Dorne? ._.
Total War Center's Political Mudpit - You won't need eyes to see where you're going.
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#7 | |
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Marquis de Mercredi
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There was indeed already a mod project (Westeros: Total War) but I think it died, or at least hibernated until M2TW, it might be worth trying to get in contact with them, modding M2TW seems like it's going to be hectic enough that similar mods merging, or at least working together, would help things a lot.
And I also vaguely remember reading Martin say that somewhere, although I got the impression his meaning was more "ask me first" than a diplomatic "no" Anyway, it's a great setting for a TW mod no question about it. M2TW would be best for a number of reasons (things like heraldry, and also it's the probably the first game in the series where you'd have any chance of properly representing those crazy fortifications like The Eyrie and Casterly Rock) It would be a bit difficult and gimmicky to get a different unit roster for each faction though, it would be more likely that they would all have the same basic units with a few uniques for each House (the possible exceptions being Greyjoy/Ironmen and Martell/Dorne) Personally, I would have asked for two campaigns, one set before the books during Robert's Rebellion (Baratheon and the Northern houses in close alliance versus House Targaryen and the others) and one at some point during the books, probably the War of the Five Kings or whatever it's called. Anyway, whatever you decide to do good luck, M2TW is perfect for an ASoIaF mod. Antagonist
"is ait an mac an saol"
"If you grow tired of how you live, then follow me, and we will show you a different way." Wrath of the Norsemen Arthurian: Total War Viking Invasion II |
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#8 | ||
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Ensign
Posts: 1,133
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#9 | ||||||
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Ensign
Posts: 1,133
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Nog back to figuring out how to make a map in M2TW :-) |
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#10 | |
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Colonel
Posts: 3,470
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Great idea. If mr.Martin says yes, go for it, guys
One question though, where is Fire and Blood? I don't see Targaryen.
Last edited by Henry of Grosmont; November 17, 2006 at 09:52 AM. |
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#11 | |
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Eat my shorts!
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Posts: 864
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Oh this is a great idea. I hate to say it but I don't care if Mr. Martin doesn't want a mod made of this great series. Do it anyway and make it so good that he can't complain. That would be the best way to placate him.
Patronized by Corporal_Hicks
and Patron of Rhinosaur, Spartan_Shame and Captain Blackadder |
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#12 | ||
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Marquis de Mercredi
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I'd love to see the Battle of the Trident as a Historical Battle at least, I think there's enough info to get it vaguely correct. Antagonist
"is ait an mac an saol"
"If you grow tired of how you live, then follow me, and we will show you a different way." Wrath of the Norsemen Arthurian: Total War Viking Invasion II |
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#13 | ||
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Colonel
Posts: 3,470
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And then, if everything goes well, including Daenerys would be simple.
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#14 | |
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Marquis de Mercredi
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Fair enough if you have them, but I had understood that there are only concise maps of Westeros and the area around the Slaver Cities (Astapor etc.) which is a considerable way around the world. I've never seen a map of the intervening space with the Free Cities and so on, but if you have one it'd be great to see it.
Antagonist
"is ait an mac an saol"
"If you grow tired of how you live, then follow me, and we will show you a different way." Wrath of the Norsemen Arthurian: Total War Viking Invasion II |
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#15 | |
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Ensign
Posts: 1,133
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No there are only some speculation as to how the continent is devided the maps by martin himself only show small parts. That continent is also a lot bigger so I doubt its feasable to include it whole, but a part (free citys like braavos) and then the Targaryens as a sort of mongol invasion would be a nicea feauture. Altough they have dragons cant quit see how we would get those (altough high speed "elephants" that can tear down walls would by a compromise) but seeing this would recuire quit some modeling it is for a later date I woudl say.
And yes battle of the trident as hstorical battle would be nice |
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#16 | ||
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Savvy Saracen Salad
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Silly me. Sorry about that.
Total War Center's Political Mudpit - You won't need eyes to see where you're going.
