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Europa Barbarorum (EB) This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community.

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Teleklos Archelaou
Old November 20, 2005, 03:41 PM / EB Building Progression - a Sneak Peek at one   #1
 
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Just thought I'd let out a peek (an authorized one though :laughing: ) at one building progression - at least from one culture's point of view (this will certainly not be the complex from the point of view of the Romans or eastern factions or barbarian ones). The bonuses aren't set on these at all, so they are a WIP for sure, but the base information and progression are done, so it shouldn't hurt to give this one a viewing.

This is actually a look at the 'amphitheatres' building complex, but from a Hellenic point of view. No 'games' (like the Romans have) are held in them though if you are a Hellenic faction. They generally increase happiness and your generals who are present in cities that have these will probably get a slight boost in their chances if they compete in the Olympics - bettering their chances even more in the best ones below. They might have an XP boost at the highest levels, but we aren't sold on that yet. Harder to argue for it in 272 B.C. than if it had been in the 5th century B.C.

So first you start out constructing, at a very low cost, a Game Field:

Leimon Agonion - Game Field


Then you can construct a Small Gymnasion, at a higher cost of course:

Gymnasion Mikron - Small Gymnasion


Then, most cities can still construct a basic Gymnasion:

Gymnasion - Gymnasion


The basic Gymnasion is all that a lot of Hellenic cities can reach, but if you have certain types of governments, you can then face an option. You may choose to put more money and time into adding onto your gymnasion complex with a large palaistra and focus on bettering your citizens and generals' athletic pursuits. Or you can instead choose to put more money into developing the complex into one that focuses more on the pursuits of the mind and develop more its academic complexes.

Gymnasion Mega kai Palaistra - Great Gymnasion and Palaistra


Gymnasion Akademaikon - Academic Gymnasion


Some Hellenic factions don't have all these options, and some only have the highest options available in provinces with certain types of governments. After all, only those provinces that have the most truly Hellenic types of governments should be able to build their best structures.

Hope this livens things up a bit around here. I'm not involved in the hardest coding work going on right now with the preparations for the open beta, so I've been getting a bit 'antsy' and was itching to release a sneak-peak at some of this stuff. This actually is a brand new complex and many of our own members haven't seen all of this up until today as well. ~D Hope you enjoyed it!
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ColbytheConqueror
Old November 20, 2005, 05:05 PM   #2
 
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sexy!

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Martocticvs
Old November 20, 2005, 07:13 PM   #3
 
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Looks great
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Ano2
Old November 20, 2005, 08:23 PM   #4
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Awesome, although this is pretty standard stuff for some games (Civ 4 etc), this is a breakthrough for RTW. Excellent work!
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Fabolous
Old November 20, 2005, 11:22 PM   #5
 
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Beautiful stuff Tele. :wink:
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Major König
Old November 21, 2005, 01:02 AM   #6
 
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Awesome. Im loving it. Can't wait to boost unit stats by making them athletes.

I'm back.
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Richard
Old November 21, 2005, 04:26 AM   #7
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do you have any screens of the building on the battlemap?
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Obi Wan Asterix
Old November 21, 2005, 04:45 AM   #8
 
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Thanks for this update lads! I am genuinelly missing EB updates, as they were in themselves quality literature.... glad to see a sign of life again :original:
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Teleklos Archelaou
Old November 21, 2005, 11:08 AM   #9
 
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Quote:
Originally Posted by Richard
do you have any screens of the building on the battlemap?
Sorry, but while these buildings convey bonuses, interact with characters and their traits, and might affect other buildings, they are not visible in the battlemap. That would require a 3D modeller who was almost exclusively doing this for us, and we just don't have someone who can work on these things now. Plus it would take a lot of time considering the fact that we have a number of new ones. If anyone wanted to join up to help, we'd love it, but for now we just have icons and constructed images for them for the campaignmap. We have a number of others like this too though, so it's not all bad news.
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MRY6
Old November 21, 2005, 01:54 PM   #10
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Are these buildings destructable, such as if you're a barbarian and ya just want the loot??
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Teleklos Archelaou
Old November 21, 2005, 02:03 PM   #11
 
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Originally Posted by MRY6
Are these buildings destructable, such as if you're a barbarian and ya just want the loot??
Most definitely. Very few buildings are indestructable as far as I know. We have some "buildings" like capes and "routes" and sacred mountains and such that aren't destructable, but most others are.
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LordSaradain
Old November 21, 2005, 02:09 PM   #12
 
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D*mn! Why did you show this? This makes me long for EB even more than I already was... :p
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Torgill
Old November 21, 2005, 04:35 PM   #13
 
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Will the walls be destructable?
War is an art and as such is not susceptible of explanation by fixed formula
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Martocticvs
Old November 22, 2005, 11:07 AM   #14
 
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Quote:
Originally Posted by Teleklos Archelaou
Sorry, but while these buildings convey bonuses, interact with characters and their traits, and might affect other buildings, they are not visible in the battlemap. That would require a 3D modeller who was almost exclusively doing this for us, and we just don't have someone who can work on these things now. Plus it would take a lot of time considering the fact that we have a number of new ones. If anyone wanted to join up to help, we'd love it, but for now we just have icons and constructed images for them for the campaignmap. We have a number of others like this too though, so it's not all bad news.
Shame I've got so much stuff going on at the moment, otherwise I'd be more than happy to help you out with that. No sign of any breaks in my workload though!
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Captian Marcus Cornelius
Old November 23, 2005, 04:40 AM   #15
 
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Why do the builings have booth + & - pulic order in most of the it's +15 - 5 why not gjust have 10 ?
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davepyne
Old November 23, 2005, 04:53 AM   #16
 
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Originally Posted by Captian Marcus Cornelius
Why do the builings have booth + & - pulic order in most of the it's +15 - 5 why not gjust have 10 ?
yeah, I'm confused too, doesn't "public order" do the same thing as "public order due to happiness"?
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Cornelius Balbus
Old November 23, 2005, 09:30 PM   #17
 
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Could u give other examples of faction-specific building-progressions please? that would be interesting until the release of the open beta... :-)
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Cheexsta
Old November 25, 2005, 09:51 PM   #18
 
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Those campaign-map models for fleets are something I haven't seen before, either. Very cool stuff, I see that Wonders have become "buildings" as well. Good move.

It's unfortunate that you don't have any 3D modellers working on this, though. I assume it's the same for unique buildings like the Wonders (Hanging Gardens come to mind)? It would be excellent to have such buildings represented on the battlefield.

Thanks for the update.
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MenaceX
Old November 27, 2005, 04:26 AM   #19
 
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Looking very good, thank you for the update.
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The White Knight
Old November 27, 2005, 10:43 AM   #20
 
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Haha! Thank you so much! I felt quite miserable the last months, lacking EB's previews, but now I'm back in the running! :laughing:
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