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| Call of Warhammer Call of Warhammer: Champions of the vile Chaos gods have stepped forward uniting into a northern tidal wave sweeping south. Orcs are growing restless in the cramped space of the Badlands. A WAAGGGHH!!! is inevitable and the Greenskin horde will soon unleash another of their destructive invasions. The mysterious Phoenix King has ordered an expedition corps to the Old World to stand by the forces of light in the coming struggles. The Empire and Kislev… will have to hold the line and stand tall against the coming of the Storm of Chaos. |
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#1 | |
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Artifex
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Posts: 1,946
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- Changes from Hick09
9 new script battles New script for Grimgor invasion New traits for each fraction and reballance of the old ones New retinue-Ancillaries (kanhivapanu+timorfeys+hick09) - Flags and unique buildings from Crisord - Nurgle General from the Monolith - A demon-prince - unique group for Khorne followers with chance of arrival of 1 % - Trolls. First will be unique group for orks. In the second will occupy settlement in the country of trolls - the Big cave of trolls. In the third will be spawn randomly in this territory. - Greenskin alliance. Orks and goblins can be unite. Chance of this event of 1 %. Also if the goblin leader dies there is an additional chance of this event. The probability of event depends on authority of the leader - with low authority the chances groth. - Goblins can take part in orcish Waaagh! - Gobiliny can employ spies. Orks can employ them if they unite with night goblins or crash them. - New playable fraction - Border Princes. Units are taken from Rusichi. Suitable units are taken only. This state with chance in 1 % can enter in light alliance. - Fejnar fix a smoke, and also has made new shells for empire rockets and catapults of skulls. - New mages. Shamans for goblins and orks (will be if Sigmar can make tothem) - Ice magicians (it is possible, but not the fact if Shredder makes them) - H Elves magika (most likely), work of Fejnara and Iselendil - Ogrs, bigguns, blackorks, bloodletters and plaguebearers by their attack throw enemies in air - The expanded tree at all fractions. Agents on start (thanks Mesh) are added - In all settlements buildings are added. I.e. cities became more developed. Most vanila icons and building arts changed (thanks to cedric37, kanhivapanu, Timorfeys)
Last edited by Mr. Sorrow; April 02, 2010 at 07:58 AM. |
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#2 | |
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Chosen Man
Posts: 184
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You guys are truly AWESOME!!!!!!!!!!!
Could any custom units be added to CoW that aren't in Warhammer Lore?
My Sig was created by Blackomur89(God Rest His Soul)
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#3 | |
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Drummer and Fifer
Posts: 117
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GOD, they are so cute! ^^
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#4 | |
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The Lord of the UI'ings
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Posts: 3,547
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OMG!!!! ¨Perfect they are just stunningly perfect!!!
I love russia!! ha ha ha |
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#5 | |
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Colour Sergeant
Posts: 311
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In fact, this modding community has 1/3 impact on my happiness and that makes it equal with sex in my life
Fall from Heaven II for CIV4 player,Mount&Blade mods player,
Brave New World 3.2 for AoW:Shadowmagic player... Fanatic for Call of Warhammer and Third Age:Total War |
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#6 | |
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Grenadier
Posts: 52
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Wooooow, they're really great!
Love you guys |
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#7 | |
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Colour Sergeant
Posts: 402
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As I have said it before...WOW of CoW.
Bravo you gentlemen keep building up the foundations of a Great Mod that stands amongst the best. We many ,we happy many are grateful!
Legio Patria Nostra
Last Defender of the West HAMMER of the HUNS |
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#8 | |
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Rifleman
Posts: 41
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I second that! Wow is right.
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#9 | |
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In Memory of Blackomur
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Posts: 5,285
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They look great! Keep up the great work everybody!
Edit: Are they elephants or infantry? ![]() "In the name of Warhammer, you will not be forgotten!" ![]() Under the pround Patronage of Miura Anjin 三浦按針 (formerly Quetzalcoatl) ![]() Best Warhammer video ever!
Last edited by The Holy Pilgrim; March 09, 2010 at 04:20 PM. |
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#10 | |
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Lieutenant Colonel
Posts: 2,188
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Niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiceeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#11 | |
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Artifex
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Posts: 1,946
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elephants
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#12 | |
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In Memory of Blackomur
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Posts: 5,285
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Sweet, so they'll have area of effect? Also, will they freak out when torched by fire like elephants?
![]() "In the name of Warhammer, you will not be forgotten!" ![]() Under the pround Patronage of Miura Anjin 三浦按針 (formerly Quetzalcoatl) ![]() Best Warhammer video ever!
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#13 | ||
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Corporal
Posts: 238
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They look awesome! Just like the awesome MOC models.
Quote:
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#14 | |
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Light Infantryman
Posts: 18
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We could always have unofficial / non-lore units in sub-mods. So people can choose which units they want to incorporate. While those who want it pure can stick to the lore version. Similar to TA:TW
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#15 | |
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Light Infantryman
Posts: 13
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wow you guys didin't just make a great mod you work fast too. even tho this mod is still a little bugged i can not stop playing it and now this you guys are truly masters of modding
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#16 | |
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Grenadier
Posts: 91
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omg i love them you guys did and keep doing a excellent job i already put about 60 hours in this mod,
I donT want to sound greedy but by any chance are chaos troll gone be in the next pacht too. ![]()
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#17 | |
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Artifex
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Posts: 1,946
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#18 | |
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The Lord of the UI'ings
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Posts: 3,547
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I am the first to say it!!!
YEEHHAAAA !!!! Keep it going |
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#19 | |
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Light Infantryman
Posts: 18
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Congrats and Thank You to the CoW team!
Finally the Night Goblins are rising up to their potential! |
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#20 | |
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Lieutenant Colonel
Posts: 2,188
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Yeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaah!!!!!!!!!!!!!!!
The Gobbos will rain the power of Gork and Mork on the enemies eadz' MUAHAHAHAHAHAHA!!!!!!!!!! ![]() |
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