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Boicote
Old April 20, 2009, 01:41 PM / IMPERIUM GLOBALE v1.04 (compatible with the update v1.5)   #1
 
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IMPERIUM GLOBALE is a mod for ETW about the global empires of the 18th century and theirs overseas possessions. The objectives of this project include the conversion of trade theatres in conquerable regions and the addition of more regions all around the globe to represent the great colonial empires with more realism. This mod is not a total conversion. It’s mainly a vanilla based mod.



DOWNLOAD and INSTALLATION


The current version of the mod is the version 1.04, and it's compatible with the official update 1.5. If you don't have this update, please install it with Steam. Then:

1- Download the mod: LINK 1 (Filefront.com) or LINK 2 (sendspace.com).

2- Extract the file IMPERIUM GLOBALE v1.04.exe, double click on it and follow the instructions. NOTE: The installation folder should be the main game folder (C:\...\Steam\steamapps\common\empire total war)

3- When the installation is completed you will find two shortcuts in your desktop. If you bought the Elite Units of the West DLC then it's advisable to play the Special Edition of the mod. If not, then you should choose the standard version.


NOTE: You don't need to make backups of your files. The mod is 100% compatible with the original game.




FEATURES



Complete redesign of the Portuguese faction

- Portugal is a playable faction in the grand campaign and in custom battles ( introduction in the campaign included).

YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


- New units and new uniforms for the Portuguese soldiers:

Spoiler Alert, click show to read: 
Caçadores

Spoiler Alert, click show to read: 




- New model and texture
- Replaces the original “cazadores”.



Line Infantry

Spoiler Alert, click show to read: 



– new texture


Guarda do Vice-Rei
Spoiler Alert, click show to read: 




- New model and texture
- Replaces the original “Guards”.



Grenadiers
Spoiler Alert, click show to read: 



- new model and texture


Regiment of Horse

Spoiler Alert, click show to read: 



- new texture



Ordenanças

Spoiler Alert, click show to read: 




- new unit with new model and texture (Replaces the original “miquelets”)



Guardas Reais

Spoiler Alert, click show to read: 




This unit replaces the generic "Household Cavalry".



Artillery units

Spoiler Alert, click show to read: 



- New texture



The ship “Nossa Senhora da Conceição” (also known as “Nau Príncipe Real”)

Spoiler Alert, click show to read: 



UNITS REMOVED:
Spoiler Alert, click show to read: 
Miquelets (replaced by Ordenanças); Guerillas; Irish Brigades; Frontiersmen.


- Added the republican flag of Portugal
Spoiler Alert, click show to read: 



- Just like all the other major factions, Portugal can now construct two unique buildings:
Spoiler Alert, click show to read: 

Mafra National Palace
Spoiler Alert, click show to read: 


Academia dos Guardas Marinhas
Spoiler Alert, click show to read: 

- Goa is now a 4 slot city.

Spoiler Alert, click show to read: 

- Some changes were implemented in the government of Portugal.
Spoiler Alert, click show to read: 

- Portugal is now an absolute monarchy (the diplomacy is also adjusted to the new government).

- A realistic prime-minister and a more competent king were included


- Brazil is represented as a protectorate of Portugal.
Spoiler Alert, click show to read: 

You cannot see the Brazilian land ( ), but you can interact with this faction in the diplomacy panel.




- Added victory conditions




Republican uniforms for France
Spoiler Alert, click show to read: 
If a republican revolution is successful in France, the uniforms will automatically change to a dark blue style.



The credits of this work go to MrThib and his mod "Révolution Francaise". This mod is no longer compatible with the latest patch, so I updated it, fixed some bugs, and included it in IMPERIUM GLOBALE.




