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Released Mods! MTW2 mods which have a release, Some of which are still Wips.

 
 
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Boicote
Old January 20, 2008, 04:22 PM / 1143 v1.1 RELEASED!   #1
 
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Posts: 454
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1143 v1.1 released!




1143 is a mod about Reconquista that focuses in Iberian Peninsula and North Africa, starting in 1143 and concluding in 1492.




DOWNLOAD AND INSTALLATION:

Before installing the mod, make sure you have the Kingdoms expansion installed. The update for Kingdoms expansion can be found here.

1- Download the mod from one of these links: filefront.com or sendspace.com (for those who have problems with filefront).

2- Extract the file 1143_v1.1.exe and double click on it.

3- Select your Medieval 2: Total War main directory ( C:\...SEGA\Medieval II Total War ) and follow the steps.

4- After the installation is completed, you will find a new shortcut in your desktop. Double click on it.

5–Have fun!

NOTE: You can also run the mod via Launcher.




FEATURES:

- A completely new map with 46 conquerable regions (added two new regions in the version 1.1)

Spoiler Alert, click show to read: 


- Six playable factions:

Catholic factions: Kingdom of Portugal, Kingdom of Castile & Leon, Crown of Aragon, Kingdom of Navarre.

Moorish factions: the Almoravids and the Almohads.




- Two emergent factions: the Marinids and the Nasrid Kingdom of Granada


Spoiler Alert, click show to read: 
The Marinids will emerge in the 13th century. The Nasrid Kingdom of Granada will appear ONLY if certain conditions are met (in some games, the grenadines may not emerge)





- A new religion: the Judaism. In the beginning of the game you are able to choose if you want to be tolerant to minor religions, such as the Judaism. According to your decision, you will have different benefits
Spoiler Alert, click show to read: 
TIP: settlements with many Jews will generate more money in commerce. But if this group becomes too much numerous, the unrest in your settlements may increase.



- Several flags for Christian Kingdoms.


Portugal has 5 historical flags that will appear in certain years.

Navarre has 2 different flags. This Kingdom will change its flag in the beginning of the 13th century.

The Crown of Aragon and the Kingdom of Castile&Leon will change their flags according to theirs conquests. But note that only historical combinations are possible.


Spoiler Alert, click show to read: 


- Almost every city has 2 names: one in Arabic and the other in a Romanic language (Portuguese, Castilian or Catalan). The name will change according to the culture that rules the city.

Spoiler Alert, click show to read: 





- Royal titles in Portuguese, Catalan, Castilian and Basque.


- Added new titles for characters. (thanks to Swagger )


Spoiler Alert, click show to read: 
Note that these titles will be available only in some cities. The titles given by Portuguese cities will be available only after the turn 30.



- Several rebel factions that will look like a “shadow faction”.


Spoiler Alert, click show to read: 
With this feature I wanted to represent civil wars and rebellions. For example, in this screenshot you can see the Kingdom of Galicia represented as a faction.





- New units – There are several new units in this mod, such as “Cavaleiros-Vilões”; “Besteiros do Conto”; “Navarrense Javelinmen”, “Lanceiros”, etc...
In the version 1.1 you can now recruit Mozarabs (Christians who adopted elements of Arabic language and culture).

Spoiler Alert, click show to read: 
Mozarabs are available to all faction, but they can only be recruited in settlements with a considerable amount of Muslim and Catholic population at the same time.


The version 1.1 also includes new models for generals and swordsmen militias.



- Military Orders:

-Templars- available for all Christian factions until 1314
-Hospitalars- available for Aragon.
-Order of Avis- available for Portugal
-Order of Christ- available for Portugal after the suppression of the Templars
-Knights of Calatrava- available for Castile&Leon
-Order of Santiago- available for Castile&Leon and Portugal
-Order of Montesa- available for Aragon after the suppression of the Templars


- New resources (olive oil is one of them )


- new monetary unit: the DENARI.
Spoiler Alert, click show to read: 
The denari was one of the monetary units used by the Almoravids and then by the Almohads. I choose the denari because it circulated not only in Iberian Peninsula and North of Africa but it could also be found in the rest of Europe (due a lack of precious metals in the continent during the 12-13th century).
The denari was also used as a reference for Iberian Christian Kingdom to create their coins. For example, the first Portuguese coin was the "morabitinos". Literally this word means "from the Almoravids" (the arab "al-Murabitun" means "Almoravids").



- A brand new script that include some important events such as "the Suppression of the Templars", and missions such as "The second Crusade".

Spoiler Alert, click show to read: 



- New artificial intelligence (thanks to xeryx ). Consult this link for more information about XAI.



BUGS FIXED FROM THE PREVIOUSE VERSION:


Spoiler Alert, click show to read: 
- solved the CTD that occurred when the Almohads took control of all Moorish settlements.
- Solved the CTD that happened when you conquer some navarrense and aragonese cities
- removed gunships from the beginning of the game
- fixed the win conditions when playing short campaigns.
- fixed the annoying corner in beaches.
- rebel captains and general will have the correct name, according to their location.
- Almohads now have the proper icons in the user interface
- fixed CTD that happened when fighting near Marrakesh
- added new sprites for several units






FAQS

Spoiler Alert, click show to read: 

Why are there naval fleets from England and France at the border of Portugal??
Spoiler Alert, click show to read: 
Those fleets represent the crusaders. First they stop in Oporto (Porto) to supply. If Portugal is fast enough in conquering and maintaining the city of Santarém, the crusaders will move to Lisbon to help the Portuguese.


