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| Viking Invasion II (BI) Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009 |
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#61 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
Try this:
Run Steam, go to My Games, find Barbarian Invasion and right click on it. Go to Properties-> Set Launch Options and add Code:
-mod:bi\vi2 -nm -show_err |
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#62 | |
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Light Infantryman
Posts: 2
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Thank you so much, Aradan! It worked and now I can turn Britain into Daneland.
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#63 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
Glad you're enjoying it.
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#64 | |
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Light Infantryman
Posts: 27
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Ok so I downloaded the rar (the exe kept corrupting for some reason) and followed the video's instructions. When I click on the short cut I made it loads up the game but it shows it as Rome: Total War and when I try to click on the Imperial Campaign it gives me 'please selection an option on the list' or something garbage and it also added a provincial campaign that is the original Rome: Total War. I'm confused as to how that happened.
I've got BI patched to 1.6 |
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#65 | |
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Light Infantryman
Posts: 27
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Also, with the installer, I keep having a recurring corruption issue (3rd time in a row) with this file:
bi\VI2\data\models_building\textures\road_tile_01.TGA.dds Says: This file contains invalid data (error 21CF). |
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#66 | |
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Light Infantryman
Posts: 27
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Update:
When I use the short cut it now loads the Viking Invasion II screen (with the three helmets and copy right info) but then the game closes. |
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#67 | |
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RTW Modder 2004-2009
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If both files are corrupting - and if you have installed them correctly - then it must be something to do with your Internet connection.
Are you 100% sure you have BI 1.6? Have you checked in-game before installing the mod? |
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#68 | |
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Light Infantryman
Posts: 27
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The connection runs fine. Just installed another mod with no corruption.
I did check, yessir. I dunno if the file is corrupting in the .rar. Not sure why it crashes so early. |
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#69 | |
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RTW Modder 2004-2009
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It's highly unlikely both files corrupted.
The select-an-item error is associated with the DS file because the versions of older ones compared to the latest patch are different. It happens when you try to install a BI 1.6 mod into a a non-BI 1.6 version of the game. |
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#70 | |
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Light Infantryman
Posts: 27
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That's very weird. I'll just redownload until it works.
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#71 | |
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Quartermaster Sergeant
Posts: 883
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Just discovered this great looking mod. I have BI 1.6. DLed VI II 1.7 and then DLed DoB1.2. Everything goes smooth and I can launch game fine but when I started a West Saxon campaign I begin with 0 Gold. Started up a game with Mercia with the same result. The ledger for both says that they should start with 15,000 Gold. I have read most posts to try to find an explanation but no luck. Is it normal to start with 0 Gold? I got this result using both the Marauder and Sea King Campaign Difficulty Setting. I am confused. Any help would be appreciated as this Mod looks excellent.
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#72 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
Yes, it's normal, the campaign scripts removes money from the player to make things appropriately hard, but unfortunately the graphs take 1 turn to sync with the situation.
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#73 | |
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Quartermaster Sergeant
Posts: 883
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Ok great. Thanks for your speedy reply. Also, usually the advisor pops up in other mods to initiate the script but in this mod it doesn't. Are they initiated another way or is it automatic with nothing required on the Player's part? Finally, does this mod use seasonal turns or stick with two turns per year of the original RTW/BI. Looking forward to starting a game tonight. The mod looks great and is quite an achievement. It amazes me what you modders can do.
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#74 | |
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RTW Modder 2004-2009
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Thx Sol.
All the mods I have built are 100% script-free |
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#75 | |
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Quartermaster Sergeant
Posts: 883
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Yet again, thanks for the speedy reply. I read that Small unit sizes are suggested and I have no problem with this since I usually play with Normal sized units. If I decide to use Normal sized units would I still need to add in an income increase such as Cherryfunk suggested when using Huge sized units? Finally, and I should be finished abusing you fine forum peoples helpfulness, is there a suggested difficulty? I am a very experienced TW player but I hate spasmodic aggression since I find that annoying. I usually play with Normal Campaign/Hard Battle difficulty. Would that work here? Thanks again for all the help everyone. Script-free=awesome!
Just read that M/M would be appropriate for most factions and Normal size works fine. Had a chance to play for about an hour and really like the feel so far. Very difficult and a great atmosphere. Last edited by Sol Invictus; August 07, 2009 at 06:43 PM. |
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#76 | |
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Bolsjevik
Posts: 1,086
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Downloaded DoB. My thegns are acting very weird, and I dont think I have messed it up in the files. Their banner is 20 meter up in they are acting very strange in melee
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#77 | |
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RTW Modder 2004-2009
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Hmm..you've not touched the edu soldier lines for that unit have you?
They should read something like: soldier saxon_thegn, 30, 0, 0.48 |
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#78 | |
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Bolsjevik
Posts: 1,086
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Indeed I did. I somehow changed a dot(.) to this (,). So my fault.
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#79 | |
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RTW Modder 2004-2009
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Yes, the difference between a dot and comma can make a lot of difference
You can use "Beyond Compare 3" to check if your build is correct with the downloaded version; of course, it should be if you do not mod it |
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#80 | |
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Rifleman
Posts: 42
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victory! DoB is finally working, thanks to masterofnone and histgamer, i found the virtual store and that seems to keep it working. great mod, i always loved it for its simplicity and DoB just adds to the game without taking any of the simplicity away. all the best
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