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| INVASIO BARBARORVM : (Rio's) FLAGELLVM DEI Also known as Rio's IBFD. Featuring two campaigns: 463AD on the decline and the eventual collapse of the Roman Empire in the West; and 432 AD with the Huns on the outskirts of the Empire, and about to conquer the world. Also includes RESTITUTIO IUSTINIANI (Justinian Campaign) as an add-on provincial campaign, with Justinian attempting to reconquer the west. |
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#1 | |
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Rio
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![]() Jingle Bombs illustrated splash screen Rio IBFD BRG III 1- clean 1.6 rtw-bi. installation 2- Within the rtw folder copy the bi and change the copied bi folder to rio 3- installer - Install RIO'S IBFD BRG III Installer: RIO'S BRG III.exe Non Installer: RIO'S BRG III.rar RIO BRG III ASSIMILATION PATCH.rar -Extract to your desk top -Copy or drop the rio folder over your rtw folder where your rio mod is located, copy over all existing files. -New recruitment system for RB, Roman, Eastern, Barbarian, Hun, and Nomads at and after city levels. -Roman and Sassanid assimilation system is now completed..24 turns for the process.. -Barbarian, hun and nomad assimilation is..20 turns Vital for the construction of the final two barracks and stables tiers thus the Sassanian and Romes finest armies. -Civil Gov Building is needed for assimilation of the local pop before they are recruited in higher level barracks and stables. -Romans and Sassanids will need to further assimilate local populations after the city levels to ensure that their best units can be recruited from them at the higher tier levels. -Barbarians, Huns, and Nomads will need to further assimilate local populations at and after the city levels to ensure that their best units can be recruited from them at the higher tier levels. -After barbarian assimilation, buildings in barbarian form can be built as a branch off and their best cavalry and infantry units will be found here. Included are: 2 BRG III Icon launchers Rio BRG III 4turn per year scripts Rio BRG III Info Guide Rio Orig bi descr_model_strat -Ihatemondays soundmod will be available in a separate download Rio BRG III additions: ![]() Role of the curiales class, Provincial Civil gov and Treasury -Curiales Class is needed to build the econ. -Provincial Civil Gov is needed for the implementation of the infra structure. ![]() Taxation brings in a substantial amount of money but the down side is the a population decrease from the oppression put upon the curiales class. -Provincial Treasury is needed for higher level farms and higher level traders Romans are now a better challenge to fight and to play with...more realistic upgraded infra structures. -In both campaigns Romans fight and die hard now under the AI. -Romans in the 434ad and even in the 463AD campaign under the AI create an aggressive stand. -Sassands and East Romans fight as equals. -Portraits: IB2( portraits -better 2D art for some buildings -Incorporated IBRR animations for in game battle units...Some barbarian animation elite units will be much larger and Roman elite units will be slightly bigger. -Candidati as all generals unit for the WRE and ERE at the start. -Fixed the Berber Axeman: new model unit with a editing of the texture. -legio DOS faction unit appears with a different colored shield than other Roman legios -Romano British limit appears with a different colored shield -Pseudo Comitatenses Gallic and Pseudo Comitatenses Gallic-Iberian can be recruited in those appropriate regions. -Eles in Sassanid lands fix.(still needs adjusting) -Redid some of the unit costs. ![]() -More money to be played with for all factions but money needs to be spent wisely. -Empire East is an empire not so economical constricted as in the west. a-the Empire East was still growing and somewhat prosperous. The west was in decline. b-plagues and sieges, especially to the capitals have a severe impact to finances coming in. ![]() -Empire West Rebels (Roman Britones) Now a Roman culture. -Redid some of the building costs. -Redid some of the unit costs. -Made paved roads and more advanced roads a difficult technology to do. -Hadrian's wall placed in Britain. ![]() -Mars Ultor now a Roman building and only in Rome: idea from Jurang -Building hinterland_Hillfort redone: a-levels treasure_chest Hall_of_Heroes Hillfort bretwalda1. -Morale bonus from the Roman Senate when controlling Rome.