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| Europa Barbarorum (EB) This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community. |
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#1 | |
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Subaltern
Posts: 1,414
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As you all know RTW campaigns can be a little hard to begin with.
I am interested in thre long term AI build and army sustainability Does anybody know if when you conquer your immediate neighbors the AI becomes stale and dormant or does the pressure and challenge continue throughout. The AI being balanced enough to build an empire and good armies to go with it |
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#2 | |
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Non scholae sed vitae
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Posts: 4,369
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I suspect the 'EB background-script' is designed to give the AI-factions bonuses from time to time. I also recall a poll being post here, whether EB should give the AI bonuses or not, and most people voted yes.
"Tempus edax rerum." Ovid, Metamorphoses
Under the patronage of Virgil. |
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#3 | |
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Drum Major
Posts: 519
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Actually, most people voted "within reason"... :wink:
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#4 | |
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Manbearpig
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nut giving the AI a small cash boost from time to time makes it a bit harder, therefore a bit more enjoyable. With the money the AI gets from a small cash boost the AI will be able to keep up a bit or pressure on you.
Under the patronage of Rhah and brother of eventhorizen. Member of SIN
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#5 | |
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Artifex
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Posts: 1,539
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We don't create units for the AI, but we have taken measures that we hope will prevent it from completely running out of money all the time and completely de-populating cities. So far, they do not appear to be working properly, but that's why we're beta testing.
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#6 | |
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Subaltern
Posts: 1,414
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excellent, well its certainly making it interesting thus far
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#7 | |
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Drum Major
Posts: 519
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Khelvan, haven't had too much time to dive too deeply into the campaign, but one thing puzzles me... if the player starts off with a requirement to disband half his units to survive, why give them to him in the first place? Just wondering what the reasoning behind that is.
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#8 | |
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Civitate
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Posts: 1,759
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I believe this is to used as a all-out conquering force from the get-go, where you're in debt a few turns before you conquer the settlements. That's what I did with Germania anyway.
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#9 | |
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I sorta help to make EB
Citizen
Posts: 1,950
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It balances the AI too. You as the human player would have it a whole lot easier if you had to fight greatly reduced forces at the start.
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#10 | |
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Drum Major
Posts: 519
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That's the thing David, I was looking forward to EB finally breaking the vicious steam-roller cycle. i.e. I wanted to sit back and play it from a historical perspective and really immerse myself in the historical goings on around me. Even the Romans didn't just start on a rampage across the known world, they looked out for their interests which, sometimes, led to conquest. To do that, you have to disband almost half your units or start steam-rollering neighbouring factions. Heck, EB is the first mod of RTW where I actually respect the rebels' right to exist since they now have all that associated history. Yes, EB is challenging, damn challenging, but not quite in the way I had hoped. Then again, I haven't been playing long so maybe it's just the Carthiginians that suffer from this?
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#11 | |
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I sorta help to make EB
Citizen
Posts: 1,950
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To be honest I think the Carthies are one faction that is severely underdeveloped. They don't have as many traits, fully developed unique buildings, they were the last to get accurate family members, they still have gaps in building descriptions, etc. We need more help on them for sure. Numerous other factions are much more immersive, imho. Definitely try a Celtic one, or the KH or some other successor one. Ptolemies are a little lacking too though, but they've got some really good things. Romans have had tons of time put into them too. Sweboz are really good but for building descriptions and some more traits maybe.
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#12 | ||
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Artifex
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Posts: 716
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Quote:
Although the setups are still WIP. Kushan
"May god stand between you and harm, in all the dark places you must walk."
- Ancient Egyptian Proverb Under the Patronage of Silver Guard |
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#13 | |
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Drum Major
Posts: 519
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Interesting... So, you're saying it's just my bad luck I chose Carthage? Which faction would you suggest then for a more 'sedate' game?
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#14 | |
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I sorta help to make EB
Citizen
Posts: 1,950
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Well, certainly I'm biased. :laughing:
But we just haven't had people pouring trait after trait and description after description into Carthage like we have for KH, Romani, Aedui/Averni/Casse, even Pahlava, Baktria, Epeiros, and Makedonians. They've got some good stuff for sure, but not in the amount that is done for some other factions. We'd love for very interested persons to help us out more too if they have the resources in books, time, and skill. |
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#15 | ||
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Drum Major
Posts: 519
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Quote:
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#16 | ||
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Quartermaster Sergeant
Posts: 882
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Quote:
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#17 | |
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Grenadier
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A lot apparently find the Casse pretty immersive. The tough decisions; the myriad of early risks; the inability to 'steamroller' without going bankrupt and potentially getting wiped out. But, as said, setups are quite WIP. Things will work better in future builds.
"You will find something more in woods than in books. Trees and stones will teach you that which you can never learn from masters." - St. Bernard
"The purpose of all wars, is peace." - St. Augustine "If two friends ask you to judge a dispute, don't accept, because you will lose one friend; on the other hand, if two strangers come with the same request, accept because you will gain one friend." - St. Augustine |
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#18 | |
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Armoury Sergeant
Posts: 603
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though initially frustrating, playing as the Poeni will repay you in the long run since you will find yourself bankrupted, with no army and figthing Epiros and or Rome ... I enjoyed the pressure tough I still find it too easy to survive and became the victorius
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#19 | |
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Corporal
Posts: 274
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If you're finding the AI to be too difficult, then just reload the game and ignore the background script for a few turns and take out the enemy (sans bonus=easier). Afterwards, turn the script on.
I'm at 193 BC. The game got insanely hard at 210 when the Sweboz came down on me with never ending armies. The games faction expansion is great. Hellnon, Ptolemoaioi, Getai, Hayastan, Sweboz, Averni, and **** just about every one is still fighting, save 2 protectorate faction. The ones I mentioned above are doing the best and have expansion of Ptolemoaioi took over all of N.Africa. Hellnon have conquered almost all of modern day turkey area (the place to the left of mainland greece) My only complaints- Carthage is weak and never attacks and the Casse don't leave their island for nobody or nothing! |
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#20 | |
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Corporal
Posts: 274
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*the place to the right of mainland greece.
I type so incredibly fast that spelling errors and stuff of that nature pop up once an awhile. I can type like 5000 wpm. |
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