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EB Unofficial Modding Projects If you want to tweak EB, go ahead and post your work here

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Templar Knight
Old March 31, 2008, 06:02 PM / economy stimulate package   #1
 
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this is a small mod i made for EB.

what it dose is rework the economy in the game, and it gives you 0 turn recruitment for all your units


no longer will you feel be frustrated with the small amount of money you can make in EB, because now you will have so much money you dont know what to do with all of it.

this will also help the AI field larger armies and more of them

i recommend you give the AI time to build up before you rage war against them.

basically the aim of this mod is to make EB more of a fast paced mod instead of a slow slow paced mod

installation instructions
1-extract the RAR file onto your desktop
2-take the two text files in side and place them in you EB/DATA folder
3-when asked to over right existing text files click yes
4-your done enjoy

thank you's
the EB team for creating this fantastic mod

download link
http://files.filefront.com/EB+modrar/;9927207;/fileinfo.html
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Banzai!
Old April 02, 2008, 03:06 AM / Re: economy stimulate package   #2
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Actually the secret to making EB a fast paced mod is increasing the movement points.

It makes the strat AI seem more active -taking rebel settlements, declaring war, etc.

More money for the AI just equals more bribing
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Templar Knight
Old April 02, 2008, 03:16 AM / Re: economy stimulate package   #3
 
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Originally Posted by Banzai! View Post
Actually the secret to making EB a fast paced mod is increasing the movement points.

It makes the strat AI seem more active -taking rebel settlements, declaring war, etc.

More money for the AI just equals more bribing
well i have experienced no bribing but then again i dont play that often
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Korlon
Old April 02, 2008, 07:44 AM / Re: economy stimulate package   #4
 
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Can you tell me exactly what it does to stimulate the economy?

Remanent or Supremacy - An EB Pontos AAR
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Templar Knight
Old April 02, 2008, 03:10 PM / Re: economy stimulate package   #5
 
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it makes trade items ALOT more valuable

you should probaly make back ups of the original files before you install my mod in case you dont like it
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pirates_say_arrgg
Old June 12, 2008, 01:37 PM / Re: economy stimulate package   #6
 
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Does this work on EB1.1?

Punic: Total War Beta Tester and UI Cards
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LordSmoothIX
Old June 12, 2008, 04:53 PM / Re: economy stimulate package   #7
 
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Originally Posted by Banzai! View Post
Actually the secret to making EB a fast paced mod is increasing the movement points.

It makes the strat AI seem more active -taking rebel settlements, declaring war, etc.

More money for the AI just equals more bribing
I have to agree, greater movement distance would be cool. Although as a set traits and retainers instead of default, which yes I know they have already...but just tweak the movement percentage
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Marku
Old June 13, 2008, 05:01 AM / Re: economy stimulate package   #8
 
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definitely need more movement points for EB, the map is so huge.

Roma Surrectum 2.0 Beta tester

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icydawgfish
Old June 13, 2008, 06:36 PM / Re: economy stimulate package   #9
 
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It's like Roma Surrectum and SPQR meets EB.


"I used to eat people, but now I'm full."
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Templar Knight
Old June 23, 2008, 04:58 PM / Re: economy stimulate package   #10
 
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It's like Roma Surrectum and SPQR meets EB.
thats what i was aiming for
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dutch81
Old June 24, 2008, 11:15 AM / Re: economy stimulate package   #11
 
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To reduce bribing, put a diplomat in your city it will very rarely happen then especially because in EB if you keep them in a city their influence quickly goes up ... w/ the embassy they establish. I keep a diplomat in every city regardless of a govenor being there or not ... this represent the local politics for me ... I only wish they carried a law bonus with them or cutural conversion factor as in BI ... that would be a cool feature to implement and make diplomats SO MUCH more valuable.
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