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| La Guerre de Cent Ans - The Hundred Years War Two main factions (France, England) and several satellite factions (Aragon, Burgundy, Flandres, HRE, Savoy, Wales) fight for supremacy in France and England. 2 turns per year, very large and beautiful map, over 120 regions. |
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#1 | |
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Corporal
Posts: 238
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-La Guerre de Cent Ans -:- The Hundred Years War -
UPDATED VERSION 0.9 IS UP!!! Most of the work for this one has been done by Vas, kudos to him! Wales is in as emerging faction, event at around 1400 Flandres is in from the beginning Several tweaks and twists Some surprises DOWNLOAD LINKS: http://xfer11.fileplanet.com:28900/%5E8 ... _hy0.9.exe http://www.2shared.com/file/6211767/4d5 ... _hy09.html ENJOY!!!! _________________________________________________ Version 0.8 already included: Goodies: - killed about a thousand bugs - new ground cover map of England - introduction of Hunter Makoy's brilliant ultimate education mod - introduction of agart's large castle mod. - tweaked (more aggressive) AI - balanced (sloooooow) population growth - improved economy - increased travel distance - our dear friend b5draal from the NakedFanatics has actually taken a lot of time to replace religions with culture. We have now french, italian, german, flemish, welsh, english, and spanish culture. No more orthodox welsh villages! As the cultures use religion as a blueprint, we have used the little fact that some religions intensively loathe each other to place cultures accordingly. This version ROCKS!!! required: M2TW, patches 1.1 and 1.2. In case of doubt delete the map.rwm file inside data/world/maps/base Download link: http://www.2shared.com/file/4456593/e7bda196/HYW_v80.html The next steps: Wales, Flandres, Mercenaries (yes, sorry, work on all three has been slow) _________________________________________________________________ OPEN BETA: VERSION 0.75 - NOT AS PERFECT AS WE WANT IT BUT VERY PLAYABLE Teamleader - on a mountain The team: the stig, VasileiosThe2nd with contributions from =NF= the Naked Fanatics Hello. I thought I was never going to see the day. After we almost lost the mod during spring and summer as the stig and me were swamped in work in real life, vas and stig (in short bursts) kept going strongly, and eventually reignited my enthusiasm. The past two weeks have been hell – I paid for all the work I had not done on this mod since last year when I had sworn I would finish it. The finished beta is beautiful. I can not put it any other way. Enjoy! oam Features: - Completely New Map of England and France with 113 regions, made from scratch. This is a large map! The overall map is about 20% larger than the original M2, with considerably more landmass Spoiler Alert, click show to read: - Six factions: The two main combatants (england and france) and four satellites (savoy, aragon, hre, and burgundy), allying themselves to one of the main parties while pursuing their own goals. - Starting date: 1337, ends (officially): 1453 - 2 turns per year (winter/summer). - Navigatable rivers: four rivers (Rhine, Seine, Garonne, and Rhone) will be navigatable for fleets Spoiler Alert, click show to read: - Units are only recruitable from castles, changing the way the game has to be played completely. -historical family trees Spoiler Alert, click show to read: - New unit roster: England English_Knights Armoured_Swordsmen Dismounted_English_Knights Billmen Longbowmen Yeomen_Archers Peasant_Archers France Chivalric_Knights Noble_Knights Gendarmes Dismounted_ Chivalric Knights Dismounted_Noble Knights Voulgier Pike_Militia Dismounted_French_Archers Crossbowmen Peasant_Crossbowmen HRE Imperial_Knights Gothic_Knights Zweihander Dismounted_Imperial_Knights Halbert_Militia Pike_Militia Pavise_Crossbowmen Peasant_Crossbowmen Burgundy Gendarmes Burgundian_Horsemen Burgher_Pikemen Burgundian_Axemen Halberd_Militia Dijon_Militia Longbowmen Pavise_Crossbow_Militia Peasant_ Archers Savoy Italian_MAA Savoy_Light_Cavalry Zweihander Dismounted_Italian_MAA Swiss_Pikemen Savoy_Swordsmen Levy_Axemen Handgunners Pavise_Crossbowmen Peasant_Archers Aragon Chivalric_Knights Jinites Dismounted_Chivalric_Knights Swordsmen_ Militia Almughavars Pike_Militia Pavise_Crossbowmen Peasant_Crossbowmen LINK FOR DOWNLOAD: http://www.2shared.com/file/4274843/5c5b347e/HundredYearWar_07.html THE OLD LINK SEEMS TO HAVE DIED! TRY THIS ONE INSTEAD: http://rs205.rapidshare.com/files/165372431/HundredYearWar_0.7.rar ________________________________________________________________________ What we still plan to do for the next version:
___________________________________________________________________________ "I sentence you, in my capacity as steward of England, to be drawn to the gallows, hanged, beheaded and quartered." John of Gaunt to the earl of Arundel, during Parliament proceedings September 1396 (to which the King Richard II added that due to rank the man need only be beheaded) Last edited by on a mountain; June 10, 2009 at 02:00 AM. Reason: new download link |
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#2 | |
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Rest in Peace, Calvin
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Will try this asap!