- What about Jewish religion, how does this work ?
Spoiler Alert, click show to read: 
In the second turn you will be asked to choose between tolerate minor religions in your settlements or use force to convert them to your religion. If you decide to tolerate them, these minor ethnic group may grow a bit and you will have some bonus in trade. If you decide to convert them, after some turns the religious unrest will decrease in your settlements.


- Why am I losing money each time I besiege a city?
Spoiler Alert, click show to read: 
That represents the wages to maintain the siege.


- I’m playing with a Moorish faction. What happens when I conquer/lose Marrakesh, Tanger, Fez and Tlemcen?
Spoiler Alert, click show to read: 
The Moorish faction who controls these 4 cities will automatically assimilate the rest of the Al-Andalus. So, if you are playing with the Almoravids, your priority is to defend these regions (otherwise you will be destroyed). If you are playing with the Almohads, it’s a wise strategy to conquer these 4 settlements.
IMPORTANT NOTE: The same is true for the Marinids. If they conquer these 4 regions, they will assimilate all Moorish cities.


- When and here the Marinids will emerge?
Spoiler Alert, click show to read: 
They will emerge in the middle of the 13th century, somewhere in the north of Africa (I’m not going to tell you the exact location).


- I finished my campaign and the Nasrid Kingdom of Granada did not emerge. Is that a bug?
Spoiler Alert, click show to read: 
No. The Nasrid Kingdom of Granada will emerge only if certain conditions are met. You may expect them to emerge if the Christians become too much successful on their conquests.


- I conquered the last Granadine settlement but the Nasrid Kingdom of Granada is not destroyed. What happened?
Spoiler Alert, click show to read: 
If the Nasrid Kingdom of Granada is unable to conquer a city in the next 10 turns they will be destroyed.


- What happens to the templar guilds after the suppression of the templars?
Spoiler Alert, click show to read: 
After the suppression of the templar you will no longer be able to recruit Knights Templar, but the guild will remain in your cities. If you are playing with Portugal, these building will allow you to recruit Knights of the Order of Christ; If you are playing with Aragon, these guilds will allow you to recruit Knights of Montesa; If you are playing with Castile&Leon, some of these buildings will give you public order bonus and the others will allow you to recruit Knights of Calatrava and knights of Santiago; If you are playing with Navarre, these building will give you bonus in public order.


- I’m playing with Portugal. What happens if I accept/decline to colonize Madeira, Açores and explore the African coast?
Spoiler Alert, click show to read: 
In the 15th century you will be asked if you want to colonies Açores and Madeira. If you accept you will lose some money, but your king purse will increase.
You will be asked if you want to explore the African coat if you conquer and maintain Tanger until 1431. If you accept, you will lose money but you are going to activate the Portuguese Discoveries. From time to time you will be notified about the discoveries that your sailor are doing in Africa. Later they will discover the maritime route to India and your king purse will increase.


- I’m playing with Aragon. What happens if I accept/decline to help the Sicilians to fight against Charles of Anjou?
Spoiler Alert, click show to read: 

The map does not include the central and Easter Mediterranean, so I had to create a symbolic event that represents the expansion of the Crown of Aragon in the Mediterranean. In the 13th century you will be asked to help the Sicilians against Charles of Anjou. If you accept, you will lose money and your king purse will decrease (to represent the effort of war in Sicily). After some time you will control symbolically Sicily and you will activate a trigger that allows you to have benefits with the symbolic expansion of your kingdom. The flag of the Crown of Aragon will also change to represent that.


- I’m playing with Castile and Leon. What happens if I accept/decline to help Jean de Béthencourt on his expedition in Canary islands?
Spoiler Alert, click show to read: 
In the 15th century you will be asked if you want to help Jean de Béthencourt to subjugate the native people in Canary Islands. If you accept, you will lose money, but your king purse will increase. If you reject, Jean de Béthencourt will ask for help in Portugal, and the Portuguese kingdom will annex the archipelago instead of Castile.


- What are the possible flag combinations for the Crown of Aragon and for the kingdom of Castile &Leon?
Spoiler Alert, click show to read: 
The flags will change if Aragon accepts to help the Sicilians to fight against Charles of Anjou; If Aragon conquers Castile&Leon; and if Castile&Leon conquers Aragon.


- When the flags of Portugal and Navarre are going to change?
Spoiler Alert, click show to read: 
The Portuguese flag will change in 1185, 1248, 1385 and in 1481.
The Navarrense flag will change in 1212.






POSSIBLE ISSUES WITH WINDOWS VISTA

If you are getting a "fatal error crash" when using Windows Vista, then follow these steps:
Spoiler Alert, click show to read: 

1- Right-click on your SEGA folder, and click on "properties". In the this window, click on the "security" tab.
You will see an "edit" button with the windows shield on it. Click on that and allow the administrator and other
users listed there to alter files by ticking the first box that you see in the panel below the users.
Press "apply" and "OK".

2- Open the file 1143.cfg (it's located in the main Medieval II Total War folder) with the Wordpad.

3- Add this in the bottom:


[video]
widescreen=0

[game]
allusers=1


4- Save and exit.





COMPATIBILITY WITH OTHER MODS


All files will go to a completly new mod folder, witch means that this mod will not interfere with other mods.



DISCUSSION


The discussion about the version 1.1 continues in this thread, in the page #6


CREDITS


Spoiler Alert, click show to read: 
1143 powered by: Boicote

Special thanks to: Almogaver, JoNiLoUcO, Julius Isidrus, jpao, Lucidus, Numeros Decimus, Swagger, visitor, xeryx and Yuiis

Mods included: Retrofit Mod and XAI V3.2 for Pro Deo Et Rege

Last edited by Boicote; January 08, 2009 at 06:40 PM. Reason: new version released!!
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kingdoms mod, mod, reconquista


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