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| Europa Barbarorum II A total conversion mod of M2TW set in the classical era, starting in 272BC. |
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#1 | |
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Ensign
Posts: 1,207
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Greetings Europa Barbarorum fans. ![]() Today we are proud to present the independent people of North Africa. Sometimes they will appear as allies, but more often than not the tribes of North Africa will be a most fearsome enemy. Featuring the light cavalry and skirmishers that characterise the armies of native North Africans, their mode of war will be to wear down the enemy with volley after volley of light javelins and throwing spears, before engaging to attack with their spears and swords. ![]() The People In Europa Barbarorum II we will introduce a new type of building, one that will represent the dominant native culture in that province. In some cases you may find two or more of these buildings in a province, however the majority of provinces will feature only one. This building acts as a simple but effective way of controlling and limiting recruitment, placement of government buildings and other core features of the Europa Barbarorum II mechanics. __Maures_____________________________ __Numidians__________________________ __Gaetlians___________________________ __Libyans____________________________ ![]() The Soldiers We are proud to present just some of the many North African units that will eventually appear in Europa Barbarorum II. All the great peoples of North Africa will be represented on the battlefield, from the West African tribes on the western borders of our map, to the diverse Libyan tribes on the coast of North Africa. Dorkim Garamantim (Garamantine Infantry) _____________________________________ ![]() ![]() The Garamantine warriors are masters of hit and run tactics. Striking in raids from their oasis strongholds they attack towns, outposts, watchtowers, and nomadic tribes. They fight first with throwing spears and javelins but can close or hold when necessary with their spears and leather shields. They wear ostrich feathers tied to their heads and paint their bodies to make them appear more fearsome and impressive and wear a cow skin cloak for protection both on the battlefield and against the natural environment. Parasim Garamantim (Garamantine Cavalry) _____________________________________ ![]() ![]() The Garamantine warriors are masters of hit and run tactics. Striking in raids from their oasis strongholds they attack towns, outposts, watchtowers, and nomadic tribes. Their cavalry fight first with throwing spears and javelins but can close or chase when necessary with their spears and leather shields. They wear ostrich feathers tied to their heads and paint their bodies to make them appear more fearsome and impressive and wear a cow skin cloak for protection both on the battlefield and against the natural environment. Merkabim Garamantim (Garamantine Chariots) _____________________________________ The Garamantine nobles and chieftains ride in large chariots across the desert from which they throw spears and javelins at their enemies. These men are the most wealthy and highest ranking among the tribes of the Garamantes and thus wear more elaborate clothing, such as pants. They also carry Berber swords, though these are difficult to wield from the back of a moving chariot. Beware of the zealous nature of these men as they will try to engage the enemy, even in close quarters, for they are used to hunting down the cowardly Troglodytai Ethiopians of the Sahara, and not accustomed to facing disciplined soldiers. Use them with care and they will ride down your foes for you! Dorkim Maurim (Maure Infantry) _____________________________________ Maure infantry are fast moving skirmishing troops typically used by the Carthaginians and Berber chieftains. They are recruited from the most Western provinces of North Africa. A land known by their warriors and their unique fighting style. They are armed with javelins and a sword of North African origin, similar to the Tabouka used these days by the Tuareg people. The Maures are protected by a shield made of elephant hide and by a cloak made of animal fur that they use like it was a breastplate. Under this they wear a simple loose tunic with broad borders. Parasim Maurim (Maure Cavalry) _____________________________________ Maure Cavalry are fast moving skirmishing troops typically used by the Carthaginians and Berber chieftains. They are recruited from the most Western provinces of North Africa. A land known by their warriors and their unique fighting style. They are armed with javelins and a sword of North African origin, similar to the Tabouka used these days by the Tuareg people. The Maures are protected by a small leather shield and by a cloak made of animal fur that they use like it was a breastplate. Under this they wear a simple loose tunic with broad borders. As these men are of a higher status than their infantry counterparts they wear jewelry and their cloaks are made from the skins of more exotic and dangerous animals. Elephantes Hulaioi Liboukoi (Forest Elephants) _____________________________________
We hope you have enjoyed this preview of some of the new units that will be available in North Africa.
EBII Mod Leader
Hayasdan Faction Co-ordinator
Last edited by Teleklos Archelaou; July 13, 2009 at 08:47 AM. |
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#2 | |
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Drummer and Fifer
Posts: 174
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Wow these units look amazing foot, cant believe im the first person to post here!.
