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| Viking Invasion II (BI) Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009 |
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#1 | |
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RTW Modder 2004-2009
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Last edited by Aradan; March 18, 2009 at 11:21 AM. |
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#2 | |
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Artifex
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Posts: 2,126
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Congratulations on another amazing release.
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#3 | |
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Emperor of ice cream
Citizen |
At last a mod has broken the curse of Vikings in TW games...MoN (and his little helpers) has created yet another masterful product, (hopfully not his last).. As is customary with MoN's works this one plays harder than most mods, it's certainly not for the faint of heart or weak of bladder..
So grab a horn of ale and sharpen your axe, for tonight we dine in ''Valhalla'' Enjoy.. |
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#4 | |
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Marquis de Mercredi
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Another well-earned mega-congratulations, MoN. It was an honour to be a part of it but the accolades are Halie's, Aradan's and most of all your own.
Antagonist EDIT: And I need hardly add that this baby needs to hit the Front Page ASAP.
"is ait an mac an saol"
"If you grow tired of how you live, then follow me, and we will show you a different way." Wrath of the Norsemen Arthurian: Total War Viking Invasion II |
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#5 | |
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Colour Sergeant
Posts: 366
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Wow, sounds and looks great.I appreciate your work and obviously the result of it.
Last edited by Arthum; September 23, 2008 at 03:43 PM. |
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#6 | |
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Sergeant
Posts: 299
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Oops, my idea was for M2TW, sorry. |
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#7 | |
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Flame Imperishable
![]() Technical Staff • Artifex |
Hopefully M2 will see at least one more Vikings era mod, VI timeframe and map is ideal for a mod that will be exciting but not take 3 years to do.
Congrats are in order for MoN, for hours upon hours of hard work! Yeh, yeh, we want a frontpage!! |
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#8 | |
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TWC's Resident Tart
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Awesome! Finally, a good reason to reinstall BI
TWC PRESENTS PLAYBOY
A BROOKLYN LIFE: MY BLOG Sons of the Steppe: A Broken Crescent Kypchak AAR Monday: 2008 Scriptorium Writing Competition Winner Corner Boys: My Historical Fiction my totw winner whoohoo under the suitably hellenic patronage of jimkatalanos ![]() patron of the artistic Maяcel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#9 | |
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Sergeant
Posts: 299
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Got a bug, I tried a wessex campaign, and although I was meant to have 15000 shillings, I start with nothing. Just checked descr_strat, nothing wrong there.
Also, the faction symbols in the selection menu overlap. Is this meant to happen? Last edited by Marcus Orentius; September 23, 2008 at 06:34 PM. |
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#10 | ||
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Emperor of ice cream
Citizen |
Quote:
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#11 | ||
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TWC's Resident Tart
![]() Content Writer • Librarian • Citizen |
Quote:
TWC PRESENTS PLAYBOY
A BROOKLYN LIFE: MY BLOG Sons of the Steppe: A Broken Crescent Kypchak AAR Monday: 2008 Scriptorium Writing Competition Winner Corner Boys: My Historical Fiction my totw winner whoohoo under the suitably hellenic patronage of jimkatalanos ![]() patron of the artistic Maяcel ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#12 | ||
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RTW Modder 2004-2009
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Thx all.
Quote:
Yup, that's intended too. The campaign only uses the descr_strat as a base and the details are tweaked according to which faction you choose to play via a campaign script. It is chiefly Aradan's work, with initial help from Anallein (RTR). |
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#13 | |
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Sergeant
Posts: 299
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Blimey, harder than I thought then. Just got utterly crushed by the danes when I outnumbered them 2:1. :O
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#14 | |
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Flame Imperishable
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Awesome, that's the kind of feedback I want!
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#15 | |
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Brevet-Major
Posts: 1,751
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Excellent in every form of the word!Finally this wonderous age of darkness and turmoil comes to life on an updated engine.The usage of elements of the original serve well to bring back the old feeling of nostalgia that reminds us all why we love the TW series to begin with.Thanks for an excellent piece of work!
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#16 | |
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TW Modder Since 2005
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Just got the message from Aradan, that the mod is thrown out of the productions-location. MoN, congrats also to your new site, looks very good, seems you don't wanna retire from modding? Will dl soon to judge afterwards on the now final setting of the mod, hopefully i'm satisfied and don't have to make my own tweaks (again) ![]() Released TW Modifications: For Rome Total War & Barbarian Invasion Chivalry I TW | The Medieval Total Conversion For Medieval 2 Total War/Kingdoms Chivalry II SV | The Multiple Era Campaign Project For Empire TW Empire Realism | The Reflecting History & Improving Gameplay Project For Barbarian Invasion William the Conquerer | Norman Invasion Episode-Submods |
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#17 | |
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Feeling the recession!!
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Excellent, is the first time someone has post a mod for this.
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#18 | |
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Drummer and Fifer
Posts: 140
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What a noble undertaking this is, and what sparkling talent you have; I´ve played all night and the entire morning and I must say you do the ( brilliant ) original much honor, which is no simple task, and you have every right to be awfully proud of yourselves.
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#19 | |
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TW Modder Since 2005
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I guess Aradan and MoN would enjoy a bit more info about your hours of play.
![]() Released TW Modifications: For Rome Total War & Barbarian Invasion Chivalry I TW | The Medieval Total Conversion For Medieval 2 Total War/Kingdoms Chivalry II SV | The Multiple Era Campaign Project For Empire TW Empire Realism | The Reflecting History & Improving Gameplay Project For Barbarian Invasion William the Conquerer | Norman Invasion Episode-Submods |
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#20 | |
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Quartermaster Sergeant
Posts: 839
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Seems very very interesting. Going to download now....
Mentee of Tony83
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