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Stainless Steel A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!

 
 
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Caesar Clivus
Old October 08, 2009, 08:11 PM / Get Stainless Steel 6.2 here   #1
 
Caesar Clivus's Avatar
SS Forum Moderator
 
Posts: 8,156
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PATCH 6.2 release candidate 4

Developed by Gracul (with KingKong's blessing)

Download, thanks to Bane_TW
Full 6.0->6.2 installer (6.1+6.2+6.2mini-patch)
Full up to date installer for SS 6.0
Full 6.1->6.2 installer (6.2+6.2mini-patch)
Full up-to-date installer for SS6.1 - mediafire host
Full up to date installer for SS 6.1
6.2 rar archive
http://rapidshare.com/files/246879941/Stainless_Steel_6.2_RC4_by_gracul.rar








Using the work of: wolfslayer, Quark, Rozanov, caralampio, Byg, Santiago de Pola, agart (strat model castles), Soupdragon (watchtower), Loose Cannon (beta tester), Point Blank (rr/rc), ziher (darker nights), y2day (unit info cards, faction symbols, splash screen), Horsearcher(skymod), Ketchup (text writer), Argent Usher (real horse), Csatádi (hungarian map), gewehr36 (pagan mongols), many other people that suggested features/reported bugs/delivered small fixes.



Installation:

To play, you need a clean SS 6.1 install (no byg or rr ticked during patch 6.1 patch install too, if you have a previous rc installed over clean 6.1 then its ok also).
This patch is not compatible with any submod right now.
To install, point the installer at the Medieval 2 folder, not the Stainless_Steel_6 one.

Difficulty system.
It has came to my attention that some people are not prepared for this sudden boost.
Right now:
easy/medium SS6.2(both are nearly same) = hard/very hard SS6.1(both are nearly same)
hard SS6.2 = really hard game
very hard SS6.2 = with some factions nearly impossible (try playing Late Era with moors, khwarezm or hre)

Featuring:
Spoiler Alert, click show to read: 

1. Bug Fixes
Fixed more bugs than you can imagine and corrected many typos, greatly enhancing game play and reducing the number of CTD's in strategy map to 0! (in over 30 150+ turn games no CTD at all!)

2. AI Update
AI won't let the human player get a lot of alliances and live a peaceful life!
AI will form alliance block to fight against the common enemy, human or computer!
AI really likes to do a TOTAL WAR!
The Golden Horde will try to annihilate anything on its path!

3. Map fine-tune
Greatly enhanced AI's pathfinding - no more armies wandering around without a reason!
No more will the armies get stuck or march back and forth in the same positions!

4. Improvements
Adjusted the bonuses of buildings!
Reduced AI Army Spam!
More resources on the map for the taking of your greedy merchants!
Added the battle editor - now you can make your own historical battles on SS!
New interactive event - Troubadours!
New/updated traits and ancillaries!
Playable hotseat Late Era using the Swapper!
Including castle strategy models!
Including New EE watchtower model!
Including text improvements by Ketchup!
Including Darker nights mod!
Including Sky/weather mod!
Including Smoother Steppes!
Including unit info cards by Y2day!


Please continue any discussion about 6.2 in this thread in the submods forum:
http://www.twcenter.net/forums/showthread.php?t=204562

Co-creator of Battle for the Baltic, Member of the Complete Byzantine Unit Roster team

Last edited by Caesar Clivus; December 06, 2009 at 07:50 PM.
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