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Thread: >>> SECOND PREVIEW <<<

  1. #1

    Icon7 >>> SECOND PREVIEW <<<


    Presenting
    Second Official Preview

    After great success of our first preview we are ready to present you second preview which will be even bigger and better then the first one.
    ENJOY!!!



    General Info
    When we presented our first preview, one of the last thing to be added in preview was a new map. We will have one of the biggest maps here at TWC. The size of the map make us replace some factions which was originally on the list with new not so common factions among TW mods. Those new factions are spread over eastern and south-eastern parts of the map. With that decision we was try to make nice balance and improve gameplay, which will give all present factions more chance of survival. We also move start year from 1099 to 1174 to accommodate new situation.


    New - Faction List for v1.0

    Spoiler Alert, click show to read: 
    1. Kingdom of Castilla Leon
    2. Kingdom of France
    3. Kingdom of England
    4. Kingdom of Scotland
    5. Holly Roman Empire
    6. Kingdom of Poland
    7. Kingdom of Hungary
    8. Republic of Venice
    9. Kingdom of Sicily
    10. Kingdom of Norway
    11. Kingdom of Denmark
    12. Crusader States
    13. Kara Khitai Khanate
    14. Mongol Khanate
    15. Kypchaks Khanate
    16. Grand Duchy of Lithuania
    17. Byzantine (Roman) Empire
    18. Serbian Kingdom
    19. Kingdom of Georgia
    20. Armenian Kingdom of Cilicia
    21. Republic of Novgorod
    22. Kingdom of Makuria
    23. Sultanate of Rûm
    24. Almohad Empire
    25. Ayyubid Sultanate
    26. Khwarezm Shahdom
    27. Ghaznavid Malikate
    28. Malikate od Oman
    29. Rajput States
    30. Papal State
    31. Rebels


    Catholics, Budhism, Tengriism, Pagan, Orthodox, Islamic, Hindu, Non-Playable


    Besaide new exotic factions we will have five different cultures, each one with unique interface. There will be new scripts, new military orders, new buildings, new music, and much much more.



    Factions and Units


    Khwarezm Shahdom

    Faction Description
    Spoiler Alert, click show to read: 
    Khwarezm has long and glorious history, originaly it was part of mighty Persian empire and latter it became part of Muslim Caliphate after the Arab conquest of Persia in 7th century AD. Located in central Asia, fertile Khwarezmian valleys and fields ( irrigated with cleverly designed system of dams and chanells ) as well as astonishing wealth and beauty of Khwarezmian cities allways attracted various Turcic tribes from the Asian steppes and other less civilized people. In 992. Khwarezm became part of powerfull Ghaznavid sultanate of Afghanistan and in 1077. it was conquered by the Seljuk Turks and it became part of the Great Seljuk Empire. When he captured Khwarezm from the Ghaznavids, Seljuk sultan Malik Shah apointed his Turcic slave Anush Tigin Gharchai for governor of province with the title of Shah or King. Altough theoreticaly Seljuk vassals Anush and his offsprings were practicaly independent and their fief became one of the most powerfull states in central Asia, known as Khwarezm Shah. Exploiting advanced farming in the river valleys of Amu Darya and Sir Darya and lucrative silk trade of famous Silk Road, Khwarezmian shahs managed to create wealthy state famous for it's culture, art and education. Some of the most prominent Muslim scientists like mathematician al-Khwarizmi and famous polymath Biruni were Khwarizmians and the wealth and glow of Khwarizmian cities of Urgench, Bukhara and Samarkand were worldwide known and legendary. Unfortunately peacefull existence never was mented for Khwarezm, steppes and deserts of central Asia were spawning places of numerous nomad tribes and states which lured for the wealth of Khwarezm. As descencents of Turcic and Skythic people themselves, Khwarezmians were skilfull in horsemanship and fierce in battle and they were often in wars against it's neighbours Seljuks at south, Karakhanids at east and Kypchaks at north. As formal suzerain of Khwarezm, Great Seljuk is biggest opponent of Khwarezmian shahs who are seeking to gain full independence altough the newly created Khara Khitai empire in east is more dangerous enemy. In 1141. Khara Khitais defeated Seljuks near Samarkand and Khwarezm Shah was forced to became Kittan vassal remaining in the same time the vassal of Seljuks. This uneasy position lasted 'till 1156. when, after the death of Seljuk Sultan Ahmed Sanjar, shah Il-Arslan finaly breaked it's bondage to Seljuks and captured large parts of Seljuk Khorasan province. Enstrengthen and encouraged with this succes Il-Arslan decided to break it's vassalage to Kara Khitais and he stoped to pay regular annual tribute making the Khwarezm fully independent state and first rate power in Central Asia seeking to expand it's territories on account of Iranian Seljuks while on the other hand still fearing from Khara Khitans and various nomad tribes emerging from Asian steppes.

