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| Released Mods Here you can find non-hosted released mods for Empire: Total War. |
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#1 | |
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Talant de bien faire
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Posts: 436
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![]() ![]() IMPERIUM GLOBALE is a mod for ETW about the global empires of the 18th century and theirs overseas possessions. The objectives of this project include the conversion of trade theatres in conquerable regions and the addition of more regions all around the globe to represent the great colonial empires with more realism. This mod is not a total conversion. It’s mainly a vanilla based mod. ![]() DOWNLOAD and INSTALLATION The current version of the mod is the version 1.04, and it's compatible with the official update 1.5. If you don't have this update, please install it with Steam. Then: 1- Download the mod: LINK 1 (Filefront.com) or LINK 2 (sendspace.com). 2- Extract the file IMPERIUM GLOBALE v1.04.exe, double click on it and follow the instructions. NOTE: The installation folder should be the main game folder (C:\...\Steam\steamapps\common\empire total war) 3- When the installation is completed you will find two shortcuts in your desktop. If you bought the Elite Units of the West DLC then it's advisable to play the Special Edition of the mod. If not, then you should choose the standard version. NOTE: You don't need to make backups of your files. The mod is 100% compatible with the original game. ![]() FEATURES ![]() FUTURE VERSIONS - For now is not possible do edit the campaign map but, in the future, you may expect to see in this mod more regions, continents and factions in the grand campaign. - Representation of 1755 Lisbon Earthquake ![]() PLAYING IMPERIUM GLOBALE AND DARTHMOD AT THE SAME TIME Spoiler Alert, click show to read: ![]() COMPATIBILITY WITH OTHER MODS You can play this mod with other mods (to manage you mods I recommend you to use the Mod Manager). But note that if the other mod you are using includes the file “units” (in the folder “data/units_tables), then you may have the new units of IMPERIUM GLOBALE unbalanced. If the second mod includes the file “units_stat_land” (in the folder “units_stat_land_tables”), then the new unit models of IMPERIUM GLOBALE will not be shown. ![]() UNINSTALLATION Use the uninstaller program (it's in the main game folder C:\...\Steam\steamapps\common\empire total war). ![]() CREDITS Spoiler Alert, click show to read: ![]() Last edited by Boicote; October 12, 2009 at 01:03 PM. Reason: New version released |
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#2 | |
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Drummer and Fifer
Posts: 162
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Impressive work!
Downloading now. This'll be interesting for sure. |
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#3 | |
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Grenadier
Posts: 75
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Awesome work. Looks really interesting. Will you (or did you already) create new units for the new factions?
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#4 | |
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Talant de bien faire
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Posts: 436
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Thanks, guys
For now, only Haiti has completely new units. |
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#5 | |
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Grenadier
Posts: 52
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See this thread for removing Fog of War: http://www.twcenter.net/forums/showthread.php?t=235002 Thanks to Aero for the initial hint
Iutland With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion. |
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#6 | |
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Lieutenant Colonel
Posts: 2,313
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Really great work rep + keep it up
Rule Britannia!! ![]()
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#7 | |
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Colour Sergeant
Posts: 319
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this mod looks great!!! i especially like the portoguese faction!! finally they are historicaly accurate!!! thank you soo much!! is this mod compatible with darth or is?
did you change anything on ai behaviour? thanks again!! downloading it now!!! ![]()
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#8 | |
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A Frakkin' Toaster
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Posts: 3,841
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Great stuff!
[House of Caesars|Under the Patronage of Carl von Döbeln] The pessimist lamented, "It can't get any worse,” to which the optimist replied, “Sure it can!”
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#9 | |
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Colonel
Posts: 3,321
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Thank you very much Boicote!
Fantastic work! |
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#10 | |
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Grenadier
Posts: 90
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O_O
pstd : united provinces of rio de la plata were know after as Argentina and Uruguay ^^ may you can put some uruguayan flags ![]() Ready your breakfast and eat hearty, for tonight we dine in Hell! - King Leonidas
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#12 | |
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Corporal
Posts: 238
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Looks great! I'll give it a shot and report back!
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#13 | ||||
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Talant de bien faire
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Posts: 436
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Thanks for the comments
Quote:
Quote:
Darthmod includes several changes in the units ( the range, the number of soldiers per unit, etc...). If you play with both mods then the units of IMPERIUM GLOBALE will be very unbalanced when compared with theirs similars (for example, "Ordenanças" will be very different from "light infantry", and they should be similar). If you want to play with a second mod I advise you to choose IS. But if you do it, then you will not see the new models included in IMPERIUM GLOBALE (for example, the new models for militias, provincial cavalry, etc...will not be available). Quote:
The new factions will be emergent factions, but I suppose that's going to be possible to create a sub-mod with this factions playable. Last edited by Boicote; April 20, 2009 at 03:30 PM. |
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#14 | |
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Quartermaster Sergeant
Posts: 725
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Este homem não dorme!
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#15 | |
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Light Infantryman
Posts: 7
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Fantastic!!Very nice.
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#16 | |
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Grenadier
Posts: 90
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but to make that factions playable you neet to edit the map
like you say is iompssible to edit the map so etw modders have to wait for CA a heroe or Chuck Norris release a tool ![]() Ready your breakfast and eat hearty, for tonight we dine in Hell! - King Leonidas
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#17 | |
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Armoury Sergeant
Posts: 573
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parabens boicote
axim ja da gosto jogar o empire ![]() ![]()
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#18 | ||
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Light Infantryman
Posts: 27
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Quote:
Thank you very much, great job! |
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#19 | |
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Light Infantryman
Posts: 24
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Boicote is a genius.
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#20 | |
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Sergeant
Posts: 281
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wow!
great work! how long did you take to make it? |
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| Tags |
| globale, imperium |
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