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Thread: A Song of Ice and Fire Mod

  1. #1

    Default A Song of Ice and Fire Mod

    Tought about starting a A Song of Ice and Fire mod for M2TW


    * GamePLAY :

    The period is perfect most current units kan be re-used.

    The mod is about the period described in the books, so a couple of years
    Turns are 1 week so a campaign of 150-200 turns.

    Building minimal(small things month or 4 turns, larger up to 50 turns) , war and diplomacy are the main area's to advance .

    Mercenarie companys for hire (expensive but powerfull)

    A whole bunch of "heroes" who are your family and heirs, once they are dead your faction is destroyed

    Routing should be less severe , in RTW or M2TW routing armys are mostly completly decimated in this mod I would try to get routing units to survive more.

    invasion of house Targaryens

    invasion of Others

    * World:
    Paved roads along the kings road, the rest dirt roads or nothing

    No rebel area's (dont like those in the current total war games or in the mods)

    The whole continent only contains 10 citys (so defend those well)
    Sieges are long term affairs, citys would be the shortest siege time (months or 15+ turns) small castles the longest (up until 50+ turns)
    This to force the player (AND AI?) to attack and not siege untill surrender)

    A whole bunch of "heroes" who are your family and heirs, once they are dead your faction is destroyed

    Perhaps remove the adoption and only a very small amount of children will reach the age in wich they can fight

    Night watch unpayable and allied to everyone except the wildlings.


    * Factions :

    Fase 1 :

    1 House stark
    2 House Barattheon remly storm's end
    3 House Aryn
    4 House Greyjoy
    5 House Lannister
    6 House Martel
    7 House Tully
    8 House Tyrell
    9 House Florent (vassal to house Tyrell)
    10 House Barattheon Stanis dragonstone
    11 Night Watch (np)
    12 Wildlings
    13 rebel

    fase 2 (if the vasalship works out in fase 1)

    1 House stark
    2 House Bolton (vassal to house stark)
    3 House Barattheon remly storm's end
    4 House Aryn
    5 House Royce (vasal to house Aryn)
    6 House Greyjoy
    7 House Lannister
    8 House Westerling of the Crag (vasal to house lannister)
    9 House Martel
    10 House Yronwood (vasal to house martel)
    11 House Tully
    12 House Frey (vassal to house Tully)
    13 House Tyrell
    14 House Florent (vassal to house Tyrell)
    15 House Redwyne (vassal to house Tyrell)
    16 Night Watch (np)
    17 Wildlings
    18 rebel
    19 House Barattheon Stanis dragonstone
    20 House Targaryen
    21 Others




    * MAP :




    *UNITS :


    1 House stark



    Units based on :



    2 House Bolton (vassal to house stark)



    Units based on :



    3 House Barattheon remly storm's end



    Units based on :



    4 House Aryn


    Units based on :



    5 House Royce (vasal to house Aryn)


    Units based on :






    6 House Greyjoy


    Units based on :


    7 House Lannister



    Units based on :



    8 House Westerling of the Crag (vasal to house lannister)



    Units based on :



    9 House Martel



    Units based on :

    10 House Yronwood (vasal to house martel)



    Units based on :




    11 House Tully



    Units based on :





    12 House Frey (vassal to house Tully)



    Units based on :



    13 House Tyrell



    Units based on :



    14 House Florent (vassal to house Tyrell)



    Units based on :



    15 House Redwyne (vassal to house Tyrell)


    Units based on :




    16 Night Watch (np)

    Units based on :

    17 Wildlings

    Units based on :



    18 rebel

    Units based on :

    19 House Barattheon Stanis dragonstone

    Units based on :



    later fase

    20 House Targaryen



    Units based on :

    21 Others
    Units to be created

    * WORLD IN DETAIL

    1 House stark
    Land :
    6 castles
    1 city






    Mix of north european style troops
    very small navy

    Family:
    Eddard
    Robb

    Princess:
    Sansa
    Arya

    Children :
    Bran
    Rickon
    Jon Snow

    House Bolton (vassal to house stark)
    Land :
    2 castles
    1 city

    Units :




    Mix of north european style troops
    very small navy

    Family:
    Roose
    Ramsay Snow

    Princess:






    House Barattheon
    Land:
    10 castles
    1 small city
    1 huge city
    Should be split up into 2 factions with 2 leaders, when one is killed the other faction should get all its units and lands
    1 faction allied with House Tyrell

    Units :




    Mix of western european style troops
    Large navy

    Family:


    Princess:






    House Aryn
    Land :
    Surrounded by mountains, only 1 or 2 ways trough fortified by castles
    4 castles
    1 huge city

    units:
    Strong infantry units weaker horse units
    small navy

    Family:
    Harrold Hardyng
    Petyr Baelish ??

