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Gatto
Old November 26, 2007, 10:57 AM / City mod improvement?   #1
 
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I've downloaded the excellent city mod of Marcus Aurelius Antoninus... it made things more historical, I have just ended my first Punic war on the Roman side (249 BC) and Utica isn't already as large as Karthadst.

Anyway city growth is still somewhat excessive, expecially for barbarian factions: Mediolanum is becoming next turn a minor city (started as a small town about 20 years before) and Aedui have already built paved roads in Cisalpina. As far as I know Celts built extensively such roads much later
in Gallia and these aren't noticed in operations of the second Punic war.

Could it be possible to link even city building to the reforms and for example allow Celts to build minor and large cities and paved roads only in the "Age of Soldiers" and Roma to become a metropolis only after the time of Marian Reforms? And (I suppose it's harder:hmmm to change architecture of a city without enlarging it... just replacing foreign place of government with one of the same size... as "romanization" of Mediolanum or Patavium requires the construction of a city as great as Roma itself!

Thanks in advance for any reply

S.B.E.E.V.
"British policy is making the entire world Britain... sir"

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MarcusAureliusAntoninus
Old November 26, 2007, 02:32 PM / Re: City mod improvement?   #2
 
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If you set a restriction on a building, it applies for all factions, so unfortunately you can't tie something like roads to the celtic reforms. I would have done things like this for the citymod already. Like having different cities for different factions reach different levels (ie only the Romans can make Roma a huge city).
EDIT: And the OR command doesn't work.

When I, personally, play, I'll restrict the citymod even further (at the barbarian's cost). I make it so that the barbarians can't build anything larger than "large_town" (they only have one or two buildings that require more than that level, anyways) and that barbarians can never build roads. This way, I can Romanize their cities and culture without exceeding the "city" sized settlement. I've thought about making this version available as well (as a parallel version), but most people would complain about somewhat ahistoric and being very unfair to the barbarians.
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Gatto
Old November 27, 2007, 04:17 PM / Re: City mod improvement?   #3
 
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What about releasing this parallel version anyway? After all it could always be possible to replace it with the other when a certain date is reached... it's so?
Or the settlement development is set one and for all at the beginning of a campaign?
Apart from that there is really nothing unfair to the barbarians in this... it's only historical and I think in all campaigns (with barbarians or others) cities shouldn't be enlarged too early or oversized as an houserule.
The only question is: will this version work in a campaign that was started with the other?

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Old November 27, 2007, 10:54 PM / Re: City mod improvement?   #4
 
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If I did have two versions, it would be possible to switch between them. However, since the map.rwm is involved, there is a minute chance for problems.
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