Total War Center Forums  
<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

Go Back   Total War Center Forums > Total War: Eras > Rome: Total War Hosted Modifications > Europa Barbarorum (EB) > EB Unofficial Modding Projects

EB Unofficial Modding Projects If you want to tweak EB, go ahead and post your work here

Reply
 
Thread Tools Search this Thread
Banzai!
Old March 30, 2008, 12:04 AM / Presenting: No AOR Mod for EB1.0   #1
Indefinitely Banned
 
Posts: 1,671
off
Updated!
Ver 1.1.
  • Bug Fix: ver 1.0 let you build units/buildings before you had the required reform
  • Put in .rar

Download Link: http://www.twcenter.net/forums/downloads.php?do=file&id=1915

I enclose two versions: one where you need to wait for reforms to build the appropriate units (e.g. reformed Celt) & buildings
  • export_descr_buildings.noreformsneeded.txt
and one where you do not
  • export_descr_buildings.reformsneeded.txt
I prefer the second: I like to see the AI running around with Marian legionaries not the crazy white t-shirt men.





A lot of things bug me in EB. One is that even after 200 years occupying Italy as Epirus you still can't recruit your core units there. I exterminated the populace in Rome when I sacked it and under my benevolent reign I imported 1 million Epirotes over 200 years to make Rome a huge city again. Yet these expat Epirotes don't know how to form a single sodding phalanx.

This mod allows you to recruit your core units when you build the normal unit construction buildings. It also removes the restrictions on where you can build gov1, gov2, etc. governments.

Note that the foreign levy buildings have been unchanged so you still get region-appropriate levies. No Parthian archers for Britain in Gaul thank you very much.

Just overwrite the relevant entries in export_descr_buildings with this.

Make sure to overwrite only the correct sections!

Match to the appropriate headers!




Just removing hidden_resource won't do it because duplicate unit entries crash the campaign

Last edited by Banzai!; March 31, 2008 at 03:16 PM.
Banzai! is offline  
Reply With Quote
CelticPagan
Old March 31, 2008, 12:20 AM / Re: Presenting: No AOR Mod for EB1.0   #2
 
CelticPagan's Avatar
Quartermaster Sergeant
 
Posts: 760
+++++++++++++++++++++++++++
Looks interesting. Going to try it out tonight and tomorrow. Thanks for this mod, as I agree with your thinking .
Former Historian & Dev Member for Broken Crescent Mod
Dual-Major BA in Medieval History / Political Science, Adelphi University Aug. 1989
Begining in Fall 2010 MA in Medieval Studies, Concentration on European-Islamic relations through 6th Crusade, University of New Mexico, School of Medieval Studies
Member of the World History Association
Member of the Medieval Academy of America
Member of the Richard III Society
Member of the Society for the Study of the Crusades and Latin East
If you like my post, please +Rep...if you dislike my post, please +REP me twice
CelticPagan is offline  
Reply With Quote
Banzai!
Old March 31, 2008, 02:09 AM / Re: Presenting: No AOR Mod for EB1.0   #3
Indefinitely Banned
 
Posts: 1,671
off
Updated to Ver. 1.1
Banzai! is offline  
Reply With Quote
CelticPagan
Old March 31, 2008, 02:15 PM / Re: Presenting: No AOR Mod for EB1.0   #4
 
CelticPagan's Avatar
Quartermaster Sergeant
 
Posts: 760
+++++++++++++++++++++++++++
Do you have the URL for downloading the .rar?
Former Historian & Dev Member for Broken Crescent Mod
Dual-Major BA in Medieval History / Political Science, Adelphi University Aug. 1989
Begining in Fall 2010 MA in Medieval Studies, Concentration on European-Islamic relations through 6th Crusade, University of New Mexico, School of Medieval Studies
Member of the World History Association
Member of the Medieval Academy of America
Member of the Richard III Society
Member of the Society for the Study of the Crusades and Latin East
If you like my post, please +Rep...if you dislike my post, please +REP me twice
CelticPagan is offline  
Reply With Quote
Templar Knight
Old March 31, 2008, 04:46 PM / Re: Presenting: No AOR Mod for EB1.0   #5
 