    Units

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    Banners

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    Khara Khitai Khanate

    Faction Description
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    Strange events led to creation of Khara Khitan khanate. In 907. Yelu clan of nomadic Khitan people formed powerful state comprising most of the Mongolia and part of Northern China. This state was known under the name of Liao or simply Kitay and it was ruled by the emperors of Yelu clan which became gradually sinified by adoption of Chinese culture and administrative system, as well as Buddhist religion. In difference to their emperors and nobles, bulk of Khitan people resisted influences of Chinese culture and preserved it's language, culture and customs of nomadic steppe people, most notably the supreme military skills of steppe horsemen for which they were renowned all across Asia. Nevertheless, years of cohabitation with Chinese people and enjoying the benefits of civilization slowly led to weakening of Khitan character and their military strength. Once powerful state started to decline and became a pray for it's nomad neighbors of Mongol and Turcic origine which sought to replace Khitans as rulers of China. Finally a powerful coalition of Jurchen and Song managed to destroy Liao empire and conquer it's lands in 1125. Faced with victorious Jurchen offense Khitan nobleman Yelu Dashi, member of ruling Yelu clan, gathered most of his tribesmen, sources say more than 100,000 of them, and led them westward to the steppes of central Asia where he submitted Uyghurs of Sinkjang and formed new state known as Khara Kitai khanate. With army consisted of Khitan, Uyghurs, Tibetans and Karluks Yelu Dashi quickly expanded his empire on account of other nomad tribes, after he defeated and subjugated Khara-Khanids Yelu Dashi went into conflict with mighty Seljuk Turks who controlled Iran and surrounding areas. Clash between Seljuks and Khara Kitans at Samarkand ended with defeat of Seljuks and Khara Khitan khanate expanded further west and became most powerful state in central Asia, turning neighboring states and tribes into it's vassals and subjects. Yelu Dashi and his successors, known as Gurkhans or Universal Khans, created powerful state with sophisticate end exotic culture based on mix of Chinese, Turic and Persian influences. Many of Khitans also adopted Nestorian Christianity from their Uyghur subjects and this fact along with constant strife with Seljuks and other Turcic states led some people to identify Khara Kitai with legendary kingdom of Prester John from which western world expected help in fight against the Muslims in Holy Land. Regardless how powerful Khara Khitai may seemed to westerners it’s position is still far from secure, vassal states like Khwarezm and Khara-Khanids, almost powerful as their suzerain, will use every suitable occasion to break their vassalage, while on the other hand, nomad hordes from Mongolia and Siberia represent constant threats to nearby civilized states.