New textures for some spanish units
Spoiler Alert, click show to read: 




Added realistic flags for 16 factions

- Those factions are:

Spoiler Alert, click show to read: 

Crimean Khanate

Spoiler Alert, click show to read: 


Mughals

Spoiler Alert, click show to read: 


Two Sicilies (formerly known as Naples & Sicily)

Spoiler Alert, click show to read: 


Netherlands (republic and monarchy)

Spoiler Alert, click show to read: 


Prussia

Spoiler Alert, click show to read: 


Russia

Spoiler Alert, click show to read: 


Saxony

Spoiler Alert, click show to read: 


Genoa

Khanate of Khiva

Marathas

Morocco

New Spain

Portugal

Spain

Württemberg

Palatinate of the Rhine (formerly known as Westphalia)

- The mod also includes new battle flags for Austria, France (republic and monarchy), Great Britain, Portugal, Sweden, Spain, Ottoman Empire, Russia and Prussia.
Spoiler Alert, click show to read: 












New models for several units

Spoiler Alert, click show to read: 
- Militias and Minutemen

Spoiler Alert, click show to read: 


The source of inspiration to create the new militias was Spanky's "Proper Militia" mod.
- Guerillas

Spoiler Alert, click show to read: 

- Dragoons

Spoiler Alert, click show to read: 

- Spanish "Cazadores"
Spoiler Alert, click show to read: 



The model was created by Ahiga, in his "Fixed/Replaced Hats & Headwear: 1.1" mod.
- Provincial cavalry


- Miquelets




Westphalia was replaced by the Palatinate of the Rhine

Spoiler Alert, click show to read: 




Several changes in the interface
Spoiler Alert, click show to read: 
- New user interface

- New loading screens

- New logo

- New soundtrack




Included a Special Edition
Spoiler Alert, click show to read: 
If you bought the Elite Units of the West DLC its advisable to play the Special Edition of the mod. This Edition includes a new unit for Portugal: the regiment of “Voluntários do Comérico”.







FUTURE VERSIONS

- For now is not possible do edit the campaign map but, in the future, you may expect to see in this mod more regions, continents and factions in the grand campaign.
- Representation of 1755 Lisbon Earthquake




PLAYING IMPERIUM GLOBALE AND DARTHMOD AT THE SAME TIME
Spoiler Alert, click show to read: 


Coming soon...





COMPATIBILITY WITH OTHER MODS

You can play this mod with other mods (to manage you mods I recommend you to use the Mod Manager).
But note that if the other mod you are using includes the file “units” (in the folder “data/units_tables), then you may have the new units of IMPERIUM GLOBALE unbalanced. If the second mod includes the file “units_stat_land” (in the folder “units_stat_land_tables”), then the new unit models of IMPERIUM GLOBALE will not be shown.




UNINSTALLATION

Use the uninstaller program (it's in the main game folder C:\...\Steam\steamapps\common\empire total war).




CREDITS
Spoiler Alert, click show to read: 
IMPERIUM GLOBALE powered by: Boicote
Special thanks to: Julius Isidrus, Lucidus, Impar and Sir_Viriato.




Last edited by Boicote; October 12, 2009 at 01:03 PM. Reason: New version released
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Onkel Tuca
Old April 20, 2009, 01:47 PM / Re: IMPERIUM GLOBALE v1.0   #2
 
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Impressive work!
Downloading now.

This'll be interesting for sure.

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SCGavin
Old April 20, 2009, 01:48 PM / Re: IMPERIUM GLOBALE v1.0   #3
 
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Awesome work. Looks really interesting. Will you (or did you already) create new units for the new factions?
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Boicote
Old April 20, 2009, 01:50 PM / Re: IMPERIUM GLOBALE v1.0   #4
 
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Thanks, guys !

Quote:
Originally Posted by SCGavin View Post
Awesome work. Looks really interesting. Will you (or did you already) create new units for the new factions?
For now, only Haiti has completely new units.
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Iutland
Old April 20, 2009, 01:56 PM / Re: IMPERIUM GLOBALE v1.0   #5
 
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See this thread for removing Fog of War: http://www.twcenter.net/forums/showthread.php?t=235002 Thanks to Aero for the initial hint

Iutland
With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion.
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jackwei
Old April 20, 2009, 02:08 PM / Re: IMPERIUM GLOBALE v1.0   #6
 
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Really great work rep + keep it up
Rule Britannia!!
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major_payne
Old April 20, 2009, 02:11 PM / Re: IMPERIUM GLOBALE v1.0   #7
 
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this mod looks great!!! i especially like the portoguese faction!! finally they are historicaly accurate!!! thank you soo much!! is this mod compatible with darth or is?
did you change anything on ai behaviour?
thanks again!! downloading it now!!!

