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| Viking Invasion II (BI) Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009 |
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#141 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
The "bow/javelin" icon is tied to their EDU class/pri wpn attributes, which have been set in a specific way for realism and AI-helping reasons. To sum it up, these guys will not throw their javelins and charge, they'll first try to empty their hands, and then engage in melee.
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#142 | ||
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TWC's Resident Tart
![]() Content Writer • Librarian • Citizen |
Quote:
Just like FATW World of Men and your other mods. The mod is perfect as far as I am concerned.
TWC PRESENTS PLAYBOY
A BROOKLYN LIFE: MY BLOG Sons of the Steppe: A Broken Crescent Kypchak AAR Monday: 2008 Scriptorium Writing Competition Winner Corner Boys: My Historical Fiction my totw winner whoohoo under the suitably hellenic patronage of jimkatalanos ![]() patron of the artistic Maяcel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#143 | |
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Too sexy for capitalism
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Some more pics from my increasingly tough Welsh campaign:
Spoiler Alert, click show to read: My Welsh territories as they stand. ![]() Although I've been invaded by the Mericans on more than one occasion. Both our factions seem to be exchanging raids upon each other for the moment. I can't afford a large army capable of meeting the Saxons on the field, and they're too busy expanding elsewhere to send any massive armies my way. At least for now... I've a feeling that their economy is hurting, as I've been busy destroying their ports and traders in my raids. As I said before, though, having a good number of ships on hand is essential to be able to conduct efficient raids. I've been playing this for hours today, and I didn't even realise! My campaign has reached that point where I'm getting increasingly desperate, as Mercia starts attacking more frequently. I meant to play Stainless Steel today at some point, but once again Viking Invasion has sucked me in with its uniqueness, and now all I'm left with is a feeling that I ought to go and make the dinner I should have eaten two hours ago Oh, and here's my mean king Rhodri: ![]() If that's the case there are a couple of things. Perhaps archers should get a bit of a boost for their missile damage. At the minute my merceneries and Longbowmen alike can't kill more than about 10 saxon spearmen at range before they're in close combat. Also, the Welsh Longspears: ![]() perhaps they ought to have shield wall instead of schiltrom. At the moment, schiltrom isn't used often (at least, not by me) and it dosen't seem to confer any serious bonus. Shield wall, or 'spear wall', if you will, would perhaps be better, as the defense bonus it confers could represent the almost phalanx like defense the long spears give. Also, if these guys had shield wall, they'd fight a little more like pikemen, not to mention they'd advance towards the enemy with their spears lowered. Just a thought, anyway. The game wouldn't exactly be 'unplayable' if these changes weren't made. Thanks again for all the hard work
Proud to Be Patronised by the supreme PowerWizard
Beta Tester for Roma Surrectum II - The Next Generation RTW mod Skinner for The Frontier - suceeding where ETW failed! Read my Alternate History AAR - Perfidious Albion! You know you want to... Last edited by Jingle_Bombs; September 28, 2008 at 02:34 PM. Reason: shoved a spoiler on all those pics. |
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#144 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
The schiltrom is there more for flavour than for gameplay. Not that it's not useful when you want to block the way for enemy cavalry, but it's immobility is an issue. We've discussed this internally and decided we'd go for it, because the formation was widely used (invented?) by Picts. I feel shield wall wouldn't go well with guys that hold 2-handed spears tbh. Plus the AI doesn't use SW well + we wanna keep it as a Saxon/Viking flavour feature.
Missiles: If the majority agrees with you, I'll give them a +1 universally. Archer's weren't *that* effective against armoured or well-shielded enemies at the time I believe, it's mainly an infantry era. Looks like you're having fun! Last edited by Aradan; September 28, 2008 at 03:23 PM. |
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#145 | |
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Too sexy for capitalism
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Sounds like a fair enough decision. I've pondered this myself, as Arthurian's longspear units use the shieldwall ability, and it looks quite impressive. I have to admit, it'd look weird on the interface seeing as they don't actually have shields at all.
I'm enjoying this alot
Proud to Be Patronised by the supreme PowerWizard
Beta Tester for Roma Surrectum II - The Next Generation RTW mod Skinner for The Frontier - suceeding where ETW failed! Read my Alternate History AAR - Perfidious Albion! You know you want to... |
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#146 | ||
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TW Modder Since 2005
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Oh, and i would exchange the model of the merc archer with the saxon archer model. As for the merc replenishment, i would reduce it. ![]() Released TW Modifications: For Rome Total War & Barbarian Invasion Chivalry I TW | The Medieval Total Conversion For Medieval 2 Total War/Kingdoms Chivalry II SV | The Multiple Era Campaign Project For Empire TW Empire Realism | The Reflecting History & Improving Gameplay Project For Barbarian Invasion William the Conquerer | Norman Invasion Episode-Submods Last edited by DaVinci; September 28, 2008 at 03:52 PM. |
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#147 | |
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Quartermaster Sergeant
Posts: 675
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amazing mod this is hope there will be some updates for this mod great game
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#148 | |
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Colour Sergeant
Posts: 467
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I don't think archers are ineffective, I think that they are a little too effective. Whilst fighting Dane's I have been getting 70+ kills with a single unit of archers, but perhaps the proto-longbow men should have a slightly higher attack.
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#149 | |
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Colour Sergeant
Posts: 377
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I think the archers are fine the way they are as far as effectiveness goes.
