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killmore
Old January 16, 2006, 08:22 PM / Problem with taverns   #1
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If you have a tavern (or upgrade) after a while every character gets "Drunken uncle" or another negative trait. These should not occur every time - just sometimes!

Right now every warlord I have got "Drunken uncle" or "slubb..." - it should not be this way
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tai4ji2x
Old January 16, 2006, 10:13 PM   #2
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this is the way it's always been, ever since vanilla. only build taverns in places where you don't plan to have a governor and you need the bonuses, units, whatever. or you could modify the trait triggers...
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Seasoned Alcoholic
Old January 17, 2006, 09:01 AM   #3
 
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Yeah, simply change the triggers for this ancillary member to something like this:

Code:
Trigger trigger_drunken_uncle
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
          and RemainingMPPercentage = 100
          and Trait Drink >= 3
          and IsGeneral

    AcquireAncillary drunken_uncle chance  10
Which in English means:

* Test the trigger when the character (EG general)....
* ...ends his turn in a settlement
* ...and has 100% of his movement points remaining
* ...and has the trait 'Drunkard' (Social Drinker = 1, Like A Drink = 2 btw)
* ...and the character is a general.

This has been customised from what it was in vanilla. Of course, you can use any combination of conditions in a trigger, look at other ancillary triggers for more ideas. You will also need to have export_descr_character_traits open to reference the various traits.
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