August 20, 2009, 06:41 AM
/ Napoleon: Total War Confirmed Information - Last Update: 7 Nov. 09
#1
Flame Imperishable
Technical Staff • Artifex
Please post in this thread ONLY confirmed information about CA's new installment of the TW series, providing sources as well. No speculation, spam, rants and wish-lists.
Last Update: 07/11/09
General Info
Engine: New game, engine (Warscape) based on ETW's 1
PC only 1
System requirements: same as ETW 4
Status: pre-alpha (20/08/09) 1
Scheduled release date: February 26th, 2010 1
Estimated price: £24.96 / €28.38 (source )
Distribution: Retail (SEGA) and on-line (Steam) 2
Development: CA UK studio (source ) - about 70 developers working on NTW 7
Features
Battlefield:
322 units 1 , with new art and models for every unit and uniform (source )
max 10,000 men per battle 1
64 different faces on lowest settings 1
Improved lighting that provides a more realistic facial appearance. 7
Ability to repair minor damage to ships during battle 1
Seasonal changes during game, affecting the weather which will affect gameplay (rain affecting gunpowder weapons etc) 3
A better classification of terrain resulting in a better ability to use tactics. 7
New buildings (farms) in which it is alot easier to get men in and out thanks to the new "garrison-system". 7
Path-finding has been drastically overhauled which will lead to alot less problems when maneuvering troops into buildings and over walls and bridges. 7
Special abilities for certain types of units. 7
Generals more important, now with a morale-boosting aura effect 1
Napoleon has special "warcry" ability that boosts nearby allied troops morale 5
All Napoleon's major battles available as historical scenarios, playable with either side
Campaign:
Campaigns: Three episodic story-driven campaigns; Italy (1796-1797), Middle-East (1798 - 1801) and Mastery of Europe (Grand Campaign) (1805 - 1812), told through in-game cutscenes, with available side missions 1 3 6
Playable factions: France (all campaigns), Britain, Russia, Austria, Prussia and other major factions (Mastery of Europe) 5 6
Each turn equals 2 weeks 1
Campaign maps massively scaled up, featuring many new provinces (source ) and different areas and features, depending on the campaign played. 6
Selection of generals from a list, each one with his own attributes 1
Attrition system; spending time in tough terrain or hostile territory will wear down your units and whittle their numbers, while constructing depots and building up conquered farms secures supplies5
Ability to plunder resources, that will net you more and faster than occupying them, but will make local population unhappy.
Settlement diversification: Industrial towns focused on arms, armaments and producing extra troops, economic towns producing cash and increasing supplies 5 and intellectual towns making people happier and spawning spies (replacement for rakes with passive, area-of-effect espionage skills). 4
New resources that don't provide income but other advantages remain, eg taking a particularly effective horse-breeding area improves your cavalry strength. 5
New diplomacy options, such as getting other nations to fight each other 5
Research- and tech-tree have gotten a complete overhaul with which you can add bonuses to -for example- artillery. 7
Technical:
Fully integrated multiplayer modes and a complete set of online functionalities: Steam achievements, gameplay bonuses, uniform editor and voice communications 6
Napoleon will also integrate into Empire, adding units and new tech trees appropriately as the timeline progresses 4 and upgrading it with the new engine 3
1 : source = IGN article
2 : source = Wikipedia
3 : source = Gamespot article
4 : source = Eurogamer article
5 : source = Gamestar article
6 : source = SEGA NTW page
7 : source = PCGamer article
Last edited by Aradan; November 09, 2009 at 09:33 AM .
Reason: Updated with new info