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#17 | |
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Colonel
Posts: 3,470
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Maps:
![]() ![]() ![]() ![]() ![]() Guys, if you'll need any help, I'd be happy to
Last edited by Henry of Grosmont; November 17, 2006 at 08:55 PM. |
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#18 | |
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Drummer and Fifer
Posts: 120
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I posted this elsewhere. I actually have two possible campaigns: War of the Five Kings, or the War of Conquest (Aegon the Conqueror's)
I had posted this earlier on another forum but the details remain on M2TW mod for ASOIAF. At this point, the only question is... which direction do we want to head? At this point though, the full map is up to debate. After all, ASOIAF wouldn't seem complete without the Dany and the eastern continent involved, though at the same time, most of the war has been on westeros so far. It is of note that M2TW will apparently support up to 30 factions, an increase from RTW, which certainly bodes well. I had seen the Westeros mod for RTW try to make the major houses the only factions involved, but seeing as how part of ASOIAF's plot lies in the intricacies of vassals and lesser houses, it would seem almost innappropriate without throwing in lesser houses into the fray. While brainstorming some ideas, I came up with a list of some houses that should absolutely be in the game on Westeros (assuming game starts with the takeover in KL after Robert's death): Stark Lannister Baratheon at Storm's End Baratheon at Dragonstone Baratheon at King's Landing Tully Martell Tyrell Greyjoy Arryn Then you can throw in lesser houses which have proven to be rebellious,independent, or played key parts in the book and were certainly not weak by any means. There were certainly a lot of names that came up to mind such as: Frey Bolton Karstark Tarly Hightower Redwyne Florent Those names right off the bat would certainly represent the troubles the Tyrell's and Stark's faced during the story with their vassals either joining other major factions or betraying them. Now comes the interesting part... what to do with the rest of the slots left? The Night's Watch and the Wildlings can certainly be put into the game - Night's Watch would just be allied (or neutral) to everyone and their castles would be the only way through the Wall (which could be a mountain range for all that it matters until a graphical solution is found). We would also want a faction representing generic Rebels & Bandits. How we deal with the Targaryens seems to matter on whether we want an eastern continent or not. Targaryens could defenitely be brought in as an emerging faction, as the Mongols were handled. But on that same note, certainly a lot of people would want to be able to play the Targaryens, and that wouldn't be possible without an eastern continent. If we do throw an eastern continent in, we'd have to add a slew of factions. Along with the Targaryens, we'd want the 9 free cities as independent factions (if to model them accurately). Then we may want to include the Dothraki as a faction as well. Without an official map of the eastern continent until at least ADWD (or the world book or whichever comes out first), there would certainly be a lot of guess work needed for the eastern continent. We also wouldn't want it to be barren/filled with only gigantic provinces. Off the top of my head, potential cities that would be under the rebel faction would be Tolos, Mantarys, Yunkai, Astapor, New Ghis. We could divide the Dothraki Sea into Vaes Dothrak + 12 other lands, one for each khalasar. Yeah, not entirely accurate since the Dothraki were nomadic and didn't build permanent structures, but for gameplay purposes it might be necessary. Then you could have rebel provinces nearby for Lhazar, as well as provinces/towns near the free cities as well, such as in the Disputed Territory (they had to be fighting over more than just empty ground that's for sure...) Also of great note is that since M2TW will have 4 religions at least (Paganism, Orthodox, Catholicism, Islam), we can use those to represent some of the religions in M2TW such as The Old Gods, The Drowned God, The Faith, The Lord of Light, or the key ones. The pope could be modeled into the High Septon, and being in good standing with the Faith may mean the ability to build guild halls for the Faith Militant (in M2TW, successfully crusading could mean one's faction could build a guild for Knights Templar/Hospitaller). This could be a very interesting feature. And with princesses, merchants, and priests in M2TW, something RTW lacked, there'd be a whole new element to the game... marry princesses into houses and you may secure an alliance. Kill off the enemy bloodline and watch their faction implode, or maybe you will end up inheriting it. Mercenaries would represent sellsword companies well. Another great idea someone suggested was to do a mod based on the War of Conquest of Westeros by Aegon the Conqueror. It would give us a LOT of creative license, allow us to focus entirely on Westeros, and gives us creative freedom since that era isn't as detailed/we won't have to adhere to already known knowledge. Nevertheless, there's a lot of possibilities, especially with the ability for more vassal factions, as well as the larger timeframe (it wouldn't be very ASOIAF without marriage intricacies, which would really be limited in War of Five Kings). Anyways, feel free to suggest ideas, give your opinion, thoughs, etc. on this. It would be great if we could find a good way to get many of these features in, as M2TW really opens the game to ASOIAF unlike RTW. Anyways, if there is a mod for ASOIAF in M2TW, count me in. I have a ton of ideas to use! I actually managed to get like 28 factions listed for the War of the Conquest as well, which should be very interesting and would allow us to use heritage and other things. |
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#19 | |
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Ensign
Posts: 1,133
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Well I tought that to begin with about 20factions and just westeros would be work enough. nce that is completed we could add the other continent and 10 extra factions. Trying it all in once is a bit much I think.
As for the war of conquest: what to do with the dragons? That was the main part in the war and I cant see how to implement that in M2TW since there are no flying units . |
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#20 | |
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Drummer and Fifer
Posts: 120
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Yeah I realize dragons are hard to do and were a key part of the war, but I figure if we somehow made it a retinue item (one for aego and his two sisters each) and gave an immense boost to morale/command/movement speed I figure it could play in. Really, the only thing about the War of Conquest that would need some creative work on would be what to do with dragons. The rest of the time period, with the multiple kings + a lot of houses being more powerful back in the day would make it a lot easier to model.
A war of the five kings mod is hard in terms of timescale - do we minimize time? How do we factor in the Others and so on... though having 5 slots for religion can be quite interesting. |
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