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Europa Barbarorum (EB) This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community.

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Destraex
Old December 27, 2005, 11:26 PM / Slowdown mod for EB?   #1
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Is there one? Troops seem to move awefully fast and fighting is over quickly too

two games.. Real Time 3D Tactical Battles. WW1 & Modern... bet you have never heard of em!
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Khelvan
Old December 27, 2005, 11:35 PM   #2
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Lightning fast as compared to what? We spent a considerable amount of time slowing the battles down from vanilla.
Ignoranti, quem portum petat, nullus suus ventus est. - Seneca

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Destraex
Old December 27, 2005, 11:37 PM   #3
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darths slowdown mod in rtr6

two games.. Real Time 3D Tactical Battles. WW1 & Modern... bet you have never heard of em!
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DEMETRIOUS II
Old December 27, 2005, 11:51 PM   #4
 
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EB battles are much better (longer, challenging) than RTR will ever be. Sorry but it's a fact. I am sure alot of people will agree.
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plasticfigurine
Old December 27, 2005, 11:54 PM   #5
 
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I noticed that battles in EB are shorter than those in other mods also. They are longer than in vanilla RTW, but i have had some very short battles with EB.
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invictus
Old December 27, 2005, 11:57 PM   #6
 
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I feel battles are perfect length on vh/vh what difficulty are you guys playing? -Leon
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plasticfigurine
Old December 28, 2005, 12:00 AM   #7
 
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Originally Posted by invictus
I feel battles are perfect length on vh/vh what difficulty are you guys playing? -Leon
I play on medium battle difficulty, because on vh, it gives the AI stat bonuses. No cheating AI for me.
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invictus
Old December 28, 2005, 12:03 AM   #8
 
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Hmmm....perhaps thats why the romans seem so unbeatable, i have them down to one city, but its impossible to take, i only have merc's left lol o well -Leon
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Kscott
Old December 28, 2005, 12:05 AM   #9
 
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Originally Posted by plasticfigurine
I play on medium battle difficulty, because on vh, it gives the AI stat bonuses. No cheating AI for me.
well then maybe you shouldnt be playing EB :wink:

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plasticfigurine
Old December 28, 2005, 12:10 AM   #10
 
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Originally Posted by Kscott
well then maybe you shouldnt be playing EB :wink:
ok, then maybe.....no over-cheating AI...or something

EDIT: Wait, didnt they give the AI advantages only in the campaign?
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Kscott
Old December 28, 2005, 12:13 AM   #11
 
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Originally Posted by plasticfigurine
ok, then maybe.....no over-cheating AI...or something

EDIT: Wait, didnt they give the AI advantages only in the campaign?

I dunno, but the gave alot of cheating to make the AI be "better" in money sense, and thus harder challenge for the player..

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Carajudo
Old December 28, 2005, 12:16 AM   #12
 
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I'm sorry but i agree, the battles are too fast because the units mental state (or moral) is in the same level that vanilla units,the units movements are slower than vanilla, so i don't think the problem is the movement speed.

I'm playing my EB version whit some minor changes and one of them is that one, i rise up the morale for all the units 8 points,that seems to fix the problem and the units don't run away so fast, is a shame i can't upload the files as an attachments cause the limit is only 19 k , but anyway you can do it yourself, 8 more points to mental state for each unit in the export_descr_units.txt
Working on...
http://www.twcenter.net/forums/showthread.php?p=3591584#post3591584

AND ALSO NEED A MODELER FOR THIS PROJECT!! ANYBODY!!
http://www.twcenter.net/forums/showthread.php?t=215557

"you´ll be whatever you shall be, or you´ll be NOTHING"
José de San Martin cross the alps and freed Argentina, Chile and Peru...
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plasticfigurine
Old December 28, 2005, 12:16 AM   #13
 
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I dont play campaigns (gasp!). So cheating AI isnt a factor for me. As a matter of fact, I have NEVER completed a single campaign in the history of the whole TW series (STW, MTW, RTW). I just have fun with the battle editor/custom battles.
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Destraex
Old December 28, 2005, 12:45 AM   #14
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must also be the killrate? not that i h8 it, i just have a friend who insists on this sort of thing

two games.. Real Time 3D Tactical Battles. WW1 & Modern... bet you have never heard of em!
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Carajudo
Old December 28, 2005, 12:56 AM   #15
 
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i didn't know that...killrate??
Perhaps raising the armour level a little could help to make the units more "die hard"
Working on...
http://www.twcenter.net/forums/showthread.php?p=3591584#post3591584

AND ALSO NEED A MODELER FOR THIS PROJECT!! ANYBODY!!
http://www.twcenter.net/forums/showthread.php?t=215557

"you´ll be whatever you shall be, or you´ll be NOTHING"
José de San Martin cross the alps and freed Argentina, Chile and Peru...
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mike^_^
Old December 28, 2005, 01:39 AM   #16
 
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Originally Posted by DEMETRIOUS II
EB battles are much better (longer, challenging) than RTR will ever be. Sorry but it's a fact. I am sure alot of people will agree.
I agree, I just had a small seige in Byzantion (well mid-size seige) and it took me a good 20 minutes to finally take it from the defenders.Although I'm playing on Medium, I don't understand the people who talk of fast battles, sure if you have 300 heavy cavalry and you just smash into their lines, of course they are going to route pretty fast. but I have noticed extended melee and lower kill-rates. Perfect, IMO.

thanks EB
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LorDBulA
Old December 28, 2005, 02:56 AM   #17
 
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Just play on Hard battle difficulty in campaigne. Giving +8 morale bonus will also stop yours troops from routing. And you loose battles when yours troops are routed, so this mean you will loose less.
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Salvor Hardin
Old December 28, 2005, 03:33 AM   #18
 
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Playing on Hard, I have noticed that my battles (just two, so far) last longer than with RTR playing on the same level. It is more difficult to make units route even when charging with cavalry on the rear of a unit already engaged on its front. Nevertheless, I must also say that I find units' speed a bit high for my taste.
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Carajudo
Old December 28, 2005, 04:44 AM   #19
 
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Quote:
Just play on Hard battle difficulty in campaigne. Giving +8 morale bonus will also stop yours troops from routing. And you loose battles when yours troops are routed, so this mean you will loose less.
LOL, ,this must be a joke , you should rise up 8 points to ALL the units for ALL the factions, so if your troops don't run , neither the enemy units, ........if A=B, then B = A...is a very simple .You don't change the balance of thing

You win or you loose and so the enemy and thats it , the fact is that makes longer battles, and that's the thread for....is not a difficult or not thread i think
Working on...
http://www.twcenter.net/forums/showthread.php?p=3591584#post3591584

AND ALSO NEED A MODELER FOR THIS PROJECT!! ANYBODY!!
http://www.twcenter.net/forums/showthread.php?t=215557

"you´ll be whatever you shall be, or you´ll be NOTHING"
José de San Martin cross the alps and freed Argentina, Chile and Peru...
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webo
Old December 28, 2005, 04:55 AM   #20
 
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battles are shorter... (hard) morale is low, enemyes rout fast, so rise of morale is a must.
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