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| Europa Barbarorum (EB) This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community. |
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#1 | |
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Subaltern
Posts: 1,414
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All i see is the shortcut on my desktop which has a few additions -nm -show_err
Is their something I missed in the readme? "When first playing, please make sure to load the campaign script every time you first start a campaign, and any time you load a saved game" I do not get the advisor telling me it is not running |
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#2 | |
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Artifex
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Posts: 1,539
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When you first start the campaign, and then click on a town, your advisor will pop up.
If it isn't, you have just discovered our first bad bug. |
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#3 | |
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Colour Sergeant
Posts: 372
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Once you actually start a campaign, you'll have the opportunity to start the script. Click on one of your settlements and the advisor will pop out. Click on him, and click the "show me how" button, and the script starts.
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#4 | |
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Colour Sergeant
Posts: 366
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When you start a campaign, the first time you click on a settlement the advisor should appear.
![]() History is for the future not the past. The dead don't read. Operam et vitam do Europae Barbarorum. |
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#5 | |
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Light Infantryman
Posts: 25
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Yeah, the torrent runs very smoothly, seedin` it now.
Um, regarding the script we must load, -- could you elaborate, please? Oh, ok - thnx.
"Every nation ridicules other nations, and all are right."
Arthur Schopenhauer "Men rise from one ambition to another: first, they seek to secure themselves against attack, and then they attack others." Niccolo Machiavelli |
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#6 | |
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Colour Sergeant
Posts: 366
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Just click on a settlement, the advisor will pop up, click show me how, he'll go away and the script will be running.
![]() History is for the future not the past. The dead don't read. Operam et vitam do Europae Barbarorum. |
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#7 | |
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Subaltern
Posts: 1,414
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nope sorry it works have just reloaded three times.
must have been me not paying heed to the advisor or he did not come up as I did not click any settlements. Now I know how to activate the script, just gotta make sure I pay attention to the advisor. Wonder what happens if the advise is turned off |
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#8 | |
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Artifex
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Posts: 1,539
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Actually, we recommend advice being off. I should post that somewhere.
Scripting makes the advisor pop up without advice being on. Advice on may cause problems. |
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#9 | |
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Grenadier
Posts: 53
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It works even if the advisor is off.
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#10 | |
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Subaltern
Posts: 1,414
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just played my first battle and all is good - apart from being patch 1.2 that is
I will turn advise off next time I load it. |
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#11 | |
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Drummer and Fifer
Posts: 110
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When I first played with high advice (I thought i needed it for the script) I never saw the adviser say to activate the script b/c it said so much other crap. But when playing without advice it was much easier.
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