Total War Center Forums  
<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

Go Back   Total War Center Forums > Total War: Eras > Rome: Total War Hosted Modifications > Europa Barbarorum (EB) > EB Unofficial Modding Projects

EB Unofficial Modding Projects If you want to tweak EB, go ahead and post your work here

Reply
 
Thread Tools Search this Thread
DR. Hobo. PHD.
Old June 30, 2008, 05:39 PM / expanded factions mod   #1
 
DR. Hobo. PHD.'s Avatar
Imfa on fires!! Dahooch
 
Posts: 1,707
++++++++++++++++++++++++++++++++
this is a project ive started on, Expanded factions mod.
my plan is to have three diffrent mini mods, each with a new faction replacing a regular EB faction.
for instance, id like the first one to be to change Saba into the Massylians, or more commonly known as the numidians. the reason why is cause its the least work id have to do compared to the other two id like to do( in the future, id like to have Casse replaced with the Illyrians, and Bactria replaced by Pergamum)
Numidian faction symbol orignally made for EB. I cant remember whom made it, but i want to say dux corvanus did, id like to know though:


i hope to reskin a couple of units and maybe add some in, but if anyone is interested in helping me heres how:
someone who knows EB code better then the back of thier hand.
a historian or two who knows about Massylia.
and someone who can help with traits.

i will continually update this page to show my progress, and maybe new units as well, but keep in mind it might take awhile since im no expert in this:beam:

thoughts and/or questions welcome



some screenies of my progress:




[/QUOTE]
DR. Hobo. PHD. is offline  
Send a message via MSN to DR. Hobo. PHD.
Reply With Quote
Kataki
Old July 04, 2008, 01:03 PM / Re: expanded factions mod   #2
Grenadier
 
Posts: 90
?


Seriously though, looking awesome
Kataki is offline  
Reply With Quote
Ibleedgreenchez
Old July 07, 2008, 09:33 AM / Re: expanded factions mod   #3
Grenadier
 
Posts: 82
?
no joke good start hope you go forth young one and dominate
Check out my AAR on the Makedonia Spartan league based off the campaign
"Take of a Makedonia Spartan"
Ibleedgreenchez is offline  
Reply With Quote
Antiochos VII Sidetes
Old July 07, 2008, 07:48 PM / Re: expanded factions mod   #4
 
Antiochos VII Sidetes's Avatar
Colonel
 
Posts: 3,558
highpos ++++++++++++++++++++++++++
Looks good.

The Last Roman
Mod of the week on hold -- I've played nearly every RTW mod out there.
BOYCOTT THE USE OF SMILEYS! (Okay, just once)
Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
Please forgive me for not fulfilling my TWC responsibilities to the fullest -- I'm utterly swamped by RL at the moment.
Antiochos VII Sidetes is offline  
Reply With Quote
chenkai11
Old July 07, 2008, 08:14 PM / Re: expanded factions mod   #5
 
chenkai11's Avatar
Colour Sergeant
 
Posts: 338
+
Will Massylian get reform too? influenced by the Romans.
- REVENGE!!!
- A NEW DYNASTY!!!
chenkai11 is offline  
Reply With Quote
Antiochos VII Sidetes
Old July 08, 2008, 12:04 PM / Re: expanded factions mod   #6
 
Antiochos VII Sidetes's Avatar
Colonel
 
Posts: 3,558
highpos ++++++++++++++++++++++++++
Ummmmmm...

Why would they get reforms? Numidia never developed Roman-influenced fighting...

Are you talking about the "Numidian Legionary" unit from RTW? Cause that unit is BULL****!