Under the noble patronage of Jimkatalanos
"I am Memory, and I am wise in the lore of the past... these beings were like the waters of the River Than, not to be understood. Their deeds I recall not, for they were but a moment. Their aspects I recall dimly, it was like that of the little apes in the trees. Their name I recall clearly, for it rhymed with that of the river. These beings of yesterday were called 'Man.'" |
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#3 | |
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Drummer and Fifer
Posts: 104
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Narcos here.
Gratz on the beta release guys. downloading now
...Opportunities multiply as they are seized....
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#4 | |
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Drummer and Fifer
Posts: 130
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Great work guys I hope your proud of your work.
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#5 | |
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Otium cum dignitate
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great news and every faction have new skins? and is it for kingdoms?
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#6 | |
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Drummer and Fifer
Posts: 130
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Yes and Yes I think.
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#7 | |
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Chosen Man
Posts: 181
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It's not for Kingdoms, it's for Vanilla MTW2 (so either 1.2 or 1.3 will do)
It's not for Kingdoms for the simple fact that OAM has no Kingdoms And yes, all factions have new skins. Burgundy for example has skins which have a slight Burgundish (as in the colour) tone and the HRE has the same but with black. Next to that there are all sorts of small eyecandy things, such as emblems on sleeves and back and such. Nothing too drastic to scare you away, but enough to make me (and hopefully you) go "aaaaaaw, how cute". Pics will be uploaded later ... we have enough in our other thread (under mods in development), but not yet those from this very version. |
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#8 | |||||
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Major General
Posts: 5,798
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Downloading.
![]() ![]() ![]() Please ignore the octopus! ![]() ![]() Can you see me? ![]() ![]() ![]() ![]() Life is short and the art long, the occasion instant, experiment perilous, decision difficult. Remember children, alts are bad! ![]() Quote:
![]() ![]() ![]() ![]() ![]() Want to know more about my avatar? Spoiler Alert, click show to read: ![]() ![]() ![]() Click there^ ![]() ![]() ![]() Laughter relieves us of superfluous energy, which, if it remained unused, might become negative, that is, poison. Laughter is the antidote. ![]() ![]() The truth is only a lie, if you want it to be. ![]() ![]() The greatest thread on the Thema Devia! Quote:
Upcoming mods for Kingdoms:PI| Frontier| WotN| Third Age|IB2 ![]() ![]() ![]() Big thanks to TAG. ![]() ![]() ![]() ![]() ಠ_ಠ Spoiler Alert, click show to read: ![]() |
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#9 | |
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Drummer and Fifer
Posts: 128
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Excellent. I've been waiting for this to come out for a while now...
![]() Viva la Defenestrate! |
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#10 | |
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Colour Sergeant
Posts: 488
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Great mod guys!
Do you want feedback? If so...... - Why can we build armouries in the towns when we can't recruit from them? - Too few castles - Travel distances of characters are too short especially for agents. Takes ages to get anywhere. - More provinces in northern France (mainly in Brittany and Normandy) especially as this area was the main battleground for most of the HYW. - France accepted a truce pretty early on. Not too hard when the big cheese makes peace. - English towns need looking at. I had to upgrade nearly every one right at the beginning of the game. - Would be nice to see the date on screen. - Wales and a few other areas not very mountainous. - Can't recruit many longbowmen at beginning. - Upkeep costs of men-at-arms and knights too low. Not proportionate to other units. - Bordeaux's population mainly followed Islam and Greek Orthodox....... Ever thought about using cultures like on Britannia Campaign? - The province named 'The Flat Bits'.......... - Rebel spawning is too high. Gets boring attacking small time rebels all the time. Just a few suggestions............... When you are courting a nice girl an hour seems like a second. When you sit on a red-hot cinder a second seems like an hour. That's relativity. - Albert Einstein Duct tape is like the force. It has a light side, a dark side, and it holds the world together. There is a fine line between fishing and just standing on the shore like an idiot. |
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#11 | |
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Pinball Wizard
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Sounds great!