    Princess:
    Lysa

    Children :
    Robert

    House Royce (vasal to house Aryn)
    Land :
    2 castles
    1 small city

    Units :




    Mix of western european style troops

    Family:
    Albar
    Andar
    Kyle
    Nestor

    Princess:
    Raymar


    House Greyjoy
    Land :
    4 castles
    1 small city

    Units :



    Better ships then the others
    starts with a huge navy, almost no horse units
    small amount of infantry

    Family:

    Princess:


    House Lannister
    Land :
    6 castles
    1 small city
    1 city
    Large Gold deposits in mountains

    Units :
    Mix of western european style troops

    Family:
    Tywin
    Jaime
    Tyrion
    Kevan
    Lancel

    Princess:
    genna
    Cersei
    Myrcella

    Children :
    Joffrey
    Tommen

    House Westerling of the Crag (vasal to house lannister)
    Land :
    2 castles
    Gold deposits in mountains

    Units :



    Mix of western european style troops

    Family:
    Gawen
    Raynald
    Rollam

    Princess:
    Elenya
    Sybell



    House Martel
    Land :
    desert
    6 castles
    1 large city
    Gold deposits in mountains

    Units :
    Mix of eastern european style troops

    Family:

    Princess:

    House Yronwood (vasal to house martel)
    Land :
    3 castles

    Units :




    Mix of eastern european style troops

    Family:
    Anders

    Princess:



    House Tully
    Land :
    6 castles
    1 small city
    Gold deposits in mountains

    Units :
    Mix of western european style troops

    Family:
    Edmure
    Brynden

    Princess:


    House Frey (vassal to house Tully)
    Land :
    2 castles
    1 city

    Units :




    Mix of western european style troops

    Family:
    Lord Walder
    Stevron
    Ryman
    Emmon
    Cleos
    Merrett
    Lothar
    Perwyn
    Walder Rivers

    Princess:


    House Tyrell
    Land :
    6 castles
    1 huge city

    Units :

    Mix of western european style troops

    Family:
    Mace
    Willas
    Garlan
    Loras
    Garth

    Princess:
    Margaery
    Alerie

    House Florent (vassal to house Tyrell)
    Land :
    1 castle
    1 small city

    Units :
    Mix of western european style troops

    Family:
    Erren
    Imry
    Ryam

    Princess:


    House Redwyne (vassal to house Tyrell)
    Land :
    1 castle
    1 small city

    Units :



    Mix of western european style troops

    Family:
    Paxter
    Hobber
    Horas
    Ryam

    Princess:
    Olenna


    Wildlings
    Land :
    2 castles
    1 small city


    Units :



    A mix of cheap low grade units in all styles
    Start with a large amount of units (kinda like a horde in BI)

    Family:
    Mance Rayder
    The Lord of Bones
    Styr, the Magnar of Thenn


    Princess:


    Not playable: night watch
    Characters:
    Jon Snow


    Land :

    Units :



    Family:

    Princess:







    map (very ruf):







    fase 2

    add factions
    special places:
    night watch wall
    Maot cailin
    bloody gate
    refine citys



    Fase 3 :

    extra factions :

    Bravoos/free citys
    Dothraki
    slavers
    Qarth

    add religion
    Last edited by k995; November 29, 2006 at 10:06 AM. Reason: update

  2. #2
    Narakir's Avatar Decanus
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    Default Re: A Song of Ice and Fire Mod

    There's allready a mod working on this I don't have the adress but they're hidding somewhere near total war.org if I remember well.
    "They do not possess the true fire. They speak of creation and they boast of their potential but they do not create anything beyond the mundane. Their imagination is poor, obsessed with the small details. A true Dreamer, I say, creates a grand scheme and then concentrates on the details. Starting with the details is for the ants of the imagination - the small insects who aspire only to be fed.”

    Nihl Xander, Godsmen Engineer - Planescape Torment

  3. #3

    Default Re: A Song of Ice and Fire Mod

    Not to play devil's advocate, but George R.R. Martin has stated that he does not want the series used in any fan fiction/game mods/etc if I recall correctly.
    In patronicum svb lt1956

  4. #4

    Default Re: A Song of Ice and Fire Mod

    Quote Originally Posted by Narakir
    There's allready a mod working on this I don't have the adress but they're hidding somewhere near total war.org if I remember well.
    Yeah I know they started for rome total war but quit with lack of modelers.

