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GreekGlory
Old July 09, 2008, 12:31 AM / galatian heavy swordsmen help   #1
 
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i just did a little of my own modding and allowed makedon to recruit galatian heavy swords men and its works great but when they go to battle in campaign or in custom battle the model is that of celtic heavy infantry/ celtic lesser king does anyone know whats wrong?
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Antiochos VII Sidetes
Old July 09, 2008, 09:32 PM / Re: galatian heavy swordsmen help   #2
 
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Hmmm, that's a puzzler. I had something similar while playing as Carthage. I got the Nietos (elite heavy Gallic infantry or whatever), but their skin was the "Scorodisi Elite Infantry" skin, with the square shield and all that stuff.

So, I can't help you.

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Foot
Old July 10, 2008, 04:43 AM / Re: galatian heavy swordsmen help   #3
 
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You need to change the skins in the descr_model_battle.txt

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GreekGlory
Old July 10, 2008, 12:18 PM / Re: galatian heavy swordsmen help   #4
 
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i have changed the texture and the sprite how do i change the skin it also uses the neitos skin for the swordsmen when i add them to the selekuids too

Last edited by GreekGlory; July 10, 2008 at 12:44 PM.
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Lysander13
Old July 10, 2008, 04:01 PM / Re: galatian heavy swordsmen help   #5
 
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Post your code for the unit entry. It will be easier for someone to spot your error and help you out.

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GreekGlory
Old July 10, 2008, 05:25 PM / Re: galatian heavy swordsmen help   #6
 
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export_desc_unit.txt code

Quote:
;38
type galatian infantry galatikoi kleruchoi
dictionary galatian_infantry_galatikoi_kleruchoi ; Galatikoi Kleruchoi
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_calawre_carnute_kleruchoi_neitos, 40, 0, 1.18
officer ebofficer_celtic_standardbearer
mount_effect elephant -2
attributes sea_faring, hide_forest
formation 1.2, 1.5, 2.4, 3, 4, square, shield_wall
stat_health 1, 1
stat_pri 6, 8, javelin, 47.3, 2, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 11, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_sec_attr no
stat_pri_armour 12, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -1, -1
stat_mental 13, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 2196, 549, 112, 523, 2196
ownership numidia, saba, macedon, romans_julii
export_desc_building code
Quote:
recruit "galatian infantry galatikoi kleruchoi" 0 requires factions { macedon, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "galatian infantry galatikoi kleruchoi" 0 requires factions { macedon, } and hidden_resource SW and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruit "galatian infantry galatikoi kleruchoi" 0 requires factions { macedon, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
desc_model_battle.txt code
Quote:
; Celtic infantry - Calawre / Carnute Cingetos / Galatian Kleruchoi / Neitos -------> MISSING MED/LOW/LOWEST

type celtic_infantry_calawre_carnute_kleruchoi_neitos
skeleton fs_javelinman_big, fs_swordsman_barb_slash_big
indiv_range 40
texture gauls, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture scythia, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_scythia.tga
texture spain, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_scythia.tga
texture britons, eb/data/models_unit/textures/celtic/ebceltic_infantry_calawre_spw_britons.tga
texture numidia, eb/data/models_unit/textures/celtic/ebceltic_infantry_kleruchoi_spw_numdia.tga
texture romans_julii, eb/data/models_unit/textures/celtic/ebceltic_infantry_kleruchoi_spw_numdia.tga
texture macedon, eb/data/models_unit/textures/celtic/ebceltic_infantry_kleruchoi_spw_numdia.tga
texture saba, eb/data/models_unit/textures/celtic/ebceltic_infantry_kleruchoi_spw_numdia.tga
texture egypt, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_blank_egypt.tga
texture seleucid, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture slave, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture merc, eb/data/models_unit/textures/celtic/ebceltic_infantry_carnute_cingetos_spw_merc.tga
texture germans, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture dacia, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture thrace, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture greek_cities, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture macedon, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture romans_julii, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture romans_scipii, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture romans_brutii, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture parthia, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture pontus, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture armenia, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
texture carthage, eb/data/models_unit/textures/celtic/ebceltic_infantry_neitos_spw_gauls.tga
model_flexi eb/data/models_unit/ebceltic_infantry_carnute_neitos_spw_high.cas, 15
model_flexi eb/data/models_unit/ebceltic_infantry_carnute_neitos_spw_high.cas, 30
model_flexi eb/data/models_unit/ebceltic_infantry_carnute_neitos_spw_high.cas, 40
model_flexi eb/data/models_unit/ebceltic_infantry_carnute_neitos_spw_high.cas, max
model_sprite gauls, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite scythia, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_scythia.spr
model_sprite spain, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_scythia.spr
model_sprite britons, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_calawre_all.spr
model_sprite numidia, 60.0, eb/data/sprites/galatian/ebsprite_galatian_infantry_galatikoi_kleruchoi_all.spr
model_sprite romans_julii, 60.0, eb/data/sprites/galatian/ebsprite_galatian_infantry_galatikoi_kleruchoi_all.spr
model_sprite macedon, 60.0, eb/data/sprites/galatian/ebsprite_galatian_infantry_galatikoi_kleruchoi_all.spr
model_sprite saba, 60.0, eb/data/sprites/galatian/ebsprite_galatian_infantry_galatikoi_kleruchoi_all.spr
model_sprite egypt, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_egypt.spr
model_sprite merc, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_carnute_cingetos_merc.spr
model_sprite seleucid, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite slave, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite germans, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite dacia, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite spain, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite carthage, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite macedon, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite thrace, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite greek_cities, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite romans_julii, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite romans_scipii, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite romans_brutii, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite parthia, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite pontus, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_sprite armenia, 60.0, eb/data/sprites/celtic/ebsprite_celtic_infantry_neitos_all.spr
model_tri 400, 0.5f, 0.5f, 0.5f
hopefully that can help anyone trying to help me
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Foot
Old July 11, 2008, 01:52 AM / Re: galatian heavy swordsmen help   #7
 
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macedon appears twice in the dmb code. Delete the second entry and they will look like the galatian unit rather than the neitos one.

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GreekGlory
Old July 11, 2008, 10:32 AM / Re: galatian heavy swordsmen help   #8
 
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wait delete the sprite entry or the neitos entries
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Lysander13
Old July 11, 2008, 01:35 PM / Re: galatian heavy swordsmen help   #9
 
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Quote:
Originally Posted by GreekGlory View Post
wait delete the sprite entry or the neitos entries
As Foot mentioned, macedon appears twice in your code. Delete the second macedon entry which is the neitos entry. In both the texture line and the sprite line. Macedon should not appear twice in the texture or sprite sections of the DMB code.This should solve your problem.

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GreekGlory
Old July 11, 2008, 01:40 PM / Re: galatian heavy swordsmen help   #10
 
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thanks ill try
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