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#1 | |
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Koroke
Posts: 1,202
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Grenades in DarthMod
This simply adds grenades to all the grenade using units in the original game, as well as lowering their unit sizes slightly to rebalance them. It is relatively easy to do, so this is mainly for the convenience. You will need to unzip the file and place it in C:\Program Files\Steam\steamapps\common\empire total war\data. Changes as of 7/30: -Updated to darthmod 2.5, though I haven't tested it yet as I don't have time right now. Changes as of 7/23: -The mod should now work properly with darthmod 2.4 without a ctd -Horse Grenadiers have correct number of horses Changes as of 7/22: -All unit sizes of Grenade using units have been reduced by exactly 1/5 -It is now compatible with the latest version of darth mod (2.4) -Some units that I had missed now have grenades. Important: this is a seperate pack from darthmod, so you will need to run both mods using modmanager, with this one below darth mod. grenades-darthmod.zip
The King of All
![]() The Great War: a WW1 mod for NTW : Team Member The Elephant Mod: an Elephant mod for NTW : Creator Last edited by King Sama; July 30, 2009 at 05:35 PM. |
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#2 | |
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Light Infantryman
Posts: 11
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Do they have a limited stock of grenades per battle?
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#3 | |
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Chosen Man
Posts: 223
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I don't believe that's possible to mod yet. And it might never be, but hopefully CA will release some tools that lets us do that and all the other things we can't mod yet.
'Savoir pour prévoir et prévoir pour pouvoir' - (roughly) "know in order to foresee and foresee in order to act." - Auguste Comte.
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#4 | |
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Koroke
Posts: 1,202
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Yeah, as far as I know it's not possible, but I still prefer overpowered grenades to no grenades at all.
The King of All
![]() The Great War: a WW1 mod for NTW : Team Member The Elephant Mod: an Elephant mod for NTW : Creator |
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#5 | |
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Light Infantryman
Posts: 19
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not working, i aint got grenades on my grenies
nvm, changed load order and it works
Rasch mit dem Pferde,
Hart mit dem Schwerte ! Im Sattel feste Beim Becher der Beste ! Den Frauen hold, Treu wie Gold, Mut in Gefahr, Das ist ein Husar !! Last edited by mandrian; June 28, 2009 at 04:34 PM. |
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#6 | |
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Light Infantryman
Posts: 11
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Ah well I guess I'll just limit myself to a certain amount for each battle. Hmm wonder how many they should carry.
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#7 | |
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Chosen Man
Posts: 192
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can u make this work with the latest darthmod
thanks |
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#8 | ||
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Koroke
Posts: 1,202
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Quote:
EDIT: It is updated and uploaded.
The King of All
![]() The Great War: a WW1 mod for NTW : Team Member The Elephant Mod: an Elephant mod for NTW : Creator Last edited by King Sama; July 22, 2009 at 05:16 PM. |
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#9 | |
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Light Infantryman
Posts: 5
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Hurra!!!
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#10 | |
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Drummer and Fifer
Posts: 119
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It does not seem to work for 2.5... Is that correct?
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#11 | |
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Koroke
Posts: 1,202
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As of now it does. Sorry about the delays. Like I said i'm on vacation and if Darth keeps releasing new versions of his mod every week I can't keep up that well.
Also, if anyone wants an older version of this mod to correspond to a previous darthmod, please tell me, as I am still using the 2.4 version myself because I didn;t want to mess up my campaign.
The King of All
![]() The Great War: a WW1 mod for NTW : Team Member The Elephant Mod: an Elephant mod for NTW : Creator |
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#12 | |
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Lieutenant Colonel
Posts: 2,324
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still works for me on 2.5, I just set the script as so:
mod grenades-darthmod.pack: mod darthmod.pack; and viola, grenades hip63 |
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#13 | |
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Sergeant Major
Posts: 953
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I had the previous version working fine with 2.5 - weird!
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#14 | |
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Lieutenant Colonel
Posts: 2,324
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I think the Prussian Grendiers are missing grenades
hip63 |
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#15 | |
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Drummer and Fifer
Posts: 119
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I loaded it after Darth-mod... still no gernades... before Darth-mod and Yea! Grenades! That migh have been why 2.4 worked for others as well.. Thanks!
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#16 | |
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Grenadier
Posts: 65
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Grenades work great, except for Prussia. Just have to load the grenades mod first with mod manager.
However, even when doing so, they do not show up for the Prussians. |
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#17 | |
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Sergeant Major
Posts: 953
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Are you sure? I was playing a 2.5 campaign as the Prussians and the early Grenadiers had access to grenades although I think the later variants didn't? Admittedly I was using a combination of mod packs along with DM 2.5 so that could have been the problem. I've trimmed them out for my latest 2.6 campaign.
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#18 | ||
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Brevet-Major
Posts: 1,783
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Quote:
Also, in my experience, they can't be set to throw once they're out of ammo, so... that's their ammo limit for grenades I guess? ![]() Last edited by mightyfenrir; August 09, 2009 at 04:28 PM. |
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#19 | ||
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Grenadier
Posts: 65
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Quote:
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#20 | ||
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Drummer and Fifer
Posts: 170
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Quote:
Apparently the pack file manager won't open the lists anymore, forcing you to use the DB Editor found on sourceforge... Could you post a more detailed description on how to do this? |
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