    @ nahirean

    seriously? I wonder why the old mod for total war never mentioned this.

    Maybe I will mail George R.R. Martin and ask nicely :-)

  5. #5
    Trajan's Avatar Capodecina
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    Default Re: A Song of Ice and Fire Mod

    Moved to The Gathering.

  6. #6

    Default Re: A Song of Ice and Fire Mod

    Why does nobody include Dorne? ._.

  7. #7

    Default Re: A Song of Ice and Fire Mod

    There was indeed already a mod project (Westeros: Total War) but I think it died, or at least hibernated until M2TW, it might be worth trying to get in contact with them, modding M2TW seems like it's going to be hectic enough that similar mods merging, or at least working together, would help things a lot.

    And I also vaguely remember reading Martin say that somewhere, although I got the impression his meaning was more "ask me first" than a diplomatic "no"

    Anyway, it's a great setting for a TW mod no question about it. M2TW would be best for a number of reasons (things like heraldry, and also it's the probably the first game in the series where you'd have any chance of properly representing those crazy fortifications like The Eyrie and Casterly Rock)

    It would be a bit difficult and gimmicky to get a different unit roster for each faction though, it would be more likely that they would all have the same basic units with a few uniques for each House (the possible exceptions being Greyjoy/Ironmen and Martell/Dorne)

    Personally, I would have asked for two campaigns, one set before the books during Robert's Rebellion (Baratheon and the Northern houses in close alliance versus House Targaryen and the others) and one at some point during the books, probably the War of the Five Kings or whatever it's called.

    Anyway, whatever you decide to do good luck, M2TW is perfect for an ASoIaF mod.

    Antagonist
    "is ait an mac an saol"

    "If you grow tired of how you live, then follow me, and we will show you a different way."

    Arthurian: Total War
    Wrath of the Norsemen
    Viking Invasion II

  8. #8

    Default Re: A Song of Ice and Fire Mod

    Quote Originally Posted by Ahiga
    Why does nobody include Dorne? ._.
    I did House martel controls Dorne

  9. #9

    Default Re: A Song of Ice and Fire Mod

    Quote Originally Posted by Antagonist
    There was indeed already a mod project (Westeros: Total War) but I think it died, or at least hibernated until M2TW, it might be worth trying to get in contact with them, modding M2TW seems like it's going to be hectic enough that similar mods merging, or at least working together, would help things a lot.
    Already sent out the PM :-)


    And I also vaguely remember reading Martin say that somewhere, although I got the impression his meaning was more "ask me first" than a diplomatic "no"
    Apperently he played rome total war, and was asked trough email dont know his answer.


    Anyway, it's a great setting for a TW mod no question about it. M2TW would be best for a number of reasons (things like heraldry, and also it's the probably the first game in the series where you'd have any chance of properly representing those crazy fortifications like The Eyrie and Casterly Rock)
    Yep altough that would be some serious modding I would say.


    It would be a bit difficult and gimmicky to get a different unit roster for each faction though, it would be more likely that they would all have the same basic units with a few uniques for each House (the possible exceptions being Greyjoy/Ironmen and Martell/Dorne)
    Wasnt planning on that, the big houses share about the same units (maybe some small differences in west , east and north) and only the ironman and wildlings radicly different, it is alos the easiest seeing most of those units already exist in M2TW


    Personally, I would have asked for two campaigns, one set before the books during Robert's Rebellion (Baratheon and the Northern houses in close alliance versus House Targaryen and the others) and one at some point during the books, probably the War of the Five Kings or whatever it's called.
    Yep, but more is know about the current war then the war with house Targaryen .

    Nog back to figuring out how to make a map in M2TW :-)

  10. #10
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: A Song of Ice and Fire Mod

    Great idea. If mr.Martin says yes, go for it, guys
    One question though, where is Fire and Blood? I don't see Targaryen.
    Last edited by Henry of Grosmont; November 17, 2006 at 08:52 AM.

  11. #11
    happyho's Avatar chillipies
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    Default Re: A Song of Ice and Fire Mod

    Oh this is a great idea. I hate to say it but I don't care if Mr. Martin doesn't want a mod made of this great series. Do it anyway and make it so good that he can't complain. That would be the best way to placate him.