The Last Roman
Mod of the week on hold -- I've played nearly every RTW mod out there.
BOYCOTT THE USE OF SMILEYS! (Okay, just once)
Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
Please forgive me for not fulfilling my TWC responsibilities to the fullest -- I'm utterly swamped by RL at the moment.
Antiochos VII Sidetes is offline  
Reply With Quote
Zarax
Old July 08, 2008, 12:39 PM / Re: expanded factions mod   #7
 
Zarax's Avatar
Triple Chaosmaster
 
Posts: 4,015
++++++++++++++++++++++++++++++++++++++++
Romans trained a few numidian units, to call them legionaries would be quite a stretch though...
The Best Is Yet To Come:

Zarax is online now  
Reply With Quote
mcantu
Old July 08, 2008, 01:41 PM / Re: expanded factions mod   #8
 
mcantu's Avatar
Brevet-Major
 
Posts: 1,692
+++++++++++
The Numidian King Syphax asked the Romans to help train his soldiers. They sent a centurian named Quintus Statorius who trained the Numidian infantry...
Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security-- Benjamin Franklin
-----------------------------------------------------------------------
The central bank is an institution of the most deadly hostility existing against the Principles and form of our Constitution. I am an Enemy to all banks discounting bills or notes for anything but Coin. If the American People allow private banks to control the issuance of their currency, first by inflation and then by deflation, the banks and corporations that will grow up around them will deprive the People of all their Property until their Children will wake up homeless on the continent their Fathers conquered. --Thomas Jefferson
mcantu is offline  
Reply With Quote
Javierfv1212
Old July 09, 2008, 07:56 AM / Re: expanded factions mod   #9
 
Javierfv1212's Avatar
Grenadier
 
Posts: 74
+
I have a suggestion which shouldn't be too hard, replace Koinon Hellenon with a Syracuse faction, it would certainly spice up the Punic wars, would be very fun to play Syracuse and try to play off Carthage and Rome against each other, and it wouldn't be too hard to mod at all, since they both would use mostly the same units (the only replacement i can think of is the generals unit since its Spartans for the Koinon Hellenon, and maybe you could add a shield texture to a hoplite unit and make it into Syracuse hoplites). Also, the same could be done for the the Bosphoran kingdom, since they were also mainly Greek if i recall.

Last edited by Javierfv1212; July 09, 2008 at 08:06 AM.
Javierfv1212 is offline  
Send a message via AIM to Javierfv1212
Reply With Quote
mcantu
Old July 09, 2008, 10:28 AM / Re: expanded factions mod   #10
 
mcantu's Avatar
Brevet-Major
 
Posts: 1,692
+++++++++++
there is already a Syracuse hoplite...

Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security-- Benjamin Franklin
-----------------------------------------------------------------------
The central bank is an institution of the most deadly hostility existing against the Principles and form of our Constitution. I am an Enemy to all banks discounting bills or notes for anything but Coin. If the American People allow private banks to control the issuance of their currency, first by inflation and then by deflation, the banks and corporations that will grow up around them will deprive the People of all their Property until their Children will wake up homeless on the continent their Fathers conquered. --Thomas Jefferson
mcantu is offline  
Reply With Quote
MathiasOfAthens
Old July 09, 2008, 09:24 PM / Re: expanded factions mod   #11
 
MathiasOfAthens's Avatar
Colonel
 
Posts: 3,052
+++++++++++++++++++
Also the maps not large enough. In reality there were hundreds of cities and villages in Sicily yet the campaign map at the current seize could only possibly place 5 or 7 cities on sicily. At the most it be over crowded.

Quote:
Nihil nobis metuendum est, praeter metum ipsum.
Julius Caesar, Eyes of Mars
MathiasOfAthens is offline  
Reply With Quote
Antiochos VII Sidetes
Old July 09, 2008, 09:30 PM / Re: expanded factions mod   #12
 
Antiochos VII Sidetes's Avatar
Colonel
 
Posts: 3,558
highpos ++++++++++++++++++++++++++
True...*sigh*

The Last Roman
Mod of the week on hold -- I've played nearly every RTW mod out there.
BOYCOTT THE USE OF SMILEYS! (Okay, just once)
Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
Please forgive me for not fulfilling my TWC responsibilities to the fullest -- I'm utterly swamped by RL at the moment.
Antiochos VII Sidetes is offline  
Reply With Quote
Foot
Old July 10, 2008, 04:46 AM / Re: expanded factions mod   #13
 
Foot's Avatar
Regimental Sergeant Major
 
Posts: 1,070
++++++++++++++++++++++++++++++++++++++++
++++
Quote:
Originally Posted by MathiasOfAthens View Post
Also the maps not large enough. In reality there were hundreds of cities and villages in Sicily yet the campaign map at the current seize could only possibly place 5 or 7 cities on sicily. At the most it be over crowded.
What? I don't get.

Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Foot is offline  
Reply With Quote
HamilcarBarca
Old July 10, 2008, 05:02 AM / Re: expanded factions mod   #14
 
HamilcarBarca's Avatar
Lieutenant Colonel
 
Posts: 2,066
off
Great Idea!

I would suggest, though, that the "Numidian" faction be that of the Masaesyles (capital Siga) of King Syphax rather than the smaller Massyli made famous by Masinissa.

Of course Masinissa ended up deposing Spyhax and making himself King of both "Numidian" kingdoms.



With both Cirta and Siga, the Kingdom of Masaesyles is larger and an easy historical fit on the existing EB map.

The ‘Numidians’ are those peoples of Libyco-Berber stock who inhabit North Africa; unlike those known as ‘Libyans’, the Numidians and Moors practise a nomadic form of pastoralism rather than a more settled form of agriculture. The Numidians are not a single nation, but are divided into many tribes such as the Maccoei, and Areacidae, and even several larger supra-tribal kingdoms, such as Masaesyli in the west and the Massyli in the east, adjacent to Carthage’s own territory. The Moorish tribes of the far west formed a single nation under King Baga. The Gaetulians lived to the south of the Numidians and Moors (Pliny, Nat. Hist., 5.17), and fought in an identical fashion (Livy, 23.18; Caes., B Afr 32, 56, 61); so too the Garamantes and Nasamones, other important Libyco-Berber tribes found in North Africa.

And there should be a Numidian reform!


From Duncan Head, Armies of the Macedonian and Punic Wars, 359 BC to 146 BC, A Wargames Research Group Publication, 1982

During the period of Carthaginian supremacy in North Africa, the Numidian kings were never able to come up with decent infantry, although they did succeed in some improvement under King Syphax. During the Second Punic War, King Syphax asked the Roman envoys to provide him with a centurion to train his Numidian infantry, saying his army was quite shapeless and haphazard, a mere casual mob. This centurion, Quintus Statorius, went to work: "Statorius found ample material from which to enrol infantry soldiers for Syphax; he organized them very much after the Roman pattern, gave them instruction in forming up, maneuvering, following the standards, and keeping formation, and accustomed them to various military duties, including fortifications, and all so successfully that the prince soon came to trust his infantry no less than his cavalry, and that when an engagement took place on open ground he defeated his Carthaginian foe."(Livy, 24.48)

These Numidian Infantry thereafter fought for Syphax against Carthage and their Massyli allies until they were finally defeated between 213-210 BC. Some vestige of the training of Statorius must have stuck, however, because the Numidian infantry are never again referred to as a “formless mass”. The Numidian allies of Rome and Carthage in the later part of the Second Punic War are recorded as fielding significant infantry forces. In fact, these formations do seem to echo the Roman maniples and although this can only be conjecture, the infantry fight in a mix of Roman and Numidian techniques as a sort of light infantry. Showing an ability to maintain unit cohesion and rally to standards like the Roman troops.

The Numidian Infantry are equipped with an oval thureos shield with spine and winged metal boss, two javelins, sword and helmet, which is of the typical Punic type with a thick rim. The Numidian Infantry fight as close-fighting troops, in a maniple-type formation, with standards. They would have statistics like Roman ‘Hastati’, but a weaker armour rating, given the lack of any armour on the torso.

H.

PS. And disable the Garamantes Infantry being available in Numidia - they should only be found at Garama!

Last edited by HamilcarBarca; July 10, 2008 at 06:30 AM.
HamilcarBarca is offline  
Reply With Quote
Javierfv1212
Old July 10, 2008, 10:39 PM / Re: expanded factions mod   #15
 
Javierfv1212's Avatar
Grenadier
 
Posts: 74
+
Was Numidia separated into those 2 kingdoms before the second Punic war?
Javierfv1212 is offline  
Send a message via AIM to Javierfv1212
Reply With Quote
HamilcarBarca
Old July 13, 2008, 10:32 PM / Re: expanded factions mod   #16
 
HamilcarBarca's Avatar
Lieutenant Colonel
 
Posts: 2,066
off
Quote:
Was Numidia separated into those 2 kingdoms before the second Punic war?
Yes, 2 major supra-tribal kingdoms as per the map above (not including the kingdom of the Mauri, in modern Morocco, which would be a third).

