OK, it's time for us to reveal some of the changes that people can expect to see in RS2 for the battlemap environment. This is just a small sampler of the widespread changes that we've made. As you can see, everything is new: new skies, new ground textures, new trees, new grasses. This is still a work in progress but most of it is now done.
What we're trying to ensure is that each "climate" has appropriate ground textures, grass and trees. For example, in the temperate forests, you'll see beech, oak and birch trees plus one or two Scots pines (Scots pines not present in this preview yet). In the mediterranean climate you'll see a number of species of pine that are typical for the mediterranean as well as other appropriate tree species like the almond tree (shown here in flower in its winter texture). Similarly, with the grass textures, the plant species we've chosen are appropriate for the distribution of that climate - in the case of the temperate open forest, bluebells predominate.
We're making very good progress with these changes - ground textures are complete, grass needs some minor tweaks, and most of what's left is creating new tree models and textures.
We're noticing very little performance loss with these changes.
So, here we go.
Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson. Become a Roma Surrectum 2 Beta tester!
Last edited by tone; May 07, 2009 at 05:22 PM.
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