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#1 | |
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Indefinitely Banned
Posts: 1
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I see there is a way to get like farms to show in EB. Is there a way to show the roman guard posts when one is built, I know its not that great but the guard post idea is AWESOME.
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#2 | ||
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Skidmark on the toilet
Posts: 2,793
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Does anyone here have the answer or not?
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Creator of Barons Alliance Mod, Der Deutsche Ritterorden Mod, and Kingdoms Unpackers for Gold Edition Owner of MilitarySimulators |
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#3 | |
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Grenadier
Posts: 57
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I can't understand what you mean.
If you build a guardpost it is also visible on stratmap. |
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#4 | ||
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Skidmark on the toilet
Posts: 2,793
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If you build the guard posts, that you can see it on Campaign map too.
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Creator of Barons Alliance Mod, Der Deutsche Ritterorden Mod, and Kingdoms Unpackers for Gold Edition Owner of MilitarySimulators |
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#5 | |
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Lieutenant Colonel
Citizen |
The RTW engine allows only a few things to change on the strat map. These would be: farming, port size, city size, and mine size. It is impossible to add new things to the strat map, midgame, that isn't already programmed.
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#6 | ||
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Skidmark on the toilet
Posts: 2,793
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HMMMMMM....... Im suspisious that this isnt true. I see you have stuff like ruins in territories like Roma City(That would be Latium if you didnt know).
Quote:
Creator of Barons Alliance Mod, Der Deutsche Ritterorden Mod, and Kingdoms Unpackers for Gold Edition Owner of MilitarySimulators |
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#7 | |
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Lieutenant Colonel
Citizen |
That would be the battle map, not the strat map / campaign map...
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#8 | ||
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Skidmark on the toilet
Posts: 2,793
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Damn, I hate it when I have to explain 50 different times. LOOK ON THE CAMPAIGN MAP AND LOOK OUTSIDE THE CITY OF ROME. THERE ARE RUINS THERE, LOOOOK, IF THOSE ARE THERE, THEN THERE MUST BE A WAY TO SHOW GUARD POSTS!!
Quote:
Creator of Barons Alliance Mod, Der Deutsche Ritterorden Mod, and Kingdoms Unpackers for Gold Edition Owner of MilitarySimulators |
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#9 | |
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Lieutenant
Posts: 1,498
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What MAA means is that there is a limited number of objects that can be changed as a result of player actions (as opposed to modder actions). You can off course alter the campaign map graphics, but you cannot change graphics as a result of things you build, unless it has already been implemented by CA. The Metropolis mod didn't add a "growing town" graphic, they used the existing mine-upgrades to simulate town growth in the country side.
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#10 | |||
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Skidmark on the toilet
Posts: 2,793
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Quote:
Creator of Barons Alliance Mod, Der Deutsche Ritterorden Mod, and Kingdoms Unpackers for Gold Edition Owner of MilitarySimulators |
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#11 | |
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Lieutenant
Posts: 1,498
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#12 | ||
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Skidmark on the toilet
Posts: 2,793
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They werent. You obviously did not read post 1 and 2.
Quote:
Creator of Barons Alliance Mod, Der Deutsche Ritterorden Mod, and Kingdoms Unpackers for Gold Edition Owner of MilitarySimulators |
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#13 | |
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Lieutenant Colonel
Citizen |
I didn't have any idea of what you were talking about when you mentioned 'ruins' in Latium. I thought you meant the ruined buildings that appear randomly on the battle map some times. I suppose you mean the stone rings that represent minor wonder locations or all of the little buildings and villages. All of these are just the remade resource icons and can only be place before the game starts, not mid game.
Last edited by MarcusAureliusAntoninus; December 24, 2007 at 11:28 PM. |
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#14 | |
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Lieutenant
Posts: 1,498
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#15 | |||
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Skidmark on the toilet
Posts: 2,793
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Quote:
Quote:
Creator of Barons Alliance Mod, Der Deutsche Ritterorden Mod, and Kingdoms Unpackers for Gold Edition Owner of MilitarySimulators |
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#16 | |
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Lieutenant Colonel
Citizen |
The question has been answered:
Impossible due to hardcoding |
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