(idea Lioneljoe) done by ancillary patricus of Italy . -The war harbor and Commerce Port fixed, adjusted. -sea trade (ports) give much more trade than land trade(markets) income than markets. -Visigoths to gain more econ eventually from the villa rustic than from the governors residence in the city(the depop of cities). -Villas can turn into fortresses -Vandals, Huns, Slavs Bulgars are suited more for plundering Roman Lands instead of occupying them: severe penalties for an occupation. -introduction of the middle class guilds (curiales class) and their impact on the late Roman Empire and trade. -civil provincial leaders and there neg.impact on the middle class(taxation) and on the pos.impact on the infra structure. -Also improved upon the larger city population modifier for invading barbarians and for Roman cities...larger cities will more than likely stabilize and may even decline under Barbarian factions. a-The British Isles factions will feel this effect far greater. -Patricius of Italy awarded by ancillary to the Barbarian faction leader who holds Rome and Ravenna. ![]() Triumph ancuillaries redone: A Roman culture ancillary with a law bonus of +1 II-Larger cities will have the potential to bring in much more income. -Sassanid fortresses constructed before the Ghal'eh Dokhtar and Dežbar can be built. Used for Satrpy units -Ghal'eh Dokhtar and Dežbar are now regional to historical location. ![]() -Temple of Battleforge of the Celtic Cauldron: For Celts, Romano British and Gaels: a-Each factions Hounds of Culann textured with a different colored shade of woad Romano British will have to travel to Pictland (otherworld) to build and recruit Hounds of Culann. -unit texturing continue -2d art: building etc.Much done with this -Trade fix in the Caspian Sea -Several descriptions and buildings used from julianus heraclius mod, INVASIO BARBARORVM: SOMNIUM APOSTATAE IULIANI. http://www.twcenter.net/forums/forumdisplay.php?f=253 -margio: game play tester... game ideas official IBFD mod member
![]() ![]() Under the esteemed patronage of Ramon Gonzales y Garcia RIOS IBFD BRG II EXPANSION DARK AGE MOD FOR RTW-BI INVASIO BARBARORVM 2 MTW2: Late Roman Dark Age Mod Last edited by Riothamus; October 09, 2009 at 08:25 PM. |
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#2 | |
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Raiding the forums...
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Posts: 2,047
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#3 | |
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Armoury Sergeant
Posts: 575
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Damn, beat me to it
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#4 | |
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Lucius Cornelius Sulla
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Posts: 4,703
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Why did you beat me guys?
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#5 | |
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The World Is Your Willy
Posts: 1,699
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Surely Great Job As The Precedents Version Rio!
I Cant wait the Next Holiday To Try it , I'll try it Right Now |
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#6 | |
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Quartermaster Sergeant
Posts: 800
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Hi Riothamus,
Great job (as always) + REP !
loet66
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#7 | |
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Vila i frid Calvin
Posts: 5,068
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Great job guys.
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#8 | |
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Remember Calvin
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Nice work.
Son of PW
![]() Read my Aedui AAR "Across the Waters: A Story of the Migration" & the sequel Sword of Albion: A Clan MacDougall AAR The best free and legal Celtic music on the net. |
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#9 | |
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Drum Major
Posts: 522
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oh
my didday is it possible to install this over the old version or does it have to be clean? thanks man, cant wait to play |
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#10 | |
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Lucius Cornelius Sulla
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Posts: 4,703
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yes it is. I have spotted a bug though, the Rebel general has a bad sprite or something because when I looked up close to it, a huge portrait just popped up covering the whole screen.
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#11 | |
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Armoury Sergeant
Posts: 575
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Aenima, I personally installed over my Rio BRG II and it works fine.. For the moment. I should've used a new install, I think. Well, I'll just play and see what happens.
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#12 | ||||
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Rio
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Thanx Víkingr
Looking forward to your thoughts Octavius-Augustus Quote:
Hi loet66 Had some good w/help with margio beta testing it Quote:
Quote:
We thank ya(margio and Rio) And thank you Theodotos I -There were some major changes so I do expect some further tweaking so any input would be appreciated ![]() ![]() Under the esteemed patronage of Ramon Gonzales y Garcia RIOS IBFD BRG II EXPANSION DARK AGE MOD FOR RTW-BI INVASIO BARBARORVM 2 MTW2: Late Roman Dark Age Mod Last edited by Riothamus; October 04, 2009 at 05:35 PM. |
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#13 | |
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Colonel
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Fantastic! Downloading now!