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#3 | |
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Megas Domesticos
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Posts: 10,607
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It seams a whole new game! Congratulations to the entire team! |
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#4 | |
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Corporal
Posts: 239
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Simply amazing! Great work!
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#5 | |
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Sergeant
Posts: 294
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Good, the screenshots are a little disapointing though.
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#6 | |
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Ensign
Posts: 1,207
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We've sacrificed detail for variation, as we feel that the pay-off is too great. You may not have noticed (we do stick it in all our previews) that everything you see is a WIP, so we will certainly work on improving issues with any skins or models.
If you mean the style of the pictures. Well I was up to 4am last night working on this, so my brain may not have been functioning properly. Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
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#7 | |
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Quartermaster Sergeant
Posts: 841
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looks rather good ^-^
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#8 | |
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Subaltern
Posts: 1,341
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excellent work.
i like the history and with the europa barbarorum II mod is learned history. i like many historical units types for all factions,rebel factions and mercenary units is very good. Last edited by Anibal at portas; July 11, 2009 at 09:53 AM. |
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#9 | |
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Clover
Posts: 1,334
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HELL YEAH, I just watched the preview at ORG. MY GOD THIS IS GOOD, thousands of praises to EB Team
Historian of Middle-Earth
EESTI!!!!! Remember to come and look my epic pictures!! Mand'alor te Ani'latoon Very cool German heavy tanks ![]() "Either I will be decorated or I will be court-martialed. Fire." — Col. Birger Eriksen as he gave orders to fire at the German heavy cruiser Blücher. |
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#10 | |
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Grenadier
Posts: 86
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absolutely fabulous, with each preview, the waiting becomes more painful
btw, If I were to choose between detail and variation I would definitely go for variation. I would say most people overlook alot of skinning details and focus on working out battle victory. At least most of the people I know do that. Stupendous work EB team. Yet again you have proven your mod to be a giant in front the a dwarfed vanilla.
Great mountains may vanish but not mighty warriors;
Press on your molars; Offer god your skull; Pin your foot into ground; Behold opposing flanks but disregard their breadth; And know that victory comes from the All Mighty. ---Ali bin Abi Taleb (599-661 AD) ---After entrusting his son with a battle standard Last edited by mkrbu50; July 11, 2009 at 02:58 PM. |
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#11 | |
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Colour Sergeant
Posts: 363
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Well the unit model pics look impressive, like miniatures.
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#12 | |
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Ensign
Posts: 1,207
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Video is up.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
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#13 | |
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Quartermaster Sergeant
Posts: 712
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wow, this place has been quite, nice preview, had to wait ages for this
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#14 | |
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Brevet-Major
Posts: 1,766
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I am so happy I still check this subforum this preview right here is proof that this mod will release.
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#15 | |
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Major General
Posts: 5,539
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Dis a factioon =o ? ![]() Rest in Peace Calvin ![]() April 28, 1975 - October 28, 2009 The day TWC lost a heroe... ![]() ![]() ![]() +_-E-cL-V-4-R-cL-0-_+ Last edited by eddy_purpus; July 12, 2009 at 04:38 AM. |
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#16 | |
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Sergeant Major
Posts: 971
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wow.
Such good ideas, |
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#17 | |
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Grenadier
Posts: 85
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wow speechless this mod shows why EB is without a doubt the best modding team out there...I praise you all
What your doing is truly epic. thank you! thank you! thank you! Urmm...just one question-I read that giant bells were fastened around the necks of fighting elephants for a greater effect on enemy morale(like the stuka dive bombers siren) Is it possible to add them to the models?and maybe even as a sound?I know it's a lot to ask but if anyone is capable of dong it it's yall Thanks again |
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#18 | |
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Captain
Posts: 1,642
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This is one of those things that's so obviously needed in TW games and yet no-one ever considers it! I only just realised how much I've wanted a breakdown of the cultural/ethnic groups in my Empire by reading this. Awesome idea and the implementation looks great. Also I love the tattoos on those Garamantine Infantry.
One question though: Will the cultures change throughout the course of the game to represent population movement but also the integration of the conquered peoples and the conquerors? Like if Rome hold Gaul you start to see a new group pop-up that is a Roman-Gallic mix? Or is that level of integration too far outside of the timeframe of EB2? ![]() ![]() ![]() ![]()
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#19 | |
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Drum Major
Posts: 545
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What is with the Egyptian population? Will it be shown that the sothern population had a darker skin?
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#20 | ||
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Sergeant Major
Posts: 971
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Quote:
Will there be Nubian/Ethiopian/Kushite 'buildings' in the south of / south of Eygpt? |
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