H.
HamilcarBarca is offline  
Reply With Quote
Antiochos VII Sidetes
Old July 14, 2008, 09:30 PM / Re: expanded factions mod   #17
 
Antiochos VII Sidetes's Avatar
Colonel
 
Posts: 3,558
highpos ++++++++++++++++++++++++++
Quote:
During the period of Carthaginian supremacy in North Africa, the Numidian kings were never able to come up with decent infantry, although they did succeed in some improvement under King Syphax. During the Second Punic War, King Syphax asked the Roman envoys to provide him with a centurion to train his Numidian infantry, saying his army was quite shapeless and haphazard, a mere casual mob. This centurion, Quintus Statorius, went to work: "Statorius found ample material from which to enrol infantry soldiers for Syphax; he organized them very much after the Roman pattern, gave them instruction in forming up, maneuvering, following the standards, and keeping formation, and accustomed them to various military duties, including fortifications, and all so successfully that the prince soon came to trust his infantry no less than his cavalry, and that when an engagement took place on open ground he defeated his Carthaginian foe."(Livy, 24.48)

These Numidian Infantry thereafter fought for Syphax against Carthage and their Massyli allies until they were finally defeated between 213-210 BC. Some vestige of the training of Statorius must have stuck, however, because the Numidian infantry are never again referred to as a “formless mass”. The Numidian allies of Rome and Carthage in the later part of the Second Punic War are recorded as fielding significant infantry forces. In fact, these formations do seem to echo the Roman maniples and although this can only be conjecture, the infantry fight in a mix of Roman and Numidian techniques as a sort of light infantry. Showing an ability to maintain unit cohesion and rally to standards like the Roman troops.

The Numidian Infantry are equipped with an oval thureos shield with spine and winged metal boss, two javelins, sword and helmet, which is of the typical Punic type with a thick rim. The Numidian Infantry fight as close-fighting troops, in a maniple-type formation, with standards. They would have statistics like Roman ‘Hastati’, but a weaker armour rating, given the lack of any armour on the torso.

H.

PS. And disable the Garamantes Infantry being available in Numidia - they should only be found at Garama!
Wow! There really should be a reform!

The Last Roman
Mod of the week on hold -- I've played nearly every RTW mod out there.
BOYCOTT THE USE OF SMILEYS! (Okay, just once)
Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
Please forgive me for not fulfilling my TWC responsibilities to the fullest -- I'm utterly swamped by RL at the moment.
Antiochos VII Sidetes is offline  
Reply With Quote
QuintusSertorius
Old July 24, 2008, 05:31 AM / Re: expanded factions mod   #18
 
QuintusSertorius's Avatar
Regimental Sergeant Major
 
Posts: 1,030
+++++++
Only thing I'd say, better off using Epeiros for Pergamon. Baktria are especially relevant throughout much of this period, Epeiros became a non-entity after Pyrrhus' death in 270BC. Indeed if the game had started two years later, Epeiros wouldn't even be a faction. Plus with KH, Makedonia and the Getai in the region (and you're adding Illyria), there's plenty going on there so they won't be missed.

But taking out Baktria means little competition for Pahlava or Saka, nor indeed the Seleukids.
It began on seven hills - a historical house-ruled Romani AAR
Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR
QuintusSertorius is offline  
Reply With Quote
HamilcarBarca
Old August 01, 2008, 04:58 AM / Re: expanded factions mod   #19
 
HamilcarBarca's Avatar
Lieutenant Colonel
 
Posts: 2,066
off
I agree with QS.

replace Epiros; they deserve to be a faction during 280-270 BC; otherwise, they are finished.

removing them would have the advantage of encouraging historic expansion by an AI Rome!

H.
HamilcarBarca is offline  
Reply With Quote
svramj
Old August 07, 2008, 10:37 PM / Re: expanded factions mod   #20
 
svramj's Avatar
Quartermaster Sergeant
 
Posts: 746
+++++++++
great work......and seconding HamilcarBarca....
svramj is offline  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

All times are GMT -5. The time now is 08:01 AM.


Forums powered by vBulletin® Version 3.8.3 - Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.