Total War Center Forums  
<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

Go Back   Total War Center Forums > Medieval II: Total War > Kingdoms: Hosted Modifications > Stainless Steel

Stainless Steel A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!

Reply
 
Thread Tools Search this Thread Display Modes
King Kong
Old December 12, 2007, 02:56 PM / Preview of the Cumans   #1
 
King Kong's Avatar
Always late...
 
Posts: 3,160
++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++
Opifex2007 Modding Award Winner2008 Modding Award Winner2009 Site Awards Winner2009 Modding Award Winner
Hi all,

Due to the new map extensions in the next SS version, I've spontaneously decided to add the cumans as a new "placeholder" faction.
Note that due to my lack of time at the moment this faction uses many already existing units and besides some little recolouring I havn't made new skins for them (maybe some small improvements will be made).
Many units are using skins of Disgruntled Goat Russian texture and many shield designs are from MADTAO's Lithuania mod.


The Cumans


Starting Position

----steppes of southern Siberia and northern Kasachstan ---



Strength & Weakness

Strength: Extremely good Horsarchers and formidable cavalry
Weakness: Lacks heavy infantry and good spearmen




(Temporary) Unit Roster


Archery Range

Peasant Archers


Nomad Archers



Dismounted Cuman Nobles

[/CENTER]


Barracks


Javelinmen



Dismounted Tartar Lancers



Cuman Tribesmen



Cuman Axemen



Pecheneg Heavy Infantry

[/CENTER]


Cossack Musketeers

..................


Stables

Cossacks



Kazaks

...............


Cuman Horse Archers



Tartar Lancers



Pecheneg Cavalry



Cuman Noblemen



Cossack Gunners





...one or two more new units may follow....


Suggestions (especially unit names) and feedback is very welcome, of course!
(Though I probably can't make completely new models since my milkshape trial version is over . Some may be possible though)

A little, but actually very important request:
I've tried to research historical settlements for the Cumans in the region of nowadays Kasachstan and south-eastern Russia but except Kazan and maybe Jaiksk I havn't found any in this region. (see attachment)


Help would be much appreciated!

Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

Last edited by King Kong; December 15, 2007 at 01:33 PM.
King Kong is offline  
Reply With Quote
DrunkNIrishMan
Old December 12, 2007, 03:03 PM / Re: Preview of the Cumans   #2
 
DrunkNIrishMan's Avatar
Armoury Sergeant
 
Posts: 595
++++++
Suh-weet. Good work as usual KK

sig by y2day
DrunkNIrishMan is offline  
Reply With Quote
y2day
Old December 12, 2007, 03:16 PM / Re: Preview of the Cumans   #3
 
y2day's Avatar
Dev Forum? Contact ME!
Content ArtistMagistrateCitizen
 
Posts: 6,550
++++++++++++++++++++++++++++++++
2008 Modding Award WinnerGraphics Competition Medal (Bronze)Scribe's Quill (Gold)Consilium de Civitate Service Medal (Silver)Opifex
Your the greatest KK

Will research the Cumans but for now I must go! Its quitting time here at work. That means it's time to go home and play SS
*MEMBER OF THE IMPERIAL HOUSE OF HADER*
*UNDER THE PATRONAGE OF CHIM*
*PROUD PATRON OF BIOCOTE, TSARSIES, GIOVI, PEDROL, ROZANOV, ULTI, CEDRIC37*
Need a forum? contact me!

y2day is offline  
Send a message via MSN to y2day Send a message via Skype™ to y2day
Reply With Quote
firekiller
Old December 12, 2007, 03:30 PM / Re: Preview of the Cumans   #4
 
firekiller's Avatar
Lieutenant
 
Posts: 1,466
++++++++++++++++++++++++++++
thought the faction limit was reached if not ad berbers plz plz plz plz

