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Europa Barbarorum (EB) This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community.

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Cha0sMarin3
Old December 28, 2005, 12:58 PM / 1.1,1.2,1.3,1.5....   #1
 
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Could EB come out for the newest patch? or all mods aply just one patch? Because i now have to make 4 copies of my RTW folder if i want to play all the mods i like (and i use JSGME):

1. Vanilla 1.6 (RTW + BI).
2. Modded 1.2 (EB + FAT + RTR 1.6).
3. Vanilla 1.4 (Warmap 1.3 + BE mods).
4. Modded 1.6 (expirimenting with some text files).

All these different patches and RTW installations all together take 15GB disk space. Wouldnt it be better for all the mods to patch up to 1.6? Because all other mods (for other games) just use the latest versions of the game.
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jedisponge
Old December 28, 2005, 01:17 PM   #2
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The mod started with 1.2, and 1.5/1.6 changed the file structure (among many other things), and that would take a heck of a long time to port to the new patch. Some files were removed, others added and hence, there's need to figure out where all the text goes.
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Joar
Old December 28, 2005, 02:50 PM   #3
 
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One also have to consider all the time it will steal for all the modders to explain why they don't want to use the latest version of the game...

If the EB team aim to port over to 1.6 in the future, doesn't this "open beta" stuff sort of make it all pretty...pointless? I mean, will a move to 1.6 not open up a totally new can of bugs to test before going alpha? What's the point of fixing up the house if you aim to move away in a not to distant future?
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jedisponge
Old December 28, 2005, 04:14 PM   #4
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Originally Posted by Joar
One also have to consider all the time it will steal for all the modders to explain why they don't want to use the latest version of the game...

If the EB team aim to port over to 1.6 in the future, doesn't this "open beta" stuff sort of make it all pretty...pointless? I mean, will a move to 1.6 not open up a totally new can of bugs to test before going alpha? What's the point of fixing up the house if you aim to move away in a not to distant future?
Did you wait rabidly for EB to come out? Did you get increasingly antsy as many people did the last week or two up to the release? Did you constantly check the forums for updates?

If you answered yes to any of these, then you would not want to wait till all the changes to 1.5/1.6 were made before playing.

Not to mention if worked started over for 1.5/1.6 without releasing the mod for 1.2, it'll be like a tunnel without light at the end. It might have adverse effects on people working on the and following the mod.
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Ricimer
Old December 28, 2005, 07:30 PM   #5
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Well... about EB..

Look. I don't want to sound like a jerk, but I did wait rabidly for months. And then more months.. And then well.. BI came out.

So now I'm waiting for the mods that will be made for BI. I'm afraid that EB and RTR are both kind of out of date now. I realize that some players are going to still prefer them since BI leaves a lot to be desired. Honestly though, why are these teams still working with the old software when new stuff has come out?

Given CA's past development cycle another patch is iffy at best, and another expansion pack for RTW is beyond the realm of possibility. The code is about as stable as it's going to get so it's a much safer bet to start modding the latest version.

Also, can't you guys reuse a lot of the stuff? The skins and such? I don't mean to knock what you guys have put together in anyway. Frankly I guess I will trash my RTW install and re-install yet another one and fire up this mod. I am curious to see how EB finally turns out. But why not devote your talent to the end of the product, rather than just the beginning? Especially with a name like Europa Barbarum. It even fits in with BI.

Just my two cents.
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alman9898
Old December 28, 2005, 07:41 PM   #6
 
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If you've seen the amount of work they put into EB, I don't think reusing the skins would be a viable option - not to mention the historical accuracy aim of the mod.
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Simetrical
Old December 28, 2005, 08:00 PM   #7
 
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Quote:
Originally Posted by Ricimer
Look. I don't want to sound like a jerk, but I did wait rabidly for months. And then more months.. And then well.. BI came out.

So now I'm waiting for the mods that will be made for BI. I'm afraid that EB and RTR are both kind of out of date now. I realize that some players are going to still prefer them since BI leaves a lot to be desired. Honestly though, why are these teams still working with the old software when new stuff has come out?
Because it takes time to port. We will port to the latest version, but it will take time, weeks or months. Same for RTR; 7.0 is planned to be for 1.5. We won't be using all the BI features, because we don't want to force our fans to buy BI, but we'll be able to make use of the features included in 1.5.
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Ricimer
Old December 28, 2005, 08:21 PM   #8
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Pretty reasonable response.. I guess I just wish somebody would do a decent mod for the BI campaign. It needs some help.. Seriously..
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Cheexsta
Old December 28, 2005, 08:45 PM   #9
 
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From my limited experience with modding BI...it's bloody hard to get a 1.2 mod working for any of the newer versions. Models are different, animations are different, a large number of text files have been changed. The patches are still new, while these popular mods have been in the making for ages - they'd have to practically start from the ground up if they wanted to move to 1.3+. Considering the amount of work that has gone into these mods, we'll be waiting for a LONG time to see BI mods with the quality of RTR or EB.

