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Viking Invasion II (BI) Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009

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Orgath
Old September 27, 2008, 03:04 PM / Re: Viking Invasion II Released   #81
 
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Wow nothing but good feedback. Even professional game designers can't achieve that, so I might just have to download this.
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Legio
Old September 27, 2008, 03:16 PM / Re: Viking Invasion II Released   #82
 
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I found the battles to be quite long, actually.:hmmm:
Six units of Spearmen against one unit of Infantry.
(Mercia vs. Wales).

Master of None@
It is amusing to me as well...

BTW were some of the voice actors from FATW used here as well? I recognized the voice when I selected my general in battle.
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Jingle_Bombs
Old September 27, 2008, 03:26 PM / Re: Viking Invasion II Released   #83
 
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I think it might be worth taking back some of the things I said about the longbows earlier. It seems though that they're a tad useless when it comes to seige battles (I'd only really had the chance to try them in sieges thus far). While they still don't inflict a lot of damage, I've learned that their main strengths are in their huge range, and their ambushing abilities. Exemplified well in this screen:



Another thing that I've begun to notice is that the environments in VI2 are extremely pretty. These are from a battle in the middle of wales, around early evening in-game.





To quote one of Juvenal's pictures - "Hands up who wants loot!"


And lastly, when I was scouting about with FOW off, I noticed this:


Did you guys put this in, or was it there from Arthurian TW?
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Legio
Old September 27, 2008, 03:29 PM / Re: Viking Invasion II Released   #84
 
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I did not see the wall! I will have to invade the north now and capture it...
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MasterOfNone
Old September 27, 2008, 03:30 PM / Re: Viking Invasion II Released   #85
 
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Yes, I like to think of it as more a "the voice of necessity" than a "voice actor"

Orgath - yes, download it! be the first to win a campaign of your chosen faction!

EDIT: We made Hnadrian' Wall (Halie Satanus made it and remade it quite a number of times coz I wanted it just so!)....

I'm glad you like the ground textures, grass and lighting - it's a tweaked version of my GaFM mod.

Successor to Viking Invasion II, Favourite Post-Roman-Era Mod 2008 & Featured in PCGamer (UK)


Last edited by MasterOfNone; September 27, 2008 at 03:33 PM.
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Legio
Old September 27, 2008, 03:34 PM / Re: Viking Invasion II Released   #86
 
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I call the Mercians.
We should have a progress report thingy-
like Jingle reports on his Welsh campaign, I on mine, etc.:hmmm:
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MasterOfNone
Old September 27, 2008, 03:39 PM / Re: Viking Invasion II Released   #87
 
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AARs? I believe there is somewhere they can be posted on TWC - then a link can be posted here (?)

Though I guess small ones could be posted here, with small screenies - though posted them on the AARs thread (whereever it is) will help more people know about Viking Age II


Thx for all the great feedback / see edit to my last post too.

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Legio
Old September 27, 2008, 03:42 PM / Re: Viking Invasion II Released   #88
 
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When I have the time I will write a full AAR with this mod.
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Jingle_Bombs
Old September 27, 2008, 03:48 PM / Re: Viking Invasion II Released   #89
 
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Quote:
Originally Posted by Legio Caesar View Post
When I have the time I will write a full AAR with this mod.
Aye, I second this notion! I could probably use my current campaign actually, once I've unified Wales.
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Orgath
Old September 27, 2008, 04:27 PM / Re: Viking Invasion II Released   #90
 
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Hmm ok I have an annoying problem. I have RTW BI 1.6 on Steam, which wasn't a problem when I installed the game, but it seems to be a problem with starting a game. When I tried to start the game a messege popped up saying "Failed to find Steam." So then I tried starting the game while logged onto steam, didn't work, then I tried bringing the VI2 shortcut into Steam and then start it, and it still didn't work.

Can anybody help me out?

Edit: I also tried using this post: http://www.thefourthage.org/forums/viewtopic.php?t=3067
Not quite sure how to get this to work for VI2.

Last edited by Orgath; September 27, 2008 at 05:21 PM.
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Halie Satanus
Old September 27, 2008, 04:42 PM / Re: Viking Invasion II Released   #91
 
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Quote:
Originally Posted by Jingle_Bombs View Post

And lastly, when I was scouting about with FOW off, I noticed this:


Did you guys put this in, or was it there from Arthurian TW?
The wall is a new feature created for this mod..
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MasterOfNone
Old September 27, 2008, 05:19 PM / Re: Viking Invasion II Released   #92
 
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Not a Steam user myself but here's the old FATW thread on it:
http://www.thefourthage.org/forums/viewtopic.php?t=3067

Hope it helps. Please post the solution here if it is not obvious. Thx.

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Keyser Soze
Old September 27, 2008, 05:25 PM / Re: Viking Invasion II Released   #93
 
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very nice work. maybe there will be any bugs, but it´s nice mod. and good platform to make more and more.... if you could boys.

sorry my english.
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MasterOfNone
Old September 27, 2008, 05:32 PM / Re: Viking Invasion II Released   #94
 
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I hate bugs. I hate CTDs. I hate sloppy coding. I like to play stable mods and - even more than that - I like to make them

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Orgath
Old September 27, 2008, 05:33 PM / Re: Viking Invasion II Released   #95
 
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Quote:
Originally Posted by MasterOfNone View Post
Not a Steam user myself but here's the old FATW thread on it:
http://www.thefourthage.org/forums/viewtopic.php?t=3067

Hope it helps. Please post the solution here if it is not obvious. Thx.
Ya I tried that, notice the edit to my original post.

Edit: Ha never mind I figured this out.

Instead of inserting -nm -show_err -mod:bi\ci into the Launch Options, insert -nm -show_err -mod:bi\VI2

This should work for any mod, just put the name of the mod folder in place of "ci"

Last edited by Orgath; September 27, 2008 at 05:53 PM.
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Keyser Soze
Old September 27, 2008, 05:53 PM / Re: Viking Invasion II Released   #96
 
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o.k. i play like denmark on vh/vh and it seem like impossible. after three turns i have 3500 minus, one army totaly broken and the last is not strong. AI ? mercians diplomant say me casefare. i say o.k. and trade rights. in next turn they attack me. i know this was in RTR, in vanilla...
but question: some AI in medieval are good. it´s not possible to do better AI in RTW or BI? i am not good at scripting, therefore i asked.
but nothing changing my opinion that it´s very nice mod.

sorry my english.
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MasterOfNone
Old September 27, 2008, 06:08 PM / Re: Viking Invasion II Released   #97
 
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It is probable that the Danes may require a little boost - but we want to keep it so they really rely upon different tactics (raiding/destroying). This is being reviewed.

The AI does that in RTW I'm afraid. Nothing we can do about it. But this was a time of betrayal where Vikings would make a peace and get paid off in gold and then attack the Saxons on their next raid

Orgath- glad you got it working. Yep, I said it was FATW. You would need to adapt it to the mod you are trying to get to work Thx for feedback.

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Halie Satanus
Old September 27, 2008, 06:37 PM / Re: Viking Invasion II Released   #98
 
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Whoever just asked if they could use the Hadriens wall model, yes you can as long as you credit (and link) this mod..

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Icedie El Guaraní
Old September 27, 2008, 06:43 PM / Re: Viking Invasion II Released   #99
 
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Of course but is for Kingdoms i just have to figure how t omake it work, maybe i´ll try it later on and thanks !! from the Vacuus Lux Lucis team.


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Halie Satanus
Old September 27, 2008, 06:48 PM / Re: Viking Invasion II Released   #100
 
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No problem..
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