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| Europa Barbarorum (EB) This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community. |
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#1 | |
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Captain
Posts: 1,639
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hello
I'm having a bit of trouble, I can't seem to be able to build cavalry. is there a special building I need to construct or something? Could a learned fellow lay out the criteria for cavalry recruitment, please? I'm playing as macedon and I have the 4th level of military structures built, and the *Mega Basileon level city in Pella, what do I need to do? ![]() edit : I'm beginning to wonder if I'm the only one that can't recruit cavalry..
‘‘No slave shall keep any arms whatever, nor pass, unless with written orders from his master or employer, or in his company, with arms from one place to another. Arms in possession of a slave contrary to this prohibition shall be forfeited to him who will seize them.’’
Last edited by mike^_^; December 27, 2005 at 05:13 PM. |
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#2 | |
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Captain
Posts: 1,639
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![]() okay I used process_cq and add_population to bump me up, and I still can't build any cavalry. I think the resources are messed up? the export_descr_building file is quite imposing..
‘‘No slave shall keep any arms whatever, nor pass, unless with written orders from his master or employer, or in his company, with arms from one place to another. Arms in possession of a slave contrary to this prohibition shall be forfeited to him who will seize them.’’
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#3 | |
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Chosen Man
Posts: 193
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No, you just need a lot more cash, everything is extremely expensive in EB. :\
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#4 | |
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Captain
Posts: 1,639
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..
it's not that I don't have enough money, if that were the case, cavalry units would show up but would just be greyed out, as the case with the pezeheratorio and the others. can you recruit cavlary units?
‘‘No slave shall keep any arms whatever, nor pass, unless with written orders from his master or employer, or in his company, with arms from one place to another. Arms in possession of a slave contrary to this prohibition shall be forfeited to him who will seize them.’’
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#5 | |
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Artifex
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Posts: 1,539
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Cavalry is recruitable only in certain areas and at certain levels of the MIC. Our unit guys can tell you more.
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#6 | |
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Captain
Posts: 1,639
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that's the thing, according to the files, I have met the criteria to produce atleast companions in Pella
Code:
construction 16
cost 14000
settlement_min town
upgrades
{
royal_barracks
}
...
recruit "successor companion cavalry" 0 requires factions { macedon, } and building_present_min_level government_type1 type1lvl2 and hidden_resource alpha and not hidden_resource beta and hidden_resource gamma and not hidden_resource delta and hidden_resource epsilon and hidden_resource zeta and not hidden_resource eta and not hidden_resource theta
recruit "successor companion cavalry" 0 requires factions { macedon, } and building_present_min_level government_type1 type1lvl2 and hidden_resource alpha and not hidden_resource beta and hidden_resource gamma and hidden_resource delta and not hidden_resource epsilon and not hidden_resource zeta and hidden_resource eta and not hidden_resource theta
recruit "successor companion cavalry" 0 requires factions { macedon, } and building_present_min_level government_type1 type1lvl2 and not hidden_resource alpha and not hidden_resource beta and hidden_resource gamma and not hidden_resource delta and hidden_resource epsilon and hidden_resource zeta and not hidden_resource eta and hidden_resource theta
Code:
Makedonia
Pella
macedon
Makedones
177 58 145
gold, timber, tradeport, navyport, smallfleet, beta, epsilon, zeta, eta
5
6
how am I supposed to wage eternal war without my companions?
‘‘No slave shall keep any arms whatever, nor pass, unless with written orders from his master or employer, or in his company, with arms from one place to another. Arms in possession of a slave contrary to this prohibition shall be forfeited to him who will seize them.’’
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#7 | |
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I sorta help to make EB
Citizen
Posts: 1,950
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Probably a recruitment problem. They should be recruitable obviously in Pella with that level MIC. These recruitment lines are really complex, so maybe some hidden resources for that province weren't specified the right way or something. We will look into it.
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#8 | |
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Captain
Posts: 1,639
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okay thanks :original:
here's the code line incase anyone else fancies just open up export_descr_building , ctrl-f, type in companion, go to macedon entry paste over first line Code:
recruit "successor companion cavalry" 0 requires factions { macedon, } and building_present_min_level government_type1 type1lvl2 and not hidden_resource alpha and hidden_resource beta and not hidden_resource gamma and not hidden_resource delta and hidden_resource epsilon and hidden_resource zeta and hidden_resource eta and not hidden_resource theta
‘‘No slave shall keep any arms whatever, nor pass, unless with written orders from his master or employer, or in his company, with arms from one place to another. Arms in possession of a slave contrary to this prohibition shall be forfeited to him who will seize them.’’
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#9 | |
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I sorta help to make EB
Citizen
Posts: 1,950
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Yeah, it makes sense that they are only available in makedonian homeland governments since they are the best cav unit you can get and come from a certain class of citizens. Should be available in Pella. Must be the hidden resource combination I would think.
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#10 | |
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Captain
Posts: 1,639
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it was, that's the fixed line up there if anyone is playing macedon and wondering why you can't build companions
btw, I hope someone can make a more in-depth guide to EB gameplay, some of the things are confusing. although I guess once it's fleshed out more and more descriptions done it will be a little more self explanitory
‘‘No slave shall keep any arms whatever, nor pass, unless with written orders from his master or employer, or in his company, with arms from one place to another. Arms in possession of a slave contrary to this prohibition shall be forfeited to him who will seize them.’’
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