type coal trade_value 4 item data/models_strat/resource_coal.CAS icon data/ui/resources/resource_coal.tga has_mine
building hinterland_mines { convert_to hinterland_castle_mines levels mines mines+1 { mines city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal { convert_to 0 capability { mine_resource 4 } material wooden construction 2 cost 2000 settlement_min large_town upgrades { mines+1 } } .... .... } plugins { } }
capability { mine_resource 3 requires resource iron and not resource gold and not resource silver and not resource tin and not resource slaves and not event_counter blast_furnace 1 mine_resource 5 requires hidden_resource iron1 and not event_counter blast_furnace 1 mine_resource 5 requires resource iron and event_counter blast_furnace 1 mine_resource 8 requires hidden_resource iron1 and event_counter blast_furnace 1 mine_resource 3 requires resource coal and not resource gold and not resource silver and not resource tin and not resource slaves and not resource iron ;and not event_counter blast_furnace 1 mine_resource 5 requires resource coal and event_counter blast_furnace 1 mine_resource 3 requires resource silver or resource gold or resource tin or resource slaves }
<factor name="SIF_MINING"> <pip_modifier value="1.0"/> </factor>