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Imperial Splendour Imperial Splendour attempts to create the best Empire: Total War experience possible without destroying the essence of the game, with an eye towards expanding and enriching the experience, while adding to the game's realism whenever possible.

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Lazy Knight
Old September 25, 2009, 09:36 AM / Imperial Splendour 2.1b2 - Download and Overview (Last Updated 29 September 2009 430AM GMT)   #1
 
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Version 2.1b for E:TW 1.4

Rapidshare Link

Torrent Link



Hotfix Link






Summary Imperial Splendour 2.1b adds many features to Imperial Splendour 2.0. We are continuing to rework all the factions. A complete overhaul has been given to Morocco, Italy and the Native Americans. Large revamps have met Prussia, the United Provinces, and Russia. Along with this, we are this time first including Reskins in the mod. As starters, we have Morocco, Russia and Denmark reskinned

Warning The b in 2.1b means beta. We are releasing a beta version, because after the new patch, fixing 2.04 and a week later releasing a not savegame-compatible update was not an option. As a result, we could not include everything we planned, and there may be some bugs we have not spotted. If you find any, please report them.

Features Main feature of Imperial Splendour is the diversification of all factions. You can find a complete overview in our Faction Discussions. Our Goal is to ensure that different factions cause different campaigns, different tactics. For 2.1 the new factions that have gotten this treatment are Morocco, Italy, and the Native Americans. Russia, Prussia and the United Provinces have also undergone large changes.
Aside from this, we have many minor changes
Spoiler Alert, click show to read: 

Units
  • Russian Dragoons no longer require carbine tech
  • Zaporozhian, Terek Cossacks and Russian Dragoons can no longer dismount.
  • Yaldashi Jannisarry Range bug fixed
  • Generals Issue fixed
  • Russian Dragoon CTD fixed
  • Portuguese double ship bug fixed
  • CTD involving non-DLC Prussian Bosniaken fixed
  • CTD involving non-DLC Prussian 2nd Hussars fixed
  • Razees and Frigate recruitability fixed
  • No Rangers and Coureurs de Bois for France in North America any longer
  • Several missing descriptions for Denmark fixed
  • Increased price and lowered cap for Swedish Cavalry Corps of the Nobility.
  • Lowered upkeep/maintenance for Indelta Infantry to make them more desirable by players.

Other
  • Campaign AI currently vanilla, to test patch 1.4
  • Naval Stats currently vanilla, to test patch 1.4
  • Changes to custom battle aviability
  • Thanks to new breakthroughs in Modding, version 2.1 and later will no longer overwrite any vanilla files (Hooray for Alpaca, HusserlTW and Irmo)
  • The ottomans now march in red

Future Plans We already have plans for the future. We want to rework the combat mechanics. We want to diversify the Naval rosters. We want to extend the diversification to all factions. Currently Missing are still German Minors, as well as the Caucasus states, Crimea and Courland. We will also continue to add more reskins to the game

Download and Installation Link to the Download page
You can find detailled installation Instructions in the Detailed Installation Instructions thread.

Credits The Imperial Splendour 2.0 Team
  • Ahiga - Lead Creative Designer
  • The Vicar - Creative Designer and explosives expert
  • Lazy Knight - Administration and bugfixing
  • Dogmeat - FX, mod-architecture
  • gomer_pyle - artworks and mapping

Contributors

  • HellFell: Russians
  • Erasmus777: Danish
  • Sir Caesar: Moroccans, Barbary Pirates, Hajduks, Hungarian Line, Grenzers, British Rangers,
  • Danova/Ornamentum: Hungarian Hussars, Albanian Warriors (Bashi Bazouks), French Colonial Marines, Spanish Carabineros, Hungarian Grenadiers, Preobrazhinski Guard, Siemenovski Guard, Trabant Guard
  • Spanky: Proper Militia (used for our levy line grade troops & Minutemen)
  • ToonTotalWar Team: ToonTotalWar (Creator), gary, kave-In, Officerpuppy, Newman55f9, MorganH, Major, tiyafeh, carricanta, nigelnire:
    2nd Catalonians & British Royal American Line
  • Modestus: Garde Suisses
  • Ottoman Total Realism Team: Cairo Janissaries & Sekban Janissaries


thanks to our betatesters
  • Gomer_Pyle
  • Cinnead
  • Bucefalo
  • Notees
  • Lucan
  • Society


Special thanks to
Quixote07

Hotfix Changelog Included in the 29 September Hotfix:
Spoiler Alert, click show to read: 

