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Europa Barbarorum (EB) This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community.

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Khelvan
Old September 30, 2005, 04:05 AM / Since our internal forum is down...   #1
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I figured I would post this here, since I'm half asleep and will not remember it tomorrow. Assuming this is true, our chances of moving EB to BI are slim to none. The mounts file is an integral part of our mod, as we've changed every horse and elephant model, added a diversity of horses, and new chariots and such. Without the ability to mod descr_mounts.txt, we will almost certainly never see a BI port of EB.

http://www.twcenter.net/forums/showthread.php?t=33972
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Solar
Old September 30, 2005, 06:26 AM   #2
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Bad news, really. All the stuff in BI (religions, loyalty, etc) could really enrich gameplay in EB. But is the problem also in RTW 1.3? if so, it'd be a pity, since that update also corrects the save/load bug...
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Lesten
Old September 30, 2005, 06:48 AM   #3
 
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Really bad news indeed. Hopefully someone will figure out how to fix this or at least how to convert some of BIs features to the original game.

Edit: Are you saying you are giving up all BI features because you can't use different horses, elephants and chariots?
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Last edited by Lesten; September 30, 2005 at 07:11 AM.
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Malrubius
Old September 30, 2005, 07:55 AM   #4
 
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Originally Posted by Solar
Bad news, really. All the stuff in BI (religions, loyalty, etc) could really enrich gameplay in EB. But is the problem also in RTW 1.3? if so, it'd be a pity, since that update also corrects the save/load bug...
I don't know if BI has enough religions to fully represent the different religious beliefs of our factions. We have our own plans in this area, however.

I did like the idea of disloyal generals rebelling, however.
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Urnamma
Old September 30, 2005, 08:58 AM   #5
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It looks like they solved the mounts problem. CA just made everything even more of a pain in the ass though.
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Big_John
Old September 30, 2005, 09:03 AM   #6
 
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It looks like they solved the mounts problem. CA just made everything even more of a pain in the ass though.
well, that's better at least!

also, i have good news. i just saved a bunch of money on my car insurance by switching to geico!

no wait, that's not right.. what i meant to ask is, does the info in this thread sound like potential good news for EB in anyway? (i speaking mostly about signiferone's post #13)
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Lesten
Old September 30, 2005, 09:04 AM   #7
 
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I did like the idea of disloyal generals rebelling, however.
Have you played BI yet? Personally, I don't think the rebelling general feature is as exciting as it may sound. It can only happen to romans and when it does it creates a new roman rebel faction (like Western Empire rebels) (takes up one faction slot too, I think).

While adding more depth to the game it uses faction slots that perhaps could be used for some other faction (otherwise it would be awesome if new factions spawned every now and then). It would be better, at least for a mod with many factions, to let the rebelling settlements and generals join the slave/rebel faction, if possible.

However, it is cool when the portrait of the family member is grayed out and the text says he deserted in year X.

Night fights, religion and the ability to train new generals are good features though and it would be cool to see them in EB. (The rebelling general feature is actually a good one too... but like I said, it limits the number of other factions, though I could be wrong... )
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lt1956
Old September 30, 2005, 09:28 AM   #8
 
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Khelvan I was wrong the BI animations cant be used with RTW :-( not unless edited as normal. I really thought they would corss reference them. Also I havent noticed any major changes with AI behavior with BI, it does has some nice features but maybe not enough to warrent EB porting. also the legion naming is kind of a problem as you can only get different numerals if they are recruited from the same province. My SPQR 4.4 patch uses the resource method to assign legion names. I think its better than BIs unless BI makes the game track all 1st cohorts instead of just from the province.

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Stallion M
Old September 30, 2005, 11:32 AM   #9
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Like I said in the past... If this nor RTR moves to BI then BI's not worth my money.
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Simetrical
Old September 30, 2005, 05:14 PM   #10
 
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It's far too soon to figure out whether the change would be worth it. I'd say we have to wait at least a month to figure this stuff out.
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def
Old September 30, 2005, 08:59 PM   #11
 
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I've had the chance to play BI for a few hours when it came out on the first day. I must say I was impressed with what CA has done with the AI, the interface, modding aspects, and the overall new engine features. The BI version 1.4 of the game is what really RTW was meant to be. It is definitely worth spending resources to port mods to BI. I know we are looking into it at the moment.
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Pent uP Rage
Old September 30, 2005, 09:03 PM   #12
 
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So, does this mean I need to keep a fresh unpatched 1.2 to continue to play the mods? Sure glad I saved one.

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Kushan
Old October 01, 2005, 01:45 PM   #13
 
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Originally Posted by Pent uP Rage
So, does this mean I need to keep a fresh unpatched 1.2 to continue to play the mods? Sure glad I saved one.
Probably not, we'll probably switch over to the RTW v1.3 patch when it is released.

Honestly I think it is to soon to know whether to switch to BI or not. I bought it yesterday, but have been to sick to test it out. Lets not be to quick to judge BI, it has only been out for a day.


But as Khelvan has said before, the first version of EB will be for RTW v1.2/1.3.

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Stallion M
Old October 01, 2005, 02:13 PM   #14
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BI has the problem with the mount files + some of their units look completly ugly and half arsed. I'm sure either EB, or RTR could do a better job of skinning with their eyes closed, and one hand tied behind their back, and some really annoying song playing over and over in the backround. Oh and then theres the sparkles, bubbles and super SEGA beserkers of course... *SIGH*...

PS - I also heard it has performance issues.
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Solar
Old October 01, 2005, 03:27 PM   #15
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Oh and then theres the sparkles, bubbles and super SEGA beserkers of course... *SIGH*...
the sparkles and bubbles made it to the final version? ugh.
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Leatherpenguin
Old October 01, 2005, 03:41 PM   #16
 
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Horrible news, the long awaited EB, the saviour, will not take advantage of the improved AI.. You guys have done such a wonderful job with the limited resources available, but I don't think it really can measure with the changes CA themselves can make to the hardcoded areas. Please reconsider, if anyone can do this, it would be the mega talented EB team!
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Meneldil
Old October 01, 2005, 04:19 PM   #17
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Agreed.

Although I dislike many of BI features, or think they aren't worth the money, the better AI is really a positive aspect
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Stallion M
Old October 01, 2005, 09:31 PM   #18
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How is the AI better? Do they finally slaughter themselves too save me the trouble of wasting 10 men?
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Kushan
Old October 01, 2005, 11:04 PM   #19
 
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Biggest problem in my opinion is the emergent factions.

Hopefully the v1.3 patch will include alot of the improvements to the AI, and etc.

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Khelvan
Old October 02, 2005, 01:38 AM   #20
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As yet, no one has actually detailed improvements to the AI. So as far as we are concerned, there is nothing there yet to take advantage of.
Ignoranti, quem portum petat, nullus suus ventus est. - Seneca

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