_______________________________
My words become true in a battle
Member: The Frontier, The Great Conflics
firekiller is offline  
Reply With Quote
republic_bohemia
Old December 12, 2007, 03:58 PM / Re: Preview of the Cumans   #5
 
republic_bohemia's Avatar
Drum Major
 
Posts: 518
+++++
I like it,good job King Kong.
republic_bohemia is offline  
Send a message via AIM to republic_bohemia
Reply With Quote
zznɟ ǝɥʇ
Old December 12, 2007, 05:59 PM / Re: Preview of the Cumans   #6
 
zznɟ ǝɥʇ's Avatar
سكيت سكيت
 
Posts: 9,004
++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++
Scriptorium Writing Competition: Silver MedallionScribe's Quill (Silver)2007 Site Awards winner
Excellent, I love using cuman horse archers.

East is the way to go!
zznɟ ǝɥʇ is offline  
Reply With Quote
Quark
Old December 12, 2007, 06:10 PM / Re: Preview of the Cumans   #7
 
Quark's Avatar
Artifex
 
Posts: 2,858
+++++++++++++++
King Kong

Yippee - I dont suppose they will be pagan will they

Info
These may be of great help
http://www.encyclopediaofukraine.com/pages/C/U/Cumans.htm
http://www.twcenter.net/forums/showthread.php?t=128525

Shield
http://en.wikipedia.org/wiki/Cumania

Units
Vlach Javelin men
Cossack Gunners - No No No, I dislike this unit anyway, but the way to go would be to evolve them into the Mongols through the campaign script and an event, then use the Mongol units. That way you save a faction slot as well.
Kipchak image: http://www.byzantines.net/byzcathculture/images/batukhan.jpg
Magyars + Cumans: http://www.kolumbus.fi/rauno.huikari/magyar_viseletek.htm
http://www.jewish.ru/tradition/actual/outlook/2006/01/cuman.jpg
http://io.com.ua/541906 (it seems that there is a lot of info, if you speak russian and check out Polovci)


Map
The problem of settlements for a nomadic people :hmmm:. However these might help
http://s155239215.onlinehome.us/turkic/btn_GeographyMaps/AD1237%20KipchakKhanate.gif
http://home.tiscali.nl/~t543201/web-mongol/mongol-maps/mongol-kaart3.jpg
http://www.erichufschmid.net/TFC/img/KoestlerMap13tribe.gif
http://www.elib.hu/01900/01955/html/index799.html

Karcag, Hungary: may be to far west

I would have to do some research on individual settlement names as not my area, sorry I can't be more helpful.

To err is human, but to really foul things up you need a computer.
Paul Ehrlich

Last edited by Quark; December 12, 2007 at 07:20 PM.
Quark is offline  
Reply With Quote
mailor
Old December 13, 2007, 12:23 AM / Re: Preview of the Cumans   #8
 
mailor's Avatar
Colour Sergeant
 
Posts: 426
+++++++++
Ha, I can't believe it! Thanks a lot for your great work! Looks awesome so far!

My Home is my Castle.
mailor is offline  
Reply With Quote
Inhuman One
Old December 13, 2007, 03:36 AM / Re: Preview of the Cumans   #9
 
Inhuman One's Avatar
Major General
 
Posts: 5,772
++++++++++++++++++++++++++++++++++++++++
+++++
The Cuman axemen could perhaps just be woodsmen to save up a slot, they seem to be the same after all exept for the name.

If they are such good horse archers, they might need another dismounted archer, one with a little more armor.
Inhuman One is offline  
Reply With Quote
Echad
Old December 13, 2007, 04:08 AM / Re: Preview of the Cumans   #10
Indefinitely Banned
 
Posts: 3,721
++++++++++++++++++++++++++++++++
Nice choose, as I dropped my Kievan Rus' campaign due to fighting mostly only rebels...

The Russian/Ukrainian name for Cumans, Polovtsy, comes from the word "Wheat Field", I read, that this is probably due the yellow skin... They should definetely be more like Mongols, than Russians. Pagan, of course.