Templar Knight's Avatar
Lieutenant Colonel
 
Posts: 2,747
highpos +
so with this mod we dont need to wait for the reforms to happen to recruit all of the factions units, and u got rid of the AOR?
Templar Knight is offline  
Reply With Quote
Templar Knight
Old March 31, 2008, 06:13 PM / Re: Presenting: No AOR Mod for EB1.0   #6
 
Templar Knight's Avatar
Lieutenant Colonel
 
Posts: 2,747
highpos +
i am having problems getting your mod to work help needed
Templar Knight is offline  
Reply With Quote
Banzai!
Old March 31, 2008, 06:55 PM / Re: Presenting: No AOR Mod for EB1.0   #7
Indefinitely Banned
 
Posts: 1,671
off
Quote:
Originally Posted by Templar Knight View Post
i am having problems getting your mod to work help needed
Don't overwrite the EB EDB with the files. You need to match the text within the EDB and overwrite the text.

If I uploaded the full EDB it would be like 5MB and would conflict with other mods.
Banzai! is offline  
Reply With Quote
Templar Knight
Old March 31, 2008, 07:08 PM / Re: Presenting: No AOR Mod for EB1.0   #8
 
Templar Knight's Avatar
Lieutenant Colonel
 
Posts: 2,747
highpos +
Quote:
Originally Posted by Banzai! View Post
Don't overwrite the EB EDB with the files. You need to match the text within the EDB and overwrite the text.

If I uploaded the full EDB it would be like 5MB and would conflict with other mods.
could you just pm me the full EDB?
Templar Knight is offline  
Reply With Quote
CelticPagan
Old April 02, 2008, 03:15 PM / Re: Presenting: No AOR Mod for EB1.0   #9
 
CelticPagan's Avatar
Quartermaster Sergeant
 
Posts: 760
+++++++++++++++++++++++++++
Banzai!,

I, too, am having difficulty with your mod. I followed your instructions, but get a crash during the startup that there is an error in the export_buildings.txt regarding roman cohort I.

Could you upload the full EDU, or PM me with it, please?

My thanks, in advance.
Former Historian & Dev Member for Broken Crescent Mod
Dual-Major BA in Medieval History / Political Science, Adelphi University Aug. 1989
Begining in Fall 2010 MA in Medieval Studies, Concentration on European-Islamic relations through 6th Crusade, University of New Mexico, School of Medieval Studies
Member of the World History Association
Member of the Medieval Academy of America
Member of the Richard III Society
Member of the Society for the Study of the Crusades and Latin East
If you like my post, please +Rep...if you dislike my post, please +REP me twice
CelticPagan is offline  
Reply With Quote
Banzai!
Old April 02, 2008, 03:42 PM / Re: Presenting: No AOR Mod for EB1.0   #10
Indefinitely Banned
 
Posts: 1,671
off
Oh now I realize what is happening. I am using the chariots, elephants minimod. I will upload a fixed version asap (btw you just need to remove the roman cohort I EDB entries).

I highly recommend that mod btw: http://twcenter.net/forums/showthread.php?t=130906

Last edited by Banzai!; April 02, 2008 at 03:57 PM.
Banzai! is offline  
Reply With Quote
Banzai!
Old April 02, 2008, 03:51 PM / Re: Presenting: No AOR Mod for EB1.0   #11
Indefinitely Banned
 
Posts: 1,671
off
I have reupped. It should be fixed now.

Sorry, but it's my first mod
Banzai! is offline  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

All times are GMT -5. The time now is 04:18 AM.


Forums powered by vBulletin® Version 3.8.3 - Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.