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#150 | |
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Rifleman
Posts: 47
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I agree with Da Vinci and Dom. Archers are just useful as a tactical variant. When the Infantry is in melee, they could run behind the battleline and shot in back of the enemy. Or using flamming arrow at the right time. Just dont shoot into the front- from back or side they are very effectiv. Fear, not the destruction of arrows, will give them sense and thats quite good. I still wonder why the welsh get Longbows, even a proto, thought they where used first time in 12.century. But i m not familiar with the Longbow history and its absolutly ok.
difficulty: I think, its ok too. Everyone can set his own difficulty in the beginn of the campaign- there for its developed. I started a new campaign because of the dont sally bug. I was hoping that i could document it a bit beter. But the situation was different and i was not able to besiege a danecity till they have to sally... And if someone hears of that cruel lie, spread by the untrusty danes, that i, the common King of England, would slaughter my own people, when recapture a city, then scream out loud: "Lie, lie!". Because u know ur King is loving u! At least, noone except me has noticed the dont sally-bug? :hmmm: I can offer savegame, if its wanted? Edit to dont sally-bug: I just checked the savegame and noticed that the danes dont repair the woodwalls. Maybe thats the reason, that they dont come out, when sallying.
"Tötet sie alle, Gott wird die Seinen schon erkennen!"
-antwortete Arnold Amalrich, Legat des Papstes, auf die Frage, wie man zwischen den gefangen katholischen und kartharischen Albingensern unterscheiden könne. Last edited by Turumba; September 28, 2008 at 05:19 PM. |
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#151 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
If I remember correctly, the non-sally issue existed in vanilla as well, it's not specific to this mod. The AI gets confused because of a mismatch in strength calculations of battle-map and strat-map. Strat-map-wise, they decide to attack, battle-map-wise they decide not to, so you have that issue.
Great that you're finding the game challenging, that's what we hoped for! |
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#152 | ||
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TW Modder Since 2005
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The late era famous Welsh and still later English Longbowmen became only that famous due to the Battle of Agincourt. "Longbows" even existed already in other (for example asian) cultures in the antique. ![]() Released TW Modifications: For Rome Total War & Barbarian Invasion Chivalry I TW | The Medieval Total Conversion For Medieval 2 Total War/Kingdoms Chivalry II SV | The Multiple Era Campaign Project For Empire TW Empire Realism | The Reflecting History & Improving Gameplay Project For Barbarian Invasion William the Conquerer | Norman Invasion Episode-Submods |
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#153 | |
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Rifleman
Posts: 47
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Oh, what a pity, when ever a mod flys up to sky, he bounced at the vanilla sky. I´m a bit confused of this, so let me ask: Comes the mismatch because of the strenght calculation, just like a grey-zone between sally out and dont fight at all? Or comes the mismatch of the holes in Wall and the ai try automaticly to defend? Dont want to steal ur time, but i want to know... after this i let u in your pit again...
@ Da Vinci: Seems to be an interesting theme. So, it seems i have to make a difference (just like always since studying, nothing is simple if u look closer) between a Longbow with wide range generely and the special projectils used in the Battle of Agincourt... thanks.
"Tötet sie alle, Gott wird die Seinen schon erkennen!"
-antwortete Arnold Amalrich, Legat des Papstes, auf die Frage, wie man zwischen den gefangen katholischen und kartharischen Albingensern unterscheiden könne. Last edited by Turumba; September 28, 2008 at 06:20 PM. |
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#154 | |
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RTW Modder 2004-2009
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We'd be interested in any feedback on the historical battles as to their difficulty specifically...Lindisfarne should be as hard as possible without being impossible. The Battle of Deorham should be challenging.
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#155 | ||
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TW Modder Since 2005
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![]() Released TW Modifications: For Rome Total War & Barbarian Invasion Chivalry I TW | The Medieval Total Conversion For Medieval 2 Total War/Kingdoms Chivalry II SV | The Multiple Era Campaign Project For Empire TW Empire Realism | The Reflecting History & Improving Gameplay Project For Barbarian Invasion William the Conquerer | Norman Invasion Episode-Submods Last edited by DaVinci; September 28, 2008 at 07:24 PM. |
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#156 | |
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Emperor of ice cream
Citizen |
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#157 | |
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Light Infantryman
Posts: 19
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Well, about historical battles, I haven't tried to do Deorham yet, but i have won Lindisfarne every time I do it. Maybe put less peasants.
How do I do to use the sig for winning Lindisfarne, I want to put it on my profile |
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#158 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
When playing Lindisfarne, do both the Danish units attack you? because if I run my entire army near the church, the danish general does not attack and the Vikingr break after a while and flee.
You must go to My Account->Edit Signature and add the image's url there with the proper image tags. |
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#159 | |
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TW Modder Since 2005
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More offtopic: (but just to make an end of the english longbow myth)
Halie, nice movies, but changes not the british myth or rather lie of Agincourt and the famous present longbowmen. Even the troop numbers were in fact in a ratio of 3:2 for France and not, what the british history maintained pretty long time 4:1 for the French It was actually and only a clever managed strategical and tactical victory of Heinrich plus a very bad battle management by the french army leaders. In any other case, Agincourt wouldn't have happened that way. ![]() Released TW Modifications: For Rome Total War & Barbarian Invasion Chivalry I TW | The Medieval Total Conversion For Medieval 2 Total War/Kingdoms Chivalry II SV | The Multiple Era Campaign Project For Empire TW Empire Realism | The Reflecting History & Improving Gameplay Project For Barbarian Invasion William the Conquerer | Norman Invasion Episode-Submods |
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#160 | |
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Light Infantryman
Posts: 19
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Nope, the general stans there like a dumbass watching his soldiers get killed
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