One suggestion: please do not make their color theme brown-blue-yellow, as it is already for both Novgorod and Kievan Rus'. Yellow-brown are steppe colours, so they are alright, but please no more blue, or e will have all right part of a map in blueish colours!

About historical regions - they were nomadic, so anything you make should'nt be a mistake...

P.S. Really like this masked design, waht unit is it basen on? It makes me shiver...
Echad is offline  
Reply With Quote
Oberhut
Old December 13, 2007, 04:14 AM / Re: Preview of the Cumans   #11
 
Oberhut's Avatar
Corporal
 
Posts: 272
++
Is this for the late or the early campaign ( or both )?
Oberhut is offline  
Reply With Quote
RichiN
Old December 13, 2007, 04:43 AM / Re: Preview of the Cumans   #12
 
RichiN's Avatar
Drummer and Fifer
 
Posts: 154
++
Yet again you give the people more then they can dream of!

I got to say I am not a fan of eastern factions but I can't say anything else then awesome skins, gives me a another reason to go even further east with my Teutonic Knights
Oath of the Teutonic Knights
"I... do profess and promise chastity, giving up all property, and obedience to God and the Blessed Virgin Mary and to you, Brother Master of the Teutonic Order, and to your successors, according to the Rules and Regulations of the Order. And I will be obedient to you, and to your successors, even unto death."
RichiN is offline  
Reply With Quote
whhyy
Old December 13, 2007, 04:53 AM / Re: Preview of the Cumans   #13
Brevet-Major
 
Posts: 1,665
+++++++++++++++++++
@ KK

Ask Ahiga from BC, he'd know.
whhyy is offline  
Reply With Quote
King Kong
Old December 13, 2007, 05:30 AM / Re: Preview of the Cumans   #14
 
King Kong's Avatar
Always late...
 
Posts: 3,160
++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++
Opifex2007 Modding Award Winner2008 Modding Award Winner2009 Site Awards Winner2009 Modding Award Winner
Thanks DrunkNIrishman, y2day, Fuzz, mailor, republic bohemia & RichiN!


Hi firekiller,
Quote:
thought the faction limit was reached if not ad berbers plz plz plz plz
"Official" word on this: There won't be an America in SS 6.0!
Berbers are currently not planned...


Hi Quark,
Quote:
Info
These may be of great help
Thank you mate! This is more than helpful!
I knew I could count on you!

Vlach Javelinmen: sounds very nice!
map links: Great!
Banner: Great, I think my current one is wrong.
Other info: very interesting!

btw, why don't you like cossack gunners? Have you already seen them in action?
Of course that's just personal preference but I love them and I have read that cossacks occasionally used mounted gunners in history...


Hi Inhuman One,
Quote:
The Cuman axemen could perhaps just be woodsmen to save up a slot, they seem to be the same after all exept for the name.
Actually the cuman axemen model is very different from the woodsmen.
Quote:
If they are such good horse archers, they might need another dismounted archer, one with a little more armor.
I think the Dismounted Noblemen have enough armor...


Hi Echad,
Quote:
The Russian/Ukrainian name for Cumans, Polovtsy, comes from the word "Wheat Field", I read, that this is probably due the yellow skin... They should definetely be more like Mongols, than Russians. Pagan, of course.

One suggestion: please do not make their color theme brown-blue-yellow, as it is already for both Novgorod and Kievan Rus'. Yellow-brown are steppe colours, so they are alright, but please no more blue, or e will have all right part of a map in blueish colours!
Thank you, that's some interesting information and a good suggestion!
I wanted to give them some other colours anyway...
Quote:
P.S. Really like this masked design, waht unit is it basen on? It makes me shiver...
The body is from the eastern late Bodyguard...
Besides, I'll try to give some more units face masks since I've read that they came from the cumans and Khwarizmians.