  12. #12

    Default Re: A Song of Ice and Fire Mod

    Quote Originally Posted by Rufats
    Great idea. If mr.Martin says yes, go for it, guys
    One question though, where is Fire and Blood? I don't see Targaryen.
    During the War of the Five Kings the Targaryens have already been overthrown. I suppose you could have Daenerys, but that would probably mean expanding the map beyond Westeros, which is problematic because it has never been clearly described or depicted. I like the Dragonkings as well, that's why I thought a campaign during Robert's Rebellion would be cool (it's true that not much is known about what happened, but I can't imagine the units and settlements etc. would be that different, it's only 20 years before)

    I'd love to see the Battle of the Trident as a Historical Battle at least, I think there's enough info to get it vaguely correct.

    Antagonist
    "is ait an mac an saol"

    "If you grow tired of how you live, then follow me, and we will show you a different way."

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  13. #13
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: A Song of Ice and Fire Mod

    Quote Originally Posted by Antagonist
    During the War of the Five Kings the Targaryens have already been overthrown. I suppose you could have Daenerys, but that would probably mean expanding the map beyond Westeros, which is problematic because it has never been clearly described or depicted. I like the Dragonkings as well, that's why I thought a campaign during Robert's Rebellion would be cool (it's true that not much is known about what happened, but I can't imagine the units and settlements etc. would be that different, it's only 20 years before)

    I'd love to see the Battle of the Trident as a Historical Battle at least, I think there's enough info to get it vaguely correct.

    Antagonist
    I have maps beyound Westeros at home. The moment, I got home, I'll post them.
    And then, if everything goes well, including Daenerys would be simple.

  14. #14

    Default Re: A Song of Ice and Fire Mod

    Fair enough if you have them, but I had understood that there are only concise maps of Westeros and the area around the Slaver Cities (Astapor etc.) which is a considerable way around the world. I've never seen a map of the intervening space with the Free Cities and so on, but if you have one it'd be great to see it.

    Antagonist
    "is ait an mac an saol"

    "If you grow tired of how you live, then follow me, and we will show you a different way."

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  15. #15

    Default Re: A Song of Ice and Fire Mod

    No there are only some speculation as to how the continent is devided the maps by martin himself only show small parts. That continent is also a lot bigger so I doubt its feasable to include it whole, but a part (free citys like braavos) and then the Targaryens as a sort of mongol invasion would be a nicea feauture. Altough they have dragons cant quit see how we would get those (altough high speed "elephants" that can tear down walls would by a compromise) but seeing this would recuire quit some modeling it is for a later date I woudl say.

    And yes battle of the trident as hstorical battle would be nice

  16. #16

    Default Re: A Song of Ice and Fire Mod

    Quote Originally Posted by k995
    I did House martel controls Dorne

    Silly me. Sorry about that.

  17. #17
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: A Song of Ice and Fire Mod

    Maps:





    Guys, if you'll need any help, I'd be happy to
    Last edited by Henry of Grosmont; November 17, 2006 at 07:55 PM.

  18. #18

    Default Re: A Song of Ice and Fire Mod

    I posted this elsewhere. I actually have two possible campaigns: War of the Five Kings, or the War of Conquest (Aegon the Conqueror's)

    I had posted this earlier on another forum but the details remain on M2TW mod for ASOIAF. At this point, the only question is... which direction do we want to head?

    At this point though, the full map is up to debate. After all, ASOIAF wouldn't seem complete without the Dany and the eastern continent involved, though at the same time, most of the war has been on westeros so far.

    It is of note that M2TW will apparently support up to 30 factions, an increase from RTW, which certainly bodes well. I had seen the Westeros mod for RTW try to make the major houses the only factions involved, but seeing as how part of ASOIAF's plot lies in the intricacies of vassals and lesser houses, it would seem almost innappropriate without throwing in lesser houses into the fray.

    While brainstorming some ideas, I came up with a list of some houses that should absolutely be in the game on Westeros (assuming game starts with the takeover in KL after Robert's death):

    Stark
    Lannister
    Baratheon at Storm's End
    Baratheon at Dragonstone
    Baratheon at King's Landing
    Tully
    Martell
    Tyrell
    Greyjoy
    Arryn

    Then you can throw in lesser houses which have proven to be rebellious,independent, or played key parts in the book and were certainly not weak by any means. There were certainly a lot of names that came up to mind such as:

    Frey
    Bolton
    Karstark
    Tarly
    Hightower
    Redwyne
    Florent

    Those names right off the bat would certainly represent the troubles the Tyrell's and Stark's faced during the story with their vassals either joining other major factions or betraying them.

