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EB Unofficial Modding Projects If you want to tweak EB, go ahead and post your work here

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Jesu_follower
Old March 04, 2008, 07:16 PM / Zero recruitment   #1
 
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is there any mod that can change recruitment time to zero? I know its not historically accurate.
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MarcusAureliusAntoninus
Old March 04, 2008, 07:42 PM / Re: Zero recruitment   #2
 
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I don't believe there ever has been for EB. At least not for v1.0.
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Templar Knight
Old March 09, 2008, 04:08 AM / Re: Zero recruitment   #3
 
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Originally Posted by Jesu_follower View Post
is there any mod that can change recruitment time to zero? I know its not historically accurate.
send me your export_descar_unit file and i will do it for you
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Jesu_follower
Old March 11, 2008, 07:50 PM / Re: Zero recruitment   #4
 
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Um heheh this is goin sound lame but i dont know how to do that
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Garbarsardar
Old March 11, 2008, 08:08 PM / Re: Zero recruitment   #5
 
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In your RTW installation there is a folder called EB. Inside this one called Data. Inside that one a file named export_descr_unit.txt

First make a copy of it (just in case). Now you have a file named Copy of export_descr_unit.txt

Open the original export_descr_unit.txt

You will find entries for every unit:

Quote:
;397
type arabian infantry saba citizen spearmen
dictionary arabian_infantry_saba_citizen_spearmen ; Dorkim Ezra'him
category infantry
class spearmen
voice_type General_1
soldier arabian_infantry_saba_citizen_ethiopian_spearmen, 50, 0, 1.1
attributes sea_faring, hide_forest, very_hardy, mercenary_unit
formation 1, 1.2, 2, 2.4, 4, square
stat_health 1, 0
stat_pri 14, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.125
stat_pri_attr light_spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0
stat_sec_attr no
stat_pri_armour 4, 9, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, -1, -3
stat_mental 11, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1261, 350, 60, 90, 1261
ownership saba, slave
The number in red is the number of turns it takes to recruit a unit. Change that to 0 (zero) for each unit you want instantly recruitable (or all of those).

Now, I tried that and I would not advise it. Not only you unbalance the Factions but you end up facing lots of low tier units...

But it's up to you
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tob
Old March 14, 2008, 02:45 PM / Re: Zero recruitment   #6
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its real simple tho, just use the replace function in notepad

like for search
stat_cost 1
and replace
stat_cost 0

and continue changing the search value...worked for me...
some entries has more/less spaces between the stat_cost and the value "1" etc

this changes all factions tho, but it evens it out imo, just a personal preference...

edit#

it doesnt add all the spaces when i post here, so just copy from the .txt instead...

Last edited by tob; March 14, 2008 at 02:47 PM.
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aqd
Old May 27, 2008, 02:10 AM / Re: Zero recruitment   #7
 
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Originally Posted by Jesu_follower View Post
is there any mod that can change recruitment time to zero? I know its not historically accurate.
Hmm. In fact I believe the 1-turn recruitment is not accurate and it's used only for (supposedly) better game play.

A typical legionary cohort take only a few months to train, and one could easily recruit 10 or 20 cohorts at the same time provided there is enough money and population. While some elite units, for instance the sacred band infantry, probably spend many years in training camp before they are sent to fight (but again, you can train many of them at the same time).
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Eagle114th
Old October 31, 2008, 11:19 AM / Re: Zero recruitment   #8
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I tried to turn soldier's one turn' into zero turn recruits for my own personal mini mod for this EB, one for slow gameplay and one for fast gameplay.

I changed all of units codes from stat_cost 1 to stat_cost 0, same thing with stat_cost 2 to stat_cost 0. And I loaded campaign, all of my infantry still have 1 turn instead of zero turns. I decided to start a new campaign instead and stilll have 1 turn requirement of soldier to be trained.

UPDATE: BINGO! I found what wrong, when I clicked the single player shortcut of EB, unit files from sp game edu backup replaced export_descr_unit.txt in Data folder from their folder. So I edited unit file from sp game edu backup export_descr_unit.txt and it worked now!




Eagle out...

Last edited by Eagle114th; October 31, 2008 at 12:01 PM.
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tullyccro
Old January 21, 2009, 09:53 PM / Re: Zero recruitment   #9
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Keep in mind that there are two of the sp_backup folders if you installed the single player shortcut, one in the data folder and one in the immediate subfolder of the shortcut. So you'll be replacing 4 copies of export_descr_unit.txt. I always keep an extra copy handy in case of an error.

Last edited by tullyccro; January 21, 2009 at 09:54 PM. Reason: forgot something
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joemo
Old January 26, 2009, 01:00 AM / Re: Zero recruitment   #10
 
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you can use my my mini mod click here or here
my zero turn recruitment mod for eb click on the smily
click on this smiley for no clamour for reform

Last edited by joemo; January 26, 2009 at 06:32 PM.
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