Hi Oberhut,
Quote:
Is this for the late or the early campaign ( or both )?
For both...


Hi whhyy,
Quote:
Ask Ahiga from BC, he'd know.
Good idea, thanks! will do that...

Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

Last edited by King Kong; December 13, 2007 at 05:40 AM.
King Kong is offline  
Reply With Quote
Quark
Old December 13, 2007, 05:53 AM / Re: Preview of the Cumans   #15
 
Quark's Avatar
Artifex
 
Posts: 2,858
+++++++++++++++
King Kong
Cossack Gunners - I don't like them, because they do not belong in the era, simple as that. If the campaign went to 1600 they would be fine, firearms are one of the main reason why I think the game period is to long and you need an early/late split to deal with the different technologies, factions, culture, map etc that you have to deal with. There is no way that the world of the 1100's is the same as that of the 1500's.

To err is human, but to really foul things up you need a computer.
Paul Ehrlich
Quark is offline  
Reply With Quote
whhyy
Old December 13, 2007, 06:33 AM / Re: Preview of the Cumans   #16
Brevet-Major
 
Posts: 1,665
+++++++++++++++++++
I do think they're a bit strange. But there are many cannons that ain't in the time period.
whhyy is offline  
Reply With Quote
Sir Nicholas Altman
Old December 13, 2007, 06:37 AM / Re: Preview of the Cumans   #17
 
Sir Nicholas Altman's Avatar
Captain
 
Posts: 1,567
++++++++++
It's great having many factions but it really slows up the game. You wait to long for the turn to finish. So I must dissagree with these step pirates being introduced into the best mod ever. King Kong you know you are still the man. And if you could fix that Croat axeman that would be amazing .
Sir Nicholas Altman is offline  
Reply With Quote
hellfire15
Old December 13, 2007, 06:55 AM / Re: Preview of the Cumans   #18
 
hellfire15's Avatar
Sergeant Major
 
Posts: 955
+++++++
Quote:
Originally Posted by King Kong View Post
"Official" word on this: There won't be an America in SS 6.0!

completelly awesome!! freeing up unit and faction slots. best choise you ever made!(exept maybe for adding in the templars)
hellfire15 is offline  
Reply With Quote
numerosdecimus
Old December 13, 2007, 07:38 AM / Re: Preview of the Cumans   #19
 
numerosdecimus's Avatar
Ensign
Citizen
 
Posts: 1,148
++++++++++++++++++++
King Kong, if you could create a campaign script with the Khwarezmian Empire and the Timurids you could save yet another faction slot and you could choose Bohemia or Burgundy.

However, I don't agree in creating a campaign script by transforming the Cumans into the mongols, the K. Empire and the Timurids yes, but not this one, unless it would indeed make some historical sence.

Btw way King Kong, if possible, also try to make a campaign for the templars in the early age campaign game in order for them to transform into the kingdoms of Jerusalem(with some of your original Knights Templar faction units ).

And finally King Kong, I must say I'm extremely happy with your new faction choices, keep up the amazing work!

To Quark:

Don't forget that the Cumans technically existed until the 16th century. That's why I don't think we can merge them.

numerosdecimus is offline  
Reply With Quote
Son of Mao
Old December 13, 2007, 07:45 AM / Re: Preview of the Cumans   #20
Brevet-Major
 
Posts: 1,766
++++++++++++++++++++++++++++++++
+
Can you give all the boyar-ish units the Tsar's guard face mask instead?

Since you have can not do models anymore, Can you use a few of the unused ones form the Lithuanian Mod to make this faction feel more fresh, new and unique?

Last edited by Son of Mao; December 13, 2007 at 02:53 PM.
Son of Mao is offline  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


<a href="http://www.game-advertising-online.com/" target=_blank>Game Advertising Online</a><br> banner requires iframes

All times are GMT -5. The time now is 07:35 PM.


Forums powered by vBulletin® Version 3.8.5 - Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.