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watermelons
Old December 08, 2007, 12:11 AM / Roman Guard Posts   #1
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I see there is a way to get like farms to show in EB. Is there a way to show the roman guard posts when one is built, I know its not that great but the guard post idea is AWESOME.
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Old December 17, 2007, 09:37 PM / Re: Roman Guard Posts   #2
 
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Does anyone here have the answer or not?
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marseu
Old December 20, 2007, 08:23 AM / Re: Roman Guard Posts   #3
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I can't understand what you mean.

If you build a guardpost it is also visible on stratmap.
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Old December 22, 2007, 05:33 PM / Re: Roman Guard Posts   #4
 
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I can't understand what you mean.

If you build a guardpost it is also visible on stratmap.
If you build the guard posts, that you can see it on Campaign map too.
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Old December 22, 2007, 05:56 PM / Re: Roman Guard Posts   #5
 
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The RTW engine allows only a few things to change on the strat map. These would be: farming, port size, city size, and mine size. It is impossible to add new things to the strat map, midgame, that isn't already programmed.
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Old December 22, 2007, 07:04 PM / Re: Roman Guard Posts   #6
 
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The RTW engine allows only a few things to change on the strat map. These would be: farming, port size, city size, and mine size. It is impossible to add new things to the strat map, midgame, that isn't already programmed.
HMMMMMM....... Im suspisious that this isnt true. I see you have stuff like ruins in territories like Roma City(That would be Latium if you didnt know).
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Old December 23, 2007, 03:16 AM / Re: Roman Guard Posts   #7
 
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That would be the battle map, not the strat map / campaign map...
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Old December 23, 2007, 10:09 AM / Re: Roman Guard Posts   #8
 
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That would be the battle map, not the strat map / campaign map...
Damn, I hate it when I have to explain 50 different times. LOOK ON THE CAMPAIGN MAP AND LOOK OUTSIDE THE CITY OF ROME. THERE ARE RUINS THERE, LOOOOK, IF THOSE ARE THERE, THEN THERE MUST BE A WAY TO SHOW GUARD POSTS!!
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Ludens
Old December 23, 2007, 10:56 AM / Re: Roman Guard Posts   #9
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What MAA means is that there is a limited number of objects that can be changed as a result of player actions (as opposed to modder actions). You can off course alter the campaign map graphics, but you cannot change graphics as a result of things you build, unless it has already been implemented by CA. The Metropolis mod didn't add a "growing town" graphic, they used the existing mine-upgrades to simulate town growth in the country side.
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Old December 24, 2007, 04:24 PM / Re: Roman Guard Posts   #10
 
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What MAA means is that there is a limited number of objects that can be changed as a result of player actions (as opposed to modder actions). You can off course alter the campaign map graphics, but you cannot change graphics as a result of things you build, unless it has already been implemented by CA. The Metropolis mod didn't add a "growing town" graphic, they used the existing mine-upgrades to simulate town growth in the country side.
You see Marcvs. How hard is it to tell somebody that?
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Ludens
Old December 24, 2007, 04:39 PM / Re: Roman Guard Posts   #11
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You see Marcvs. How hard is it to tell somebody that?
Please reread post #5. He didn't mention watchtowers, but since those already show up on the campaign map he probably assumed they weren't the subject of the query.
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Old December 24, 2007, 06:38 PM / Re: Roman Guard Posts   #12
 
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Please reread post #5. He didn't mention watchtowers, but since those already show up on the campaign map he probably assumed they weren't the subject of the query.
They werent. You obviously did not read post 1 and 2.
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Old December 24, 2007, 11:24 PM / Re: Roman Guard Posts   #13
 
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I didn't have any idea of what you were talking about when you mentioned 'ruins' in Latium. I thought you meant the ruined buildings that appear randomly on the battle map some times. I suppose you mean the stone rings that represent minor wonder locations or all of the little buildings and villages. All of these are just the remade resource icons and can only be place before the game starts, not mid game.

Last edited by MarcusAureliusAntoninus; December 24, 2007 at 11:28 PM.
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Ludens
Old December 25, 2007, 05:49 AM / Re: Roman Guard Posts   #14
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They werent. You obviously did not read post 1 and 2.
I did. I merely mentioned them because MAA did not include them in his list.
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Old December 25, 2007, 11:10 AM / Re: Roman Guard Posts   #15
 
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I didn't have any idea of what you were talking about when you mentioned 'ruins' in Latium. I thought you meant the ruined buildings that appear randomly on the battle map some times. I suppose you mean the stone rings that represent minor wonder locations or all of the little buildings and villages. All of these are just the remade resource icons and can only be place before the game starts, not mid game.
I thought I told you I saw this stuff on Campaign map NOT battlemap.
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Old December 26, 2007, 03:00 AM / Re: Roman Guard Posts   #16
 
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The question has been answered:
Impossible due to hardcoding
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