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Swagger
Old December 23, 2007, 07:47 PM / New Buildings Mod   #1
 
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i'm currently modding buildings in my britannia campaign...and im adding new buildings...

i already added some (secret)


if anyone help me with ideas for buildings...
this is an example of some of the buildings i added:

-tax_office
-treasurer
-treasure chamber



please give me some ideas, suggestions...(if they are good i'll give REP)
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Swagger
Old December 24, 2007, 05:42 AM / Re: New Buildings Mod   #2
 
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common someone..........


ok if this helps here are more buildings i added:

HAND COPY OFFICE

MILL

WATER MILL

Last edited by Swagger; December 24, 2007 at 07:20 AM.
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sirfiggin
Old December 24, 2007, 07:45 AM / Re: New Buildings Mod   #3
 
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what about a gatekeeper's house? to increase the security of the walls against spies and assassins? Can't think of upgrades, though...
The Duke of Dunwich and surrounding fiefdom

hey, you! Yeah, you, with the face, come read my FF! It's kind of good(I'll let you decide that point...) been going for a while now, a lot has happened so there's a lot to see!

follow link; http://www.twcenter.net/forums/showthread.php?t=273712
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sirfiggin
Old December 24, 2007, 07:46 AM / Re: New Buildings Mod   #4
 
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And a spy network? To lessen the the number of brigand armies in the province
The Duke of Dunwich and surrounding fiefdom

hey, you! Yeah, you, with the face, come read my FF! It's kind of good(I'll let you decide that point...) been going for a while now, a lot has happened so there's a lot to see!

follow link; http://www.twcenter.net/forums/showthread.php?t=273712
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Swagger
Old December 24, 2007, 10:06 AM / Re: New Buildings Mod   #5
 
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yes they may be included


but the upgrades/stats you said: (less rebels in region, improves wall ''health'')
doesn't exist...

but if i add the gatekeeps the stats that better feets is: public security...and law, and it will be called as gatehouse, fortified gatehouse, maybe one more

to the spies network it will be law...

but one that i'm going to include (i remember this one when you said spies) it will be the inquisition court.....


will improves religious amplify...(will multiplicate the religious ''power'' like by 1% , 2% etc..


im also adding a new building that improves public health:
-herbal pharmacy
-jewish pharmacy



PS:THE MOD WILL BE FOR BRITANNIA, BUT I MIGHT MAKE IT CONVERTABLE FOR MEDIEVAL 2 TOTAL WAR VANILLA (or using a mod)
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albinoblackman
Old December 25, 2007, 05:30 PM / Re: New Buildings Mod   #6
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Secret Police Office/Villa/Headquarters

improves law, adds fear, and perhaps more squalor, lowers global reputation, gives dread to govenors that govern the city over a period of time.
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Swagger
Old December 25, 2007, 06:19 PM / Re: New Buildings Mod   #7
 
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yes good suggestion...altought some of the stats can't be used...



i need anyone to make the buildings images..in the UI...



im having problems with it
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Lebre
Old December 26, 2007, 01:21 PM / Re: New Buildings Mod   #8
 
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Are you going to make new buildings with new textures and such or are you going to make new ones using textures and models from already existing buldings?

Vais fazer novos edificios com novas texturas e assim, ou vais fazer novos usando texturas e modelos de edificios ja existentes?

As for the suggestion you could include Waterworks to deliver water to the population, as for the upgrade it could be more health and population growth(or law)
OHH! and how about a prison? sounds nice hein

Last edited by Lebre; December 26, 2007 at 01:25 PM.
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Swagger
Old December 26, 2007, 01:44 PM / Re: New Buildings Mod   #9
 
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no new textures or new models

năo vai haver novas texturas ou melhorias nas ''paredes'' dos edificios como ornamentos


i need help with the new buildings images..they look soo stupid and bad..(and they are)

preciso de ajuda com as imagem dos novos edificios..eles parecem tăo estupidos e mal feitos (e estăo)


all of that looks good suggestions..


current planned buildings: (new)

-inquisition court- improves law, improves religion level (makes churches and soo convert pop. faster)
-gatehouse (improves law, and happiness) and maybe more stats
-fortified gatehouse (more law, and hapiness) and maybe more stats
-arsenal (gives more experience to melee troops, infantary and cavalary)
-City plaza (gives more law, and hapiness)
-City forum (same as above but higher)
-Royal Councellors (same as above but higher)

and some more...


lebre: the acheducts are already in use
lebre: os aqueductos já existem

Last edited by Swagger; December 26, 2007 at 01:46 PM.
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Vollendung
Old December 27, 2007, 10:21 AM / Re: New Buildings Mod   #10
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Jewish Moneylenders building perhaps? Ot could generate taxable income. Pretty historically accurate, as before Edward I there were many Jewish moneylenders in England, particularly in London
"History counts its skeletons in round numbers. A thousand and one remains a thousand, as though the one had never existed; an imaginary embryo, an empty cradle... Emptiness running down steps towards the garden, nobody's place in line..."

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Swagger
Old December 27, 2007, 10:23 AM / Re: New Buildings Mod   #11
 
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not sure



increase taxes is not a stats...

maybe increase trade...
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Nesai
Old January 03, 2008, 04:08 PM / Re: New Buildings Mod   #12
 
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What about making A road for muslim factions and for christian factions
pilgrims muslims to mecca and christians to jerusalem

increase Religion and health


And they say: "What is there but our life in this world? We shall die and we live, and nothing but time can destroy us." But of that they have no knowledge: they merely conjecture: Each one (of us) is waiting: wait ye, therefore, and soon shall ye know

Last edited by Nesai; January 03, 2008 at 04:10 PM.
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Swagger
Old January 03, 2008, 04:28 PM / Re: New Buildings Mod   #13
 
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not good enought idea...


sorry
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Nesai
Old January 03, 2008, 04:46 PM / Re: New Buildings Mod   #14
 
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and what about making A troyan horse who can get this horse can send them to another country with soldiers in it and virus

increase rebels ??


And they say: "What is there but our life in this world? We shall die and we live, and nothing but time can destroy us." But of that they have no knowledge: they merely conjecture: Each one (of us) is waiting: wait ye, therefore, and soon shall ye know

Last edited by Nesai; January 03, 2008 at 04:52 PM.
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