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| Europa Barbarorum (EB) This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community. |
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#1 | |
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Subaltern
Posts: 1,414
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Is there one? Troops seem to move awefully fast and fighting is over quickly too
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#2 | |
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Artifex
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Posts: 1,539
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Lightning fast as compared to what? We spent a considerable amount of time slowing the battles down from vanilla.
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#3 | |
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Subaltern
Posts: 1,414
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darths slowdown mod in rtr6
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#4 | |
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Subaltern
Posts: 1,316
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EB battles are much better (longer, challenging) than RTR will ever be. Sorry but it's a fact. I am sure alot of people will agree.
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#5 | |
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Quartermaster Sergeant
Posts: 878
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I noticed that battles in EB are shorter than those in other mods also. They are longer than in vanilla RTW, but i have had some very short battles with EB.
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#6 | |
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Captain
Posts: 1,647
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I feel battles are perfect length on vh/vh what difficulty are you guys playing? -Leon
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#7 | ||
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Quartermaster Sergeant
Posts: 878
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Quote:
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#8 | |
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Captain
Posts: 1,647
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Hmmm....perhaps thats why the romans seem so unbeatable, i have them down to one city, but its impossible to take, i only have merc's left lol o well -Leon
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#9 | ||
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New and Improved!
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Quote:
![]() Patron of Basileous Leandros I/Grimsta/rez/ Aemilianus/Publius/ Vizigothe/Ahiga /Zhuge_Liang Under Patronage of Lord Rahl MY TWC HISTORY |
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#10 | ||
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Quartermaster Sergeant
Posts: 878
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Quote:
EDIT: Wait, didnt they give the AI advantages only in the campaign? |
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#11 | ||
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New and Improved!
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I dunno, but the gave alot of cheating to make the AI be "better" in money sense, and thus harder challenge for the player.. ![]() Patron of Basileous Leandros I/Grimsta/rez/ Aemilianus/Publius/ Vizigothe/Ahiga /Zhuge_Liang Under Patronage of Lord Rahl MY TWC HISTORY |
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#12 | |
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Corporal
Posts: 246
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I'm sorry but i agree, the battles are too fast because the units mental state (or moral) is in the same level that vanilla units,the units movements are slower than vanilla, so i don't think the problem is the movement speed.
I'm playing my EB version whit some minor changes and one of them is that one, i rise up the morale for all the units 8 points,that seems to fix the problem and the units don't run away so fast, is a shame i can't upload the files as an attachments cause the limit is only 19 k , but anyway you can do it yourself, 8 more points to mental state for each unit in the export_descr_units.txt
Working on...
http://www.twcenter.net/forums/showthread.php?p=3591584#post3591584 AND ALSO NEED A MODELER FOR THIS PROJECT!! ANYBODY!! http://www.twcenter.net/forums/showthread.php?t=215557 "you´ll be whatever you shall be, or you´ll be NOTHING" José de San Martin cross the alps and freed Argentina, Chile and Peru... |
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#13 | |
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Quartermaster Sergeant
Posts: 878
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I dont play campaigns (gasp!). So cheating AI isnt a factor for me. As a matter of fact, I have NEVER completed a single campaign in the history of the whole TW series (STW, MTW, RTW). I just have fun with the battle editor/custom battles.
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#14 | |
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Subaltern
Posts: 1,414
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must also be the killrate? not that i h8 it, i just have a friend who insists on this sort of thing
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#15 | |
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Corporal
Posts: 246
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i didn't know that...killrate??
Perhaps raising the armour level a little could help to make the units more "die hard"
Working on...
http://www.twcenter.net/forums/showthread.php?p=3591584#post3591584 AND ALSO NEED A MODELER FOR THIS PROJECT!! ANYBODY!! http://www.twcenter.net/forums/showthread.php?t=215557 "you´ll be whatever you shall be, or you´ll be NOTHING" José de San Martin cross the alps and freed Argentina, Chile and Peru... |
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#16 | ||
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Captain
Posts: 1,639
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Quote:
thanks EB
‘‘No slave shall keep any arms whatever, nor pass, unless with written orders from his master or employer, or in his company, with arms from one place to another. Arms in possession of a slave contrary to this prohibition shall be forfeited to him who will seize them.’’
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#17 | |
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Armoury Sergeant
Posts: 622
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Just play on Hard battle difficulty in campaigne. Giving +8 morale bonus will also stop yours troops from routing. And you loose battles when yours troops are routed, so this mean you will loose less.
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#18 | |
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Artifex
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Posts: 2,125
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Playing on Hard, I have noticed that my battles (just two, so far) last longer than with RTR playing on the same level. It is more difficult to make units route even when charging with cavalry on the rear of a unit already engaged on its front. Nevertheless, I must also say that I find units' speed a bit high for my taste.
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#19 | ||
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Corporal
Posts: 246
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Quote:
You win or you loose and so the enemy and thats it , the fact is that makes longer battles, and that's the thread for....is not a difficult or not thread i think
Working on...
http://www.twcenter.net/forums/showthread.php?p=3591584#post3591584 AND ALSO NEED A MODELER FOR THIS PROJECT!! ANYBODY!! http://www.twcenter.net/forums/showthread.php?t=215557 "you´ll be whatever you shall be, or you´ll be NOTHING" José de San Martin cross the alps and freed Argentina, Chile and Peru... |
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#20 | |
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Light Infantryman
Posts: 10
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battles are shorter... (hard) morale is low, enemyes rout fast, so rise of morale is a must.
You have to consider the possibility that God does not like you. He never wanted you. In all probability, he hates you. This is not the worst thing that can happen. - The Soap Salesman
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