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Lusted
Old January 11, 2006, 07:29 AM / Suggestions for 2.0   #1
 
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What do you want to see in 2.0? Post your suggestions here.
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Dennis II
Old January 11, 2006, 12:13 PM   #2
 
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can you add ui cards for all the new skins? And some scripts would be cool!

Last edited by Dennis II; January 11, 2006 at 12:59 PM.
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Lusted
Old January 11, 2006, 01:15 PM   #3
 
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I aim to add ui cards, please check the "what to expect in 2.0" thread before posting suggestions. Im not sure about scripts as i am no scripter.
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Sith
Old January 11, 2006, 04:32 PM   #4
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I would like to have Legionaries with the Lorica Segmenta, and the later Scutum...is that possible?
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Dr Fox
Old January 11, 2006, 04:41 PM   #5
 
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well the four turns a year would be nice easy to implement as it is a simple script but I would like to see some scripting to make taking enemy capitals harda so if you take them a big force of the enemy come to try and retake the city I'm working on a script like that but for a different context also have bonuses of some kind for taking enemy capitals so it makes them far more valuable to hold on to
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Werner
Old January 12, 2006, 07:16 AM   #6
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Hi!

Quote:
I would like to have Legionaries with the Lorica Segmenta, and the later Scutum...is that possible?
This certainly would be nice.
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Lusted
Old January 12, 2006, 08:11 AM   #7
 
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This is definitely something i am considering adding in. I probably wont include the 4 turn per year script as i prefer two turns a year, although if anyone later releases the 4 turn per year script for my mod they will be mor ethan welcome to. Dr. Fox, would you be willing to help with some scripting.

I will be including lt1956's new forts in 2.0.
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Last edited by Lusted; January 12, 2006 at 08:41 AM.
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Werner
Old January 12, 2006, 12:12 PM   #8
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I noticed that the spartans have cloaks. Maybe you could remove their cloak thingies and give them body armour, maybe something like this perhaps?

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HellsIronChef
Old January 12, 2006, 07:30 PM   #9
 
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i personally love the mini mod u made, but yeah i agree with alot of teh guys i would like to see more of the Lorica and that Spartan Armor idea is good that would be nice aswell lol but besides that i really have no complaint... i jsut wish we had like custom button Icons like in RTR where they changed those i mean u have them on during the loading screen but i dont see it as like the turns cycle, if u could make a new button for that that would be cool ^^
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Sith
Old January 13, 2006, 04:24 AM   #10
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Quick Info: The Spartan Armor is from the "Carajudo Imperial Units Minimod" ! The Roman Legionaries are looking great too from this Mod!
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Lusted
Old January 13, 2006, 06:41 AM   #11
 
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The faction icons for custom battle selection will be changed. The ones for the campaign map unfortunately wont as that would require repacking the ui pak which would increase the download size too much for the small gain it would get. Ill look into including those spartans.
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Lusted
Old January 13, 2006, 10:59 AM   #12
 
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Update on the spartan front: i've got a few candidate skins and models, ill let you know when i've picked one.
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Werner
Old January 14, 2006, 07:56 AM   #13
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Question not relevant anymore. Sorry.

Last edited by Werner; January 14, 2006 at 11:06 AM.
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tai4ji2x
Old January 14, 2006, 09:56 PM   #14
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i always wonder why gaul and spain still never seem to build temples to epona. this was certainly the case back when i was playing 1.2, both vanilla and RTR. anyway, in the rare off-chance that they DO build the darned thing, do you want to allow the romans to at least build the awesome temple and pantheon, as originally intended by vanilla (although still not patched correctly in 1.5, from what i can tell - did player1 include it in his current version of bugfixer)?
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tai4ji2x
Old January 15, 2006, 08:12 AM   #15
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maybe it's just the mundus magna map, but maybe some better looking graphic for trade resources:

"furs" - why does it look like a mound of salt?

east of aquincum (pannonia), there is a "pig" resource, but it shows up as a horse
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Lusted
Old January 15, 2006, 01:17 PM   #16
 
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Thats the mundus magna, ill try to fix it, but my knowledge in that area is small.
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Dr Fox
Old January 15, 2006, 02:24 PM   #17
 
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the mundus magnus map changed resources of pigs and dogs to horse and fish. They also added ivory ie elephants and salt i believe
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killmore
Old January 15, 2006, 07:14 PM   #18
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1) More varied terrain. Most terrain is flat and boring. There was a mod that introduced hills, mountain passes, bottlenecks etc. Battles on varied terrain are much more interesting

2) AI does not seem to expand even if you gave it 50000K at the start. (Germans, Gauls are particularly slow). Maybe AI is trying to achieve the financial balance before expanding. Maybe AI needs some trading posts and other cash generating before it starts expanding.
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Taelok
Old January 15, 2006, 07:49 PM   #19
 
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Glad to see you're working on those unit cards Lusted. As far as suggestions go, perhaps some new traits etc? Nothing to fancy, just the odd one or two.

Apart from that there's really nothing I can think of adding to this awesome mod. Good job Lusted :-).

(p.s do the Senate have post-marius troops? If not, I personally think they should. Thanks)

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ramsesii
Old January 16, 2006, 04:02 AM   #20
 
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I have some suggestions for you
1 Unit speed on the battlemap is pretty fast and unrealistic i think
2 faction capitals should start with more infrastructure
3 Balance out EDU the vanilla balancing is "bad" at best.
4 Add a few units to some factions.
5 adjust traveling distances on campaignmap for diplomats, killers and spies.
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Last edited by ramsesii; January 16, 2006 at 05:46 AM. Reason: get some more
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