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Third Age: Total War Third Age: Total War Third Age: Total War is a total conversion modification for Medieval II: Total War that brings you into the world of Middle Earth

 
 
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King Kong
Old May 12, 2009, 05:26 PM / Patch 1.1 Released!   #1
 
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Third Age - Total War Patch 1.1 Released





Patch 1.1 Fixes & Features

!!!Please note that the patch is save-game compatible, but I recommend to start a new campaign, because many features will not have an effect in an on-going campaign!!!


FIXES

- white battle map interface (hotfix included)
- Dunedain Knights missing their melee weapon fixed
- wrong faction banners disabled
- missing rebels and mercenary unit cards fixed
- diplomatic text refers to wrong factions fixed
- Dale freeland archers' bows float in the air fixed
- Beorings javelins float on the air around them fixed
- snaga skirmishers weapon fixed
- new meshes for Isengard heavy Uruk-Hai units
- Breeland riders have invisible weapons fixed
- Uruk Halberdiers missing secondary weapon fixed
- Goblin Halberdiers missing secondary weapon fixed
- warg sprites added
- Troll Cage descriptions fixed
- Henneth Annun "object on battle map bug" fixed
- Horse Guard animation fixed
- rebel generals/captains with silver textures fixed
- Harad "invasion" mercenaries with silver textures fixed
- all floating cities and castles fixed
- hardly/unplayable bridge and river issues fixed
- new orcish diplomat/spy/assassin cards
- eryn dolen stuck at village fixed
- minor 2d symbols fixed
- 2hhanded orc error fixed



NEW FEATURES

- New and huge sound package (a huge thanks to Smirk )
  • all medieval phrases deleted and replaced. No more sultans, gods and piety...
  • all wrong voice references to the vanilla factions fixed
  • new and reworked speeches for all factions and orcs
  • reworked all voices for campaign map
  • dwarves have own scottish accent
  • New troll sounds and orcish voices for battle map
  • fixed missing catapult impact sound
  • and more!
New unit and battle map balance
  • new animations for better unit cohesion
  • missile units weakened, ammunition varied, new elven arrow type
  • mumakil costs decreased, increased morale
  • trolls more vulnerbale to missiles, slower, more expensive throw units into the air, availability decreased
  • raised morale for all troops
  • improved cavalry and charges
  • improved stamina for dwarves and other units
  • halberds and spear units improved
  • arrow/ballista towers weakened, walls and gateways improved, more logical stats
  • many other little unit stats changes
Other
  • new loading bar
  • several map improvements, like smoother and realistic rivers
  • new event pics for the orcish factions
  • northmen portraits added
  • events for advanced units are earlier
  • Eriador - High Elves alliance
  • no more witches
  • servants of Sauron slightly weakend
  • Generals can get older
  • More logical character traits at campaign start
  • garrison script slightly nerfed
  • good factions will survive longer
  • new fire textures and sound for burning men and burning buildings
Included Sub-Mods
  • non breakable alliances without a diplomat (Thanks to Archaon)
  • smoother coastlines (Thanks to Nevada)
  • improved Eldar models (Thanks to Razor)
  • Germanicu5 Battle AI (Thanks to Germanicu5)
  • Germanicu5 stakes script (Thanks to Germanicu5)
  • Witchking model (Thanks to Devils_Advocate)
  • spelling mistakes fixed (Thanks to Krazy Krook)



Installation
- Requirement is an installed Third Age - Total War 1.0.

- Install TATW_1.1_Patch.exe into the default 'Medievall II Total' War directory.
(Normally this is: 'Programs/SEGA/Medieval II Total War')
If you have installed Medieval II into another folder, please select the folder manually.

- Start the mod with the 'Third Age - Total War' shortcut on your desktop


If you want to give some feedback or comments, please go here:
http://www.twcenter.net/forums/showthread.php?t=253976

Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

Last edited by King Kong; May 13, 2009 at 02:40 PM.
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