    Units

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    Battle Screens

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    Banners
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    Ghaznavid Empire

    Faction Description
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    Ghaznavid empire was first of numerous states created by the Turkic mamelukes ( slaves ) in service of Muslim rulers of Persia. Beginnings of Ghaznavid empire are related with the downfall of Samanid rulers of Persia in 10th century. Last Samanids started to buy Turcic slaves from central Asia and use them as soldiers in wars against their opponents in Iran and Iraq. It didn't take long for enterprising mamelukes to start acting on their own and betraying their Samanid masters whose power was already in decline, in 962. Turkic general Alp Tegin established himself in strategically important city of Ghazni in Afghanistan gorges and founded dynasty which will have major role in history of Iran, Afghanistan, Pakistan and India. Ghaznavid power reached it's peak during the reign of Mahmud of Ghazni ( 997-1030 ), one of the most famous Muslim warriors in history. Mahmud spent his life in constant warfare against his neighbors and he extended his state from Euphrates to Ganges after defeating and subjugation of Samanids, Buwayhids, Kharakhanids and many other states and tribes. Most famous were Mahmud's campaigns in India against Shahi and Rajput kings of Punjab and Rajastan. It is said, according to Ferdowsi, that Mahmud led 17 expeditions against India and that he gathered such wealth that no man had seen it before. In 1008. Mahmud defeated army of Rajput confederacy and he expanded his suzerainty across the Northern India areas of Punjab and Sindh, turning local Hindu, Buddhist and Jain kings into his vassals and collecting enormous tributes from them. Being enstrengthen with this successes, Mahmud was first Ghaznavid ruler who took the title of Sultan and broke his ( purely theoretical ) vassalage to Caliphe of Baghdad. After Mahmuds death Ghaznavid empire started to decline mostly due to constant fighting with the Seljuks which eventually lead to lost of western Khorasan and Khwarezm. Although weakened, Ghaznavid Sultanate remaines first rate power in affairs of politics of Iran and India but their power is constantly being challenged by the Seljuks, Rajput rulers of Hindustan and various Turko-Mongolic tribes and states from the steppes of central Asia, especially Khara Khitai khante and Khwarezm shah. In addition to this foreign enemies Ghaznavid states suffer also from internal dynastic wars and rebellions of local governors trying to gain independence, this lack of internal cohesion represents biggest danger for position of Ghaznavids in uneasy areas of Middle East and Indian subcontinent. Mahmud and his successors were also great patrons of literature, science and arts, some of the most prominent scholars of Muslim world, such as Ferdowsi, lived and worked at court in Ghazni, although Ferdowsi later complained on Mahmud being cheapskate. Ghaznavide state and culture were thoroughly Persianized and Islamized acting as vanguard of Islam and Persian culture in Aghanistan, Pakistan and India.

    Units

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    Battle Screens

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    Banners
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    Kingdom of Makuria

    Faction Description
    Spoiler Alert, click show to read: 
    Makuria is one of the ancient Nubian kingdoms which beginnings are lost in the darkness of the long gone centuries. It's believed that Makuriae merged in the 5th century after the fall of the mighty Kushite Kingdom along with other Nubian kingdoms like Nobatia and Alodia, all of them influenced by the old Egyptian culture and religion. The turning point of Makurian history was adoption of Christianity which came from Byzantine Egypt during the 6th century, however Makuria later adopted Monophysite Christianity in his Coptic form which also became predominant in Egypt and Ethiopia. At it’s prime Makuria stretched from 4th to 6th Cataract of Nile, with center in city of Dongola and with Faras and Qasr Ibrim as other important cities and with economy mostly based on trade and developed farming in the irrigated valley of Nile river. While keeping good relations with fellow Monophysite Ethiopia at south Makuria had major troubles at north were especially after the Arab conquest of Egypt in 7th century. When they captured Egypt, Arabs started with attacks on Makuria’s north border which eventually led to battle near Dongola in 652. where supreme Makurian military skill, especially in archery, gave them upper hand. After the battle Makuria and Arabs reached agreement known as bakt which guaranteed peaceful relations in following years as well as free trade. Peace and free trade with Egypt ensured prosperity for Makuria, and export of ivory, ostrich, cattle and slaves made Makurian kings, known as Negus, one of the richest rulers of known world. Makurian art and culture were flourishing and marvelous Cathedrals ornamented it’s cities, while Makurian pottery and other products were renowned on all coast of Indian ocean. Makurian Golden age came to the end when Ayyubids ascended to Egyptian throne in 1171. Unlike their Shi’it predecessors Fatimids, Ayyubids were orthodox Muslims which sought to spread light of true faith beyond their borders. After the centuries of peaceful coexistence with Islam, Makuria is once again target of Arab invaders who managed to took important Makurian city of Qasr Ibrim in the first strike, after numerous skirmishes peace was reached at the cost of increased tribute, but this uneasy trust is not likely to be maintained, not with mighty Ayyubid Sultan Salah ed Din, famous enemy of Christian faith, ruling the powerful northern neighbour.