Downloading now. Have some +rep for the release, too. Cheers, D. ![]() Retired creator of 'Das Heilige Römische Reich' - Get v. 0.7 here. ------------------------------------------------------------- Visit my homepage. -------------------------------------------- Proud son of jimkatalanos, grandson of Garbarsardar and father of DerDiskusWerfer and HannibalExMachina.
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#12 | |
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Colour Sergeant
Posts: 357
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Beautiful mod! I'm glad to see it works just fine on v1.2!
I've started a short campaign as Burgundy to try things out and I've spotted a few bugs for your list. a) Rebel gendarmes and rebel militia pikemen have no UI card (it shows the generic peasant) and no skins: ![]() b) At some point in the game, that I didn't notice at once, this happened to the minimap: ![]() When I fought a battle and returned to the campaign map it was back to normal. I'll be keeping my eyes open to see what's causing it. Oh, and I second Emperor Basil's suggestion that rebel spawning is too high. Given the scope of the game (the villages and small towns of France) it makes little sense to have the same rebel spawn rate as vanilla M2TW. Last edited by Seleucos of Olympia; November 13, 2008 at 05:13 PM. |
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#13 | ||||||||||||||||
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Chosen Man
Posts: 181
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As for recruitment, we plan to make something like a mercenary guild, which allows you to recruit mercenaries in settlements. Quote:
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I think we might take some from South France and put them in the north ... especially if we want Flanders and maybe Brittany in. Quote:
The AI will be worked on ... so that France and England will hate eachother and never want to sign peace Quote:
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Thanks for the feedback guys ... bring up some more +rep |
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#14 | ||
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The Crazy Greek
Posts: 321
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Very nice to see all this feedback guys! Thank you very much!
Stig has already answered most "point-outs", but I'd like to ask you what do you think about the graphical feeling of the mod. Do you like the graphical changes? For anyone who plays France, he should know that France is supposed to be probably the most difficult faction in the beginning, and this is kinda represented by the very small number of the castles there. Ofc almost nothing is really balanced atm, but wanted you to know. Oh, and I'd really like to know if you had any real trouble with rebeling french generals. Keep it up! :tacticalw Quote:
"Greeks dont mod like modders, modders mod like greeks." -PorkyJack
10 new captain models (campaign map) to download Last edited by =NF= Vasileios_the2nd; November 13, 2008 at 09:28 PM. |
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#15 | |
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Quartermaster Sergeant
Posts: 800
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Hi,
This mod seems very nice. For a french people like me It's a real pleasure to see that kind of stuff. + rep.
loet66
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#16 | |
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Corporal
Posts: 238
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Thanks for the feedback guys. Thanks stiggles for answering the questions.
Here a bit more input: - Remember this is a beta. We know there are issues with travelling distances and AI balancing, and they are being worked on right now. I will increase travel distance but not too dramatically, as otherwise the map loses its large map feel. The AI balancing is a priority. I personally think that the AI we have right now (vanilla) is almost comatose at times. I attack cities, there is a nearby army, and they do nothing to come to the rescue of the city. - The mountain heights are drawn from a satellite image. They are as they are in the real world. In fact, I have already downsized the alps quite a bit, because they were simply ridiculous. I might exagerate Wales and other areas (eg the Pennines) a bit more for the final release. - The region size is a difficult conundrum. The great majority of regions on the map are historic. I already have artificially split up some regions to make the conquest more interesting. I am sure we will introduce some more regions for the final issue. - There are some maddening things going on with graphics, but they are not a priority, as they do not cause ctd. - Replacing religion for cultures is a very high priority. We made a lot of regions islamic and orthodox simply so they would rebel. A year ago, before the release of kingdoms, that was the only thing we could do. so much for now. we will keep you all updated. |
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#17 | |
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Quartermaster Sergeant
Posts: 787
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Looks spicy! I’m a big fan of regional campaigns, which are so unique and different from grand campaigns. Could you please post some nice screenies presenting map and units? Once again – great work!
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#18 | |
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Chosen Man
Posts: 181
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I will, since OAM seems slow as always
- 6 Factions (3 new ones): ![]() - New unit rosters: ![]() - New textures: ![]() - New UI:
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#19 | |
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Corporal
Posts: 238
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I beg to differ. I am not slow, just as thick as a plank.
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#20 | |
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Light Infantryman
Posts: 2
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Good! I'll try it this night. Thanks
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