![]() The Last Roman Mod of the week on hold -- I've played nearly every RTW mod out there. BOYCOTT THE USE OF SMILEYS! Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas. Please forgive me for not fulfilling my TWC responsibilities to the fullest -- I'm utterly swamped by RL at the moment. |
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#14 | |
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Colour Sergeant
Posts: 373
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Question; do factions use different barracks, ie, huns can't capture a roman level 3 barracks and immediately start pumping out high quality units. I replayed this mod again recently (ver2), but stopped after the franks capgtured france and were pumping out tier four units like crazy. I much prefer seperate barracks, like in EB, so that the assimilation of conquored lands takes longer.
Oh, and just so I don't seem like I'm complaining, i definately enjoyed the economic challenge of the ver2, it was very original and challenging.
This seems to be quite a racist comment. The Guals did a lot more than "wonder around pillaging";
It's not as if they were a bunch of dirty, stinking, fatherless Huns. |
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#15 | |
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Armoury Sergeant
Posts: 575
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BRG II mod was great - fun and challenging. BRG III is polished and updated - it's just brilliant. The tension with which the campaign goes (WRE), the economic situation... It's all so realistic, yet so much fun. This mod has really gone a loong way since IBFD and I personally like it more (not trying to bash mommy).
Now, some observations: -The starting armies have been changed. Good idea. -Rome is much more of a challenge to play with, like it says in the info. Roman (only their?) unit costs/upkeep changed dramatically. I can now barely keep things together. Even got my butt kicked by the Vandals at Mariana and lost Ricimer. -All previously 0-turn units except Foederaty Infantry (only one type) are now 1-turn. Interesting decision. Means slower recruitment (which is realistic) and makes battles more important, IMO. (You can't pump out a new army right after you lost one) -Graphics: The new portraits are stunning! Really love the more 'barbarized' look! -Domain of Soissons - Finally in the game! They seem rebalanced and hit Tolosa the first years of my new campaign! Never done that in previous versions. -New currency - solidus. I doubt denarii are appropriate for the time period. Nice. EDIT: Forgot one thing I wanted to ask. Pedites Romanii have the same upkeep as before. (around 1000) They have appr. the same stats as, say, Limitanei, which have an upkeep of around 1500. Is that intentional, to help the Roman players have a less expensive 'true Roman' troop? If I have questions or further notes I'll post them Last edited by Octavius-Augustus; October 05, 2009 at 04:32 AM. |
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#16 | |
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Sturm und Drang
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Congratulations on the release guys. I'm downloading now and am looking forward to firing up an ERE campaign.
Proud patron of PatricianS
![]() "Triarius" Tones - effective against armour! RTR Communications Dude & Tea Boy |
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#17 | |
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Drum Major
Posts: 531
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Looks good
Wanted for:
Breaking and gluing back together and trying to pass off as never being broken in the first place. Assault with a weapon that couldn't have possibly been deadly, but unfortunately was "You know what they say: give a man a fish, and he'll stink up the whole town. Give a man a fishing rod -- see where I'm going here? Give him a fishing rod and he'll poke your eye out." Rep goes both ways, just leave your name |
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#18 | |
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Drum Major
Posts: 522
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i downloaded the install, installed it and edited the launcher to start in with my rome folder, but when it launches its still BRG II. any ideas?
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#19 | ||||
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Rio
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Quote:
I followed your warlord mod idea some time ago..Found your ideas interesting...think that was you.. Quote:
-I upgraded the Roman cities so they were more manageable, not on the verge of rebellions and with a good infra structure. Economically they are now further advanced but I hoped to make maintaining an army one the most difficult of tasks of the game. -Domain of Soissons are be a bit stronger and really can cause issues to other AI factions(still can at times will take out the Franks or the Visigoths). Under the AI though they are meant to fold over time sooner than the WRE. -Pedites Romanii I wanted to make a sort of Romano-barbarian type unit..sort of a hybrid that came about with the rise of private armies from land owners, Barbarians and Romans..thus the down the middle costs ...still a work in progress with costs and textures. Quote:
Tony83, I'm Very curious how the ERE plays out in both the 434AD and 463AD campigns..especially the 434 with the large Hun empire looming above them. ![]() ![]() Under the esteemed patronage of Ramon Gonzales y Garcia RIOS IBFD BRG II EXPANSION DARK AGE MOD FOR RTW-BI INVASIO BARBARORVM 2 MTW2: Late Roman Dark Age Mod Last edited by Riothamus; October 05, 2009 at 09:59 AM. |
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#20 | |
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Drum Major
Posts: 522
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sorted my problem out, no worries =]
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