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| EB Unofficial Modding Projects If you want to tweak EB, go ahead and post your work here |
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#1 | |
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Rifleman
Posts: 32
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Historically, a victory in big battle brought, besides its tactical or strategic effect, also a substantial financial gain for the victor. The fallen enemies could be stripped off armour and weapons, the camp with supply train and sometimes even war-chest of the defeated enemy could be captured...
This humble mirco-mod tries to simulate that within the limitations of the RTW engine. Basically, after a large battle (say, more than 1200 soldiers on the loser´s side) the victor gains a trait saying that enemy camp (and even treasury if the battle was really huge, like a full stack on the loser´s side) was captured and the faction is than rewarded with some money (1000,- or 3000,- mnai) next turn. Depending on the general´s personality, there is some probability that he might get some other traits, some permanent, but most only temporary. He might even use the captured enemy supplies to enhance his own supply situation... NOTE: This mod is NOT save-game compatible, you will have to start a new campaign!!! Download here: http://www.axifile.com?1582291 or here:http://www.megaupload.com/?d=1MXQTTOC or here:http://rapidshare.com/files/12387850..._EB11.rar.html or here: http://uploaded.to/?id=ne0dne Installation: 1.Backup the files - ...EB\Data\ export_descr_character_traits.txt - ...EB\Data\ export_descr_VnVs_enums.txt - ...EB\Data\text\ export_VnVs.txt - ...EB\Data\script\show_me\EBBS_SCRIPT.TXT 2.Unpack the archive into your ....EB\Data folder 3.You will be asked whether you want to overwrite the above-mentioned files – select “YES” 4. Download the UnitSize fix from the EB FTP and unpack it into <RTW directory>/EB/data. ReadMe file for further details included! Have fun! ------------- I am much more frequetly visiting the Guild, so I am sorry that it took me so long before I remebered to post my micro-mod at TWC too. |
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#2 | |
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Light Infantryman
Posts: 20
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Ah! Great idea for a mod, will check this one out!
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#4 | |
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Drummer and Fifer
Posts: 161
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Is this mod compatible with 1.2?
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