Hotfix 2
  • Fix for certain AORs not working properly (including Persia and Niagara (Algonquin Territory))
  • Denmark now has an admiralty
  • Savoy is now a major faction with a major city
  • Spain's King Carlos II will die early in the game. More often than not this will trigger a war of succession. Call it the War of the Spanish Succession
  • Morocco's Shipyard is now a Trading Port
  • Genoa's Trading Port is now a Commercial Port
  • Spain's Cadiz Shipyard is now a Trading Port
  • Portugal's Trading Port has been upgraded to a Commercial Port
  • Sweden's St. Petersburg Shipyard is now a Trading Port
  • Malta's Shipyard is something better
  • 1-Territory Prestige Campaign has been included
  • Morocco and Persia not being Major factions has been fixed
  • Campaign playability for Native American factions has been removed
  • Weapons revamp. All artillery except Russia's Secret Howitzer have had their reload rates dramatically reduced.
  • All small arms have been re-examined. Line Infantry now fires faster, across the board. Light Infantry fire slightly slower, but have had an increase in range to compensate. Rifles and certain Eastern guns (notably the Camel and Elephant Shaturnals) have had a significant increase in range, as well as a cut in reload rates. Bows are now longer-range, but with a high spread and low damage. This is the first step in a comprehensive revamp of all projectiles, and will affect every aspect of battles.
  • There has been a complete reworking of Multi-Player unit costs, as well as MP unit limits added. They will be further tweaked as needed.
  • Un-localized Swedish and Danish unit with the Expatriate Icon has been removed. That was a test unit that somehow made its way into the release.
  • British Horse Guards and Prussian Garrison Grenadiers are now localized.
  • Swedish Life Regiment Brigade Cuirassier Corps no longer causes a CTD in battles.
  • Various other things that I can't remember.

Hotfix 1
  • Prussian Infantry no longer have insanely low reload times. In fact, they might be a little too good now.
  • Certain Cavalry can now fire while moving.
  • Textures should be fixed for Morocco, Denmark and Russia.
  • General's Bodyguard weapon issue fixed.
  • UP Icons changed to give some diversity. This is a temporary fix, and will be re-examined.
  • Certain technologies were in the wrong slots making it impossible to research other technologies. Fixed.
  • Spain's Provincial Militia and Line Infantry have had their textures swapped.
  • Certain Marathan textures have been fixed.
  • Pistols are no longer some terrifying pistol/blunderbuss/shotgun mix. They now only shoot 1 bullet.
In order to install the hotfix, simply extract the .rar file into your \Steam\SteamApps\common\empire total war folder, overwriting the other files when asked.

We do not guarantee for Savegame compatibility of the Hotfixes. You will need a new campaign to have all changes take effect.

Attached Thumbnails
Click image for larger version

Name:	IS-MainLogo.png
Views:	59231
Size:	63.7 KB
ID:	57024  
Attached Files
File Type: rar Imperial Splendour Hotfix (29 September 4AM GMT).rar (21.35 MB, 2916 views)
File Type: rar Imperial Splendour 2.1 Beta Torrent.rar (12.6 KB, 501 views)


Last edited by The Vicar; October 04, 2009 at 10:07 AM.
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knight of virtue and valor
Old September 26, 2009, 04:08 PM / Re: Imperial Splendour 2.1b - Download and Overview   #2
 
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and just in time for my birthday!
I am looking, at you, kid.
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General_olli
Old September 26, 2009, 04:23 PM / Re: Imperial Splendour 2.1b - Download and Overview   #3
 
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Thank you, thank you, thank you,... :-) I can play IS again since the day that patch came out...
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delpiero1234
Old September 26, 2009, 04:27 PM / Re: Imperial Splendour 2.1b - Download and Overview   #4
 
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Thanks guys!!
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Moorish guy
Old September 26, 2009, 04:29 PM / Re: Imperial Splendour 2.1b - Download and Overview   #5
 
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that was fast horray
You are the most Pathetic set of rejects I have ever seen and I,ve seen the Bengal's in Consurt.
''were going to use them on the Iranians'' Taliban reply after the CIA asked them to give back there stinger missiles
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something like that

'' We all sing with glee because we all agree its a wonderful day for pie

Dude It wont fit'' thats what she said
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Element_Five
Old September 26, 2009, 06:34 PM / Re: Imperial Splendour 2.1b - Download and Overview   #6
 
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There really is a gaming god!!!! Thanks!
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Zaphod
Old September 26, 2009, 07:00 PM / Re: Imperial Splendour 2.1b - Download and Overview   #7
 
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I'd like to thank the whole team for putting this out so quickly after the patch. I know you guys have been working on this for some time before and I'm glad it didn't take long to adjust to the new changes.

