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Viking Invasion II (BI) Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009

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Dom9127
Old September 29, 2008, 03:46 PM / Re: Viking Invasion II Released   #181
 
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For the next patch would it be possible to add a minimap in the victory conditions screen, which tells you which regions you need to conquer to win, like in the Fourth Age Total War.
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Halvar von Flake
Old September 29, 2008, 04:06 PM / Re: Viking Invasion II Released   #182
 
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Managed to get a campaign running with the West Saxons on VH/VH...very cool!

Another proposal for the future...
...the normal Viking units with the two-handed axes...with the grey top...paint them (dark) brown (and give them coloured round shields on their backs if possible), and they will look perfect! Or give them the top of the West-Saxons archers...at the moment they look like they haven't been finished...
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Aradan
Old September 29, 2008, 05:07 PM / Re: Viking Invasion II Released   #183
 
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We considered it, here are so many regions that need to be conquered for some factions, that the whole map would be filled with "targets" and it would look ugly. As for the Vikingr, Halie can answer that.
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Halvar von Flake
Old September 29, 2008, 05:14 PM / Re: Viking Invasion II Released   #184
 
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I like the peasant units...it should always be possible to recruit them...
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Halie Satanus
Old September 29, 2008, 05:17 PM / Re: Viking Invasion II Released   #185
 
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As for the Vikingr, Halie can answer that.
Up to MoN what happens with units, if he requests a change then I'll make them.
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Aradan
Old September 29, 2008, 05:35 PM / Re: Viking Invasion II Released   #186
 
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The peasants are used for a special purpose - and the AI likes to spam them, which is the reason they are blocked.
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MasterOfNone
Old September 29, 2008, 05:46 PM / Re: Viking Invasion II Released   #187
 
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Viking Invasion II 1.2 is out!

So finish your campaigns!

Major changes include campaign rebalance (especially for Danes), historical battles rebalance, and recolouring of mercenary units. They are all now bright orange (just kidding!). There are also some new traits for both the Vikings and the development of the Alfred character for the West Saxons (thanks to Aradan). And lots of other little tweaks.

http://www.topnotchmods.net/mods/vi2

A patch is available for those who already have 1.0 or later.

Please give feedback!

Successor to Viking Invasion II, Favourite Post-Roman-Era Mod 2008 & Featured in PCGamer (UK)


Last edited by MasterOfNone; September 29, 2008 at 05:50 PM.
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kingtaso
Old September 29, 2008, 08:08 PM / Re: Viking Invasion II Released   #188
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Noo, just when my West Saxon campaign started to get interesting because EVERYONE was at war with me. England will have to wait
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Mithril
Old September 29, 2008, 08:14 PM / Re: Viking Invasion II Released   #189
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Downloaded 1.2 MON Thanks
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Halvar von Flake
Old September 30, 2008, 02:56 AM / Re: Viking Invasion II Released   #190
 
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Downloading 1.2 for tonight!

I just have to extract the folders within the rar into the Rome-folder, haven't I?

What about equipping the normal vikings with capes (of course of brown colour or dark blue or dark red or dark...)...just in case modding round shields on their backs is too difficult...probably the capes will look better than the shields...

Cheers

Last edited by Halvar von Flake; September 30, 2008 at 03:09 AM.
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Halvar von Flake
Old September 30, 2008, 03:31 AM / Re: Viking Invasion II Released   #191
 
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I extracted the bi-folder into the Rome-folder but I can't see a difference (mercenaries still violett)...in the starting menu it says 1.I in the top right-hand corner...
...do I need a special exe-file...?
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MasterOfNone
Old September 30, 2008, 05:01 AM / Re: Viking Invasion II Released   #192
 
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If it still says 1.1 then you've not installed it correctly. Can't see what can go wrong if you put the bi folder in the RTW directory though

Anyway, I made another of my tacky videos, this time on applying the patch - http://www.topnotchmods.net/mods/vi2 which might help.

Successor to Viking Invasion II, Favourite Post-Roman-Era Mod 2008 & Featured in PCGamer (UK)

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Thor the Bassist
Old September 30, 2008, 05:32 AM / Re: Viking Invasion II Released   #193
 
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So finish your campaigns!
*Groan*
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Archibald Cunningham
Old September 30, 2008, 05:34 AM / Re: Viking Invasion II Released   #194
 
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This is an excellent mod. In my opinion, it is better than the original. Thank you dearly for sharing your wonderous work.


Archie
Where is the love?
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kingtaso
Old September 30, 2008, 05:51 AM / Re: Viking Invasion II Released   #195
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Downloaded 1.2. Great work with the danes, now you can exterminate and raze London and the city in Middle Engle even better, so you porbably won't run out of money soon
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Halvar von Flake
Old September 30, 2008, 07:01 AM / Re: Viking Invasion II Released   #196
 
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Finally I managed the upgrade (1.2)... don't know what went wrong in the beginnig...
...mercenaries look brilliant!

Have you changed the religious unrest parameters...? I played West-Saxons on VH/VH and no peasants revolt helped me against the Danes...started again on Raider/VH...

The shields of the Thegns don't really look as they were Thegns' shields...

Anyway, thanks a lot! Great fun! The mod is far better than the original...

Last edited by Halvar von Flake; September 30, 2008 at 07:03 AM.
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Aradan
Old September 30, 2008, 07:37 AM / Re: Viking Invasion II Released   #197
 
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I have given the Vikings a loot bonus + a new "terror" trait, that kicks in after you enslave/sack/exterminate a settlement and slowly fades away. This is to demonstrate the fear of the local population caused by such savage actions (and give Vikings a temporary helping hand in stabilising a settlement). As all traits though, it needs a named character. So, raid with your FMs!

Quote:
This is an excellent mod. In my opinion, it is better than the original. Thank you dearly for sharing your wonderous work.
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The mod is far better than the original...
That's no small thing. If players believe that, we are very very happy!
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Dionisy
Old September 30, 2008, 07:49 AM / Re: Viking Invasion II Released   #198
 
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Thank for this mod guys, we really need VI2. I have some suggestions.
I played the Dans campain in 1.1 v., h/h level. As I take the saxons town and exterminate populace - the loyality was only 40% and after 2 turns (low tax rate) the rebels push out my 3/4 steak with king. In this town was only 400 people. How can I rool the conquered sattlements?
In anouver battle in Iriland 1 troop of kerns hold my 2 troops of houscarls - impossible (I now the Irish were fierse warriors - but sow?). So units stats should be rebalanced.
The Dans and Norvegisns were quait different because Norwey was isolated from christian world. The Dansk housecarl IMHO must have corslets like saxons champions (gisibe) in IBFD (Vendels culture).
Please ceep work on this excellent game, eagerly wait the final release.

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Aradan
Old September 30, 2008, 07:55 AM / Re: Viking Invasion II Released   #199
 
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Version 1.2 is out, that changes the danish campaign balance and the rebellion-issue. As for the unit balance, I'm positive I've done a good work. The AI gets both hardcoded, depending on difficulty level, and softcoded (by us) bonusus. And of course there are other parametres to take into consideration, like ground elevation, terrain type, morale, fatigue, general's command and so on.
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jimkatalanos
Old September 30, 2008, 07:57 AM / Re: Viking Invasion II Released   #200
 
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Originally Posted by Aradan View Post
Version 1.2 is out, that changes the danish campaign balance and the rebellion-issue. As for the unit balance, I'm positive I've done a good work. The AI gets both hardcoded, depending on difficulty level, and softcoded (by us) bonusus. And of course there are other parametres to take into consideration, like ground elevation, terrain type, morale, fatigue, general's command and so on.
Nice, very nice.
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