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l33tl4m3r
Old April 20, 2009, 02:21 PM / Re: IMPERIUM GLOBALE v1.0   #8
 
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Great stuff!
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The pessimist lamented, "It can't get any worse,” to which the optimist replied, “Sure it can!”
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Ludicus
Old April 20, 2009, 02:24 PM / Re: IMPERIUM GLOBALE v1.0   #9
 
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Thank you very much Boicote!
Fantastic work!
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Nachox
Old April 20, 2009, 02:57 PM / Re: IMPERIUM GLOBALE v1.0   #10
 
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O_O

ing great mod when south americans provinces will be playable because im from uruguay and i will have an orgasm only thinking that i can play it
pstd : united provinces of rio de la plata were know after as Argentina and Uruguay ^^ may you can put some uruguayan flags


Ready your breakfast and eat hearty, for tonight we dine in Hell!


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PedroL
Old April 20, 2009, 02:58 PM / Re: IMPERIUM GLOBALE v1.0   #11
 
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You are GREAT Boicote Thanks for this.... YOU ARE THE MEN.
Ó Mar salgado, quanto do teu sal...São lágrimas de Portugal.

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Cainrae
Old April 20, 2009, 03:10 PM / Re: IMPERIUM GLOBALE v1.0   #12
 
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Looks great! I'll give it a shot and report back!
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Boicote
Old April 20, 2009, 03:24 PM / Re: IMPERIUM GLOBALE v1.0   #13
 
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Thanks for the comments .

Quote:
Originally Posted by Iutland View Post
See this thread for removing Fog of War: http://www.twcenter.net/forums/showthread.php?t=235002 Thanks to Aero for the initial hint

Iutland
Thanks, but I think this mod removes all the fog of war (not only the faction fog of war), am I right?

Quote:
Originally Posted by major_payne View Post
this mod looks great!!! i especially like the portoguese faction!! finally they are historicaly accurate!!! thank you soo much!! is this mod compatible with darth or is?
did you change anything on ai behaviour?
thanks again!! downloading it now!!!
I have tested the compatibility between IMPERIUM GLOBALE and darthmod and IS.
Darthmod includes several changes in the units ( the range, the number of soldiers per unit, etc...). If you play with both mods then the units of IMPERIUM GLOBALE will be very unbalanced when compared with theirs similars (for example, "Ordenanças" will be very different from "light infantry", and they should be similar).
If you want to play with a second mod I advise you to choose IS. But if you do it, then you will not see the new models included in IMPERIUM GLOBALE (for example, the new models for militias, provincial cavalry, etc...will not be available).


Quote:
im from uruguay and i will have an orgasm only thinking that i can play it




The new factions will be emergent factions, but I suppose that's going to be possible to create a sub-mod with this factions playable.

Last edited by Boicote; April 20, 2009 at 03:30 PM.
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Julius Isidrus
Old April 20, 2009, 03:47 PM / Re: IMPERIUM GLOBALE v1.0   #14
 
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Este homem não dorme!
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scipions23
Old April 20, 2009, 03:49 PM / Re: IMPERIUM GLOBALE v1.0   #15
 
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Fantastic!!Very nice.
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Nachox
Old April 20, 2009, 03:53 PM / Re: IMPERIUM GLOBALE v1.0   #16
 
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but to make that factions playable you neet to edit the map
like you say is iompssible to edit the map so etw modders have to wait for CA a heroe or Chuck Norris release a tool


Ready your breakfast and eat hearty, for tonight we dine in Hell!


- King Leonidas
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portvcale 1200
Old April 20, 2009, 04:37 PM / Re: IMPERIUM GLOBALE v1.0   #17
 
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parabens boicote
axim ja da gosto jogar o empire


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Obushnikov
Old April 20, 2009, 04:50 PM / Re: IMPERIUM GLOBALE v1.0   #18
 
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Quote:
Originally Posted by Boicote
United Provinces of the Río de la Plata (later known as Argentina)


Thank you very much, great job!



Attention
: my english = (Sorry)

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Indaro
Old April 20, 2009, 04:52 PM / Re: IMPERIUM GLOBALE v1.0   #19
 
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Boicote is a genius.
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Takeda Shingen
Old April 20, 2009, 04:52 PM / Re: IMPERIUM GLOBALE v1.0   #20
 
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wow!

great work!
how long did you take to make it?
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