Thanks of course to Quixote, who without the great template here we wouldn't have wonderful mods like this.

This is the only reason I still play ETW. Thanks guys!
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Combing the white hair of the waves blown back
When the wind blows the water white and black.

We have lingered in the chambers of the sea
By sea-girls wreathed with seaweed red and brown
Till human voices wake us, and we drown.
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Element_Five
Old September 26, 2009, 07:42 PM / Re: Imperial Splendour 2.1b - Download and Overview   #8
 
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Doesnt get this one?
Quote:

4. Locate C:\Program Files\Steam\SteamApps\common\empire total war\data\campaigns\ folder. Inside there you should now have a folder called "imperial_splendour". In addition to the vanilla folders listed in the spoiler. Inside the "imperial_splendour" folder there you should have 2 files named "scripting.lua" and "startpos.esf"
I dont have any "imperial_splendor" map in the campaigns map? Should I not put the "scripting.lua" and "startpos.esf" in main as usual?
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Shabby_Ronin
Old September 26, 2009, 07:51 PM / Re: Imperial Splendour 2.1b - Download and Overview   #9
 
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Yay, thanks dudes
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The Vicar
Old September 26, 2009, 07:59 PM / Re: Imperial Splendour 2.1b - Download and Overview   #10
 
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Quote:
Originally Posted by Element_Five View Post
Doesnt get this one?

I dont have any "imperial_splendor" map in the campaigns map? Should I not put the "scripting.lua" and "startpos.esf" in main as usual?
?

There is a \campaign_maps\IS_map folder and a \campaigns\imperial_splendour folder.

What you should do is just extract the rar into your C:\Program Files\Steam\SteamApps\common\empire total war\ folder. It will then put the folders and files exactly where they need to go, with the exception of the user.empire_script.txt file.

We have instituted a "modfoldering" protocol, wherein the scripting.lua and startpos.esf no longer overwrite the vanilla files.
Every day takes figuring out all over again how to live.
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OctavianIV
Old September 26, 2009, 11:57 PM / Re: Imperial Splendour 2.1b - Download and Overview   #11
 
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is this compatible with Patch 1.4?
+Rep for Lazy Knight on such a fast update.
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The Vicar
Old September 27, 2009, 01:23 AM / Re: Imperial Splendour 2.1b - Download and Overview   #12
 
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This is 1.4 compatible, yes.
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Pom
Old September 27, 2009, 02:31 AM / Re: Imperial Splendour 2.1b - Download and Overview   #13
 
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This is great news,+Rep to you both.
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Grimreapo
Old September 27, 2009, 05:38 AM / Re: Imperial Splendour 2.1b - Download and Overview   #14
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Any idea when the Prussian Infantry will be fixed?
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danova
Old September 27, 2009, 05:52 AM / Re: Imperial Splendour 2.1b - Download and Overview   #15
 
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Good job!
.

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Old September 27, 2009, 06:10 AM / Re: Imperial Splendour 2.1b - Download and Overview   #16
 
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Dracula
Old September 27, 2009, 09:23 AM / Re: Imperial Splendour 2.1b - Download and Overview   #17
 
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I had chosen IS over APE TI and Darth Mod so far. Two things need done here: First and most important - set a realistical value for ship turning and acceleration+ the closer zoom camera mod. Second: In the portuguese Imperium Globale there is a nicer version of the firing and smoke of ships' salvoes. Could be used here too.

That was for 1.3. Am gonna try the new version yet.
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The game itself seems to have more bugs than an entimologists symposiam.
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Maizel
Old September 27, 2009, 10:41 AM / Re: Imperial Splendour 2.1b - Download and Overview   #18
 
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Looks awesome.


Is this version compatible with the latest patch?
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Lazy Knight
Old September 27, 2009, 10:46 AM / Re: Imperial Splendour 2.1b - Download and Overview   #19
 
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that's the whole point, yes

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Maizel
Old September 27, 2009, 11:20 AM / Re: Imperial Splendour 2.1b - Download and Overview   #20
 
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[YOUTUBE][/YOUTUBE]
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that's the whole point, yes
Way to make me feel like an R-tard
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