So in the meantime, get used to having multiple installs, because it will take a lot of time and effort to convert to BI. If you want some more BI mods, I'm personally looking forward to A_B's Warlord Mod and Atilla Reloaded's Invasio Barbarorum, both of which should be released relatively soon (sooner than RTR or EB, I bet).

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Same for RTR; 7.0 is planned to be for 1.5.
I thought 7.0 was to be for 1.6?
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LoneGunman
Old December 29, 2005, 02:26 AM   #10
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It's for 1.6...

I think Sim just got his 6's and 5's mixed up. RTR is going to require BI to run.

Anyways, the Beta is good for a few reasons I think:

1. It helps polish their ideas for where they wish to take the game and how to approach certain problems.
2. It provides some good feedback that can help make the ported version better.
3. It will give you all a solid game to play just as RTR does, once the beta is done , and the port is started.
4. It gives the team time to regroup and get some help solving the really hard problems it's been encountering.

Which is why it bothers me when I see threads asking for EB mods already... It's a beta... A Beta TEST... Modding the game in its current state ISN'T going to help the team fix any of it's major issues, just make things far more complicated for yourself and for the team... If you want to PLAY a solid game, I'd say you go for 1.5 Vanilla, 1.6 BI, RTR 5.4, RTR 6.3, Roma, SPQR, Darth Mod, or any other finished product. The team needs help right now, not "omfg c4v4lry battles sux0rz!"

Just my 2 cents on the issue though...
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Khelvan
Old December 29, 2005, 02:47 AM   #11
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Without spending a great amount of time studying 1.5, I sincerely doubt that any fixes we make now will be made moot with a port to 1.5. Is the scripting language different? Are the way traits handled different? These are the major concerns. The fact is, there are file format changes and other things which make it very difficult to port over a huge mod. However, that doesn't invalidate what we do. Work continues, we continue to fix bugs; these bugs would remain even if we ported, the work we do applies. The work on porting the game does not make anything we're doing moot.

By releasing an open beta on 1.2 we have the ability to get feedback and make fixes to the things that are in error right NOW, rather than wait for the months it will take to get to the new version, and it also gives the fans a taste of the mod that will be EB. This release was not for your enjoyment, though we hope you do so; it is for us to be able to make the mod better so that, in the future, you will enjoy it. If you don't want to revert to 1.2 to play the mod, no worries. We didn't intend it as a "production" version. It is a beta release.

I can't explain it any better than that.
Ignoranti, quem portum petat, nullus suus ventus est. - Seneca

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humvee2800
Old December 29, 2005, 04:23 AM   #12
 
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Will therye be a quick fix patch that will repair some of the main bugs as(sorry too seem mean) even though eb has so much potential, playingn it doesnt seem fulfilling.

The skins have a weird habit of seeming one dimensional one high grqaphics(not sure why),the faction slots are alittle... screwy, and the scripts are interesting but flawed.i realize this is a beta release and appreciate all the work your doing but as of yet it is nearly unplayable.
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Ithinkican
Old December 29, 2005, 05:45 PM   #13
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Originally Posted by Cheexsta
So in the meantime, get used to having multiple installs,
Sorry for the dumb question, but how can i have multiple installs?Sorry for the off topic post btw.
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Kushan
Old December 29, 2005, 06:27 PM   #14
 
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Pretty reasonable response.. I guess I just wish somebody would do a decent mod for the BI campaign. It needs some help.. Seriously..
Imperium TW?

I think Khelvan said it best, the beta wasnt created for enjoyment, we do hope it is enjoying. It was released to get feedback from the public, and to test out ideas and concepts. Yes, there are flaws, no mod released yet was without its flaws? Considering all the scripting and traits, all the lines of code, yes there are going to be flaws. EB's goal is to present an accurate presentation of the anicent world in a game format, thats not the easiest thing to do.....

So please stop with all "this isnt perfect" threads.

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Sorry for the dumb question, but how can i have multiple installs?Sorry for the off topic post btw
Copy and paste the RTW file, then copy and rename the RTW.exe to math your file name, then create a shortcut if you like.

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Last edited by Kushan; December 30, 2005 at 01:40 AM.
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quent218
Old December 30, 2005, 04:37 AM   #15
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well, this isn't perfect mainly because i'm getting sooo frustrated of the ctd. frustrated because this game is great, seriously.
i like the faction symbols and i apreciate your will of changing the apparence of the game. i enjoy the new balance (less static for barbarians because of bonus charge). i enjoy all that new map, new factions, new greatly skinned units.

this isn't perfect, sure, but can anybody reach perfection? no, but i'm confident in you to improve the game, and release a patch, whenever it is, i won't complain; because it was nice from you to release it earlier..
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