    Now comes the interesting part... what to do with the rest of the slots left? The Night's Watch and the Wildlings can certainly be put into the game - Night's Watch would just be allied (or neutral) to everyone and their castles would be the only way through the Wall (which could be a mountain range for all that it matters until a graphical solution is found). We would also want a faction representing generic Rebels & Bandits.

    How we deal with the Targaryens seems to matter on whether we want an eastern continent or not. Targaryens could defenitely be brought in as an emerging faction, as the Mongols were handled. But on that same note, certainly a lot of people would want to be able to play the Targaryens, and that wouldn't be possible without an eastern continent.

    If we do throw an eastern continent in, we'd have to add a slew of factions. Along with the Targaryens, we'd want the 9 free cities as independent factions (if to model them accurately). Then we may want to include the Dothraki as a faction as well. Without an official map of the eastern continent until at least ADWD (or the world book or whichever comes out first), there would certainly be a lot of guess work needed for the eastern continent. We also wouldn't want it to be barren/filled with only gigantic provinces. Off the top of my head, potential cities that would be under the rebel faction would be Tolos, Mantarys, Yunkai, Astapor, New Ghis. We could divide the Dothraki Sea into Vaes Dothrak + 12 other lands, one for each khalasar. Yeah, not entirely accurate since the Dothraki were nomadic and didn't build permanent structures, but for gameplay purposes it might be necessary. Then you could have rebel provinces nearby for Lhazar, as well as provinces/towns near the free cities as well, such as in the Disputed Territory (they had to be fighting over more than just empty ground that's for sure...)

    Also of great note is that since M2TW will have 4 religions at least (Paganism, Orthodox, Catholicism, Islam), we can use those to represent some of the religions in M2TW such as The Old Gods, The Drowned God, The Faith, The Lord of Light, or the key ones. The pope could be modeled into the High Septon, and being in good standing with the Faith may mean the ability to build guild halls for the Faith Militant (in M2TW, successfully crusading could mean one's faction could build a guild for Knights Templar/Hospitaller). This could be a very interesting feature.

    And with princesses, merchants, and priests in M2TW, something RTW lacked, there'd be a whole new element to the game... marry princesses into houses and you may secure an alliance. Kill off the enemy bloodline and watch their faction implode, or maybe you will end up inheriting it. Mercenaries would represent sellsword companies well.

    Another great idea someone suggested was to do a mod based on the War of Conquest of Westeros by Aegon the Conqueror. It would give us a LOT of creative license, allow us to focus entirely on Westeros, and gives us creative freedom since that era isn't as detailed/we won't have to adhere to already known knowledge. Nevertheless, there's a lot of possibilities, especially with the ability for more vassal factions, as well as the larger timeframe (it wouldn't be very ASOIAF without marriage intricacies, which would really be limited in War of Five Kings).

    Anyways, feel free to suggest ideas, give your opinion, thoughs, etc. on this. It would be great if we could find a good way to get many of these features in, as M2TW really opens the game to ASOIAF unlike RTW. Anyways, if there is a mod for ASOIAF in M2TW, count me in. I have a ton of ideas to use!

    I actually managed to get like 28 factions listed for the War of the Conquest as well, which should be very interesting and would allow us to use heritage and other things.

  19. #19

    Default Re: A Song of Ice and Fire Mod

    Well I tought that to begin with about 20factions and just westeros would be work enough. nce that is completed we could add the other continent and 10 extra factions. Trying it all in once is a bit much I think.

    As for the war of conquest: what to do with the dragons? That was the main part in the war and I cant see how to implement that in M2TW since there are no flying units .

  20. #20

    Default Re: A Song of Ice and Fire Mod

    Yeah I realize dragons are hard to do and were a key part of the war, but I figure if we somehow made it a retinue item (one for aego and his two sisters each) and gave an immense boost to morale/command/movement speed I figure it could play in. Really, the only thing about the War of Conquest that would need some creative work on would be what to do with dragons. The rest of the time period, with the multiple kings + a lot of houses being more powerful back in the day would make it a lot easier to model.

    A war of the five kings mod is hard in terms of timescale - do we minimize time? How do we factor in the Others and so on... though having 5 slots for religion can be quite interesting.

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