    Units

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    Battle Screens

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    Banners
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    Bonus Units


    Rajput States

    Spoiler Alert, click show to read: 







    The Map

    Overall Map

    Spoiler Alert, click show to read: 
    Radar Map


    Map Regions

    Campaign Map Screens

    Spoiler Alert, click show to read: 

    Campaign Map Features

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    Trading Post


    Orthodox Monastery


    Catholic Monastery


    Small Village near Forts



    Graphical Aspects

    Menu Screens

    Spoiler Alert, click show to read: 




    Interface

    Spoiler Alert, click show to read: 
    Ferrum Aeternum will have five different campaign and battle interfaces, so whenever you play different culture you will have new flavor of the game. Each culture will have three different pictures of interface.

    First: Campaign map-building construction and recruitment
    Second: Campaign map-forts and watchtowers and mercenaries
    Third: Battle map

    Far East





    Middle East




    Eastern Europe




    Southern Europe




    Northern Europe




    Updated CoAs
    Spoiler Alert, click show to read: 


    Special Art

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    Made by Toboe

    Princesses

    Spoiler Alert, click show to read: 



    Signatures / Banners


    Spoiler Alert, click show to read: 




















    Miscellaneous Features

    Scripts

    Spoiler Alert, click show to read: 

    Monastic(Military) Orders


    Ferum aeternum will have new script which will improve monastic orders role in this game. They will be devided on:
    "Military" : bonus in combat, authority, chivalry.

    Crusaders, England, Scotland, France, Venice, Sicily: Templars, Hospitallers
    Holy Roman Empire: The Teutonic Knights
    Kingdom of Castilla Leon : Order of Santiago, Order of Calatrava


    "Non-Military" : bonus in diplomacy, management, loyalty, piety etc.

    Serbia, HRE, Poland, Hungary: Order of the Dragon

    These orders will not just have new units but they will act independent from their home faction. They can be kings best friends but also the worst enemy. Grandmasters will be able to challenge Kings authority, cause riots or even overthrow a King itself if they become more powerful.
    This feature will make you to manage and control your kingdom much more carefully, otherwise your throne could slip from your hands very easy.
    These orders will have their own strat map models, so you will be able to easy find generals or family members belonging to orders.


    Spoils of War


    This feature will simulate the spoils you can earn or lose depending on the result of the battle. That means, you will have to plan very well before you attack your enemy, this will not just take your soldiers lifes but also your money and reputation.

    Bonus Video
    Spoiler Alert, click show to read: 
    You can see a sneak peak from the battle between Romans and Serbians. This video don't cover the whole battle or all the units from this two factions. Video quallity doesn't represent the real ingame video quallity, since this video was compressed for a small size archive.

    Download Video >>> Here <<<




    Credits
    I would like to use this opportunity to say Thank You one more time to all individuals and teams who gave us authorization to use their material in Ferrum Aeternum. I would like to say Thank you, and to all fans and supporters of this project who gave us strength to work harder and better. And in the end I would like to thank you to my Team-Mates.

    Please check Credits List >>> Here <<<
    Last edited by Tzar; November 09, 2008 at 09:33 PM.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  2. #2

    Default Re: >>> SECOND PREVIEW <<<

    Great previeuw well done whole the team

    _______________________________
    My words become true in a battle
    Member: The Frontier, The Great Conflics

  3. #3

    Default Re: >>> SECOND PREVIEW <<<

    Can't wait!



  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: >>> SECOND PREVIEW <<<

    Nothing less that i hoped to see!
    Well done guys!!!!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5

    Default Re: >>> SECOND PREVIEW <<<

    Thanks guys!!....Ataegina&Tzar this gays are amazing!!...ofcourse and whole the team!

  6. #6
    Zmaj od Noćaja's Avatar Miles
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    Default Re: >>> SECOND PREVIEW <<<

    GREAT STUFF!!!

  7. #7

    Default Re: >>> SECOND PREVIEW <<<

    nice work guys

  8. #8
    helmersen's Avatar Praepositus
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    Default Re: >>> SECOND PREVIEW <<<

    Very nice preview! Sorry for this, but I was very sad to see that it wasnt a big map. Not that the map is large (europe, africa, asia) but that the "land" is small, like in vanilla mod, if you know what Im saying.
    Last edited by helmersen; November 07, 2008 at 01:31 PM.

  9. #9
    Stephan's Avatar Campidoctor
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    Default Re: >>> SECOND PREVIEW <<<

    awesome preview

    Yes, I know that Ishtar is spelled wrong

  10. #10

    Default Re: >>> SECOND PREVIEW <<<

    great very impresive
    Under the patronage of Nakharar
    DM Multi modding project

  11. #11

    Default Re: >>> SECOND PREVIEW <<<

    wow wow i love this mod keep up the great work maybe it will be one of the best mod ever

  12. #12
    Roger II's Avatar Civis
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    Cottontown Tenn.
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    Default Re: >>> SECOND PREVIEW <<<

    WOW!

  13. #13

    Default Re: >>> SECOND PREVIEW <<<

    NICE ONE

  14. #14
    y2day's Avatar TWC STORE NOW OPEN!
    Content Emeritus Administrator Emeritus

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    Default Re: >>> SECOND PREVIEW <<<

    Wow, very nice.




    TWC Graphics Workshop Art Competition!!!
    MEMBER OF THE IMPERIAL HOUSE OF HADER

  15. #15

    Default Re: >>> SECOND PREVIEW <<<

    Thanks Guys

    Quote Originally Posted by helmersen View Post
    Very nice preview! Sorry for this, but I was very sad to see that it wasnt a big map. Not that the map is large (europe, africa, asia) but that the "land" is small, like in vanilla mod, if you know what Im saying.
    Thanks, but about the map you should complain to CA and SEGA they made hardcore limits, and we use it up to max.
    It's not same if you have map which cover just lets say Italy and you make 199 provinces over there or our map which cover half of the world and you make 199 provinces on that map.
    The House of Wilpuri ~ Proud Patron of: The Noble Lord & Sumskilz


  16. #16
    helmersen's Avatar Praepositus
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    5,759

    Default Re: >>> SECOND PREVIEW <<<

    Yeah, I understand. I looked at the campaignmap screenshots, and are everything kind of laid kindy strange? Like York is high up in brittain, the same is notthingham, but Ihave not seen the hole map all at once. Anyways, I think you guys have done a great job! Love the monastery and stuff by the way. Now leaves just ONE question. Release?

  17. #17
    Nevada's Avatar Domesticus
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    Default Re: >>> SECOND PREVIEW <<<

    nice preview!



  18. #18

    Default Re: >>> SECOND PREVIEW <<<

    Great job guys, just great!!!!!!!!!!

  19. #19

    Default Re: >>> SECOND PREVIEW <<<

    awsome!!1great work!!

  20. #20
    loet66's Avatar Senator
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    France
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    Default Re: >>> SECOND PREVIEW <<<

    Hi,

    Well, what could I say ?

    It's great, magic, fabulous, fantastic, amazing, wonderful, awesome, etc...

    + rep !

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